Gran Turismo 7: Latest news and discussion thread

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I think Tokyo is enough when it comes to city tracks. I'd like more layouts, maybe eventually have them interlocking into a giant TXR-style 'supertrack' (Nords in the city).
That'd do me. I just never thought the Paris, Seattle, Seoul, NYC stuff was that great, not compared to SSR5 and the other Tokyo stuff. Tokyo tracks at night are the dog's goolies when it comes to city circuits. We'd all like our home city in the game, but nah...

*Must admit, Rome was v good...
 
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PD’s obsession with real-world locations is absolutely a detriment. Would anyone here genuinely be upset if we were to get less accurate renditions of prior circuits in cities we could call “Elttaes,” “Emor,” or “Nodnol”?
 
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PD’s obsession with real-world locations is absolutely a detriment. Would anyone here genuinely be upset if we were to get less accurate renditions of prior circuits in cities we could call “Eltteas,” “Emor,” or “Nodnol”?
I would; I'd rather not have the circuits if PD is gonna half-ass them like that. With the way they're so obsessed with attention to detail, I can't imagine stuff like that passing their quality check.

Anyways, it doesn't matter. I'm sure PD would love to add in all their old city circuits back, but their standard of quality (standard cars, cough cough) in the PS4+ era kinda screwed them over with adding these intricate tracks and environments; it took them almost 6 years to add in Montreal of all places.
 
“Eltteas,”
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Besides, you saw the stick S4S got for "Northampton" and "Brianza".
 
Yeah, I’ll take more real world park type circuits if that means we’ll get something close to a street types circuit. Something like Baku City circuit might be pushing it, but pushing it probably as close to Albert Park levels of detailing the city surroundings.
 
Yeah, I’ll take more real world park type circuits if that means we’ll get something close to a street types circuit. Something like Baku City circuit might be pushing it, but pushing it probably as close to Albert Park levels of detailing the city surroundings.
Albert Park specifically was also found in a scapes datamine at the same time as Circuit Gilles-Villeneuve.
This was from February 2022, as a rough reference of time.
Albert Park had some layout changes made in 2021, but has remained the same since then. Similar to Yas Marina in that sense.
 
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Albert Park specifically was also found in a scapes datamine at the same time as Circuit Gilles-Villeneuve.
This was from February 2022, as a rough reference of time.
Albert Park had some layout changes made in 2021, but has remained the same since then.
I’ll take it!
 
Scale should not matter much. Polyphony would not be remaking entire Seattle, just as example city only. The detail polyphony would need much less than Los Santos. Polpyhony will need only put detail into buildings and props, assets you see next to track. A building in the background can very much just be simple square mesh with window textures because you will not see it much when driving.
Scale does matter when you say that games like GTA can make "entire cities". To model Seattle, assuming that the layout would be similar to the old track, you'd need to model around 2 square kilometers of the city to relatively high quality. That's pretty much the size of Los Santos in GTA V.

It's true that they don't need as much detail as GTA but I think you're underestimating the amount of work required, that because it's only part of a city it should be a lot easier than making an "entire city".
 
Yeah, I’ll take more real world park type circuits if that means we’ll get something close to a street types circuit. Something like Baku City circuit might be pushing it, but pushing it probably as close to Albert Park levels of detailing the city surroundings.
iRacing just added Adelaide and Miami (F1), while Rennsport had Jeddah and Singapore (albeit bought from a mod team, Hypedrive Cities; not the actual F1 track).
 
