Gran Turismo 7: Latest news and discussion thread

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This invite system takes away my incentive to grind the game and buy all the cars.
I don’t have the time to check the vendors every day, nor to have a good stash of credits ready in case I happen to get the invitation from the horrible RNG tickets. Fair chance I’ll miss opportunities to buy some special ones.

I could be bothered with it a lot, but the system is so weird that I’m beyond that stage. If I can’t obtain some, sod it then.
It’s just a game.
Really? Unless I've missed any I make it there are only 9 invitation cars from 6 manufacturers, out of more than 450 cars in the game. The tickets last for a month and the cars cost a few million - not difficult to earn with a few Sardegnas or whatever money-grinding circuit(s) you prefer.

Okay so the system is pretty unusual and could be better. It's an attempt to replicate something that happens in real life - not every car is available to be bought. Sometimes you do have to be invited to buy a particular car.

As I've said before, everyone's approach to the game is different. When I first saw the invitations I thought it was a bit weird but I've since collected 8 of the 9 invitation cars without any real difficulty.

The invitation system is not to everyone's taste but I wouldn't let it put me off from enjoying the game.
 
To repeat, the invitation system as it stands is bollocks. It would be both much better and much more realistic if instead of locking cars behind a randomly delivered invitation, it locked them behind an ownership wall.

For example you can only buy the LaFerrari if you already own the F40, F50, and Enzo - and you can only buy the FXXK if you own the LaFerrari (in keeping with reality). It'd certainly be quite irritating to be held to ransom by the Legends Cars dealer and having... like... nine million credits (given how slow GT7 is with earning them) to buy them all, but it would at least mimic reality and provide an actual path to buying them that doesn't directly depend on a fluke, and an effort/reward gameplay loop.

They could make it more fun too; in the real world you couldn't buy a Mk2 Ford GT unless you had owned other fast Fords, had a social media following, and agreed not to flip it for a year. So how about requiring you own a Mustang, Focus RS, and a Mk1 Ford GT and shared at least 50 photos and five replays of Ford vehicles? And also prevented you from selling it in the car appraisal section for... I don't know, a year seems silly, but a month?

It'd be a ton more engaging that way.
Absolutely.

The primary reason of why this invitation system is crap, is that it relies on RNG rather than actual effort and commitment from the player.
I can get one of these cars by just doing ~41 km every day, and this is easily achievable by just using a Tomahawk X in SSRX which would take just about 5 minutes. But, I have to rely on luck, and with absolute bonkers odds at that to get them. As I said, I've gotten these roulettes for easily 90% of the days since the launch of this game (probably more) and I am yet to get a Ferrari invite outside of the glitch and free invites given by PD. How is this reasonable?

Where's the effort and commitment in that? Where's the need for me to improve to get better and get rewarded for it? Where's the engagement?

PD had a plethora of ways to make this gimmick, while not necessarily exactly like IRL, fun and engaging. You just posted a few examples, a few good examples at that. Owning a few cars of a brand to unlock the ability to buy a special car from said brand would be the most obvious way to implement this, and would even go hand-in-hand with the theme of the game... To collect cars.

Or just use the traditional way. You have to beat a set of missions or a championship to be rewarded an invite to buy said car.

All are better than this RNG bollocks. And I'm almost angry that I am seeing some people here trying to defend it (not you Famine) one way or another by saying nonsense like "this game has to appeal to everyone". ... Whoever is saying this, are you serious?
Where in the flying hell does RNG appeal to any significant portion of ANY PLAYERBASE??? Especially in Gran Turismo???

One thing is the RNG from the OG games, where you had some cars that you had to unlock by doing a few times the same championships and have a chance of winning them via the prize car roulette. This was still RNG based but most of the time it was AT WORST a 25% chance (1 out of 4), and a lot of the times, it was a 50% chance (GT1 through GT3), and it at least made you put some actual effort in doing something other than randomly driving around.

GT7 goes the next level and makes the realistic odds of getting an invite that you want to be considerably less than 10%, and you can only have a chance at this ONCE PER DAY!!! Where in the previous GTs you could replay all those championships in a single day and get those special prize cars.


As it stands, this invite system is actually worse than what real life implements (other than the money issue of course, I'm talking about the concept itself).
And this, for a game, is completely unnacceptable.


Let's not even get into the real time LCD car rotation, where we have to wait 2 to 3 months in real time for a car to appear for us to buy it.
Real genius whoever came up with this idea. Just a ploy to give longevity to this game in a really terrible way, which is the same reason for the roulette to exist and having things being tied to it.
 
