Gran Turismo 7 Custom Race thread

  • Thread starter Thread starter 05XR8
  • 4,407 comments
  • 727,244 views
Had a super enjoyable gr4 25laps at brands hatch earlier, finished just behind 1st. All pitted mid race apart from a few at the back who did a last lap pit stop...anyways, my question is after trying the same race in gr3, sophy cars seemed to be way faster than me?.
 
So silly. I forgot about the SOPHY car glitch when a car is no longer in my save race. Used the FTO and two other FTOs are on the grid. If SOPHY can “drive” all those cars not yet assignable, how can the programming use them?
 
Ran a race at RBR for my GR North America Cup series. 20 GRMN's, 30 minutes,Reggie, with tire and fuel. I haven't ran a Reggie in awhile specially a longer race but I wanted the surprise weather. Rain came at around the 3rd, I did the undercut and went in on 4. They went in on 5. Then rain was gone by the 6th and drying fast so I undercut again and went in for RH. They stayed out on IM's for awhile then all went in on I forgot what lap. I was cruising in 1st but noticed they all switched to RS's. I think someone has mentioned this before? I panicked and went in for another change because I figured they'd catch up with those tires. I didn't have RS so I went with RM's. Messed me up because I forgot to fuel so I had to go in again a couple of laps later. Lost that race. lol Still fun though!
 
So silly. I forgot about the SOPHY car glitch when a car is no longer in my save race. Used the FTO and two other FTOs are on the grid. If SOPHY can “drive” all those cars not yet assignable, how can the programming use them?
The answer is exactly what you think. The training story is BS (at least in part). Many of the cars unofficially support Sophy.

F3500 B is the same car as the F3500 A, so why is it that Sophy doesn't officially support the B? You can use the glitch and the F3500B works great. There's likely some type of config file that each car has, and sure some of them could be copied to other cars. For all the new cars (post launch) there is no excuse. They should all support Sophy. Same with all tracks.

This is where I believe the PS4 support is hurting the PS5 version. Four years ago, cross platform support was cool. Now, not so much.
 
The answer is exactly what you think. The training story is BS (at least in part). Many of the cars unofficially support Sophy.

F3500 B is the same car as the F3500 A, so why is it that Sophy doesn't officially support the B? You can use the glitch and the F3500B works great. There's likely some type of config file that each car has, and sure some of them could be copied to other cars. For all the new cars (post launch) there is no excuse. They should all support Sophy. Same with all tracks.

This is where I believe the PS4 support is hurting the PS5 version. Four years ago, cross platform support was cool. Now, not so much.
I feel from what we see in PSVR2 and the Power Pack, PS4 isn’t an issue. It’s pretty much cross platform playing when Sport Mode is involved.
It’d be a good question to ask why the last say seven months of cars aren’t SOPHY compatible and also why some others have been scratched from certain circuits.
 
I feel from what we see in PSVR2 and the Power Pack, PS4 isn’t an issue.
I agree. IMHO, they are restricting Sophy to PS5 for marketing reasons. I see nothing in Sophy that requires additional processing power. If it is indeed "trained" as they have said, that training must occur prior to the training files being added to the game. Sophy isn't learning on the fly in game. Also, Sophy has better overall behaviour, but isn't processing more on the fly when compared to Reggie.

Reggie covers over a corners, Reggie does over/under passing, heck Reggie is better in many respects (from a pure potential standpoint). Sophy is good at avoiding the concertina effect in corners. Beyond that, much of their behaviours comes down to settings (like when boost is on or off).

I had a very frustrating night with my street race set up. With Reggie, all cars + all track, makes it easy to set up, but the Reggie behaviour issues makes it less enjoyable. Switch the Sophy, and it's Russian Routlette on whether your cars are allowed on track or not. What works on one track, doesn't work on another. So frustrating.
 
So, tire bug means it defaults to stock tires unless the car is equipped with Racing tires, in which case it defaults to Racing Hards.

I wonder if, say, the AI (Reggie or Sophy) running Comfort Hard tires on a 964-swapped Beetle will drive the car any worse than if it was equipped with stickier rubber. Need to test that.

BTW since Sophy latest version is 3.0, I don't think PD will update 2.1 anymore. Fingers crossed for a Spec 4 adding Sophy whatever version to all tracks...
 
So, tire bug means it defaults to stock tires unless the car is equipped with Racing tires, in which case it defaults to Racing Hards.

I wonder if, say, the AI (Reggie or Sophy) running Comfort Hard tires on a 964-swapped Beetle will drive the car any worse than if it was equipped with stickier rubber. Need to test that.

BTW since Sophy latest version is 3.0, I don't think PD will update 2.1 anymore. Fingers crossed for a Spec 4 adding Sophy whatever version to all tracks...
The AI tends to be pretty great at managing low-grip scenarios (Northern Isle smoking tires), to the point where my hardest grids are with high power:grip ratios.
 
So, tire bug means it defaults to stock tires unless the car is equipped with Racing tires, in which case it defaults to Racing Hards.

