I'd imagine the price tags of 3 million credits each will have an effect on some numbers too. The cheaper a car is, the easier it is to access for more players, and vice versa.* LMHs/LMDhs having lower styles numbers than expected (all of them have more scapes photos than styles, except for 963) seems to be "same liveries are enough" issue (also affecting the Delta HF WRC and MP4/4). 963 and 499P top two in shared styles among LMH/LMDhs explainable by alternate WEC/IMSA variations and the Modificata respectively, though.
I bet the media group behind GT's socials doesn't even know about this detail.Weird decision to pick GT5 to show it off - didn't the V16T get a Premium model in GT6?
Well... It ends up I was right about the Twingo VS the new Hypercars.Shared content stats for 1.70, plus halfway through the year (I've decided to wait until today to allow 4 weeks of data to be populated):
1.70 cars
View attachment 1550543
Car Styles Scapes Race Photos Replays Average Pages Car Type Decade Country 499P 39 49 35 9 33Race Gr. 2020s IT 963 45 42 30 17 33.5Race Gr. 2020s DE M Hybrid V8 27 35 20 5 21.75Race Gr. 2020s DE 9X8 19 24 15 6 16Race Gr. 2020s FR 992 Turbo SC 17 13 6 2 9.5Road - DE
All first-half 2026 cars
View attachment 1550540
Average score for all cars this year so far:
Car Styles Scapes Race Photos Replays Average Pages Car Type Decade Country Version 992 GT3 R 100 100 100 100 100Race Gr. 2020s DE 1.67RX-7 '91 70 84 44 11 52.25Road 90s JP 1.68Camaro RM 74 67 34 20 48.75Pro Tuned - US 1.68Twingo 79 55 37 13 46Road 90s FR 1.69Elantra N TC 52 31 33 37 38.25Race Gr. 2020s KR 1.67963 45 42 30 17 33.5Race Gr. 2020s DE 1.70499P 39 49 35 9 33Race Gr. 2020s IT 1.70964 Turbo S 45 46 23 4 29.5Road 90s DE 1.69SU7 Ultra 35 29 25 13 25.5Road 2020s CN 1.67M Hybrid V8 27 35 20 5 21.75Race Gr. 2020s DE 1.70Yangwang U9 28 25 17 10 20Road 2020s CN 1.69Captur 28 20 14 6 17Road 2020s FR 1.689X8 19 24 15 6 16Race Gr. 2020s FR 1.70992 Turbo SC 17 13 6 2 9.5Road - DE 1.70
Points of note:
- 47 pages of styles
- 44 pages of scapes
- 31 pages of race photos
- 18 pages of replays
- 35 pages of all content type per car
- 992 GT3 R maxes out all shared content types already
- Efini FD RX-7 '91 popularity is no surprise since it's a JDM and GT classic
- Twingo beat all other race cars (Elantra N TC and the LMH/LMDhs) proving its memetic popularity, but somehow lost the overall podium to Camaro Race-Mod
- 963 and Elantra N TC averages seems to be carried by replays (daily race qualifying laps? 963 was qualifying meta at Le Mans LMH-only daily)
- LMHs/LMDhs having lower styles numbers than expected (all of them have more scapes photos than styles, except for 963) seems to be "same liveries are enough" issue (also affecting the Delta HF WRC and MP4/4). 963 and 499P top two in shared styles among LMH/LMDhs explainable by alternate WEC/IMSA variations and the Modificata respectively, though.
There's always the cult potential of the Twingo, but you'd be amazed at how many players simply don't have the three million to spare to buy even one hypercar. Which always baffles me as the game basically throws money at you as long as you race even a bit, let alone do the weekly challenges.Well... It ends up I was right about the Twingo VS the new Hypercars.
It does throw money at you to an extent but if you are unable to bag a gold or silver online time trial (and even then you have to wait around 2 weeks to claim your prize) you're left with 250k. Even adding the Weekly Challenges, that adds up to around 1.5 million max with clean racing bonuses. So, from scratch, it would take around 2 weeks to earn one LM hypercar if you don't participate anywhere else.There's always the cult potential of the Twingo, but you'd be amazed at how many players simply don't have the three million to spare to buy even one hypercar. Which always baffles me as the game basically throws money at you as long as you race even a bit, let alone do the weekly challenges.
1.5 million for what amounts to about 40-60 minutes of work a week is a pretty generous payout, all things considered. On top of that, if all you're doing are Weekly Challenges and online Time Trials, then of course it'll take a long time to save up enough money: you're only playing a fraction of what the game has to offer.It does throw money at you to an extent but if you are unable to bag a gold or silver online time trial (and even then you have to wait around 2 weeks to claim your prize) you're left with 250k. Even adding the Weekly Challenges, that adds up to around 1.5 million max with clean racing bonuses. So, from scratch, it would take around 2 weeks to earn one LM hypercar if you don't participate anywhere else.
