Man, wouldn't it be great if the flood lights all around the track at Blue Moon Bay actually worked when it turns to night...
This is a field of Dallara SF23's, which like most formula cars, don't have headlights.
The photo's exposure correction is +1.0, so it's even darker than this normally.
Also the infield lake has a wave effect, but is completely static when on track, like it's made of glass. You'll notice if you park next to it.
Interestingly it
does have wave animations in the off-track cutscenes.
Special Stage Route X's water is also completely static seemingly in both driving mode
& off-track cutscenes. I'm guessing it's a thing with all GT Sport era tracks with water, though I don't recall if they were static in that game. If they weren't, then maybe there was a bug when porting them over to GT7 that caused it.
At least Route X's track lights work, unlike Blue Moon Bay.
Grand Valley doesn't have the water issue, with it being animated even while in driving mode, despite it being farther away from the track than the other examples.