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PD’s obsession with real-world locations is absolutely a detriment. Would anyone here genuinely be upset if we were to get less accurate renditions of prior circuits in cities we could call “Eltteas,” “Emor,” or “Nodnol”?
Considering the "Ruined" Comments Trial Mountain, Deep Forest and Grand Valley got, what makes you think people won't be upset if Seattle, Rome and London getting less then faithful renditions? People want the real thing (Unless its Monaco, then sure slap whatever name you want because to hell with the absolute licensing headche that in itself is, even if its not for a game)
 
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iRacing just added Adelaide and Miami (F1), while Rennsport had Jeddah and Singapore (albeit bought from a mod team, Hypedrive Cities; not the actual F1 track).
Those circuits work better than trying to detail NYC today.
Tokyo Expressway is a bit weird when looking over the circuit. Lots of buildings and side streets, but not much detail.
It'd be like modelling the Cross Bronx Expressway from the George Washington Bridge(GWB) to Castle Hill Ave exit and back to the GWB. The road goes through short tunnels, under main roads and rises for overpasses and is sucken at certain sections. There are lots to see either side of the expressway at certain sections, but would probably not see much detail.
 
I just want R246 back man :( how could PD neglect one of their OGs like this.

But alas, I do know! Still haven't forgotten about the Seattle teaser-not teaser from a decade ago, PD :mad:
Plus, R246 could be an excellent way of being efficient with 3/4 tracks in only one location, as someone posted on these forums some time ago. Classic track, west side, (cutting back from after the "oval"), east side (what is left out from the west) and oval.
Someone posted it on Reddit too, but I think the one posted here on GTP was more precise. BTW they added the National Stadium to Scapes, so they have clearly scanned in the area, just to be sniffing some hopium
 
Plus, R246 could be an excellent way of being efficient with 3/4 tracks in only one location, as someone posted on these forums some time ago. Classic track, west side, (cutting back from after the "oval"), east side (what is left out from the west) and oval.
Someone posted it on Reddit too, but I think the one posted here on GTP was more precise. BTW they added the National Stadium to Scapes, so they have clearly scanned in the area, just to be sniffing some hopium
One of the included scapes is Akasaka (R246 Turn 1) at night, too.
 
Considering the "Ruined" Comments Trial Mountain, Deep Forest and Grand Valley got, what makes you think people won't be upset if Seattle, Rome and London getting less then faithful renditions? People want the real thing (Unless its Monaco, then sure slap whatever name you want because to hell with the absolute licensing headche that in itself is, even if its not for a game)
I’m not talking layout but more the buildings, etc. Does it really matter if buildings and overpasses and the like aren’t 1:1 with the real location? I know it’s a completely different game but my utter enjoyment of California Highway (PCars 2) has never been compromised by the lack of building accuracy.
 
I’m not talking layout but more the buildings, etc. Does it really matter if buildings and overpasses and the like aren’t 1:1 with the real location? I know it’s a completely different game but my utter enjoyment of California Highway (PCars 2) has never been compromised by the lack of building accuracy.
PD is all about accuracy. So you won't get a half assed city. So it won't help that you wish they changed their approach. That's it.
 
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I just want R246 back man :( how could PD neglect one of their OGs like this.

But alas, I do know! Still haven't forgotten about the Seattle teaser-not teaser from a decade ago, PD :mad:
Speaking of Seattle I wonder what an updated esportified version would look like
 
Hmm. PD have been adding more interactive backgrounds since the Goodwood TT. GT Sport saw more planes, helicopters, boats and trains.
GT7 added more active vehicles on service roads and parking lots. Add drones, UFOs, cows and roos to the bird(s) of prey already seen at Fuji Speedway.

At the Tokyo Expressway Menu Book, we saw the intro feature heavy traffic. Seemed like players might be able to experience AI on active circuits at some point. That some point were the Weekly Challenges at Tokyo Expressway during the Civic events.

Relating this to talk about if/if not/whenever PD modelling a city circuit. I mentioned having a lot around CGV. Being able to look over the trees into the city across the water. I noticed the cars, moving during the pre-race demo, in some of the shots I took. Bad quality and half of the vehicle bodies sticking out of the tarmac. Well, I'm watching this video below and I thought I was seeing something in the top right hand corner. Became more noticeable during sunset. Actual background traffic!



Firstly, I'm on PS5P. If someone with a PS4 would like to check, are they seeing the same assets in the background? If not, I wonder if PD will start ramping up more off track visuals if we're to see newer tracks in GT7 and/or a next GT title.