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Really? Unless I've missed any I make it there are only 9 invitation cars from 6 manufacturers, out of more than 450 cars in the game. The tickets last for a month and the cars cost a few million - not difficult to earn with a few Sardegnas or whatever money-grinding circuit(s) you prefer.

Okay so the system is pretty unusual and could be better. It's an attempt to replicate something that happens in real life - not every car is available to be bought. Sometimes you do have to be invited to buy a particular car.

As I've said before, everyone's approach to the game is different. When I first saw the invitations I thought it was a bit weird but I've since collected 8 of the 9 invitation cars without any real difficulty.

The invitation system is not to everyone's taste but I wouldn't let it put me off from enjoying the game.
I get where you're coming from, but in my case, I'm playing a race simulator (well, sort of) and not a car collector simulator.
But if you want to compare this with real life situations, if one dealer doesn't offer me the car I want, I go to another dealer who does or buy something else instead.

Also, getting an invitation to buy a car you already own is quite an even more waste of a roulette ticket. The invite I just got is for a Pagani Huayra '13. A car I already own and which I could have bought without the invite if I didn't own it already.

I don't know, but for all I care PD can take these invites to hell and leave them there to rot.
 
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Absolutely.

The primary reason of why this invitation system is crap, is that it relies on RNG rather than actual effort and commitment from the player.
I can get one of these cars by just doing ~41 km every day, and this is easily achievable by just using a Tomahawk X in SSRX which would take just about 5 minutes. But, I have to rely on luck, and with absolute bonkers odds at that to get them. As I said, I've gotten these roulettes for easily 90% of the days since the launch of this game (probably more) and I am yet to get a Ferrari invite outside of the glitch and free invites given by PD. How is this reasonable?

Where's the effort and commitment in that? Where's the need for me to improve to get better and get rewarded for it? Where's the engagement?

PD had a plethora of ways to make this gimmick, while not necessarily exactly like IRL, fun and engaging. You just posted a few examples, a few good examples at that. Owning a few cars of a brand to unlock the ability to buy a special car from said brand would be the most obvious way to implement this, and would even go hand-in-hand with the theme of the game... To collect cars.

Or just use the traditional way. You have to beat a set of missions or a championship to be rewarded an invite to buy said car.

All are better than this RNG bollocks. And I'm almost angry that I am seeing some people here trying to defend it (not you Famine) one way or another by saying nonsense like "this game has to appeal to everyone". ... Whoever is saying this, are you serious?
Where in the flying hell does RNG appeal to any significant portion of ANY PLAYERBASE??? Especially in Gran Turismo???

One thing is the RNG from the OG games, where you had some cars that you had to unlock by doing a few times the same championships and have a chance of winning them via the prize car roulette. This was still RNG based but most of the time it was AT WORST a 25% chance (1 out of 4), and a lot of the times, it was a 50% chance (GT1 through GT3), and it at least made you put some actual effort in doing something other than randomly driving around.

GT7 goes the next level and makes the realistic odds of getting an invite that you want to be considerably less than 10%, realistically, and you can only have a chance at this ONCE PER DAY!!! Where in the previous GTs you could replay all those championships in a single day and get those special prize cars.


As it stands, this invite system is actually worse than what real life implements (other than the money issue of course, I'm talking about the concept itself).
And this, for a game, is completely unnacceptable.
Just look at "Hyper parade festival event", we have:
  • Modern Hypercars (Porsche 918, Laferrari
  • Modern Super cars (Ferrari F8 Tributo, Mclaren 650S
  • Super cars from 2000s (Mclaren SLR, Ferrari Enzo
  • Super cars from 1990s (Lamborghini Diablo, Mclaren F1
Oh, we could have gotten events based on categories of these cars, but nope let's have it in one place. And throw it in a random update in already most pathetic race career event system I've ever seen in my whole life of playing racing games

Same with "Neo-classic", we have:
  • JGTC cars from 1990s
  • Group C/Pikes peak
  • GT1 cars from 1990s
(where is Like a Wind event???)