So, around 6-8 weeks to earn em all. Quite long if you think about it 🤷♂️
Interesting theory. I've been doing some speculating myself, mainly the Red Bull X2014 Fan Car, after randomly appearing in the updated Apex Magazine, (Automotive Engineering, Sect. 4-2), and several GT sponsored cars, like the Ford Performance Mustang Mach E that ran at Goodwood last week. Just an idea, I probably will feature these in an update prediction next monthGonna have a bit of fun with some speculation.
So you know how La Sarthe for the longest time was a weird absence from the Gr.1 Prototype Series career events, as it was held back until it could be added alongside the new Hypercars?
Well, I was just browsing the Event Directory and found another strange absence. Fuji Speedway, arguably the most famous Super GT circuit, currently doesn't feature in World Touring Car 900 (Gr.2). So perhaps that's being held back like La Sarthe was for Gr.1, for the eventual inclusion of more current GT500 machinery.
Another popular idea was that newer GT500's could be released alongside new track Motegi, which is believed to have been scanned & in development.
Well, when the new Hypercars were added, they added 3 new race events for them instead of just 1, so if we get a set of 3 new GT500's, we might also see 3 new races added for them:
- Motegi
- Fuji
- Some random 3rd location already in-game
Fuji not only has a connection to the current Super GT cars as well as the 2016 and 2008 cars already present (and technically the Audi RS5 Turbo courtesy of the Dream Race) but it also has abit of an, admittedly unfortunate, connection to The Toyota GT-One.Gonna have a bit of fun with some speculation.
So you know how La Sarthe for the longest time was a weird absence from the Gr.1 Prototype Series career events, as it was held back until it could be added alongside the new Hypercars?
Well, I was just browsing the Event Directory and found another strange absence. Fuji Speedway, arguably the most famous Super GT circuit, currently doesn't feature in World Touring Car 900 (Gr.2). So perhaps that's being held back like La Sarthe was for Gr.1, for the eventual inclusion of more current GT500 machinery.
Another popular idea was that newer GT500's could be released alongside new track Motegi, which is believed to have been scanned & in development.
Well, when the new Hypercars were added, they added 3 new race events for them instead of just 1, so if we get a set of 3 new GT500's, we might also see 3 new races added for them:
- Motegi
- Fuji
- Some random 3rd location already in-game
True looking at it that way, it appears quite generous. However, I'm not a fan of grinding the same races over and over. Sure, you could even do the Spa 800PP endurance race for an hour a day and get 1.6 million.1.5 million for what amounts to about 40-60 minutes of work a week is a pretty generous payout, all things considered. On top of that, if all you're doing are Weekly Challenges and online Time Trials, then of course it'll take a long time to save up enough money: you're only playing a fraction of what the game has to offer.
Even if you only have 30 minutes a day to play, that's enough to do 1 grind race at Sardegna and to get the Daily Marathon ticket. That's 725k credits a day, 5 days a week (let's say it takes you two days total to finish all the weekly challenges), leading to over 5 million credits a week for someone who plays the game casually.
This is pretty much my strategy, and I've had no trouble saving money for the expensive stuff. I don't do any circuit experiences or missions, I don't race online, and I solidly post Bronze times on the online time trials.
Even then. Put the game in easy mode (no shame in that, certainly if you don't have a lot of time on your hands) and do LeMans grind.Am I the only one crazy enough to suggest that credits earning potential is, and rightfully should be, tied to skill level?
When people say they can't gold the circuit experiences, or online time trials, and then complain about not enough variety of events to earn good credits, is it taboo to say "git gud"?
Clean race bonus guaranteed no matter how dirty the race is, provided you don't ignore yellow flags, should they ever happen.Even then. Put the game in easy mode (no shame in that, certainly if you don't have a lot of time on your hands) and do LeMans grind.
Straight forward, easy track, easy CRB, lot's of cars to choose from.
There is always enough money to be made...
Even as a relatively new GT player/simracer, I have to agree with this. I know some people are time poor (like me), but the somewhat quick learning curve I went through with a steering wheel meant I could still easily grind for expansive cars, but not without a lot of practice actually driving beforehand and some progression in the GT's career mode (when it came to offline). So yes, I guess we're both crazyAm I the only one crazy enough to suggest that credits earning potential is, and rightfully should be, tied to skill level?
