Gran Turismo 7: Latest news and discussion thread

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The Enzo was only available to buyers selected by Ferrari, as was the F50 before it - and if you'd bought and flipped an F40 you weren't on the list. In fact that was the reason Ferrari did it: it was only making 399 (and a 400th, for the Pope) and it didn't want the kind of people who flipped an F40 to be on the list.
Though to add to this, that didn't stop F50's and Enzo's being traded privately. Wasn't the La Ferrari invite only too?
 
Well, I got the Ferrari invitation 2 days ago. And today again. Another ticket wasted, like some previously ones. And I don't even want the cars!
If this rewarding system is as predetermined as the daily horror wheel in GTS, then it's an even more broken system for rewarding you the same invitation of a few days ago.
This is the second double invitation I got within a week of playing this game. PD needs to rethink this whole rewards system. It's horrendous.
 
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Though to add to this, that didn't stop F50's and Enzo's being traded privately. Wasn't the La Ferrari invite only too?
Even being literally sued by Ford didn't stop people flipping the GT!

And yes, it was - as was the Aperta and FXXK, hence my suggestion far, far upstream :lol:
 
Did Ferrari spin a wheel to determine the invitees?

Or did they pick and choose people based on their previous relationship with Ferrari and/or "status"? Like, for instance, well known car collectors.

If only there was a way to represent that in the game to tie into the invitation system. Like some kind of collector level...
 
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Or did they pick and choose people based on their previous relationship with Ferrari and/or "status"?
That one.

If I recall correctly, Enzo owners were selected from F40 and F50 owners - although there were fewer F50s than Enzos (359 compared to 399), so there fairly obviously were other criteria that might get you into an Enzo too. You couldn't just show up with your million quid and buy one.
 
Why? Previous games had cars locked behind completing sometimes vdifficult challenges that took players a lot of time to pass nd it worked. What is your basis for this?
Presumably in that case some people didn't manage to get cars they wanted through lack of time or lack of skill. That doesn't seem like great game design either.

It's complete luck what ticket and prize you get. Yes it's predetermined as at the time you win the ticket, but you have no control over the what ticket you win once you reach the higher levels and you have no control over the prize the ticket will award you. It's blind luck, its terrible game design
You haven't really given a reason why getting prizes in a random order is such terrible game design. Previous games had random prizes too IIRC.
 
Presumably in that case some people didn't manage to get cars they wanted through lack of time or lack of skill. That doesn't seem like great game design either.


You haven't really given a reason why getting prizes in a random order is such terrible game design. Previous games had random prizes too IIRC.
Yeah, but this game is different. There’s a thread that shows you’d never, as of now, acquire all parts by the end this game’s shelf life or ever, in our own lives. Who does that?:lol:
 
Oh, that's rich. One that doesn't agree with some broken game feature being not broken, doesn't understand games at all. Great argumentation!


Agreed. Not even worth replying anymore. 👍
So your argument is, that because not everything in the game is realistic, they shouldn’t even try with other aspects of the game?
 
Tell that to people who want to get the Escudo or the Ford Roadster. It's been half a year since they were last seen in the shops.

But yes, kudos to PD for not spending 9 months modelling a car just to make it so players will never be able to drive it.

You can compare a game mechanic to real life all you like but at the end of the day, the question is does it enrich the player's experience? That's all that matters. And the invites do not. There's some sense in blocking players from accessing certain content from the get go but RNG is the absolute laziest and least satisfying way of doing so.

There's plenty of them being flipped on the second hand market if you really wanted one. You can simply buy your way to any car you want.
In your opinion ...

Does it enrich the player's experience? For me, yes. Yes, it's frustrating when I can't get the car I want at the time when I want it. But for me that frustration is part of life and certainly part of life as a car owner.

And, yes, the legendary car dealership works on more or less the same principles. Some cars are rare. They don't come up for sale all that often. When they do come up you either need to find the cash or accept that they will not be available until they come round again.

It's an unusual game mechanic. It's certainly divisive. But there is some logic to it. PD wanted to model exclusivity without resorting solely to price without the complaints about micro-transactions.


Funny way of defending one's rights to have an opinion, when telling people's opinions are wrong because real life comparison bla bla.
Stop comparing a game with real life. It's just silly to compare broken game features, like invitations, to real life situations.
Ever went to a car dealer to buy a Dallara SF19, a Porsche 919 Hybrid or a bunch of non existing cars? Off the shelve? No invitation needed? Yeah, thought so. Me neither.
The GT invitation system is broken and doesn't give any sense whatsoever. Period!
I have never said that your opinions are wrong. I am explaining why I have a different opinion. That's how debating works.