PD are just so lazy, it's quite insane. Wish I could make events for them already, literally for free. I think it shows that most likely stuff/developers at PD have changed drastically due to some unknown reasons
 
Just look at "Hyper parade festival event", we have:
  • Modern Hypercars (Porsche 918, Laferrari
  • Modern Super cars (Ferrari F8 Tributo, Mclaren 650S
  • Super cars from 2000s (Mclaren SLR, Ferrari Enzo
  • Super cars from 1990s (Lamborghini Diablo, Mclaren F1
Oh, we could have gotten events based on categories of these cars, but nope let's have it in one place. And throw it in a random update in already most pathetic race career event system I've ever seen in my whole life of playing racing games

Same with "Neo-classic", we have:
  • JGTC cars from 1990s
  • Group C/Pikes peak
  • GT1 cars from 1990s
(where is Like a Wind event???)

PD are just so lazy, it's quite insane. Wish I could make events for them already, literally for free. I think it shows that most likely stuff/developers at PD have changed drastically due to some unknown reasons
Yeah, the events that could be been like 3 to 4x more if the categories were actually divided correctly.
Those two are prime examples.

But there's worse:

Gr.1 (Futuristic concept cars, LMP1s, LMH and Group C cars)

Gr.2 (2008 and 2016 Super GT cars alongside late 90s GT1s)

^And some people wonder why the BoP is "broken" for these categories. Like how the hell can you BoP these cars with VASTLY different technologies? Obviously there's always going to be a huge gap between them depending on the track.



It's not them being lazy. This is really by design. Which is actually worse if you ask me.
 
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That's essentially the Hypercar parade.
Are you nuts? No, it's not.


Yeah, the events that could be been like 3 to 4x more if the categories were actually divided correctly.
Those two are prime examples.

But there's worse:

Gr.1 (Futuristic concept cars, LMP1s, LMH and Group C cars)

Gr.2 (2008 and 2016 Super GT cars alongside late 90s GT1s)

^And some people wonder why the BoP is "broken" for these categories. Like how the hell can you BoP these cars with VASTLY different technologies? Obviously there's always going to be a huge gap between them depending on the track.



It's not them being lazy. This is really by design. Which is actually worse if you ask me.
Indeed, still waiting on Gr.2 Events...also the way you play catch up game every single event possible, meaning that you must drive a pretty dedicated car for that imo
 
Well, I don't really think it's relevant to be honest.

GT5/6 shut down quickly but we're in a very different era now where PD know their goodwill isn't as strong, and they know that the game is quite literally online-only (with an online focus to boot).
They'd be silly to shut it down, they obviously know this too because it didn't go the way of 5/6 - it'd hurt them more than it'd do anything else. I can see the servers being up another decade or so honestly.

They need to set the precedent that the games are actively kept alive if they're going down the online only route - and GTS is what everybody is looking at to see how they handle their games going forward.
Less people will buy GT7 (and GT8 if it is also online only) if GTS dies in less than a year after 7's release. PD will know this.
The point I am making here is you have people somehow expecting a "Normal" development cycle when we've literally had the last four years be anything but normal, hence I found it strange we have people already putting down predictions for a game that is still too far away and GT Sport, the previous game PD created, still has its servers up.
 
The point I am making here is you have people somehow expecting a "Normal" development cycle when we've literally had the last four years be anything but normal, hence I found it strange we have people already putting down predictions for a game that is still too far away and GT Sport, the previous game PD created, still has its servers up.
Oh right yeah I'm just stupid then, I agree with you completely.
 
I get where you're coming from, but in my case, I'm playing a race simulator (well, sort of) and not a car collector simulator.
But if you want to compare this with real life situations, if one dealer doesn't offer me the car I want, I go to another dealer who does or buy something else instead.

Also, getting an invitation to buy a car you already own is quite an even more waste of a roulette ticket. The invite I just got is for a Pagani Huayra '13. A car I already own and which I could have bought without the invite if I didn't own it already.

I don't know, but for all I care PD can take these invites to hell and leave them there to rot.
Are we playing a race simulator? Yes we race but we also collect cars, take photographs, make purely cosmetic modifications to our cars, change the oil, go to the car wash, change wheels, change paint ...

If you're a racer and not a collector then by all means race and don't try to collect all the cars. We can play this game in all sorts of ways. I see it as a car simulator which includes racing.

And sure we can always go to another dealer and buy an alternative to an invitation car, both in real life and in GT7. That's sort of the point. We have lots of choices.

Getting an invitation for a car you've already got? That's good news for people who like to collect multiple copies of the same car, but a minor inconvenience for everyone else. The daily roulette regularly throws out things I don't want or low value credits that are hardly worth bothering with. A useless invitation is a useless as a part for a car I haven't got.