When people say they can't gold the circuit experiences, or online time trials, and then complain about not enough variety of events to earn good credits, is it taboo to say "git gud"?
Some car prices are absurd and GT7 does need a little payout increase, but even if you are a "bad" player the worst thing you can do is complain about the prices PD isn't going to fix. I'm not saying you should "git gud" as much, more "get patient." I respect your point though, not trying to talk down on you as I am in the same situation myself, as I mentioned earlierWhat they could do, is up the prize level for us "crap" players. Let's say, 1 million credits for bronze, 2 million for silver and 4 million for gold. Or alternatively, simply readjust the in-game pricing for halo cars to something more akin to 8 or 10 million rather than 20.
Not everyone has the time or inclination to "git gud"
Forza doesn't seem to have this issue and if grinding is the only way to accumulate credits quicker, is that really a good or fun system? For one thing, custom races have stupidly low payouts. There's another area that could be quite easily fixed.
the issue is that credit payouts are all over the placeAm I the only one crazy enough to suggest that credits earning potential is, and rightfully should be, tied to skill level?
When people say they can't gold the circuit experiences, or online time trials, and then complain about not enough variety of events to earn good credits, is it taboo to say "git gud"?
I've invested over 500 hours in GT7 over 4 years so patience is something I'm used to.Some car prices are absurd and GT7 does need a little payout increase, but even if you are a "bad" player the worst thing you can do is complain about the prices PD isn't going to fix. I'm not saying you should "git gud" as much, more "get patient." I respect your point though, not trying to talk down on you as I am in the same situation myself, as I mentioned earlier
On the other hand there is like 0 fun in collecting cars in Forza as you get one every 5 minutes. Today collected my last missing car in gt7 and took me 1140h on main account without grinding high paid races over and over again. Mostly getting money from golding weekly time trials (and of course finishing whole single player content). Thats probably too long but wouldn't change that, enjoyed the game.What they could do, is up the prize level for us "crap" players. Let's say, 1 million credits for bronze, 2 million for silver and 4 million for gold. Or alternatively, simply readjust the in-game pricing for halo cars to something more akin to 8 or 10 million rather than 20.
Not everyone has the time or inclination to "git gud"
Forza doesn't seem to have this issue and if grinding is the only way to accumulate credits quicker, is that really a good or fun system? For one thing, custom races have stupidly low payouts. There's another area that could be quite easily fixed.
I am a bit surprised it took you 1140 hours.On the other hand there is like 0 fun in collecting cars in Forza as you get one every 5 minutes. Today collected my last missing car in gt7 and took me 1140h on main account without grinding high paid races over and over again. Mostly getting money from golding weekly time trials (and of course finishing whole single player content). Thats probably too long but wouldn't change that, enjoyed the game.
Realy ? I guess money just slips through my fingers ;d But seriously I just spend decent time on time trials not only to gold it but push myself. Also after few times didn't bother with weekly races that are quite fast to get you decent money.I am a bit surprised it took you 1140 hours.
In my experience you can get all cars in about 400 hours of racing, without grinding.
I speak for myself, but the Forza system isn't fun either when you are constantly awarded cars left and right. It takes away the "value" of each car (so to speak), and I don't think it would work well in a Gran Turismo.Forza doesn't seem to have this issue and if grinding is the only way to accumulate credits quicker, is that really a good or fun system?
This is patently untrue and I wish people would stop rolling the line out.You need to do an absurd amount of hours grinding if you want to buy all cars
I get what you're saying with Forza but ultimately, all the cars are digital and so can you really categorise them based on any "real" value? When I finally obtained a 20 million car in GT7, I wasn't particularly ecstatic. I was highly relieved, as if I'd been walking for hours in the scorching heat and found a 1l bottle of ice cold water to drink.I speak for myself, but the Forza system isn't fun either when you are constantly awarded cars left and right. It takes away the "value" of each car (so to speak), and I don't think it would work well in a Gran Turismo.
That said, GT7 certainly has a problem with the race payouts, since there's only a handful of races that are actually worth doing for getting credits.
So after completing all other events (CEs, Licences, Missions...) getting credits in GT7 basically boils down to Time Trials, Weekly Challenges, and grinding the "best" events, which can get boring after some time. And for people that are limited on time, isn't enough to get every car.
That one is because it was recycled from the GT6 edition of Beyond the Apex:Interesting theory. I've been doing some speculating myself, mainly the Red Bull X2014 Fan Car, after randomly appearing in the updated Apex Magazine, (Automotive Engineering, Sect. 4-2), and several GT sponsored cars, like the Ford Performance Mustang Mach E that ran at Goodwood last week. Just an idea, I probably will feature these in an update prediction next month