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GT5 is also by far the worst grind-as-game-design in the series because you have to grind near-endlessly just to complete the game, because of the absurd races-locked-behind-levelling mechanic tied with the exponential XP tiers.Just to give some perspective on grinding in GT7, I've also been playing a lot of GT5 lately, and the grind in that game is ridiculous, totally a night and day difference to GT7. There's really only one efficient way to grind, and that's running the American Championship Indy Speedway race, which pays just shy of 100k for 3.5-4 minutes of racing (5 laps, full throttle, at the Indy oval). Talk about tedious and boring.
My only other options require much larger time investments for much less pay (i.e. doing the full Dream Cars Championship or Endurance races). I mean, hell, the 24hr race at Sarthe pays just shy of 800k. The 24hr at Nurbirgring at least gives you a seven figure prize (over 1.8mil), but it also requires you to race against prototypes, so it's not a casual undertaking.
Honestly, the grind in GT5 makes me appreciate the grind and gameplay loop of GT7 so much more.
I agree with people saying the time it takes for getting all the cars in GT7 is overtuned, and does take too long. But it's getting all the cars - a completionist thing you're only ever going to try to do if you really like the game and are putting hundreds of hours into it anyway. It's not even a trophy. So it feels like a minor complaint in the grand scheme of it; in terms of GT game design ills the opponent AI, chase the rabbit race style, and the campaign linearity are much higher priority things to solve.