Gran Turismo 7: Latest news and discussion thread

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But aren't actual AI driver's names real already ?
That's what I meant. Opposite to GT Sport the AI Names of the most single player races in GT7 are of the real world Gran Turismo World Series drivers. A gimmick to promote GTWS and online racing in general. That could end of course with the nex title. As long as you don't want to disable them at all i find it better than anonymous names.
 
That's what I meant. Opposite to GT Sport the AI Names of the most single player races in GT7 are of the real world Gran Turismo World Series drivers. A gimmick to promote GTWS and online racing in general. That could end of course with the nex title. As long as you don't want to disable them at all i find it better than anonymous names.
ah ok, I think they will go on, and they should, I prefer to "meet" real drivers in the UI here and there, and race them on track, than imaginary characters (sorry Sarah).
 
This will be my car for next year's Gran Turismo 7.

Garagens dos boxes_.webp


The thing is, I've never played any title in the series for more than two years... Not even GT4...
 
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Sorry I'm late to the party so it probably has been addressed already but does anyone know why PD strayed away from giving us more urban circuits in GT7 like Hong Kong, Seattle, NYC, Paris, etc.?
 
Sorry I'm late to the party so it probably has been addressed already but does anyone know why PD strayed away from giving us more urban circuits in GT7 like Hong Kong, Seattle, NYC, Paris, etc.?
4K assets take a lot longer to make than previous size assets, it's the second biggest reason (behind pandemic-related delays) why games have taken longer to make this gen.

Doing real-world urban areas exacerbates this, because every building is a) complicated design-wise, at 4K resolution you have to recreate down to exact brick patterns or people on forums complain that it's incorrect, and b) completely unique, there's zero scope for re-using the asset. As opposed to, say trees, where once you have a good couple of sequoias modelled, nobody's going to complain too hard if you use variations of the same sequoias where you need them. So it takes forever to do.

This goes double for PD specifically, because their entire USP is modelling real world accuracy, people would care more here than almost any other game community if they cut corners on it.

This is why most open world games that don't have Rockstar or MiHoYo tier staff sizes, and even some more contained games like Final Fantasy XVI these days are now mostly fields and forests in playable areas and the dense town areas get relegated to important parts or pre-rendered cutscenes. I'm very curious how Forza Horizon 6 handles it - being in Japan means you almost need to have to have dense urban areas. Well, it's a Microsoft product in 2026, so the answer is probably that AI will handle it and it'll look shoddy, but we can but hope otherwise.
 
Specifically, Kaz said they needed "some kind of tech innovation" to make city tracks at GT7's quality.

Which reminds me: didn't someone here say that they were working on a city procedural system? Might have been speculation, though.
 
Ahh. Thank you all for the replies.

Specifically, Kaz said they needed "some kind of tech innovation" to make city tracks at GT7's quality.

Which reminds me: didn't someone here say that they were working on a city procedural system? Might have been speculation, though.
So perhaps he's hinting at waiting for the PS6 for that kind of tech? Who knows. I mainly played GT4 before this one and riding through NY and all other cities was so cool to me. Still remember that Mission 11 with the 2000GT at NYC :crazy:
 
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I'm very curious how Forza Horizon 6 handles it - being in Japan means you almost need to have to have dense urban areas. Well, it's a Microsoft product in 2026, so the answer is probably that AI will handle it and it'll look shoddy, but we can but hope otherwise.
I'm not optimistic they won't make Japan just 90% countryside and mountain roads and a sliver of Tokyo (or wherever) with the way they've done FH4 and 5 :indiff:
 
Specifically, Kaz said they needed "some kind of tech innovation" to make city tracks at GT7's quality.

Which reminds me: didn't someone here say that they were working on a city procedural system? Might have been speculation, though.
No. What they need is just stop being lazy. If games like GTA can make entire cities in HQ then why can polyphony not make one single track? you do not even need all buildings to be 4k. Only buildings next to track need good detail.

And if city track assets take too much of time to make, then outsource them too. People like to make excuses in favor for polyphony on subject of a city track, but really all it comes down to is polyphony incompetence.

EDIT: Now bring on the poops.
 
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No. What they need is just stop being lazy. If games like GTA can make entire cities in HQ then why can polyphony not make one single track? you do not even need all buildings to be 4k. Only buildings next to track need good detail.
I think part of the reason is that GT7 is also a PS4 game. If the next GT is PS5 only, then they could use the full power of the console and make beautiful city tracks.
 
