Gran Turismo 7 Custom Race thread

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I have two points that I want to bring up.

Point 1 - Several months (years?) ago I mentioned Sega's Super Monaco GP and how the point of that game was to beat your rival, and not necessarily win the races. I've been using that as a core sentiment in my race set ups, which is why I avoid using a rabbit, and I find this works really well for both Sophy and Reggie races. It feels like you are racing people.

What I do is give a handful of cars an "unfair" advantage, like 5-10pp more. As an example, in my DTM setup, I have 2 engine swapped Mercs with 5 extra pp (655pp), which makes them fast and fuel efficient. I also engine swapped 2 Sierras with 5 extra pp (665pp), which again makes them more fuel efficient and a little faster. You just have to be careful to set up the races and fuel usage so every car has to stop 1 time. Regular engine cars stop mid race, swaps stop near the end of the race. I go with 4x fuel and roughly 30 minute races.

Point 2 - I was thinking about sharing custom races and thought "why CAN'T this happen?". If WE share a race, it should be no different than the way single player races work. PD creates a race, they set the car settings, and the liveries, and voila. We could do the same. The only issue I can see is the licensing of the liveries that we use (cigarette advertising, alcohol, and general licensing). Maybe there could be a generic "race livery" option for sharing, something like the liveries on the F3500, that way the licensing issues are irrelevant. It could even be an automatic thing that happens when a custom race is shared. Just a thought.
 
Oh, another thing, F3500 races.

I am finding these to be the best custom races, even with Reggie (surprisingly with Reggie)

What I do is I try to match the car to the real world power specs and transmission specs. In the early 90's there were many engines, and the transmissions were in transition from H pattern hand shifted to sequential shift paddles.

For example, the Benetton B192 had an H pattern but the B193 had a semi automatic. The top teams had the best equipment, so for the best cars I use the full race transmission, for the midpack cars I use the standard transmission, and for cars that should have had some type of manual (or likewise slower shifting transmission) I use the Semi-race transmission. For example, I have Alain Prost Ferrari from 1991 and it has the semi-race transmission because the real car had an H pattern gearbox.

For the engines, I tune them down for the given application. For example, cars with the Mugen V10 get the V12 tuned down to about 735 hp. Also, the early 90's Mugen V10 was often mated to a manual or 'slower" gearbox (because Mugen V10s were not used by top teams).

The only balance limitation I use is a 102% rule. I have a few laps I set with a Renault equipped car, and all the bells and whistles, and my other cars need to be at least within 102% of the lap time. This can means a big variation in PP across the field, and as a result, GREAT racing.

Now, I have kind of gone off the deep end with it, swapping engines all over the place, but MAN is it ever worth it. We never had an F1 game this good when these cars were current. Also, nice side effect, because the top teams are already super fast, you should not experience the extreme rubber banding. If you set it up to be a fair race, you should end up pitting around the same time as the others, and even Reggie is super fast with the best cars.

Try it. It's super fun. I'll post a Reggie video later.

20830109004042097 (1).webp
 
Oh, another thing, F3500 races.

I am finding these to be the best custom races, even with Reggie (surprisingly with Reggie)

What I do is I try to match the car to the real world power specs and transmission specs. In the early 90's there were many engines, and the transmissions were in transition from H pattern hand shifted to sequential shift paddles.

For example, the Benetton B192 had an H pattern but the B193 had a semi automatic. The top teams had the best equipment, so for the best cars I use the full race transmission, for the midpack cars I use the standard transmission, and for cars that should have had some type of manual (or likewise slower shifting transmission) I use the Semi-race transmission. For example, I have Alain Prost Ferrari from 1991 and it has the semi-race transmission because the real car had an H pattern gearbox.

For the engines, I tune them down for the given application. For example, cars with the Mugen V10 get the V12 tuned down to about 735 hp. Also, the early 90's Mugen V10 was often mated to a manual or 'slower" gearbox (because Mugen V10s were not used by top teams).