That's not a problem if we don't let it be a problem.

Bottom line for me - enjoy the game for the bits you find enjoyable, Ignore the bits that you don't enjoy. So you will find me collecting invitational cars but you won't often see me on a rally track. That's what works for me.
 
Bottom line for me - enjoy the game for the bits you find enjoyable, Ignore the bits that you don't enjoy. So you will find me collecting invitational cars but you won't often see me on a rally track. That's what works for me.
I guess the motto of your story is apply this in everything in life and never complain about anything right?

FTAOD the invitation system in GT7 is nothing like real life, and also unlike real life there is no alternative way to obtain cars that require an invitation to buy other than relying on the sheer luck of winning the ticket you want.
 
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Did anyone watch the recent Rennsport event?Didn't find a thread to talk about it but i'm interested to see how a new IP goes about esports and what PD could learn from it
 
I guess the motto of your story is apply this in everything in life and never complain about anything right?

FTAOD the invitation system in GT7 is nothing like real life, and also unlike real life there is no alternative way to obtain cars that require an invitation to buy other than relying on the sheer luck of winning the ticket you want.
I think his and others motto on this subject is that its all well and good for them to describe what they like and what doesn't bother them, but that ok'... but then tell others that we have no right to complain about something we don't like, to suck it up, to **** off, to buy a product like a responsible adult. There is no debate with some people, they are always right, and its always an argument.
 
Just like the UCD the invitation system isn't bad but you should earn invitations by winning hard events.
And please get rid of the roulette tickets,car roulettes like old gt games are fine but putting invites,car upgrades and whole engines in there is a BAD design choice.
Let engines be a buyable upgrade in the auto shop,make it expensive but don't tie it down to a rigged rng
 
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Engines should definitely have a purchase option. Keep the roulette as it is, due to what I mention below.

The Hagerty dealership should have all cars available. Still change the colors maybe every week and adjust the prices every month.
Invitations unlock once the 10 car purchase is completed. An Invitation to a brand like Pagani, unlocks when a player collects the 25th Anniversary Countach and Diablo GT(for instance). Another example, Bugatti invitation unlocks when a player collects one of each car from the VW group.
Sony get their money, as MTX players continue to do their thing and players that grind are active. Casual players will have access to cars at anytime, with a much more relaxed GT community. Everyone wins.
 
Where in the flying hell does RNG appeal to any significant portion of ANY PLAYERBASE??? Especially in Gran Turismo???
If you think of your GT character as a gambling addict who feels compelled to drive 26 miles to a casino everyday but can only afford to spin a roulette wheel once before slinking back home empty handed, the game starts making sense.
 
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Engines should definitely have a purchase option. Keep the roulette as it is, due to what I mention below.

The Hagerty dealership should have all cars available. Still change the colors maybe every week and adjust the prices every month.
Invitations unlock once the 10 car purchase is completed. An Invitation to a brand like Pagani, unlocks when a player collects the 25th Anniversary Countach and Diablo GT(for instance). Another example, Bugatti invitation unlocks when a player collects one of each car from the VW group.
Sony get their money, as MTX players continue to do their thing and players that grind are active. Casual players will have access to cars at anytime, with a much more relaxed GT community. Everyone wins.
Stop making sense 🤣
Edit: Sorry about the double post I was having issues with my phone and double posted by mistake
 
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Are we playing a race simulator? Yes we race but we also collect cars, take photographs, make purely cosmetic modifications to our cars, change the oil, go to the car wash, change wheels, change paint ...

If you're a racer and not a collector then by all means race and don't try to collect all the cars. We can play this game in all sorts of ways. I see it as a car simulator which includes racing.

And sure we can always go to another dealer and buy an alternative to an invitation car, both in real life and in GT7. That's sort of the point. We have lots of choices.

Getting an invitation for a car you've already got? That's good news for people who like to collect multiple copies of the same car, but a minor inconvenience for everyone else. The daily roulette regularly throws out things I don't want or low value credits that are hardly worth bothering with. A useless invitation is a useless as a part for a car I haven't got.

That's not a problem if we don't let it be a problem.

Bottom line for me - enjoy the game for the bits you find enjoyable, Ignore the bits that you don't enjoy. So you will find me collecting invitational cars but you won't often see me on a rally track. That's what works for me.
'We' aren't playing a race/driving simulator, I am. I find your patronising tone disturbing. But what I find more disturbing is that you're actually defending this stupid invitation system here.
 
