With the wheel:
This update is a massive step forward on improving (...fixing?) power-oversteer interaction, ie. drifting solely through power, especially at low speeds like 40 mph around tight corners! The ability to modulate wheel spin and affect trajectory through steering is hugely better now.
I was playing with the circle skid pad at Willow Springs (stock e46 M3 on CS tires) just prior to the update so it was easy to go right back for a comparison. One of the HUGE issues before was that there was only an extremely narrow window where you could actually use the throttle to maintain a drift. Outside of this window, the car would either spin inwards in an ever decreasing radius with no chance of correction, or regain grip abruptly. Outside of this window, when you got off the gas to balance the car, it was impossible to get back on the gas to continue the drift: the car would either continue decreasing radius and adding more throttle made the radius sharper, or too little throttle or too little slide angle would have the car grip snap the other direction, there was no way to balance it back despite whatever I was doing with gas and countersteering.
And now this is no longer the case! Off the gas as usual to decrease oversteer, ability to add gas to re-establish more oversteer while also balancing with countersteer. It works as it should and is doable outside of a very narrow window of inputs.
The F82 M4 was an incredibly frustrating car to drive previously because it had a tendency to silently snap into oversteer in slow corners, like the two tighter ones at Tsukuba for example, and the only way to deal with it was to lose momentum while I waited for it to regain grip. It is now a completely different story! I can feel the oversteer come on better, counter steer and ease off the gas as per usual, but instead of just waiting and waiting while the car loses momentum, I can re-add throttle and power back out of the turn! You know, like you're used to seeing Chris Harris do so casually. It's fun now!
I've been complaining about power-oversteer interaction on this forum since the game launched, and I got to say this is the biggest improvement ever in this area.
I do have some concerns: is it too difficult now to initiate power-oversteer? It take much more effort on the gas than before, and IMO was about right before. Is the car too stable on the brakes now? I loved how the cars used do dance and wiggle on the way into the corner, but now they feel completely dead?