Gran Turismo 7 Update 1.52 Discussion Thread

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I still bet $1 that the thing which manifests this weird behavior is what causes this to happen on gr1 cars with 10/8 in game and about 20ndp on the dd+(15nm).



Its gotten less and less with every patch and is largely gone, except gr1’s. Its fine. Up the ndp and it becomes manageable and can go away. But at a cost to some ffb details. It will be interesting to see if pd iterates again with the next patch.
 
It's worth noting at this point that GT, since Sport, has always had an issue with rear suspension particularly but suspension in general.

The stock suspension setup of all cars is weird, and it's weird to the point that in some cases you can't actually set the values in customisable suspension to match those of the real world. Like, it's really easy to find out all the values for an NA MX-5; try and put them in. 1.49 changed the stock setup of a lot of cars, but this still persists.

If you want to actually see it in action, just go to any race where the AI cars are road cars at 500PP or less. The way they pitch under braking is absurd; sure these aren't stiffly sprung performance cars (except, you know, those that are), but the rear suspension reaches maximum travel on even benign stuff like the Alfa Romeo MiTo with very little provocation and the AI can even get the rear tyres off the ground (because they can exert more braking force than you can, by a long, long way). Just on stock brakes. And even on the dirt.

How the new physics works exactly, I can't say, but the fact is the launching cars in 1.49 and the persisting issues with some vehicles some of the time in 1.50/1.52 look very much related because it's all about rear expansion. In 1.49 the physics engine was clearly returning an out-of-range value and glitching out to cause the launches; for the current game version there's some instances where the rear expansion will reach maximum and then reset to cause bouncing. And yes, it exists.


Now... with all things considered, it's like there's some kind of fudging calculation between [suspension wants to do A] and [suspension does C] that's something like [suspension is supposed to do B] in order to create a more realistic behaviour - hence the weird stock settings and the impossibility of entering real ones.

I'm not saying that it's exactly the same thing, but... way, way back in the olden days of GT3 you could use things like GT3gEdit to extract full vehicle settings values as .ini files, edit them in Notepad, and then insert them back into the game - sometimes creating extreme values. There was a strange value called "Grip" which, it turned out after making some adjustments to it, seemed to be a setting for how "connected" (for want of a better word) the car's suspension was to its body. It had no obvious visual effects, but if set super low it made the car do this:




(ignore the F1 car chassis and the extreme camber)

High values, as I recall, basically made the car entirely inelastic.

Again, not saying that it's the same thing at all, but there is obviously a middle step in the suspension physics that we can't see and in GT3 "Grip" was just such a thing.

Interesting when it came to the FTO. I wonder, if PD do add the GNX, if they’ll replicate its rear suspension accurately.
 
You shouldn’t have to tune out a bug in a game ffs!
And yet, it's what we've been doing for 30 years. One could argue, because of the frequency and persistence of this activity over the past 30 years, this might be intentional 🤣
For the 27th time. No, they don’t.
And yet, Sport Mode works fine. The Time Trials work fine. I'll wager that the majority of players have no idea that this allegedly grave issue exists at all. That alone would suggest that, the other 400+ cars, do indeed work fine.

Remember, I only know of this issue because I found this thread. If I had never found this thread, I would have no knowledge of this (arguable) issue, and I play the game daily. I've tested (most of) these allegedly broken cars and found nothing.

I never wanted the 500 Mondial, but I might now, just so I can mess around with it.
 
Interesting when it came to the FTO. I wonder, if PD do add the GNX, if they’ll replicate its rear suspension accurately.

EP0xPlFt-Doubt.jpg



:guilty::guilty:
 
And yet, Sport Mode works fine. The Time Trials work fine. I'll wager that the majority of players have no idea that this allegedly grave issue exists at all. That alone would suggest that, the other 400+ cars, do indeed work fine.
Wow, the two modes infamous for not properly utilising all the content available in the game work fine? Who knew!

If a piece of content exists in the game, it should work as expected out of the box. RWD cars being incredibly unstable at launch was a very obvious issue that was quickly remedied - I see no reason this should be any different.
 