The game is too far gone to have many of the awful things reverted.

-The Roulette ticket is here to stay.
-The LCD and UCD rotation is here to stay.
-The Single Prize for every championship/mission completed is here to stay. <- Just this mechanic alone already breaks a lot of the engagement of the game itself. Because it makes the game too mindlessly grindy.
-Engines, Special Car Parts and Invitations being tied to Roulette tickets are here to stay.


If however, the odds of getting "something" in the Roulette Ticket were improved by a factor of... 100x (considering it takes literal centuries to get all of the Special Car Parts and Engines of the game) and the Prizes for every Café Menu/Events could be won after repeating and winning said Events, like in the past Gran Turismos 1 through 4... Just these two changes alone would vastly improve the game as it is.

The grind would actually be far more justified and engaging.
You would grind Menu Books to get another shot at getting an Engine/Special Car Part from the Menu Books that give a 6* Engine/Parts tickets as prizes.
Or grind Menu Books to get a shot at an invitation from a Menu Book that gives 4* or 5* tickets as prizes.

And grinding credits would also improve to reasonable levels as a result.


Instead, majority of the fanbase who bought the game at launch and doesn't care about Sport Mode or Lobbies, is probably just logging in to the game to do 41kms and get their luck at something...
Where's the ***** fun in this? And it reaches a point where the prizes are crap 29 out of 30 times, or rather, 29 out of 30 days, that some of us probably give this up alltogether as a result.

I've played many games in my life, and never have I experienced a game that TRIES to frustrate you more than GT7. I believe there exist, but GT7, as a AAA game, is probably unsurpassable at this point. Even GTA Online can manage to be less dull really.
 
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All in all hope they don't turn this game into a fancy glasses for rich boys thing with what they doin, ps4 seems to be getting neglected dawg.
I started on the PS4. So, I I get you. Thing is, PS5 has to ramp up. As mentioned a few posts above, PD haven’t even neglected GTS Sport Mode players, yet. PS4 players will continue to share in updates. We’ll see if any content, other than PSVR2 related, is missed by PS4 players. It was inevitable that players will move to the PS5 anyway.
 
The game is too far gone to have many of the awful things reverted.

-The Roulette ticket is here to stay.
-The LCD and UCD rotation is here to stay.
-The Single Prize for every championship/mission completed is here to stay. <- Just this mechanic alone already breaks a lot of the engagement of the game itself. Because it makes the game too mindlessly grindy.
-Engines, Special Car Parts and Invitations being tied to Roulette tickets are here to stay.


If however, the odds of getting "something" in the Roulette Ticket were improved by a factor of... 100x (considering it takes literal centuries to get all of the Special Car Parts and Engines of the game) and the Prizes for every Café Menu/Events could be won after repeating and winning said Events, like in the past Gran Turismos 1 through 4... Just these two changes alone would vastly improve the game as it is.

The grind would actually be far more justified and engaging.
You would grind Menu Books to get another shot at getting an Engine/Special Car Part from the Menu Books that give a 6* Engine/Parts tickets as prizes.
Or grind Menu Books to get a shot at an invitation from a Menu Book that gives 4* or 5* tickets as prizes.

And grinding credits would also improve to reasonable levels as a result.


Instead, majority of the fanbase who bought the game at launch and doesn't care about Sport Mode or Lobbies, is probably just logging in to the game to do 41kms and get their luck at something...
Where's the ***** fun in this? And it reaches a point where the prizes are crap 29 out of 30 times, or rather, 29 out of 30 days, that some of us probably give this up alltogether as a result.

I've played many games in my life, and never have I experienced a game that TRIES to frustrate you more than GT7. I believe there exist, but GT7, as a AAA game, is probably unsurpassable at this point. Even GTA Online can manage to be less dull really.
Never rule out the amount of stink Rockstar has up its sleeves. I'm pretty sure they can outdo themselves by a tenfold 😂

Other than that, I must admit GT7 does feel like it has less replay value than GTS. Hopefully they'll add a GT League, so grinding the game is more interesting than it currently is. Like I said earlier, the incentive to grind the game is far less present.
If parts, cars, invitations were to be farmed decently, I'd put in the effort to race for it. Racing for horrible RNG, if you can even speak of such in this game, is just not my idea of fun.
Let me grind the credits and go to a store where I can buy engines to swap on cars I can grab off the shelves and have fun with them. But no, PD's fun police puts it all behind their horrible designed roulettes.
 
