It isn't just engine swapped cars. A lot of vintage muscle cars in general have that issue unless you put in as much downforce in the rear as you're able to. So if there are cars that can not have their rear downforce adjusted like the Superbird, you're stuck with a ! rating.
The only means I can find to generate a rating is to mix and match front and rear tires like Racing rear, sport front but on races where you need specific tires this won't help
Regarding the ⚠️ I had a 63 Vette with that issue, all I did was remove sport suspension and suddenly it was available. Put the sport suspension back on, ⚠️ again. Getting real sick and tired of developers ruining their game with their updates. We are the Guinea pigs. There’s a few performance parts on the car, nothing too outrageous. I remember I couldn’t handle the car so I put sport suspension on, now that’s the deciding factor of it glitching out?It's also worth noting that certain cars still have broken PP-values. If you engine swap the C4 Corvette ZR1 and buy all the upgrades, the PP rating will display a '!' and not allow you to use the car unless you pretty much max the rear downforce. This problem still exists post-1.50, so many engine-swapped cars are still quite limited on how they can be set up.
Honestly for all the improvements in the physics (not that I particularly enjoy them), were many people really complaining about the physics the way they were? The current system is a lot more polarising than the pre 1.49 physics, and isn't GT meant to be the pseudo-sim that appeals to the most people?Regarding the ⚠️ I had a 63 Vette with that issue, all I did was remove sport suspension and suddenly it was available. Put the sport suspension back on, ⚠️ again. Getting real sick and tired of developers ruining their game with their updates. We are the Guinea pigs. There’s a few performance parts on the car, nothing too outrageous. I remember I couldn’t handle the car so I put sport suspension on, now that’s the deciding factor of it glitching out?
If you want to be the best real driving simulator, then make your game to the best of your ability, test it, then sell it. If we don’t like it, try improving from the feedback on your next release. The problem comes in when you update, everything feels different and we’re back to relearning. Updating physics is admitted you got it wrong in the first place. I’m even ok with an update for the better but an update ALWAYS introduces some other thing that’s totally messed up. Like yay, slip angle is better… but not on all cars, some it’s actually worse and what’s this oscillation suddenly on the g pro, where’d the trueforce go? That type of stuff grinds my gears.
90% of the members taking the poll above wanted more realistic and detailed physics.Honestly for all the improvements in the physics (not that I particularly enjoy them), were many people really complaining about the physics the way they were?
That poll has existed since the game released, has it not? So it also referred to the original physics system which was a complete knife edge, as well as the next system, as well as the pre-1.49 system. And it still exists now, so does it refer to the current system too? Although it's just my opinion, I don't think it's very representative and it doesn't really ask the right question.90% of the members taking the poll above wanted more realistic and detailed physics.
The question "do you want more detailed and realistic physics" is always up to valid no matter how close to "real physics" the game is because of how it is phrased and about its very specific details contained.And it still exists now, so does it refer to the current system too.
It would have been interesting to see a poll that simply asked "are you happy with the physics currently?"The question "do you want more detailed and realistic physics" is always up to valid no matter how close to "real physics" the game is because of how it is phrased and about its very specific details contained.
If it only was "do you want better physics" I would have stopped before 1.49 because right now I dont like it anymore at all.
Especially the change in controller input filtering does feel worse in my opinion as it seems more restrictive than before.
I was happy with the update that fixed loss of front tire traction, the FFB got light, before it would get really heavy which is incorrect. But the slip angle was too narrow. They’ve corrected that but only in some cars. I find Gr.3’s a bit more realistic but most of the cars I drive (my tunes anyway) have adopted that snap oversteer.Honestly for all the improvements in the physics (not that I particularly enjoy them), were many people really complaining about the physics the way they were? The current system is a lot more polarising than the pre 1.49 physics, and isn't GT meant to be the pseudo-sim that appeals to the most people?
Yeah the oscillations are annoying. I can get rid of them but then my wheel feels lifeless. Out of control rebounding seems accurate to me. I feel like sweeping corners the suspension or tires are doing something really weird. All through the corner the wheel repeatedly pulls and let’s go, but not if I can induce a slide.Well.. i think yesterday was a bandaid. Tea leaf theory is they truncated whatever was going on, and set it into the console update cue and will be trying to fix it next time around. This is largely due to driving around yesterday and finding oscillation at speed and in corner, to be reduced somewhat, not gone. I could almost keep it at bay too, with steady even, but light weight, on the wheel. If i took a hand off and put it lower on the wheel, the oscillating would begin and increase. Still say it’s some out of control rebounding function.
It’s from before the game released, it clearly shows that a majority of GTPlanet members wanted more detail and realism and I think that’s probably still true today. I didn’t see many being negative to the announced physics change prior to the update, the backlash I see is mainly that it didn’t quite turn out as well (and bug-free) as we were expecting it to.That poll has existed since the game released, has it not? So it also referred to the original physics system which was a complete knife edge, as well as the next system, as well as the pre-1.49 system. And it still exists now, so does it refer to the current system too? Although it's just my opinion, I don't think it's very representative and it doesn't really ask the right question.