Even though I keep up with all the GT7 updates here on the forum, I don't actually play the game all that often. Since the new physics released in 1.49, I've mainly been working on the Kei Cup, so not an ideal place to experience the difference.

Tonight was the first time I've played with something a little faster, a '71 BMW in the 580PP Historic Car race. This is a car that's seen regular use out of my garage throughout the career mode, and I've found it pretty easy to drive in the past.

While I don't have the credentials to determine whether the current physics are more realistic than before 1.49, I'd say that they've become less controller-friendly. I frequently find myself in situations where it's hard to tell whether my tires are loose or the car's suspension simply hasn't settled down yet. If I choose the wrong symptom to correct, I end up spinning out in one direction or another. There seems to be a hard rebound effect in the suspension that wasn't being simulated to the same degree before, and the game doesn't really have a good way to tell you that it's happening.

I haven't played with it enough to make a full judgement, but it's certainly going to take some getting used to. Before you tell me that it's because I'm a bad driver: Yes, yes I am. I'm a terrible, casual driver who's only in the Gran Turismo scene because I like making cheap old economy cars go fast.

Anyway, this post has nothing to do with the debate that's been raging in this thread for what feels like weeks, I just wanted to give my impression of the new physics.
 
Even though I keep up with all the GT7 updates here on the forum, I don't actually play the game all that often. Since the new physics released in 1.49, I've mainly been working on the Kei Cup, so not an ideal place to experience the difference.

Tonight was the first time I've played with something a little faster, a '71 BMW in the 580PP Historic Car race. This is a car that's seen regular use out of my garage throughout the career mode, and I've found it pretty easy to drive in the past.

While I don't have the credentials to determine whether the current physics are more realistic than before 1.49, I'd say that they've become less controller-friendly. I frequently find myself in situations where it's hard to tell whether my tires are loose or the car's suspension simply hasn't settled down yet. If I choose the wrong symptom to correct, I end up spinning out in one direction or another. There seems to be a hard rebound effect in the suspension that wasn't being simulated to the same degree before, and the game doesn't really have a good way to tell you that it's happening.

I haven't played with it enough to make a full judgement, but it's certainly going to take some getting used to. Before you tell me that it's because I'm a bad driver: Yes, yes I am. I'm a terrible, casual driver who's only in the Gran Turismo scene because I like making cheap old economy cars go fast.

Anyway, this post has nothing to do with the debate that's been raging in this thread for what feels like weeks, I just wanted to give my impression of the new physics.

Sorry to hear that mate.

Assume you drive stock cars? Must admit i never do now. Haven't for a good year or so tbh.

Purely use Praiano's tunes (obviousky post 1.49 only now), and they work flawlessly with new physics.

I'm not a top driver by a long stretch either. And the cars are planted, quick and fun to drive.

Apologies if this is controversial/annoys people, as you may know, he charges a few pound a month for access. But we'll worth it, particularly if you've stopped playing due to how cars behave when stock, or not optimised since recent updates :)
 
Hey guys - this kind of relates to the update, I swear.

So with playing the game for only a couple months, it’s plain to see that there’s been huge differences in the grip physics and just car physics in general. I seen a forum post like 3 years ago of a guy posting sub 1:20s on Deep Forest with base Gr. 3 cars (outside of custom gear layouts), so I just wanna know if after all these updates, are those times still possible?

I’m just trying to find a benchmark for where I fit in right now with my times and how much I need to analyze & improve - I’ve been running a consistent 1:22.440 to 1:22.673. I am only trying to find where the bar is, I haven’t made any adjustments to the car yet (Viper GT3R because hell yeah, ik it’s not the best) and of course I could just go to multiplayer and find out myself but uhhh… I’d rather not ruin my driver rating early on.

Times is all I ask for. I just wanna know if these dudes are cracked, if they had it easy, or GT7 is just inconsistent.

You guys helped me with my G29 potentiometer issue so I’m looking forward to what you guys have for this one. Thank you!

(PS: ik quite a few players got away with gold license tests before they made them much harder, tsk tsk, so I hope at least some of you went back to truly gold them all again)
 
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And yet, Sport Mode works fine. The Time Trials work fine. I'll wager that the majority of players have no idea that this allegedly grave issue exists at all. That alone would suggest that, the other 400+ cars, do indeed work fine.

