Gran Turismo 7: Latest news and discussion thread

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I haven’t tried it yet, but are SOPHY using full throttle or the 95% throttle?
Have not checked. Sorry.
 
Anyone know what paints were added? It’s not something I’m usually bothered about, but feel like I need to know!!
 
Sophy seems quite decent even if exploitable (at least on narrower tracks). Thankfully the races are fully repeatable, wish there were more. RA272 is amazing and the DS is so pleasant to drive. Haven't tried the rest yet. Grand Valley is gorgeous but sadly it doesn't have full day-night-cycle nor weather.

Now that Italdesign is in the game as a manufacturer I wouldn't mind if PD added Aztec or Zerouno or something extremely silly like Capsula or Machimoto. Actually I demand those to be added! Patchnotes mentioned a museum section but it isn't there, just the cars, perhaps something they'll add later.
 
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Have the patch notes released yet?

All I care about are physics updates, steering angle kit actually working, and open lobby stability to get rid of the lag and pit entry/exit hiccup.


For those that have tried it and are on a wheel, any noticeable FFB changes? Is there still FFB clipping?
 
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Have the patch notes released yet?

All I care about are physics updates, steering angle kit actually working, and open lobby stability to get rid of the lag and pit entry/exit hiccup.

 

Thank you!

It's good to see the known issues list get smaller, but the major lobby issues are set to be resolved in a future update.


 - Fixed an issue wherein the screen would occasionaly freeze for 1.5 seconds when using a Fanatec® steering wheel controller.


That's a start. I'll have to try it out later this week.


Anyone know what paints were added? It’s not something I’m usually bothered about, but feel like I need to know!!
Yes, 13 new paints have been added.

Along with a slew of new avatars/characters in the menu books that talk about car design.
 
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I love the scenery in Grand Valley Highway, could be a great place with photoshoots.

Also will probably be popular with those drive legal speed limit lobbies.
yeah, they`ll never get their homework done now !
 
20230221_204102.jpg


I guess a lot of people didn't like the menu gift lmao

In all seriousness though, no way this is a coincidence.
 
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The Ps4 went from having a outdated midrange PC CPU , to a laptop CPU , to a tablet CPU to a netbook CPU. Show me a 2012 netbook , or laptop for that matter that can run a game like Uncharted 4 , Horizon zero dawn or god or war , I will wait.

Oh, so where does Uncharted 4 applies true AI? Care to disclose that?

None of those netbooks with Jaguar CPUs had low level APIs, 8 GB of GDDR5, mid range GPUs and a system designed to running games only as the PS4 does. Your point is absolutely ridiculous, doesn't make any sense and you are kinda embarassing yourself.

Or show me any low price hardware from that era running something like Topaz or any heavy duty AI application in a serviceable manner. I'll wait. And laugh.
 
Following the datamined information, it is likely that the next original circuit should be Red Rock Valley or Tokyo R246. Tokyo shouldn't change anything in terms of the layout as it's based on real life. I'm really curious to see what they do with Red Rock Valley. From the name of the circuit, the environment certainly has to be Arizona. Curiosity is due to the layout, whether they will change or not.


Was there more tracks in this database? It seems like this datamined info is pretty acurate?
 
Oh, so where does Uncharted 4 applies true AI? Care to disclose that?

None of those netbooks with Jaguar CPUs had low level APIs, 8 GB of GDDR5, mid range GPUs and a system designed to running games only as the PS4 does. Your point is absolutely ridiculous, doesn't make any sense and you are kinda embarassing yourself.

Or show me any low price hardware from that era running something like Topaz or any heavy duty AI application in a serviceable manner. I'll wait. And laugh.
Show me where I ever said the ps4 could run sophy . I'm just saying it's absurd to say the ps4 had a 2012 NETBOOK cpu ..
 
Re: Sophy

I´m still catching the AI on the straights.

I don´t get it. In ACC even when you tone down the AI they will still drive at full throttle on the straights.

IMO the AI (in the easier modes) should lose time in the breaking zones and in the corners, but NEVER on the straights.

But Sophy is undeniably more fun to race.
That doesn't make sense though.. the easier difficulties basically give you a more competitive car and the car specs get lowered to match them the higher the difficulty.
They SHOULD be slower on the straights on the lower difficulties.
 
Show me where I ever said the ps4 could run sophy . I'm just saying it's absurd to say the ps4 had a 2012 NETBOOK cpu ..
The one in the PS4 was slightly different as part of an APU, but the point stands

AMD’s Jaguar CPU will be in tablets that will become available next year, and will be integrated in a chip alongside a powerful graphics processor. AMD is expected to use the Jaguar architecture in a dual-core tablet chip code-named Tamesh next year, and also in low-power laptops such as netbooks.
 
Why are there emotes on top of the Sophy cars? Could someone explain that to me, please?
 
Hooray for a very large update. Of course, most of it means jack**** to me. Love having Grand Valley back. And 2 of the 5 cars are cool, though neither would have been on a (fictional) list of top 100 cars I'd want added to the game.

So I'm glad we have a new track...and that's it.:irked:
 
My only complaint is I HAVE TO WORK TODAY!!! Love the new track design. Only had about 45-mins this morning to fire it up. Sophy is fun
 
I been wondering if the situation with the normal p1 is the same as in what almost happen in pcars 2.

I remember reading that McLaren almost didn't let sms add the normal p1 cause they thought the p1 gtr was enough, but the confusing part was that McLaren did allow sms to add the normal p1 because of the laferrari and the Porsche 918 being in the game as well.

But you also have the LaFerrari and the Porsche 918 in gt7 so is it a pd or a mclaren thing that the normal p1 is missing from gt7?
Not sure. The only thing that occurred me going past that, is that the P1 has two modes, "normal" and that race mode that's not road legal, and they don't know how to implement that, as it affects the performance quite a bit. I would like to have the car, and the ability to choose both modes.

