Gran Turismo 7: Latest news and discussion thread

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I quickly skimmed through his comments, mostly just insights on the track environment art he worked on, but this comment stood out.

Considering he's a 3D technical artist who has worked on previous tracks, this comment would seem to imply that something new he worked on is coming soon.
I'm curious if he offered any other fun facts and insights on track development on his reddit account
 
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I quickly skimmed through his comments, mostly just insights on the track environment art he worked on, but this comment stood out.

Considering he's a 3D technical artist who has worked on previous tracks, this comment would seem to imply that something new he worked on is coming soon.
Does PD think that actual racetracks aren't "interesting" enough or what? I really don't think that mashing together Grand Valley with the California coast did anything for either and I don't think it's just "nostalgia" to say that they really need to get off the trend of fake-looking road courses they keep making lately.
 
The Olympic Council of Asia has announced that Gran Turismo 7 will be an e-sport title for the 2026 Asian Games:

OCA announces e-sports titles for 2026 Asian Games​

Kuwait City, Kuwait, February 22, 2025: The Olympic Council of Asia has announced the 11 e-sports titles to be contested at the 20th Asian Games in Aichi-Nagoya, Japan in 2026.

In a circular dated February 22 to member National Olympic Committees, Executive Board members, Chairs of the OCA Standing Committees and the Vice President for the Asian Games Organizing Committee, OCA Director General Husain Al Musallam said that an Emergency Executive Board meeting had been held online on Saturday, February 22 and unanimously approved the following 11 titles:

Sports Programme:
1. Competitive Martial Arts (Team Competition) Only one medal
i) Street Fighter Series
ii) Tekken Series
iii) King of Fighter Series
2. Pokemon Unite
3. Honor of Kings
4. League of Legends
5. PUBG Mobile - Asian Games Version
6. Mobile Legends: Bang Bang
7. Identity V: Asian Games Version
8. Naraka: Bladepoint
9. Gran Turismo (7)
10. Efootball Series
11. Puyo Puyo Champions

The 20th Asian Games will take place from September 19 to October 4, 2026.

E-sports was introduced to the 18th Asian Games in Jakarta-Palembang in 2018 as a demonstration sport and became a full medal sport, with seven titles, at the Hangzhou Asian Games in 2023.
 
Hopefully Not!
Well,
The 2026 Asian Games will feature competitions in 41 sports, including esports, and will take place from September 9 to October 4.
I obviously do not know when or if a next GT game will be announced, but even if the next GT is announced next year, probably won't be arriving in before those dates above. If it does then cool. We'll see.
 
The 2026 Asian Games are being hosted in the prefecture where Toyota (the manufacturer) are headquartered, by the way. Toyota (the city) is even hosting some of the events.

I wouldn't be expecting any other manufacturer to be making an appearance in that event.
 
Ivo van Roij confirms what many had suspected all along...

1740490010714.png
 
This is good news in my opinion. Listening to the player base on how to manage the game (or any game for that matter) is a terrible idea.
Indeed, there is a world between telling what you gonna do and asking for what some want.
The loudest ones are not necessary representative.

Kaz is not eternal and will eventually give its place to someone else, an other Japanese executive I hope. Part of the spirit of the game comes from there. Though, this shouldn't prevent them from communicating from time to time.
 
Ahead of Thursday's update, I've decided to measure popularity of each car added in 2024's (and in January 2025) update(s) by counting (visible) shared content pages among four shared content types (liveries/styles, scapes, race photos, and replays), a method I did for EVs in GT7 (as well as for 2022-mid 2023 update cars) earlier, and then averaging them.

Table, sorted by release order:
1740491938178.png


Table, sorted by average number of pages:
1740491967950.png


Chart (average number of pages only):
1740491981122.png
 
Ahead of Thursday's update, I've decided to measure popularity of each car added in 2024's (and in January 2025) update(s) by counting (visible) shared content pages among four shared content types (liveries/styles, scapes, race photos, and replays), a method I did for EVs in GT7 (as well as for 2022-mid 2023 update cars) earlier, and then averaging them.

Table, sorted by release order:
View attachment 1431466

Table, sorted by average number of pages:
View attachment 1431467

Chart (average number of pages only):
View attachment 1431468
And when you see the Jinmy and the Hiace at the top pf the list is easy to understand why we are receiving some of these "not usual" cars🙌🏻🙌🏻
 
And when you see the Jinmy and the Hiace at the top pf the list is easy to understand why we are receiving some of these "not usual" cars🙌🏻🙌🏻
The HiAce does have a discrepancy between number of scape and in-race photos, however.
 
It's sad to hear PS4 is being that big of a limitation for what we get in the game. Making GT7 cross platform was a terrible decision by Sony. Maybe not for sales, I guess, but for quality of the game for sure. Maybe PS4 IS the reason why we don't have Pikes Peak after all. I think when cross platfrom was announced many believed it wasn't the intention from the very beginning. What if Pikes Peak was supposed to be in the game initially but was simply cut due to PS4 limitations?