This whole mess with the invitational cars is why I prioritized them over everything else when starting out. I thought that with the UCD and LCD you can at least rely on all cars reappearing on a regular basis, whereas with invitations you're completely reliant on RNG. So that's where all of my credits went at first. Next I started focusing on the LCD while also swinging by the UCD every now and then when i had a bit of spare cash left over. Apart from the invitational cars, Brand Central has all of its cars available all the time, so those were rock-bottom on my list of priorities. In fact I'm pretty sure that I bought barely anything from there until I was completely done with everything else. And it looks like I made the right call with this priorization.

I currently need another 81 cars for a full collection, all of which are readily available at Brand Central. I could probably buy a good chunck of them since I'm currently sitting on 40m credits, however I want to be ready for any new cars being added to the LCD/UCD, in case some of them end up disappearing and never coming back (looking at you, Suzuki Escudo/Ford Roadster). Plus, most of those 81 cars are VGTs and Race cars I'm never going to use, so there's really no need to rush.

As long as you stay vigilant and maintain a certain level of liquidity you will be able to handle any new cars PD throws at you. It really sucks that the game is designed this way, but it is how it is. I think we can at least take comfort in the fact that none of the cars added post-launch entered the invitation-only pool, even though some of them would definitely have qualified, given their real world exclusivity. The Porsche 918 for example has even lower production numbers than the Carrera GT, yet the latter requires and invitation while the former does not.
 
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I think we can at least take comfort in the fact that none of the cars added post-launch entered the invitation-only pool, even though some of them would definitely have qualified, given their real world exclusivity. The Porsche 918 for example has even lower production numbers than the Carrera GT, yet the latter requires and invitation while the former does not.
Same with the Chiron. The Veyron is apparently special enough to require an invitation but the Chiron you can just waltz into the shop and buy whenever you please. Both cars IRL were produced in similar numbers and neither are in continuous production as of 2023.

There's no consistency with this system.
 
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Same with the Chiron. The Veyron is apparently special enough to require an invitation but the Chiron you can just waltz into the shop and buy whenever you please. Both cars IRL were produced in similar numbers and neither are in continuous production as of 2023.

There's no consistency with this system.
It would look very bad to advertise the 918 and Chiron in trailers and then not let most players buy them. It would be okay to make them invite-only cars and provide tickets with the updates, but that would allow players to buy the Carrera GT and Veyron as well, and then a few less people wouldn't spin the wheel every day. 😐

Maybe PD played Forza Horizon 4/5 and drew the conclusion that players liked having some cars only available for one month ever.

Edit: @LeftoverPizza I'll take your Huayra ticket, I need a second and third one! It's like every other invitational car and cannot be bought without the ticket.
 
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Engines should definitely have a purchase option. Keep the roulette as it is, due to what I mention below.

The Hagerty dealership should have all cars available. Still change the colors maybe every week and adjust the prices every month.
Invitations unlock once the 10 car purchase is completed. An Invitation to a brand like Pagani, unlocks when a player collects the 25th Anniversary Countach and Diablo GT(for instance). Another example, Bugatti invitation unlocks when a player collects one of each car from the VW group.
Sony get their money, as MTX players continue to do their thing and players that grind are active. Casual players will have access to cars at anytime, with a much more relaxed GT community. Everyone wins.
If they're gonna continue with brand invitations, they should at least be permanent, not a one-time thing that just comes and goes. I feel like the idea of meeting certain criteria would be a great incentive for players to get these cars. Like for example, here's my take on it:

Aston Martin - Own the Aston Martin DB5 and drive 1,000km with it.
Bugatti - Win 20 races with the Bugatti VGT Gr. 1.
Citroen - Win 10 races each with the GT by Citroen Race Car (Gr. 3) and GT by Citroen Gr. 4.
Ferrari - Own at least one modern, used and legendary Ferrari.
Lamborghini - Collect at least one model from the Countach, Diablo, Murcielago and Aventador model families.
Pagani - Drive 1,000km with the Pagani Zonda R.
Porsche - Own at least one model from every generation of Porsche 911 featured in the game.

As for Hagerty it should work similarly to classic car dealerships in the first Test Drive Unlimited, where cars may or may not be available, and that you have to reserve the car (which will be available in about an hour in real time) and where you can buy it on demand and in any color/livery variant you like, provided that the car is available, and that you have the credits for it. However, being the game mechanic that it is, prices will still change in real time.
 
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