I wonder if, say, the AI (Reggie or Sophy) running Comfort Hard tires on a 964-swapped Beetle will drive the car any worse than if it was equipped with stickier rubber. Need to test that.

BTW since Sophy latest version is 3.0, I don't think PD will update 2.1 anymore. Fingers crossed for a Spec 4 adding Sophy whatever version to all tracks...
I find SOPHY to drive better with a matched set up stock and tuned. If SOPHY have a car with unmatched set up, it is compromised is a performance area which the programming doesn't adjust to.

Meaning:

Tuned suspension->RH->Racing Brakes= SOPHY has more confidence in road holding, grip and threshold braking

Tuned suspension->RH->stock brakes= SOPHY makes more mistakes in braking

Stock suspension->RH->Racing Brakes= SOPHY makes more steering corrections in cornering

Tuned suspension->treaded tyres->Racing Brakes= SOPHY drives more cautious to the grip of the tyres

That's what I've found. Happened plenty of times when I wondered why some of the cars on my grid were nowhere to be seen during a race. When I checked the set up, either I forgot to add racing brakes or didn't buy the RH or I left the default setting for the full custom suspension.

I think an engine swapped Beetle on hard treaded tyres will just drive to the grip of the compound.
 
BREAKING NEWS!!!!

HEAVY DAMAGE WITH SOPHY STOPS DIVE BOMBS


I haven't seen any one post this but I confirmed it last night. I have a 700pp street set up and I was super frustrated by Sophy's dirty driving after two round (damage set to light/weak). On the third round at Road Atlanta, I had the measure of one of the Sophy's going into the final chicane, it tried one of those Reggie style lunges, took itself, and four other cars out, and I got caught up trying to avoid the carnage. It ruined the race. I said "nope", I changed it to heavy damage like all of my Reggie races.

Immediately, Sophy changed behavior. Now that it has to be careful with the car, it doesn't make destructive moves. With Sophy necessitating more care, the race was far more enjoyable. I never noticed before last night because I had never done a back to back comparison.

So there ya go. If you hate the Sophy dive bomb, crank up the damage.
 
BREAKING NEWS!!!!

HEAVY DAMAGE WITH SOPHY STOPS DIVE BOMBS


I haven't seen any one post this but I confirmed it last night. I have a 700pp street set up and I was super frustrated by Sophy's dirty driving after two round (damage set to light/weak). On the third round at Road Atlanta, I had the measure of one of the Sophy's going into the final chicane, it tried one of those Reggie style lunges, took itself, and four other cars out, and I got caught up trying to avoid the carnage. It ruined the race. I said "nope", I changed it to heavy damage like all of my Reggie races.

Immediately, Sophy changed behavior. Now that it has to be careful with the car, it doesn't make destructive moves. With Sophy necessitating more care, the race was far more enjoyable. I never noticed before last night because I had never done a back to back comparison.

So there ya go. If you hate the Sophy dive bomb, crank up the damage.
Yeah, having discussion last July about some findings.
I'll test that for sure. I haven't used heavy damage since reggie was the only option because they crashed into each other a lot and pitted.
Yeah, I had a bit of a convo with you about that.

Same with damage. One love tap and half the field pit. Less cars to race. AI also get a bit cautious.
I do some races with Damage On. Mainly real race cars. With my classic built road to race cars, I leave it off. Less to nil downforce is enough of a handicap, sometimes.

Yeah, I leave full damage and flags on. It’s another good way to see how much avoidance SOPHY calculates. I only turn flags off when I’m spectating.
 
One love tap and half the field pit.
I wouldn't go that far. You can touch, but anything that would get you a penalty would result in a pit lane stop. I MUCH prefer this, since the AI doesn't get penalized. Not to mention, you don't get shuffled to the back of the pack when 4-5 Sophys fly past because one of them slammed into you.


I haven't seen Sophy dive into the pits with the same volume that Reggie does, and even with Reggie, it helps to mix the field when you are tracking multiple races for a championship.
 
I forgot to share this. If you ever wondered what you can do with all those high-dollar legends, here you go. LMGT racing from the 90's. This one is Sophy. +/- 720pp for the "street" cars and +/- 725pp for the GR3 cars. Downforce max for the street cars and downforce minimum for the GR3 (to keep it all balanced)

My goal for this race was to finish ahead of Andy Wallace in the Harrod's McLaren.




And this is my latest race for my second time through the 1995 F1 season. This time, I am driving for McLaren. This is Reggie in case people are wondering.

 
I recreated some kind of a "Grand Valley 300km" race with liveries from GT1 :

Grand Valley - Route 1__6.webp


Sophy couldn't drive some of those cars so I had to go with the regular AI on professional. Started P9 and went up to P1 in the first lap at the hairpin next to the sea... I held this position until the end of the race with the AI locked 1 second behind me, except for the few times when I had to do pit stops.

The last five laps were painful when AI NSX had to pit after a crash, letting me in the front with a 30s lead over P2. I had to deal with an AI receiving contradictory instructions : let me pass because of the blue flags, but speed off like a maniac to close the gap. I crossed the finish line with a completely wrecked car.