I agree, there was a level of eager anticipation to the announcement. I'm one of those people who wanted more realism but I also realize there's a level of subjectivity to that lol.It’s from before the game released, it clearly shows that a majority of GTPlanet members wanted more detail and realism and I think that’s probably still true today. I didn’t see many being negative to the announced physics change prior to the update, the backlash I see is mainly that it didn’t quite turn out as well (and bug-free) as we were expecting it to.
Wow that reference takes me back, now I feel old. I still have the game manual for it, I don't think I ever completed a lap.Grand Prix Legends
The Honda has none until it does. I mildly tuned an old skyline with sports parts, comfort medium tires, it’s super heavy steering? Like what is going on with this update? It honestly feels like they picked a couple cars, tweaked their settings and went there that should do it. Now we’re left wondering if we should mess with our tunes or not. I’m trying not to because I really do think something is screwy with this update.I'm one of the people enjoying the update but it's not without its issues for sure.
I kinda forgot to finish the master license so Last night I decided to do just that.
Second to last with the Valkyrie was great. The car had a lot of steering weight and feel. It went well (except for the STUPID trait of the car shutting off sometimes which killed engine-braking and would occasionally send me off track). Almost got to gold before I realized there was an overtake option! Haha.
Then the final is the MP4/4 at Suzuka. One of my favorite cars in the game. Should be great.
Nope. The MP4 is DEAD now. Almost no steering feel or feedback at all. It was so strange to drive. The only weight came at 130R at top speed. The Honda RA272 and the Nissan RCP390 suffer from the same fate as well. Very little to no feel at all.
It makes no sense that cars that had previously had a lot of steering weight and feedback with their unassisted steering and sticky tires have no weight at all now, while road cars like the Valkyrie still have a lot of it.
Its the sameI didn't try update yet...
I really enjoyed 1.49. i hope they didn't ruined something... didn't they, right? Please tell me they didn't
This isnt an ffb gain slider.GT7 does have this, or at least it does for the G29
View attachment 1377513View attachment 1377514View attachment 1377515
If you use motion steering then you can change the steering linearity for turn in and for hard cornering.
It is missing trigger (L2 R2) linearity though, I think that would be a welcome upgrade to be able to modulate throttle and braking better.
This and "put your car in reverse and traction controll comes on" are both very frustrating assists.I run SimHub, my laptop is off to the side, but I have glanced and seen tire temps sky rocket quickly. I’m not sure the exact temp but I think it’s around 110 where the get a bit greasy and then just shoot up from there. I have been able to spin the back tires and have the temps way up. The weird thing is it’s like GT7 just goes ok that’s enough tire spinning in a straight line and drops the temps.
I’m sure we’ve all felt it. Back tires spinning, in the red, managing to keep it straight and then suddenly car sort of bogs down a bit and hooks up. I’ve seen that in SimHub and the temps just kinda of go from 140-150 down to like 80. With my foot still in it. The tires cool after a certain amount of time, then they grip and bog down the car a little. Sometimes they don’t they just cool and grip. Like the tire temps reset.
I’m going to try to remember to do a burnout and see what happens. Because I faintly remember doing donuts and after a bit the car just grabs for a few seconds before starting again. Like they have a time limit on tire temps.
There isn't any FFB adjustment but there are the deadzone and linearity adjustments for the pedals.This isnt an ffb gain slider.
In assetto theres many sliders like ffb gain and filter strength which in addition to steering linearity and other tweaks changes your wheel feel drastically beyond just deadzones and the simplistic gt7 sensitivity slider
Unfortunately we have discovered a new bug.I didn't try update yet...
I really enjoyed 1.49. i hope they didn't ruined something... didn't they, right? Please tell me they didn't
Unfortunately we have discovered a new bug.
After 1.50, raising the ride height on some cars causes a very strong bump on turn-in, making the car completely uncontrollable.
This video shows a bug that has been occurring since version 1.50 with H. Ojala's Evo, an AI that appears in the Clubman Cup+ at Watkins Glen.
His Evo started behaving strangely like this after the 1.50 update, likely because the ride height was higher than stock.
My friend tested it and it seems that the bug is caused only by the ride height, not the spring rate or damper.
Apparently its a skill issue according to some on here.Make of that what you will.Ssome of my cars still skip about no matter how much I tweek them,even with a tune from another user, however I am a crap tuner though.Did an engine swap on the new bimmer. Totally undriftable at high hp. Anyone got a tune or something. Also how do cars respond to the increase body rigidity mod after the update? Cause it seems like a nesscary mod to me on quite a few road cars now.