You are playing a simulator and you want me to stop comparing the game to real life? We can argue about exactly what GT7 is simulating but there is no doubt it's a simulator.

You are exactly right about not being able to buy any car you want at a dealership. That's the point. Some cars are rare and only available second hand. For those cars we need to go to the legendary dealership and wait for them to come around. There's an element of chance as we don't know when they will come around. We don't get a choice of paint-job and the cars will come with some mileage on the clock.

Other cars are made in limited numbers and are rare even when they are brand new. Here we need to wait for an invitation, but we do get to choose the paint and the cars will have zero miles on the clock.

Wait for a car to appear in legendary or wait for an invitation ... there's not much difference.

"The GT invitation system is broken"??? In your opinion. Other opinions are available
 
In your opinion ...

Does it enrich the player's experience? For me, yes. Yes, it's frustrating when I can't get the car I want at the time when I want it. But for me that frustration is part of life and certainly part of life as a car owner.
How does being frustrated enrich the experience of playing a game? In real life, you could catch covid and not be able to race for a few weeks, would a 5% chance of the game closing itself every time you enter a race enrich your experience playing it?

Yes, there can, and should, be road blocks in your progression lest the game be a bore fest. But would earning an invitation by some metric that you can actively work towards instead of relying on random chance not make for a more fulfilling experience? To have some control over your progression and greater engagement with the game as a whole?
 
How does being frustrated enrich the experience of playing a game? In real life, you could catch covid and not be able to race for a few weeks, would a 5% chance of the game closing itself every time you enter a race enrich your experience playing it?

Yes, there can, and should, be road blocks in your progression lest the game be a bore fest. But would earning an invitation by some metric that you can actively work towards instead of relying on random chance not make for a more fulfilling experience? To have some control over your progression and greater engagement with the game as a whole?
Frustration on its own is ... well, frustration. I don't expect many people will want that.

But frustration which leads to success can make that success seem sweeter. That Ferrari FXX-K sitting in my garage feels just a little better because I had to go through the invitation system to get it. Ditto with the Escudo. The Vulcan. The Enzo. The Veneno. I had to wait for all of them, whether for an invitation or the legendary cars list.

I remember in the early days of GT there was a lot of talk about GT forcing you to change the oil. Why the hell should I need an oil change in a virtual car? It seems so frustrating and pointless. But PD argued that this was part of life and so they wanted it to be part of the game. And most people more or less accept that. It's part of the GT7 ethos.

Should progression be determined by something other than persistence and chance? Maybe, but what? How should the game unlock rare and highly desirable cars? Unlocking by cost is one option but that would get into complaints about micro-transactions if this was overused. We have unlocking cars by skill levels in the license tests, but this could be divisive too - we are not all at the same skill level.

So that leaves unlocking cars by rewarding persistence and chance. And TBH I am not so sure that it is all down to chance. If you do the daily marathons you will receive invitations. It may be totally by chance or there could be a hidden formula dropping an invitation once in a while.

I have 8 of the 9 invitation cars. Just waiting for a Bugatti invitation to complete my set. Is it frustrating to have to wait? Not really. But YMMV.
 
You couldn't just show up with your million quid and buy one.
This reminds me of a story/legend I read about John Carmack (one of the founders of id games, creators of doom, quake, wolfenstein etc.).
He had the millions and showed up to buy/test a mclaren f1, but was kicked out because he was a "nerd" and came with t-shirt and jeans. Later he got a chance to drive Elon Musks mclaren f1 :D
 

Gran turismo Is only twentieth for PS5 and absent from the top twenty for PS4, It tells how poor designed this game is, filled with choices that drive players away.

P.S wednesday are Two months that game Is not updated
Because one month, ten months after release, of downloads really says all that much.:rolleyes:

How about for the 7 months it was for sale during all of 2022?

US PS5: #9
US PS4: >#20
EU PS5: #6
EU PS4: #19
JP PS5: #3
JP PS4: #5

Not too shabby for a game "filled with choices that drive players away."

Sources:
 
But frustration which leads to success can make that success seem sweeter.
But that success doesn't come from your effort to overcome a challenge. You're just handed "success" after getting lucky once. And no, there's no pity system with the roulette wheel. If there were it would have been discovered after the bonanza.
Unlocking by cost is one option but that would get into complaints about micro-transactions if this was overused.
That's a problem of PD's own making. I don't recall players begging for MTX to be implemented in a AAA racing game.
Should progression be determined by something other than persistence and chance? Maybe, but what? How should the game unlock rare and highly desirable cars? Unlocking by cost is one option but that would get into complaints about micro-transactions if this was overused. We have unlocking cars by skill levels in the license tests, but this could be divisive too - we are not all at the same skill level.
Perhaps progression shouldn't be limited to any one specific path. It's a game, give players multiple options.