Grand Valley - Route 1__1.webp


Grand Valley - Route 1__3.webp


Grand Valley - Route 1__5.webp


Grand Valley - Route 1_.webp


Grand Valley - Route 1__2.webp


Grand Valley - Route 1__9.webp


Grand Valley - Route 1__10.webp


Grand Valley - Route 1__7.webp


Grand Valley - Route 1__8.webp

I've come to appreciate this track over the last few months.
 
I recreated some kind of a "Grand Valley 300km" race with liveries from GT1 :

View attachment 1536525

Sophy couldn't drive some of those cars so I had to go with the regular AI on professional. Started P9 and went up to P1 in the first lap at the hairpin next to the sea... I held this position until the end of the race with the AI locked 1 second behind me, except for the few times when I had to do pit stops.

The last five laps were painful when AI NSX had to pit after a crash, letting me in the front with a 30s lead over P2. I had to deal with an AI receiving contradictory instructions : let me pass because of the blue flags, but speed off like a maniac to close the gap. I crossed the finish line with a completely wrecked car.


I've come to appreciate this track over the last few months.
Crazy. I’m only laughing because I’m doing that very thing with my GT1 grids(only six cars though)! Also collecting them in all their standard colors to vary the look of the different races.

I feel the 1990s are peak era for cars. The variety of low and high powered cars without being too over the top. The very few in GT1, even though GT2 have an even better car list, make me appreciate the first game so much more when cutting the GT7 car list down to those legacy cars. Brought back a bit more fun to GT7, for me.

IMG_8218.webp
IMG_8219.webp
IMG_8220.webp
IMG_8221.webp
IMG_8222.webp
IMG_8223.webp


 
Sophy couldn't drive some of those cars so I had to go with the regular AI on professional.
It's truly the most frustrating part of Sophy. You build a championship roster and OOPS, that car doesn't work here. You replace it and OOPS, another car at another track doesn't work.
 
Reggie is a one size fits all solution while Sophy needs to be trained per car. Now, when we do the glitch, we are transplanting Spohy training from one car to a similar one. This is fine for our use, but PD as a company must meet other demands.
 
Crazy. I’m only laughing because I’m doing that very thing with my GT1 grids(only six cars though)! Also collecting them in all their standard colors to vary the look of the different races.

I feel the 1990s are peak era for cars. The variety of low and high powered cars without being too over the top. The very few in GT1, even though GT2 have an even better car list, make me appreciate the first game so much more when cutting the GT7 car list down to those legacy cars. Brought back a bit more fun to GT7, for me.

View attachment 1536562View attachment 1536563View attachment 1536564View attachment 1536565View attachment 1536566View attachment 1536567


I see I'm not the only one who is dying for multile folders in favorites :D

I am almost ready with my Super Taikyu 2008 custom race, which has been so much fun and immersion so far. Its great road car racing with the following cars:

BMW Z4
Porsche 911 996
Evo X
Evo IX
Subaru WRX
Mazda RX-7 FD3S
Amuse RS380
BMW M3 '03
Honda NSX '02

Need to finish a couple of liveries and will share some screenshots. The Amuse RS30 is such a joy to drive btw.
 
I see I'm not the only one who is dying for multile folders in favorites :D

I am almost ready with my Super Taikyu 2008 custom race, which has been so much fun and immersion so far. Its great road car racing with the following cars:

BMW Z4
Porsche 911 996
Evo X
Evo IX
Subaru WRX
Mazda RX-7 FD3S
Amuse RS380
BMW M3 '03
Honda NSX '02

Need to finish a couple of liveries and will share some screenshots. The Amuse RS30 is such a joy to drive btw.
It needed to be day one. Even the Stockyard from GT6 would be a help.
 
Reggie is a one size fits all solution while Sophy needs to be trained per car. Now, when we do the glitch, we are transplanting Spohy training from one car to a similar one. This is fine for our use, but PD as a company must meet other demands.
Ya, no we aren't. What you are suggesting misses one giant hole your logic, and that is, what car is it choosing from?

If the glitch were stealing a file from a Sophy supported car, then every glitch car would work like that other (mystery) car. Ergo, every car would work flawlessly. Also, it doesn't explain why Sophy cars are supported on one track, but not others. Especially, the new Power Pack cars, since they have a Sophy file.

The only answer is that it is car + track.

Use the glitch with the Unimog at Catalunya. The Unimog get's confused and drives straight through La Caxia (turn 10). Why there? Well, one possibility is that the game uses the new configuration, but the track is modelled accurately where the old configuration is still in place and there's no collision wall to stop you following the old track. Once it hits the cones though, the collision seems to make it realize that it has gone the wrong way, which is somewhat interesting to watch.

Everything else I have tested works fine.

So, it would appear, the is no "knowledge" of Catalunya for the Unimog (where to stop, where to go, where to turn). It if were stealing a file from another car, it should overshoot every corner, but it only overshoots that one.

I WISH they would just adopt a single default file, then every car would work with Sophy.
 

Latest Posts

Back