Remember, I only know of this issue because I found this thread. If I had never found this thread, I would have no knowledge of this (arguable) issue, and I play the game daily. I've tested (most of) these allegedly broken cars and found nothing.

I never wanted the 500 Mondial, but I might now, just so I can mess around with it.
Monkey paw: They'll probably have a road-going Lancer Evo or Ferrari Mondial in a Lap Time Challenge sooner or later so the Sportheads will realize about the issue.

---

Also, I accidentally discovered how to make the seemingly interrelated GT Auto suspension bouncing thing more obvious (using Lancer Evo VI's Rear Parts) for those who didn't find it obvious:
 
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Also, I accidentally discovered how to make the seemingly interrelated GT Auto suspension bouncing thing more obvious (using Lancer Evo VI's Rear Parts) for those who didn't find it obvious:

OMG!!! How did I not notice this!!! How can ANYONE play this obviously broken game? 🤣
Monkey paw: They'll probably have a road-going Lancer Evo or Ferrari Mondial in a Lap Time Challenge sooner or later so the Sportheads will realize about the issue.
They might, and we'll just play it rather than whine about it...you know, they way we do right now



Let me ask you single player people, wtf are you still doing? You can't possibly be playing the same boring, predictable, events over and over and over, can you?

I mean, sure, I do some ghost lapping to see what I can get out of a car, but what are you people doing? Are you just endlessly driving stock cars? Seems insane
 
Oh look they’ve completely missed the point yet again and gone onto shaming people on the way they play the game
yes, correct THEY have

Wow, the two modes infamous for not properly utilising all the content available in the game work fine? Who knew!

If a piece of content exists in the game, it should work as expected out of the box. RWD cars being incredibly unstable at launch was a very obvious issue that was quickly remedied - I see no reason this should be any different.
Monkey paw: They'll probably have a road-going Lancer Evo or Ferrari Mondial in a Lap Time Challenge sooner or later so the Sportheads will realize about the issue.

---

Also, I accidentally discovered how to make the seemingly interrelated GT Auto suspension bouncing thing more obvious (using Lancer Evo VI's Rear Parts) for those who didn't find it obvious:

have fun watching car jiggle in GT Auto
 
yes, correct THEY have



have fun watching car jiggle in GT Auto
You really are this stupid… it’s not about a jiggling car in gt Auto.

There is a fundamental issue with the suspension. The videos being shared on track and in Gt Auto are showing the issues.

Please for the sake of everyone, gain a brain cell and put two and two together that we are all saying there is an issue with the compression and expansion of the suspension model. This is very evident with certain cars. You would be ignorant to not see this issue but the way you are going on about jiggling cars is just clearly you lack any understanding of the issue, the way you present yourself here is showing.

Christ you wasted soo much time of everyone here saying there’s nothing wrong but you don’t even have the mondial to test it yourself despite having loads of valid evidence of the issues being displayed.

I’ve actually had enough of how stupid you are on this situation. I’m ignoring your profile from now as anything from you is just pathetic now.
 
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Anyone wanna perform voodoo arts on this guy? Seems it's the only way to get through to him.

Wait...no one knows such exclusive, forbidden arts, do they...I guess we're screwed, then. :indiff:
 
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You really are this stupid… it’s not about a jiggling car in gt Auto
So you've, once again, stooped to level of a knuckle dragger with the name calling, and your minion applaud. Unfortunately, for you, you continue to contradict yourself, which is why I continue to call you out.
There is a fundamental issue with the suspension.
Once again, this statement is IMPOSSIBLE because the vast majority are still playing the game, everyday, not noticing anything. A "fundamental" issue would result in all cars, in all game modes, and that simply is not the case. I'm sorry you don't understand English, I assume by your flag that you do.
Please for the sake of everyone, gain a brain cell and put two and two together that we are all saying there is an issue with the compression and expansion of the suspension model.
See the explanation above yet again.
This is very evident with certain cars.
Which would lead a person down the direction of trying to rectify THOSE CERTAIN CARS
Christ you wasted soo much time of everyone here saying there’s nothing wrong
I merely said if you have an issue with certain cars, as you repeatedly say, there's a fix. It's a fix you refuse to implement. I can inly assume it's because you're stubborn or inept.
but you don’t even have the mondial
Again, one car. Racing suspension is will fix this. Also, there was a video posted disputing that the car is broken. It's, again, a SPECIFIC configuration that gives you issue. I'm not sure what psychological issue prevents you from sorting out this issue for yourself. It's worrying. You should seek help.
to test it yourself despite having loads of valid evidence of the issues being displayed.
Like the video where it works fine?
I’ve actually had enough of how stupid you are on this situation. I’m ignoring your profile from now as anything from you is just pathetic now.
Excellent