Not sure if this is the best way, but it's how I'm thinking:

I feel that they'll eventually stop supporting the PS4 version of the game. They could give an announcement on when support will stop and give players enough time to get a PS5.

I know people would be upset about this, but the PS4 has run its course.
 
No. What they need is just stop being lazy. If games like GTA can make entire cities in HQ then why can polyphony not make one single track? you do not even need all buildings to be 4k. Only buildings next to track need good detail.

And if city track assets take too much of time to make, then outsource them too. People like to make excuses in favor for polyphony on subject of a city track, but really all it comes down to is polyphony incompetence.

EDIT: Now bring on the poops.
Sooo, we're gonna ignore the part where GTA's cities are fictional?
 
No. What they need is just stop being lazy. If games like GTA can make entire cities in HQ then why can polyphony not make one single track? you do not even need all buildings to be 4k. Only buildings next to track need good detail.
Games like GTA have cities in about scale 1:10, only modelling around 1% of what the entire city should be. I'm not sure the Tokyo tracks in GT7 would even fit within the footprint of Los Santos in GTA V.
 
Games like GTA have cities in about scale 1:10, only modelling around 1% of what the entire city should be. I'm not sure the Tokyo tracks in GT7 would even fit within the footprint of Los Santos in GTA V.
Scale should not matter much. Polyphony would not be remaking entire Seattle, just as example city only. The detail polyphony would need much less than Los Santos. Polpyhony will need only put detail into buildings and props, assets you see next to track. A building in the background can very much just be simple square mesh with window textures because you will not see it much when driving.
 
I know people would be upset about this, but the PS4 has run its course.
To put it into perspective, the original PlayStation was released outside Japan in autumn 1995, and the PS3 in late 2006 to early 2007 depending on the market - so, slightly more than 11 years between them. We're in late 2025 now and the PS4 came out in late 2013, a whopping 12 years ago, yet people still insist on holding on to it. Someone raging about not being able to play GT HD Concept on their original PlayStation, or GT Sport on the PS3, would sound ridiculous but they're actually quite fair comparisons considering the timeline. The PS4 is really that old by now.
 
Scale should not matter much. Polyphony would not be remaking entire Seattle, just as example city only. The detail polyphony would need much less than Los Santos. Polpyhony will need only put detail into buildings and props, assets you see next to track. A building in the background can very much just be simple square mesh with window textures because you will not see it much when driving.
The team behind gta v is much larger then pd. They have like 3000 devs and much larger budget. And graphics in gta 5 is nowhere near the level of gt7. Looks like 1 or 2 gens behind.

And its not like you see many if any modern track racing games have city tracks nowdays either.
 
To put it into perspective, the original PlayStation was released outside Japan in autumn 1995, and the PS3 in late 2006 to early 2007 depending on the market - so, slightly more than 11 years between them. We're in late 2025 now and the PS4 came out in late 2013, a whopping 12 years ago, yet people still insist on holding on to it. Someone raging about not being able to play GT HD Concept on their original PlayStation, or GT Sport on the PS3, would sound ridiculous but they're actually quite fair comparisons considering the timeline. The PS4 is really that old by now.
That's true, but age is not the only factor to look at. In fact you can still have a pretty good experience in GT7 on a PS4, despite the age.

The same could not be said when comparing playing GT Sport on PS3 of GT Concept on PS1.
 
To put it into perspective, the original PlayStation was released outside Japan in autumn 1995, and the PS3 in late 2006 to early 2007 depending on the market - so, slightly more than 11 years between them. We're in late 2025 now and the PS4 came out in late 2013, a whopping 12 years ago, yet people still insist on holding on to it. Someone raging about not being able to play GT HD Concept on their original PlayStation, or GT Sport on the PS3, would sound ridiculous but they're actually quite fair comparisons considering the timeline. The PS4 is really that old by now.
Sure, but is the PS4 to PS5 jump even comparable to the PS1 to PS2, the PS2 to PS3, or even the PS3 to PS4 jump? ;)

There really isn't that much difference between PS4 to PS5, at least compared to previous generations jumps. Considering a lot of games nowadays can be played on PC too, there really isn't that much the PS5 can offer that's new, which is one of the reasons a good amount of people still cling to their PS4s (among other more important reasons, of course).
 
Not to mention that when modeling real cities, you need to reach licensing agreements with the building owners. Hence why the Chrysler Building was removed from NYC in Spider-Man 2 despite being in the first game. I'd imagine it would be just as difficult to reach reasonable agreements for all the iconic Seattle landmarks, for example.
 

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