Gran Turismo 7: Latest news and discussion thread

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I think at this point most of the team (and the work) is going into the next installment, but there will still be one more track for GT7.

I don't see GT8 (or whatever it's called) before 2028.

So there's plenty of time in between.

One more track by the end of the year, perhaps, announced at the GTWS finals.
2027 is the anniversary. They won't miss that.
 
Pikes Peak in both tarmac and gravel versions with full 24h cycle with variable weather takes a long time to implement, and the physics team is hard at work trying to simulate air density's effect on cars as they climb 🤣
So Excited Reaction GIF by Originals
 
So now we're a little ways removed from the update, I think this is a fair topic for discussion at this point:

What do you all think is happening with the track team that has meant there's been one single new track in the 20 months of 2024-25? Before that, their pace seemed to be roughly 2 a year (Daytona and the three originals in 2020-21, Watkins and Road Atlanta in '22, Grand Valley and Lake Louise in '23).
PS4 compatibility could be the answer. And Poly is working on more advanced tech for tracks.
I can't see the point wasting time with obsolete hardware in 2025
Unlike a feature like Sophy, this would be a PR disaster to offer a track playable only on ps5 in a future update.
 
Man, wouldn't it be great if the flood lights all around the track at Blue Moon Bay actually worked when it turns to night...

This is a field of Dallara SF23's, which like most formula cars, don't have headlights.
The photo's exposure correction is +1.0, so it's even darker than this normally.

IMG_8829.webp


Also the infield lake has a wave effect, but is completely static when on track, like it's made of glass. You'll notice if you park next to it.
Interestingly it does have wave animations in the off-track cutscenes.

IMG_8831.webp


Special Stage Route X's water is also completely static seemingly in both driving mode & off-track cutscenes. I'm guessing it's a thing with all GT Sport era tracks with water, though I don't recall if they were static in that game. If they weren't, then maybe there was a bug when porting them over to GT7 that caused it.
At least Route X's track lights work, unlike Blue Moon Bay.

Grand Valley doesn't have the water issue, with it being animated even while in driving mode, despite it being farther away from the track than the other examples.
 
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Man, wouldn't it be great if the flood lights all around the track at Blue Moon Bay actually worked when it turns to night...

This is a field of Dallara SF23's, which like most formula cars, don't have headlights.
The photo's exposure correction is +1.0, so it's even darker than this normally.
This is also an issue with High Speed Ring - you can make a night race if the track is very cloudy at evening.
 
An issue regarding the cars' sound in GT SPORT and GT7:
GvLi8FtWMAAMBSL

Each engine sound likely has a limit on their sound pitch.
When the rpm limit (not the starting point of the red line) of the engine itself is under the sound pitch limit, the actual rpm and sound pitch keep matching.
But if the rpm limit exceeds the sound pitch limit, the sound range would be stretched, and the rpm and sound pitch go out of sync.


↑Reference video. The first line of the text indicates the sound pitch limit, and the second is the current engine rpm limit.
(Used the Mustang GT '15 for the clip no. 1, and the Shelby GT350R '16 for the no. 2 (stock) and no. 3 (super high-rpm tuned).)
 
I don't know what the studio will do regarding GT8's track roster. Whether they'll keep the current ones and add new ones, which would be foolhardy because the game's file system would be monstrous, especially considering the disc version, or whether they'll remove some to make room for new tracks and later offer the missing tracks in updates or even track packs, allowing for more flexible installation.

Whichever path they take, I expect to see at least four to six new tracks at launch, with two returning classic original tracks, two real-world tracks, and two entirely new to the series.

And of course, everything done with the detail and optimization that the PS5 allows without the inherent limitations of the PS4.
 
especially considering the disc version
In the future, the disc may become just a base for game engine and licence key, with all remaining data to be downloaded. I don't think it would become a limit.

Current game exceeds PS5 disc capacity and updates download the full game each time.
 
In the future, the disc may become just a base for game engine and licence key, with all remaining data to be downloaded. I don't think it would become a limit.
I think so too. That‘s already the case with Call of Duty games nowadays.
 
In the future, the disc may become just a base for game engine and licence key, with all remaining data to be downloaded. I don't think it would become a limit.

Current game exceeds PS5 disc capacity and updates download the full game each time.
I would hope that once the game is downloaded it would download the license key as well and you would have to use the disc at all.
 
kjb
I would hope that once the game is downloaded it would download the license key as well and you would have to use the disc at all.
The whole idea is to prevent you having the game installed locally and then sharing the disk with a riend or selling it on. What they want you and friend to do is buy a copy each.

The only way yo run wihtout the disk is buy the digital copy, which can't be transferred to other machines/accounts or a disk license is registered against your account and cannot be used against another - nowadays probably tecnically possible but complicated to implement. Far asier to persuade customers to buy digital versions of games and eventually do away with physical completely.
 
Yeah I get that. It ensures that you don't share you game with your friend. Still wish it was different though
 
In the future, the disc may become just a base for game engine and licence key, with all remaining data to be downloaded. I don't think it would become a limit.

Current game exceeds PS5 disc capacity and updates download the full game each time.
Then at some point, the game would become unplayable at end of life (Unlike Gran Turismo Sport & What will be Gran Turismo 7).
 
I'll be honest, I think they're just posting these week 1 now and any correlation with the following updates is no longer causation.
Or is because there is a live event happening in Germany in 2 weeks so they will focus the social media engagement to said event
 
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