I been wondering if the situation with the normal p1 is the same as in what almost happen in pcars 2.
I remember reading that McLaren almost didn't let sms add the normal p1 cause they thought the p1 gtr was enough, but the confusing part was that McLaren did allow sms to add the normal p1 because of the laferrari and the Porsche 918 being in the game as well.
But you also have the LaFerrari and the Porsche 918 in gt7 so is it a pd or a mclaren thing that the normal p1 is missing from gt7?
Not sure. The only thing that occurred me going past that, is that the P1 has two modes, "normal" and that race mode that's not road legal, and they don't know how to implement that, as it affects the performance quite a bit. I would like to have the car, and the ability to choose both modes.
As for the P1 GTR being enough, it's not, as that would be like saying that "since we have a modern R8 GT3 car, we don't need the R8 road car". Although I know some people just throw around that the P1 GTR and the P1 are exactly the same thing.
One could also point out the lack of modern McLarens in general, with the most recent being the 650S.
In last update, 4 out of 5 cars were from after 2016. The last one was the Celica GT-four which was a long expected, and it's not that old.
This 1.29 update is a good counter-balance, especially when once again, cars from before 90's are way under-represented, and cars from before 70's even more. You've got to realize that neither classics enthousiasts nor brand new cars enthousiasts are a majority of GT fanbase, both represent huge numbers and PD has to compose with all of them. And I assume that most car lovers enjoy both of them and don't just look at the year tag more than the car's feel and characteristics.
Also, the 60's are considered by many as the golden age of racing. There was a lot of deadly accidents, which led to stricter regulations, but drivers were seen like heroes back then, driving raw speed monsters when there were no driving assists at all and safety was an abstract word. A simple race incident was way too often synonym of death. It's a good thing that safety became a priority, but the counterpart is that less thrilling sanitized aspect of races. Now cars are full of assists and electronic. Traction control, anti-lock braking system, assisted steering, counter-steering assist or other ADAS. We've seen manual transmission progressively disappear from race cars to the extent that many young pro drivers can't drive MT correctly nowadays. Even in road cars, AT and semi-AT became a norm long ago in US and Asia, and it's going the same way in Europe. High octane has been progressively replaced by diesel, and atmospheric engines will soon be replaced by those lifeless hybrids, then full electric engines silnt as a tomb and with auto-drive function...
We'll see in 20 years from now if players still want to drive the most recent cars in video games, but it's sad times coming for cars enthousiasts, that's for sure!
You are using the only update that even remotely tried to make the list kind of up-to-date as an example, even though it was the exception and not the rule.
1.13: one 90s car, one modern race car, one '22 car (BRZ S, duplicate)
1.15: one modern race car, one VGT, one SEMA winner
1.17: one 60's car, one VGT, one 90's car
1.19: one 50's car, one '13, one 80's race car
1.20: one 80's car, one '16, one 60's car
1.23: one 90's car, one VGT, one modern race car
1.25: one '18 race car (GT-R, which is almost a duplicate), one '22 (pretty much a duplicate), one 80's and one 70's car
1.26: one '18 car, one 80's, one 90's
1.27: three recent cars ('16, '20, '20), one VGT, one 90's rally car
Without counting the current update, we got 30 cars. 4 VGTs (of which 2 are variants of existing VGTs), 1 SEMA Winner, 5 90's cars (2 of them being an original/facelifted situation), 4 80's cars, 1 70's cars, 2 60's cars, 1 50's car, 0 2000's cars, 12 2010-today (of which 3 are pretty much a duplicate/update/rebadge of an existing model).
One could easily be fooled to think that 30% of the update cars being modern, to be a good percentage. But if you check Brand Central, it takes you less than 10 minutes to realize that there is a lot missing cars. To put it into perspective, there are more E30 M3s in the game (2), than there are post-2010 road going Audis (1). There are more EK9 Civic Type Rs (2) than post-2000 Lancer Evos (1) And there are more examples like this. The car list is no way near as good as the number may suggest.
The only saving grace really, is all the cars in the game being future proof virtually forever, so by the time we get GT10, we may have near 1000 cars.
As for what players will use in 20 years time, who knows. We live in a world where people get tired of their new phone after weeks, so it's hard to say how they will act in the future. But, it also depends on other factors, like is there a meta in the game (like there is in racing classes)? Does the game have enough events to use all the cars? Are the cars so expensive, that someone who grinded 20 mil Cr. to buy that Alfa Romeo, will never do it again in the future? Will people still use cars like the Citroen DS, after the novelty is gone?
A key aspect might be, specially for road cars, creating a competitive environment for them. It's cool to have a specific car, but it's much better if that car as a competitor (or multiple). Then they can create themed races around that. There could also be numerous brand events. Like a Ferrari Challenge, a Porsche Cup, etc, and instead of a single event, do multiple classes/PP ranges, so every car from each brand has a use. Then it's all about imagination.