As for the P1 GTR being enough, it's not, as that would be like saying that "since we have a modern R8 GT3 car, we don't need the R8 road car". Although I know some people just throw around that the P1 GTR and the P1 are exactly the same thing.

One could also point out the lack of modern McLarens in general, with the most recent being the 650S.
In last update, 4 out of 5 cars were from after 2016. The last one was the Celica GT-four which was a long expected, and it's not that old.
This 1.29 update is a good counter-balance, especially when once again, cars from before 90's are way under-represented, and cars from before 70's even more. You've got to realize that neither classics enthousiasts nor brand new cars enthousiasts are a majority of GT fanbase, both represent huge numbers and PD has to compose with all of them. And I assume that most car lovers enjoy both of them and don't just look at the year tag more than the car's feel and characteristics.

Also, the 60's are considered by many as the golden age of racing. There was a lot of deadly accidents, which led to stricter regulations, but drivers were seen like heroes back then, driving raw speed monsters when there were no driving assists at all and safety was an abstract word. A simple race incident was way too often synonym of death. It's a good thing that safety became a priority, but the counterpart is that less thrilling sanitized aspect of races. Now cars are full of assists and electronic. Traction control, anti-lock braking system, assisted steering, counter-steering assist or other ADAS. We've seen manual transmission progressively disappear from race cars to the extent that many young pro drivers can't drive MT correctly nowadays. Even in road cars, AT and semi-AT became a norm long ago in US and Asia, and it's going the same way in Europe. High octane has been progressively replaced by diesel, and atmospheric engines will soon be replaced by those lifeless hybrids, then full electric engines silnt as a tomb and with auto-drive function...

We'll see in 20 years from now if players still want to drive the most recent cars in video games, but it's sad times coming for cars enthousiasts, that's for sure!
You are using the only update that even remotely tried to make the list kind of up-to-date as an example, even though it was the exception and not the rule.

1.13: one 90s car, one modern race car, one '22 car (BRZ S, duplicate)
1.15: one modern race car, one VGT, one SEMA winner
1.17: one 60's car, one VGT, one 90's car
1.19: one 50's car, one '13, one 80's race car
1.20: one 80's car, one '16, one 60's car
1.23: one 90's car, one VGT, one modern race car
1.25: one '18 race car (GT-R, which is almost a duplicate), one '22 (pretty much a duplicate), one 80's and one 70's car
1.26: one '18 car, one 80's, one 90's
1.27: three recent cars ('16, '20, '20), one VGT, one 90's rally car

Without counting the current update, we got 30 cars. 4 VGTs (of which 2 are variants of existing VGTs), 1 SEMA Winner, 5 90's cars (2 of them being an original/facelifted situation), 4 80's cars, 1 70's cars, 2 60's cars, 1 50's car, 0 2000's cars, 12 2010-today (of which 3 are pretty much a duplicate/update/rebadge of an existing model).

One could easily be fooled to think that 30% of the update cars being modern, to be a good percentage. But if you check Brand Central, it takes you less than 10 minutes to realize that there is a lot missing cars. To put it into perspective, there are more E30 M3s in the game (2), than there are post-2010 road going Audis (1). There are more EK9 Civic Type Rs (2) than post-2000 Lancer Evos (1) And there are more examples like this. The car list is no way near as good as the number may suggest.
The only saving grace really, is all the cars in the game being future proof virtually forever, so by the time we get GT10, we may have near 1000 cars.

As for what players will use in 20 years time, who knows. We live in a world where people get tired of their new phone after weeks, so it's hard to say how they will act in the future. But, it also depends on other factors, like is there a meta in the game (like there is in racing classes)? Does the game have enough events to use all the cars? Are the cars so expensive, that someone who grinded 20 mil Cr. to buy that Alfa Romeo, will never do it again in the future? Will people still use cars like the Citroen DS, after the novelty is gone?
A key aspect might be, specially for road cars, creating a competitive environment for them. It's cool to have a specific car, but it's much better if that car as a competitor (or multiple). Then they can create themed races around that. There could also be numerous brand events. Like a Ferrari Challenge, a Porsche Cup, etc, and instead of a single event, do multiple classes/PP ranges, so every car from each brand has a use. Then it's all about imagination.
 
That doesn't make sense though.. the easier difficulties basically give you a more competitive car and the car specs get lowered to match them the higher the difficulty.
They SHOULD be slower on the straights on the lower difficulties.
IC. In that case Sophy is completely pointless.

For some weird reason PD and big chunks of SonyAI can’t match what a couple of Italian guys can do.

The way ACC AI scales is a thing of beauty.
 
Was there more tracks in this database? It seems like this datamined info is pretty acurate?
Before the launch of GT7, in one of the last updates of GT Sport, the following circuits were revealed in the game data:

Trial Mountain
High Speed Ring
Deep Forest
Watkins Glen
Road Atlanta
Grand Valley
Red Rock Valley
Tokyo R246

As you can see, the first six were confirmed in GT7.
 
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Though GVH1 is beautiful and has amazing track flow (WTC 600 was a blast!), I echo others in their disappointment of it not being the original raceway we have seen in past GTs. Something about the final S turn before the long right-hander onto the main straight will always hold a special memory for me.

The views on the new one are stunning though. PD really took their time with track textures and lighting. The final tunnel looks superb!

The Honda is fantastic. I've already bought 7 and started making the 1965 F1 grid :)
 
I pretty much like the new GV but that tunnel after the bridge is meh , you have brake too much there , i wish they kept it more fast speed there , other than that its great imho
 
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