Second, I'll keep bringing up the Spec II intro clip of JDM sports cars slicing through traffic in tandem. Not just in racing events, but could we see licence tests using traffic scenarios in the near future?

Lastly, many of us know PD fail to stick the landing with heaps of features. PD adding a city circuit may be more than what we can think of. PD(Kaz) always have something extra to add to a thing. I don't know. Maybe not just adding a city circuit is enough. Maybe having that city being active all around is what may be taking them a while to add to a game.
 
I wasn't sure that the Renault Espace F1 was that kind of a beast but it really is. I'm faster with the Espace F1 than the 911 (992) GT3 RS. Something I couldn't believe but it doesn't matter if it's Monza, Nurburgring GP or the famous Nordschleife. I'm seconds faster with the Renault than the Porsche. Racing Softs on both cars.

Is this realistic?
 
I wasn't sure that the Renault Espace F1 was that kind of a beast but it really is. I'm faster with the Espace F1 than the 911 (992) GT3 RS. Something I couldn't believe but it doesn't matter if it's Monza, Nurburgring GP or the famous Nordschleife. I'm seconds faster with the Renault than the Porsche. Racing Softs on both cars.

Is this realistic?
It's mid-engined, made of carbon fiber, and has a freakin F1 V10 in it. So yeah, plenty realistic.
 
Say goodbye to the iconic Dunlop bridge at Le Mans an its famous Dunlop chicane, and say hello to Goodyear :


Le Mans needs a serious overhaul in GT7 and I've always hoped it would happen sooner than later. However, I hope that if an update is planned, PD's job on site will have been completed before that big sonsorship change.
 
Say goodbye to the iconic Dunlop bridge at Le Mans an its famous Dunlop chicane, and say hello to Goodyear :


Le Mans needs a serious overhaul in GT7 and I've always hoped it would happen sooner than later. However, I hope that if an update is planned, PD's job on site will have been completed before that big sonsorship change.
I'm honestly surprised that we haven't gotten the Bugatti layout yet.
 
I'm honestly surprised that we haven't gotten the Bugatti layout yet.
It more known for motorcycles than cars. Personally, I think it would be a great GT track. Same with Mugello.

But GT is all about car culture, so I doubt they'd include the Bugatti layout, simply because it speaks more to motorcycle culture.
 
It more known for motorcycles than cars. Personally, I think it would be a great GT track. Same with Mugello.

But GT is all about car culture, so I doubt they'd include the Bugatti layout, simply because it speaks more to motorcycle culture.
Well, Bugatti was in PCARS2 and FM7, so I thought it would make sense for it to be in GT.
 
Lastly, many of us know PD fail to stick the landing with heaps of features. PD adding a city circuit may be more than what we can think of. PD(Kaz) always have something extra to add to a thing. I don't know. Maybe not just adding a city circuit is enough. Maybe having that city being active all around is what may be taking them a while to add to a game.
If the lack of city tracks was just a PD quirk then I'd agree with this.

But the entire genre seems to have eschewed them, from the simmiest of sims all the way down to Forza Horizon 5 and The Crew Motorfest not being as built up as you'd think.

TDU Solar Crown is the lone recent holdout who pulled it off. I know that game isn't seen to be very good, but I wonder what their secret sauce for city modelling was.
 
If the lack of city tracks was just a PD quirk then I'd agree with this.

But the entire genre seems to have eschewed them, from the simmiest of sims all the way down to Forza Horizon 5 and The Crew Motorfest not being as built up as you'd think.

TDU Solar Crown is the lone recent holdout who pulled it off. I know that game isn't seen to be very good, but I wonder what their secret sauce for city modelling was.

The only Racing game I can think of actively doing street circuits ATM is iRacing, and that is only a recent thing as they've massively expanded their development team. And even then the 2 most recent ones, Adelaide and Miami are not exactly center of downtown, one being in the parking lot of a sports stadium, and the other mostly around a park in a similar vein to CGV.
 
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