Gran Turismo 7: Latest news and discussion thread

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The GT5 Grand Tour event was a missed opportunity. When I first saw that, I thought it was going to be a drive through Italy using the F430.
I LOVED that special event. Sure the initial time trial at Eiger Nordwand in the Alfa Romeo 8C was a pain, but the whole concept of the Grand Tour event was fantastic.
IMG_1903.webp

Thought it was also a really cool way of unlocking Photo Mode locations (now Scapes).

The aura of these cutscenes too...
 
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Ran through Google Translate:
Italian Part:
This year, I'm competing in the Mille Miglia.
Starting tomorrow, I'll be driving a Toyota Supra (80) in the Gran Turismo Driving Experience. This is the first time a Japanese car has participated in the Mille Miglia, which this year celebrates its 99th anniversary.
It's a historic moment.
In addition to the Supra, the LFA and the 2000GT will also be competing on the same team.
I look forward to meeting you along the Mille Miglia route.

Japanese Part:
"Tomorrow is the Mille Miglia.
For the first time in the history of the Mille Miglia, a Japanese car will be competing."
No wonder Kaz made one of the Nations Cup races at the Milan event Mille Miglia inspired.
Did he ever mention his participation during the livestream, or was it left as a surprise until now?

From what I watched, not a word spoken about his participation. Was interesting to see official Mille Miglia decals on the cars though.
 
I LOVED that special event. Sure the initial time trial at Eiger Nordwand in the Alfa Romeo 8C was a pain, but the whole concept of the Grand Tour event was fantastic.
View attachment 1543211
Thought it was also a really cool way of unlocking Photo Mode locations (now Scapes).

The aura of these cutscenes too...

Awesome find! That’s how GT4 and GT5 made the game feel alive! Lots of spectator ambience. That soul is missing from GT Sport and GT7.
 

Ran through Google Translate:
Italian Part:
This year, I'm competing in the Mille Miglia.
Starting tomorrow, I'll be driving a Toyota Supra (80) in the Gran Turismo Driving Experience. This is the first time a Japanese car has participated in the Mille Miglia, which this year celebrates its 99th anniversary.
It's a historic moment.
In addition to the Supra, the LFA and the 2000GT will also be competing on the same team.
I look forward to meeting you along the Mille Miglia route.

Japanese Part:
"Tomorrow is the Mille Miglia.
For the first time in the history of the Mille Miglia, a Japanese car will be competing."
No wonder Kaz made one of the Nations Cup races at the Milan event Mille Miglia inspired.
Did he ever mention his participation during the livestream, or was it left as a surprise until now?

https://global.toyota/en/newsroom/corporate/44481016.html
 
Oh my heavens!!! The Toyota 2000GT is actually going to run the Mille! I will try to find everything I can as the 2000GT is the top one in dream car list (real life)
1 Toyota 2000GT
2 Lotus Europa
3 Shelby Daytona Coupe
4 Ferrari 365 GTB
5 Ford GT40 Mk III (The rare one that only 6 were made for sale in dealerships)
6 Mercedes Benz 190E
7 any car that I fancy at any moment, lol.
 
Hey has anyone experienced this? My controller has fallen on my hard floor quite a bit over the past couple of years and now when I partially steer to the left, the input randomly jerks further left so I'm now kind of a hazard if you're next to me through slight left turns. These PS5 controllers are so expensive so I don't want to get a new one before knowing if this is a known issue or if there's a solution.
 
Hey has anyone experienced this? My controller has fallen on my hard floor quite a bit over the past couple of years and now when I partially steer to the left, the input randomly jerks further left so I'm now kind of a hazard if you're next to me through slight left turns. These PS5 controllers are so expensive so I don't want to get a new one before knowing if this is a known issue or if there's a solution.

Sounds like stick drift standard ps5 controller issue. This is happening quite often especially if it fallen on floor.

It is fixable but probably you will need to send it for repairs or do it yourself if you are good in electronics.

If you do send it for reoairs I suggest finding someone who will replace analogs with hal sensors which are „Stick drift proof” for the future.
 
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Sounds like stick drift standard ps5 controller issue. This is happening quite often especially if it fallen on floor.

It is fixable but probably you will need to send it for repairs or do it yourself if you are good in electronics.

If you do send it for reoairs I suggest finding someone who will replace analogs with hal sensors which are „Stick drift proof” for the future.
I heard that stick drift was a common issue with PS5 controllers but I thought it just caused veering with no input but not jerky movements. Thank you.
 
People are disappointed with the Pikes Peak "inclusion", but I actually find it interesting. Why now, in an update like this, after we've known there were Pikes Peak Scapes over 4 years ago, with the Suzuki VGT?


I wouldn't dare say that we are getting Pikes Peak anytime soon, if ever. But I find it quite bizarre nonetheless. It's PD I suppose :lol:
 
People are disappointed with the Pikes Peak "inclusion", but I actually find it interesting. Why now, in an update like this, after we've known there were Pikes Peak Scapes over 4 years ago, with the Suzuki VGT?


I wouldn't dare say that we are getting Pikes Peak anytime soon, if ever. But I find it quite bizarre nonetheless. It's PD I suppose :lol:
If next update we see a silhouette in the shape of the Peugeot 208 T16 Pikes Peak, a car file datamined many years ago, then it might finally bring the track with it.

But the real life Pikes Peak International Hillclimb race isn't that far away. It's on the 21st of June. So they've missed their chance to add it to the game in the same month as the event, like they've done with the new Hypercars on Le Mans week.
 