1740493380498.png
 
It's sad to hear PS4 is being that big of a limitation for what we get in the game. Making GT7 cross platform was a terrible decision by Sony. Maybe not for sales, I guess, but for quality of the game for sure. Maybe PS4 IS the reason why we don't have Pikes Peak after all. I think when cross platfrom was announced many believed it wasn't the intention from the very beginning. What if Pikes Peak was supposed to be in the game initially but was simply cut due to PS4 limitations?

View attachment 1431470
Seems a little weird to blame PS4 given PCars 2 has a couple of long A-B routes, one of which being California Highway.
 
Seems a little weird to blame PS4 given PCars 2 has a couple of long A-B routes, one of which being California Highway.
It's probably just not a simple direct comparision. It might work when everything inside the game is designed for PS4 with PS4 power in mind, but not work when one tries to fit a PS5 track within PS4 limits. We can speculate on what exactly it means, but either way that comment confirms there are internal difficulties fitting GT7 to PS4 and it affects what content we get.
 
Seems a little weird to blame PS4 given PCars 2 has a couple of long A-B routes, one of which being California Highway.
PCars 2 runs like donkeys and looks absolutely hideous on console and on top of all that, isn't a PS5 game trying to work to the limitations of a 10+ year old console.
It's honestly impressive GT7 looks and runs as good as it does on PS4.
 
Ahead of Thursday's update, I've decided to measure popularity of each car added in 2024's (and in January 2025) update(s) by counting (visible) shared content pages among four shared content types (liveries/styles, scapes, race photos, and replays), a method I did for EVs in GT7 (as well as for 2022-mid 2023 update cars) earlier, and then averaging them.

Table, sorted by release order:
View attachment 1431466

Table, sorted by average number of pages:
View attachment 1431467

Chart (average number of pages only):
View attachment 1431468
This is of course a bit skewed by the fact that more recent cars have had less time for user content to be created. Also the W196R is only that low because of how expensive it is, combined with the fact that it's not always available to buy.
 
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This is of course a bit skewed by the fact that more recent cars have had less time for user content to be created. Also the W196R is only that low because of how expensive it is, combined with the fact that it's not always available to buy.
A similar reasoning also affects the BVLGARI VGT's numbers.
 
I... don't think it's Japanese culture, though? I mean, if that's the case, why are some other Japanese game devs like Capcom and Square Enix so open in communicating with its players?

Weird comment to make there.
If I had to guess, it's because those companies have adapted to a more global or western target audience. And there's been a lot of turnover at the top level staff over the years. They've been forced to change their ways when the company(s) weren't doing very well. Mainly SE in those examples.

Polyphony on the other hand is still Kaz at the top and making the same single game on a single platform. I'm sure it's very old school. I honestly don't know what would happen if he isn't running the show. Where the series goes from there could be good or bad.

And saying all that, I'll note again that I hope this dev on Reddit doesn't get in trouble cause he's making the sort of broad/raw comments that tend to do that.
 
And saying all that, I'll note again that I hope this dev on Reddit doesn't get in trouble cause he's making the sort of broad/raw comments that tend to do that.
Yeah, hopefully.

Anyway, it sounds like we're getting a new track this week from the way this dev is talking, or...? Would qualify for there being "a lot to talk about," really.
 
Yeah, hopefully.

Anyway, it sounds like we're getting a new track this week from the way this dev is talking, or...? Would qualify for there being "a lot to talk about," really.
I think it's a big reach to interpret any of his words as even the slightest of hints.

I can see your line of thinking that him engaging with the community at this point in time might not be a coincidence, maybe this and the Jordan thing are very intentional breadcrumbs by PD to get us talking, but I doubt it.

Anyway I found his comment about "20+ people working 12 months on Grand Valley" extremely interesting. I would love to see a comparison figure for a similar real life track.
 
If I had to guess, it's because those companies have adapted to a more global or western target audience. And there's been a lot of turnover at the top level staff over the years. They've been forced to change their ways when the company(s) weren't doing very well. Mainly SE in those examples.

Polyphony on the other hand is still Kaz at the top and making the same single game on a single platform. I'm sure it's very old school. I honestly don't know what would happen if he isn't running the show. Where the series goes from there could be good or bad.

And saying all that, I'll note again that I hope this dev on Reddit doesn't get in trouble cause he's making the sort of broad/raw comments that tend to do that.
And companies like SE or Capcom made this change recently….like they understood that they really needed it. Let’s see what is going to happen.

And to add something….i would like they listen the community not on csr list or track list but more on QoL changes or game design choices to make the game better…for example why the hell we cannot adjust the cookpit view as we want or asjust the in game Hud as we want…i mean…little think that they can do in a few seconds if the just listen to us…
 
I... don't think it's Japanese culture, though? I mean, if that's the case, why are some other Japanese game devs like Capcom and Square Enix so open in communicating with its players?

Weird comment to make there.
I think it has more to do with internal than external communication. You won't try to contradict your superior if you think he's wrong, and even if you think he would acknowledge issues here and there.
 
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