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You have a pointless point, because you didn’t need to “fix” anything before update 1.49. PD are the ones supposed to fix it. Get over it.Yes, exactly my point. I fixed the issue myself and VOILA!
You have a pointless point, because you didn’t need to “fix” anything before update 1.49. PD are the ones supposed to fix it. Get over it.Yes, exactly my point. I fixed the issue myself and VOILA!
Assuming that the game's physics are working fine because "dAiLy rAcEs ArE FiNe!!!" is just dumb. One day you'll learn that the whole thing does NOT revolve entirely around sport mode.Yes, exactly my point. I fixed the issue myself and VOILA! Now, go find my thread where I whined about the CSL for nearly two years that it had issue.
btw, go ask anyone in the daily race thread if they noticed your game breaking bug.
What I'm talking about is a bit different than the bouncing problem, it's a weird glitchy jittering. I'll get a video when I can.I've noticed this behavior on plenty of cars. It's funny watching them in replays bounce around like a stripper's breasts. But as you're driving, it is rather annoying.
I'm not going to search for your thread. But I am curious what settings you use to address the issue. I want to try them myself and see what the result is.Yes, exactly my point. I fixed the issue myself and VOILA! Now, go find my thread where I whined about the CSL for nearly two years that it had issue.
btw, go ask anyone in the daily race thread if they noticed your game breaking bug.
That was sarcasm, there is no thread, because I didn't whine about it.I'm not going to search for your thread. But I am curious what settings you use to address the issue. I want to try them myself and see what the result is.
Assuming that the physics are broken because two-three cars are not to your liking, yet the other 400+ are fine, is idioticAssuming that the game's physics are working fine because "dAiLy rAcEs ArE FiNe!!!" is just dumb. One day you'll learn that the whole thing does NOT revolve entirely around sport mode.
What’s your source for those numbers? You’ve just invented some random numbers to artificially support your unpopular stance.Assuming that the physics are broken because two-three cars are not to your liking, yet the other 400+ are fine, is idiotic
There's been two cars quoted in this thread. TwoWhat’s your source for those numbers? You’ve just invented some random numbers to artificially support your unpopular stance.
btw, go ask anyone in the daily race thread if they noticed your game breaking bug.
t's just more apparent when you start stressing it out - more mechanical grip, sudden compression or extreme expansion on softly sprung/lightly damped stuff (which is why you can't spot it easily if you race Gr.4 & Gr.3 cars in Dailies) - and on some specific vehicles for... reasons.
Why do you assume that they are fine? That suggests that you think that the physics engine is different for different cars...Assuming that the physics are broken because two-three cars are not to your liking, yet the other 400+ are fine, is idiotic
So you have arrived at the odd conclusion that the number of cars tested for this discussion equal the number of cars affected by the suspension bug? Again you’re making baseless claims originating in fantasy-land.There's been two cars quoted in this thread. Two
The Mondial was tested on every other tire except SS and it was fine. The Evo was also tested, and the issue was arguable (hence, why there's a debate).
Yet, all of Sport Mode somehow doesn't count? The Time Trials are working. Doesn't count? And you say I've invented a number?
Give me something "broken and undriveable" other than the Mondial on SS tires.
On the contrary, that's the pointWhy do you assume that they are fine? That suggests that you think that the physics engine is different for different cars...
Even with 1.49. There was a huge issue, but the engine wasn't broken. Was the bug serious? oh yes, but did it break the game entirely no. And yet again, we aren't talking about 1.49, we're talking about 1.52. There have been obvious adjustments made because I have not seen, nor heard, of cars launching into space anymore. So, I don't want to conflate the two. I want to talk about 1.52Therefore you ought to be entirely aware that 1.52 is the same physics engine, which affects all cars in the same way, as 1.49 and whatever the issue is can only affect all cars if their settings can be parked into the problematic ranges. If a car cannot have the settings entered in this manner, it won't experience the issue, and that certainly appears to be the case for the Gr.4 and Gr.3 racing cars used predominantly in Daily Races.