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Does anyone know when the two reward cars are being given out for watching the live streams?
Or did I mess something up?!
 
Odd thing I only just now noticed; after seeking out how the torque figures stack up for the four new cars, there seems to be a dearth of American content creators for this game. The majority of footage & screengrabs displays torque in kgf-m, which I don't know the conversion to ft/lb offhand, followed by n-m which I do know.

I'm in the middle of doing a power pack endurance race & other things at the moment, so I can't just check for myself right now.
 
Same reason why no rain on all tracks. Forza Motorsport has that (since 2016 I believe?), but Forza, and Microsoft Xbox's products in general, has always been made following an industrial, MVP (minimum product viable) logic. Turn 10 was never concerned with the finer details.
T10 pride themselves on not dropping a single frame on console, that hasn't always been the case with PD.
 
Odd thing I only just now noticed; after seeking out how the torque figures stack up for the four new cars, there seems to be a dearth of American content creators for this game. The majority of footage & screengrabs displays torque in kgf-m, which I don't know the conversion to ft/lb offhand, followed by n-m which I do know.

I'm in the middle of doing a power pack endurance race & other things at the moment, so I can't just check for myself right now.
For ballpark purposes, Nm and kgfm are the same thing with the decimal point moved. 10N is the equivalent force (which is what the little f means; kg is mass not force, N is force) of 1kg, because 10N ≈ 1kg. You can just move the decimal point to approximate: 100Nm ≈ 10kgfm.

It's actually 9.8 here on Earth, because the Newton is defined as the force of a 1kg mass accelerated by 1m/s². Earth's gravity averages out at about ~9.81N/kg (at sea level it accelerates a 1kg mass downwards by 9.81m/s², thus 1kg = 9.81N), so 1kgf = 9.81N. Well, to two decimal places.

If you can convert Nm to lbfft (again, lb is a mass, while lbf is the equivalent force of that mass when accelerated) you can convert kgfm to lbfft by moving the decimal point one to the left before you start.

You can also approximate to lbfft pretty easily. There's ~3.1ft in 1m and ~2.2lb in 1kg, giving about a 7:1 ratio of lbfft to kgfm - and therefore 0.7:1 for lbfft to Nm.

That'll give you 100Nm ≈ 10kgfm ≈ 70lbfft. It's actually about 5% out, so increase by about 5% when you're done (10% halved; 70/10 = 7, 7/2 = 3.5; 70+3.5 = 73.5lbft) and you're close enough for ballparking it all.
 
Hey has anyone experienced this? My controller has fallen on my hard floor quite a bit over the past couple of years and now when I partially steer to the left, the input randomly jerks further left so I'm now kind of a hazard if you're next to me through slight left turns. These PS5 controllers are so expensive so I don't want to get a new one before knowing if this is a known issue or if there's a solution.
Yes, happened to mine when I unfortunately dropped the controller on my floor with tiles, I had to buy a new one, but this time I bought the Edge controller, more expensive but cheaper and easy to replace the analog sticks.
 
Odd thing I only just now noticed; after seeking out how the torque figures stack up for the four new cars, there seems to be a dearth of American content creators for this game.
This isn't that surprising - racing video games with real cars, even relatively arcade-y ones, skew heavily European in modern-day; GT as a series then inherently biases Japanese as well due to its origins.

We know from the data from the Insomniac hack a while back that GT Sport and Driveclub both sold 65-70% of their copies in EMEA.
 
For ballpark purposes, Nm and kgfm are the same thing with the decimal point moved. 10N is the equivalent force (which is what the little f means; kg is mass not force, N is force) of 1kg, because 10N ≈ 1kg. You can just move the decimal point to approximate: 100Nm ≈ 10kgfm.

It's actually 9.8 here on Earth, because the Newton is defined as the force of a 1kg mass accelerated by 1m/s². Earth's gravity averages out at about ~9.81N/kg (at sea level it accelerates a 1kg mass downwards by 9.81m/s², thus 1kg = 9.81N), so 1kgf = 9.81N. Well, to two decimal places.

If you can convert Nm to lbfft (again, lb is a mass, while lbf is the equivalent force of that mass when accelerated) you can convert kgfm to lbfft by moving the decimal point one to the left before you start.

You can also approximate to lbfft pretty easily. There's ~3.1ft in 1m and ~2.2lb in 1kg, giving about a 7:1 ratio of lbfft to kgfm - and therefore 0.7:1 for lbfft to Nm.

That'll give you 100Nm ≈ 10kgfm ≈ 70lbfft. It's actually about 5% out, so increase by about 5% when you're done (10% halved; 70/10 = 7, 7/2 = 3.5; 70+3.5 = 73.5lbft) and you're close enough for ballparking it all.
Much appreciated!
 
Not directly GT7-impacting but relevant to the future: The Automobilista 2 devs have put out a post where they say, basically, that McLaren will no longer re-license their F1 cars to games that license F1 cars from any other manufacturers (they were meant to be adding some classic McLarens there). To quote them directly:
These negotiations ultimately reached an impasse as recent commercial developments involving McLaren prevent the company from licensing or re-licensing its F1 cars to games that also feature officially licensed F1 content from other manufacturers, be them current or from other eras.
That would tell me that GT8 is likely losing the MP4/4 (or both the RA272 and W 196 R if PD think the MP4/4 is super important).
 

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