The only balance limitation I use is a 102% rule. I have a few laps I set with a Renault equipped car, and all the bells and whistles, and my other cars need to be at least within 102% of the lap time. This can means a big variation in PP across the field, and as a result, GREAT racing.

Now, I have kind of gone off the deep end with it, swapping engines all over the place, but MAN is it ever worth it. We never had an F1 game this good when these cars were current. Also, nice side effect, because the top teams are already super fast, you should not experience the extreme rubber banding. If you set it up to be a fair race, you should end up pitting around the same time as the others, and even Reggie is super fast with the best cars.

Try it. It's super fun. I'll post a Reggie video later.

View attachment 1513002
If someone can make replica tunes and liveries, I might try this out.
 
Nothing I do with Reggie makes it seem like real people. Also Sophy sometimes shows how its not real by always taking weird lines. It's better, but for most of the tracks it's disappointing.
 
If someone can make replica tunes and liveries, I might try this out.
I have a BOATLOAD on my profile, so go follow me. I wish there was an easier way to do it, like sharing profiles, but it is what it is. If you search for the cars, you should see my name, and then you can find my gallery. I made everything is this video except for Frentzen's Sauber.

Here's 5 laps around Fuji. FYI, save the v10 Renault swap for your front running cars. Because of the torque, you won't be able to turn the power down enough to make one a back marker. V12s and v8 work well together. I use a random number generator to choose start positions (I wish that was part of the custom race menu)
 
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I have a BOATLOAD on my profile, so go follow me. I wish there was an easier way to do it, like sharing profiles, but it is what it is. If you search for the cars, you should see my name, and then you can find my gallery. I made everything is this video except for Frentzen's Sauber.

Here's 5 laps around Fuji. FYI, save the v10 Renault swap for your front running cars. Because of the torque, you won't be able to turn the power down enough to make one a back marker. V12s and v8 work well together. I use a random number generator to choose start positions (I wish that was part of the custom race menu)

for bulk replica-ing and sharing liveries, maybe link to your gran-turismo.com profile, where others can add to their collections. One more, create a unique tag for yourself, or for your various livery series (e.g. #vdvliv or #vdvliv90sF1) and then you can get all of them with a single search. I’ve recently begun tagging my stuff with #custim, to advertise. This game would be SO much less, for me, without people’s amazing liveries!

Also, while it’s worth giving your fellow custom racer your business, @GTvsForza, I’m sure there are dozens of ‘90s F1 replica liveries out there by now ;)

Nothing like hitting that wall where you’ve made 3/4 of a grid and run out of dress-up options! Though it HAS forced my artistic hand in a couple of cases, and I’m proud of the consequences…
 
for bulk replica-ing and sharing liveries, maybe link to your gran-turismo.com profile, where others can add to their collections.
I've tried that in the past but it doesn't seem to work as they intended. Here's my link. Good luck.

https://www.gran-turismo.com/us/gt7/user/mymenu/3e17f748-e4df-41f5-97b2-44e4d0f9f330/profile

I think PD under estimates the value of the social aspect of the game. It should be WAY easier to view the in game profile of players who share content.
 
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I'm working on a decade of F1.

The F3500's work as replicas (to varying degrees) of cars from 1990-2000. I was a big fan of F1 games in the 90's, and with the right set up, Gran Turismo can play as well, if not better than those games from the 90's. Sure, we don't have all the tracks, and we can't add engine failure (which is in the game, but under utilized). I am in the middle of putting together 1995.
Now, I am taking some shortcuts. Since some of the cars would be effectively unchanged (primarily McLaren and Ferrari) from one year to the next, I can repeat some. Also, I only need 10 cars per year since most teams had two cars.

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This does give me some opportunity to make some of the less common liveries. I'm also looking at more ways of differentiating the cars beyond Horsepower. I think ARB seems to be a quick and dirty way to make each car feel different.
 
It’s where the Styles would make sense to transfer everything from a User’s car. We have to pay for the extra body parts, might as well pay for all the performance parts and duplicates that car’s settings.
I can't wait for the day where we can share custom races with a full grid of McLaren F1s with every upgrade part installed and make people pay for them 🤣
 
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