Gran Turismo 7 Physics

  • Thread starter Thread starter Shingo_civic
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Do you want more detailed and realistic physics on the next GT


  • Total voters
    203
  • Poll closed .
Okay, so, off-roading.

The bits on dirt itself I don't have much of a problem with - it's still functional, it's still not very fun, welcome to GT on dirt for the past 25 years. I have low expectations, it still meets them.

However, the sections of Barcelona RX that are on tarmac are now absolute knife-edge death traps that will send you spearing into the opposite barrier if you so much as look at the analogue stick wrong. I don't know if that's more realistic for dirt tyres on tarmac (and thus the previous model was too forgiving), but what I will say is it is completely unenjoyable.
 
Driving the AMG and attempting some stupid stuff, I did notice it was almost impossible to make the car spin out. So much grip.

And we still didn’t get visible tyre temps 🙄
Was racing at Nordsheife and someone went around carousel in an M6 Gr3 so fast he understeered into the left hand wall before the next sweeping left turn.

Someone got a 2.17.0xx in the Alfa 4C at Spa. I could hardly get into the 18s in a 650s.

I was regularly going round the tight right hand corner before the back straight at Road Atlanta at 70mph+ in the Nissan GTR. Not sure of the usual speed there but it seemed excessive.

All RS tyres.

I've went from having my controller sensitivity at maximum to now at minimum in an attempt to get used to these chewing gum cartoon Dirt 5 physics. A problem is that a lot of people in lobbies are like yeah it's trash, but just keep on playing. Stockholm Syndrome. Never seen so many people crash, starting from the back is like Moses parting the red sea.
 
I sort of agree with most on the new physics (on wheel). The slip is more realistic, cars now move from side to side, braking is a bit more than just slamming on the brakes, overall I quite like it.

(On the point of overall grip though, I think there is too much. It’s been this way for a while really. A GT3 car with TC 0 should be wild to drive and they are quite tame)
 
With the wheel:

This update is a massive step forward on improving (...fixing?) power-oversteer interaction, ie. drifting solely through power, especially at low speeds like 40 mph around tight corners! The ability to modulate wheel spin and affect trajectory through steering is hugely better now.

I was playing with the circle skid pad at Willow Springs (stock e46 M3 on CS tires) just prior to the update so it was easy to go right back for a comparison. One of the HUGE issues before was that there was only an extremely narrow window where you could actually use the throttle to maintain a drift. Outside of this window, the car would either spin inwards in an ever decreasing radius with no chance of correction, or regain grip abruptly. Outside of this window, when you got off the gas to balance the car, it was impossible to get back on the gas to continue the drift: the car would either continue decreasing radius and adding more throttle made the radius sharper, or too little throttle or too little slide angle would have the car grip snap the other direction, there was no way to balance it back despite whatever I was doing with gas and countersteering.

And now this is no longer the case! Off the gas as usual to decrease oversteer, ability to add gas to re-establish more oversteer while also balancing with countersteer. It works as it should and is doable outside of a very narrow window of inputs.

The F82 M4 was an incredibly frustrating car to drive previously because it had a tendency to silently snap into oversteer in slow corners, like the two tighter ones at Tsukuba for example, and the only way to deal with it was to lose momentum while I waited for it to regain grip. It is now a completely different story! I can feel the oversteer come on better, counter steer and ease off the gas as per usual, but instead of just waiting and waiting while the car loses momentum, I can re-add throttle and power back out of the turn! You know, like you're used to seeing Chris Harris do so casually. It's fun now!

I've been complaining about power-oversteer interaction on this forum since the game launched, and I got to say this is the biggest improvement ever in this area.

I do have some concerns: is it too difficult now to initiate power-oversteer? It take much more effort on the gas than before, and IMO was about right before. Is the car too stable on the brakes now? I loved how the cars used do dance and wiggle on the way into the corner, but now they feel completely dead?
 
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Haven't had the chance to test the new physics

But from what I can gather reading here and other places, things improved for everything that doesn't feature in Gr3 and Gr4, right?
 
I think it's a positive change. Although a bit too reactive and the cars feel a bit lighter and nimble it's better than the sluggish wheel turning that it used to be...
 
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