For those who want a challenge, add some challenges or seasonal events centered around certain manufacturers or car types that reward tickets.

For those who just want to build up their garage, add tickets as Collector Level rewards.

For the creative players, reward reaching X number of likes on shared designs/photos with tickets.

And those who want to feed their gambling addiction can always spin the old roulette wheel for tickets.

There's any number of ways to do that's not just pure luck.
 
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GTSport on PSVR was great to try, but it was very limited - it also made me feel so nauseous that I could barely make it round one lap of Suzuka before breaking out in a cold sweat (literally), and hence PSVR was something of a disappointment for me in general.

However, I reckon with some perserverance, it is possible to overcome the motion sickness that alot of people suffer from using VR headsets - and with increased visual realism due to the new headset and using a wheel rather than a controller, I can only imagine that GT7/PSVR2 will be awesome - though I will very likely not buy it myself.
I remember getting very dizzy after trying to Forzavista a car (specifically the Peugeot RCZ Gr. B Rally Car) in the VR Showroom mode. And because I don't have a wheel, I would often use motion-based steering on the PS4 controller back then.
 
Free PS VR2 Upgrade Coming to GT7! Experience a Whole New Level of Immersive Gameplay
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It´s not exactly like we are starved for scrapes locations. Wouldn´t be surprised but also wouldn´t lose my **** if the new locations were for the VR showroom thingy only.
 
Same. Give us, mere 2D players, those locations as photomode locations, and we have a deal.
No, I mean as in a showroomish feature where we can select any car from our garage to inspect and view freely. As it is, we only get a glimpse of some perspectives in the garage main screen, having to open the livery Editor after selecting an inidivual car, only to back out all the way to the main menu and repeat the process to have a free camera. This is very tedious and still doesn't let us see details like the interior or engines.
 
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Hahaha, yes, that January top 20 list is telling lots of stuff, but hardly anything about GT7, and yes, zero updates because they are working on and is about to drop a huge free update that makes the game a fully fledged PSVR title.

Is the first hand experiences is anything to go by, then GT7 will not only be a System Seller it will also be a PSVR2 seller, pushing millions and millions of hard cash into the hands of Sony. And i bet we will see a rise in the sales for GT7 as well, not bad for an old game without a TV-Series.
He is just saying how bad decision of making this game cross-gen is, though
 
But that success doesn't come from your effort to overcome a challenge. You're just handed "success" after getting lucky once. And no, there's no pity system with the roulette wheel. If there were it would have been discovered after the bonanza.

That's a problem of PD's own making. I don't recall players begging for MTX to be implemented in a AAA racing game.

Perhaps progression shouldn't be limited to any one specific path. It's a game, give players multiple options.

For those who want a challenge, add some challenges or seasonal events centered around certain manufacturers or car types that reward tickets.

For those who just want to build up their garage, add tickets as Collector Level rewards.

For the creative players, reward reaching X number of likes on shared designs/photos with tickets.

And those who want to feed their gambling addiction can always spin the old roulette wheel for tickets.

There's any number of ways to do that's not just pure luck.
So now it's "effort" that's required, eh?

Well, there's the effort involved in completing the daily marathons. The effort that's required to earn the purchase price of each car. Isn't that effort enough? After all, there's no extra effort involved in winning a car in the lottery or getting one because it's your birthday.

And if it's all so easy why are people complaining about it?

You want multiple options? In the same way that there are multiple ways of getting a 20 million car? Or getting most used cars? Or most new cars?

Sure, there are other ways that PD could have done this. Each way has its advantages and disadvantages. I'm not a game designer. I just play what's put in front of me. For me, the invitations work just fine. You don't agree. We are going to have to agree to disagree on this one.
 
Hahaha, yes, that January top 20 list is telling lots of stuff, but hardly anything about GT7, and yes, zero updates because they are working on and is about to drop a huge free update that makes the game a fully fledged PSVR title.

Is the first hand experiences is anything to go by, then GT7 will not only be a System Seller it will also be a PSVR2 seller, pushing millions and millions of hard cash into the hands of Sony. And i bet we will see a rise in the sales for GT7 as well, not bad for an old game without a TV-Series.
A quick glance at retailers like Amazon shows GT7 has been a consistent top 10 seller since the PS VR2 announcement.


 
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