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Other than dataminers reporting it’s FF, on the race screen at the Japan event, “FF” can be seen.How certain is it that the Mazda is FWD by the way? I'm asking because its road car version we already have is 4WD
Other than dataminers reporting it’s FF, on the race screen at the Japan event, “FF” can be seen.How certain is it that the Mazda is FWD by the way? I'm asking because its road car version we already have is 4WD
I think we get a new track in October, because no details ahead of November's Nations Cup race. At latest we should get a new track in the December update, I think. 🤔Possibility? Yes.
Probability?
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it was always 3 cars !!!! 🤪3 Cars...It getting less and less!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The moneky's paw has heard your wish, its fingers curl, and a new variant of willow springs has been added to the game!Is there any possibility of them adding a new track?
I still don't get why they teased it before launch if over a year later it's still not there.Still hoping we get Apricot Hill sooner than later, as I really do think it's one of the very few GT-original courses that's more or less fine as-is, rather than in need of notable changes like we've seen with Grand Valley and Trial Mountain.
That's because it wasn't "teased". Any resemblance to Apricot Hill with those track line images was purely coincidental.I still don't get why they teased it before launch if over a year later it's still not there.
Oh, honestly I didn't pay much attention beyond the headlines but makes senseThat's because it wasn't "teased". Any resemblance to Apricot Hill with those track line images was purely coincidental.
Note with all of the other circuits that were teased with track lines, they were always shown from a top-down track map perspective. The supposed Apricot Hill one was at a more abstract 3D angle.
This was backed up by the fact that Grand Valley was added before Apricot Hill, and yet Grand Valley didn't have any track line teasers at all. Debatably Grand Valley is more of a series icon than Apricot Hill too, so it would've been more likely to have been featured as a teaser.
This is not to say I don't wish for Apricot Hill to be added at some point. I actually do. It was one of the only PD Original circuits I used in my online racing league back on GT6. But I still have to accept that the speculation regarding the abstract angle track lines is incorrect.
Do all JDM Blobeye Imprezas not have the silver letter badges spelling out Subaru on the trunk like the one in game? All the ones I’ve seen have that but then again I live in the States so I’m not sure.
The fact that the campaign is the Cafe menu's and Missions aren't replayable to make credits is a large reason the single player content is a flop. I'm still blown away that GT Sport single player was more traditional than GT7, despite touting the nostalgia at every turn with the marketing.Hoping for a proper GT League that actually requires players to have the higher tier licenses to enter.
And those endurance races they promised were coming to the game over a year ago.
Heck, I'd even take making the Human Comedy Mission Races have payouts and prize cars every time you win them...
But I know I'm bound to be disappointed, and no one (who Polyphony Digital listens to anyway) is holding them up to the higher standards the franchise had some 20 years ago and seemingly stopped trying to innovate...
The question is why isn’t anyone who works at PD and reads this forum, friends, or associates, pushing for these simple changes? Changes that would massively improve the replayability of existing content.The fact that the campaign is the Cafe menu's and Missions aren't replayable to make credits is a large reason the single player content is a flop. I'm still blown away that GT Sport single player was more traditional than GT7, despite touting the nostalgia at every turn with the marketing.
The Cafe Menu races are absolutely replayable to make credits. You can't restart the individual Menu Books but the races remain there in perpetuity.The fact that the campaign is the Cafe menu's and Missions aren't replayable to make credits is a large reason the single player content is a flop.
The question is why isn’t anyone who works at PD and reads this forum, friends, or associates, pushing for these simple changes? Changes that would massively improve the replayability of existing content.
I’ve only just finished all of the Missions as I forget I had some left! I would love to go back and try some of the more substantial events with a different car or strategy. But who is going to do that when there are no credit or prize car rewards?
Same goes for regular events. Remove the region and car restrictions for certain events. I want to use a JDM car at Brands Hatch and Euro model at Tsukuba. But I’m once again restricted in getting the most out of existing content.
Please, someone at PD take note of constructive criticism. These are meaningful improvements for (quite literally) a few days work adjustment event regulations & payouts.
Yes, races are replayable but there Is not the sense of progression, they are only single racesThe Cafe Menu races are absolutely replayable to make credits. You can't restart the individual Menu Books but the races remain there in perpetuity.
That would be fine if we had, for example, a 4WD, RWD, FWD cup for each circuit. Wouldn't it also make sense to have the MX-5, Radical, Porsche Cup, (Classic) Mini events for every venue? Every circuit should also have open 550pp, 600pp, 700pp etc. events.Your second point however, about regional events... I would argue that the single player 'campaign' needs MORE restrictions on events so you have to funnel your car collection accordingly. Drivetrain/country/tyre choice. These are the things that bring variety and consideration into the equation.
It's such a simple thing and so bleedingly obvious but PD don't choose the obvious path. The ignorance is totally baffling.That would be fine if we had, for example, a 4WD, RWD, FWD cup for each circuit. Wouldn't it also make sense to have the MX-5, Radical, Porsche Cup, (Classic) Mini events for every venue? Every circuit should also have open 550pp, 600pp, 700pp etc. events.
PD just need to copy & paste a whole host of events to each circuit and make Missions repeatable with payouts. Oh, and some endurance races!
So you want to re-progress the progress you had the first time?Yes, races are replayable but there Is not the sense of progression, they are only single races
I'm not a great fan of that kind of answer to the lack of events in the game....That would be fine if we had, for example, a 4WD, RWD, FWD cup for each circuit. Wouldn't it also make sense to have the MX-5, Radical, Porsche Cup, (Classic) Mini events for every venue? Every circuit should also have open 550pp, 600pp, 700pp etc. events.
PD just need to copy & paste a whole host of events to each circuit and make Missions repeatable with payouts. Oh, and some endurance races!
Missions are ideal for that sort of creativity where you can offer a scenario to the player. IE surviving a downpour and not being able to change tyres. Fuel saving to complete a race. You could even have something more in-depth like safety car scenarios. Although I’m not sure PD’s current AI could cope with that!I'm not a great fan of that kind of answer to the lack of events in the game....
We need a greater variety of events accross all tracks (and the game has the content to deliver this), not the same ones replicated everywhere ad nauseum. That would be boring and lazy to say the least. They could add brand new event types on the tracks that lack them.
But for the remaining 700pp, 800pp and other "clone races", my proposal is more to "randomize" them. As an exemple, take the 700pp race at Le Mans : expand the list of opponent cars with all available Gr.4 (I don't remember how many they are, a bunch), 20 of them will be picked to create the grid and they will start in random positions. Moreover, time and weather should be randomized. The race would be held at sunrise, during the afternoon, or in the middle of the night under downpours. A single event could deliver a lot more than what they give currently.
You can't ask for a more complete and deep game and be satisfied with a simple duplication of things we already have.
We need creativity.