What's the issue? Based on the play and the statements in this thread. Probably the way the springs and dampers work now that the tires seem to have a little spring and damper in them as well. Since the race cars are using race tires, which would have less spring in them, the GR cars will have less noticeable issues (just a guess).It appears that the issue is more emergent on road cars - those with softer possible suspension settings, longer-travel dampers, or with sufficiently floppy chassis that higher levels of mechanical grip can cause unusual behaviours - than it is on race cars where none of that is relevant because their settings can be parked into the problematic ranges. It ought to be no surprise that if you race Gr.3s all the time you won't see it. Why the issue affects Evos so overtly escapes me, but I wonder if there's some mimicry of AYC or something similar.
This "issue" is being argued as a game breaker. Have any of the time trials been rendered unplayable? Not to my knowledge. Have any of the events been rendered unplayable? Not to my knowledge. So, it's not a game breaker. It's just an annoyance, again, to some. I'm not one of them. I don't care if the cars are bouncy. I just drive what they give me. Until that car cannot be used in the event that is intended for, then, to me, it's a non issue. I did the BMW time trial this morning. Nothing hindered me from doing it.That it can be tuned out (by making suspension stiffer [spring and rear rebound particularly] or not overdoing the grip) is moot; it doesn't bear any relevance to the fact that the issue is there in the first place.
Again, the reluctance to acknowledge this is bewildering, as are the circular reasons for rejecting it.
Again, you're wildly missing the point here. The issue is in the physics engine. It manifests when certain vehicle settings are within certain ranges. These are more feasible with lower-order road cars, and not at all feasible with cars whose settings cannot enter these ranges. You would not see it in cars that cannot be set into those ranges, but that doesn't mean that there is no underlying issue (or that these cars could be affected if their settings could enter the ranges) unless you think the physics engine works differently in these cars for some reason.To say that "the engine" is broken, or that the "suspension model" is broken is visibly impossible. The game would, whole sale, not work in either of those cases. Not just "road cars", it would be ALL cars.
Which is 1.49 with a "stop the cars launching" plaster on it. Again, physics changes come with leaderboard wipes and target time changes - we've seen it both times there has been an announced change to the game physics (and previously with Sport).And yet again, we aren't talking about 1.49, we're talking about 1.52. There have been obvious adjustments made because I have not seen, nor heard, of cars launching into space anymore. So, I don't want to conflate the two. I want to talk about 1.52
By whom?This "issue" is being argued as a game breaker.
Christ, you're thick in the head.Yes, exactly my point.
Your workaround is irrelevant in the grander scheme of things. PD will aim to fix any bug that contradicts their vision of providing a realistic driving simulation. All in all you are totally underestimating the importance of the physics needing to work as intended. Bugs do by definition interfere with intentions, hence they usually get fixed when their impact are as noticeable as it’s the case here.Just get on with it. It's an easy fix. Because, again, it might never get fixed because it has an existing, in game, work around that the 1.49 bug did not have.
A lot of cars are badly affected by the suspension problems after update 1.49, but it’s rarely obvious until you drive them on the Nordschleife. For example, you can drive a car on Spa under the impression everything is fine, but on another track like the Nordschleife the suspension will start misbehaving, because certain undulations and kerbs provoke the suspension to trigger the bug.We've got another tragic victim of the post-1.49 cullings.
Try the Camaro ZL1 at the Nordschleife, stock, on the Sports Mediums that it comes with. Before said update, this car was planted, stable and genuinely nice to drive. Now it inexplicably hops about everywhere like a kid on a sugar rush. Certain people wanted more evidence, so try it for yourself and see.
Didn't notice any weird behavior.We've got another tragic victim of the post-1.49 cullings.
Try the Camaro ZL1 at the Nordschleife, stock, on the Sports Mediums that it comes with. Before said update, this car was planted, stable and genuinely nice to drive. Now it inexplicably hops about everywhere like a kid on a sugar rush. Certain people wanted more evidence, so try it for yourself and see.
Didn't notice any weird behavior.
Mind to elaborate what exactly you're talking about.
Since last Friday I'm running Sport/Road Cars around Nordschleife. Besides the BMW M2 which I had to increase the front Natural Frequency to 2.50 to fix it, everything seems fine.
You shouldn’t have to tune out a bug in a game ffs!
This.100%. 🫱You shouldn’t have to tune out a bug in a game ffs!
I guess this didn’t age well thenbtw, go ask anyone in the daily race thread if they noticed your game breaking bug.