Edit (a question) What will you do if they NEVER address this issue of yours? Never ever....what will you do? Because the daily Sport Mode users don't have an issue. I actually love this last update.
 
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Probably just move on and play other games instead of wasting my life defending something that's broken
Shill issue? :lol:


The problem is, as far as I can tell, across the board. It's just more apparent when you start stressing it out - more mechanical grip, sudden compression or extreme expansion on softly sprung/lightly damped stuff (which is why you can't spot it easily if you race Gr.4 & Gr.3 cars in Dailies) - and on some specific vehicles for... reasons.

I'm not sure anyone can argue against the physics changes in 1.49 introducing an issue, and most of the stuff I drove right after 1.49 was perfectly good (I even said so in our 1.49 video). The fact is that the physics didn't change again with 1.50 (since the leaderboards weren't re-reset and the times for the various tests weren't altered again, as they were with 1.49); 1.50 just put a plaster on it so that the outcomes are no longer so extreme. 1.50 (and 1.52) is 1.49 without hyperlaunch.

It's weird that, knowing this, people don't want to acknowledge it's even possible.
 
It's weird that, knowing this, people don't want to acknowledge it's even possible.
And to be clear, at no point did I say it was a non existent issue. I merely said, and I will repeat, that it is not a game breaking issue. Cars are in no way "undriveable" and there are work arounds (adding race suspension, and fixing the issue oneself).

For that, which I believe is a fairly reasonable response, I get the 💩

As evidenced by the statement below, where yet again, this issue is being blown up to the extreme
Probably just move on and play other games instead of wasting my life defending something that's broken
It's like people are enamored with idea of being a victim. You'd rather move instead of addressing the issue, great.


You know, if you all came up with a tune that addressed your issue, PD might even implement it. It sure would make their lives a lot easier.
 
Cars are in no way "undriveable" and there are work arounds (adding race suspension, and fixing the issue oneself).
By definition, anything you can drive at all is not "undriveable", but the fact is that in some cases their behaviour as standard is chaotic, unpredictable, and broken - not reflecting any real behaviour, from any car of any era - which speaks to the underlying issue.

Whether or not you can "fix" it with tuning is moot - and more so when you consider that BOP, as used in the majority of Sport Mode events including time trials, precludes and removes tuning - to the concept that it exists in the first place.

The sticking plaster of 1.50 just masks the more severe issues by preventing the glitch state causing the launches (which looked like something was running out of range and returning a -1), but you can still see it in several vehicles and - bearing in mind what I said earlier about AI being able to brake much harder and cause high rear extension - those driven by AI in particular.
 
By definition, anything you can drive at all is not "undriveable", but the fact is that in some cases their behaviour as standard is chaotic, unpredictable, and broken - not reflecting any real behaviour, from any car of any era - which speaks to the underlying issue.

Whether or not you can "fix" it with tuning is moot
Thank you.
 
Remember the BMW 3.0 CS at launch? undriveable because there rear snapped at the mere suggestion of a turn.
Cars are in no way "undriveable" and there are work arounds (adding race suspension, and fixing the issue oneself).
And last, honorable mention, is the 3.0 CSL which lapped a little slower than the Alfa, but faster than the three pictured above. Thanks to PD for making this car, that was essentially undriveable at launch, an absolute joy to toss around.
Cars are in no way "undriveable" and there are work arounds (adding race suspension, and fixing the issue oneself).
 
While we're (still) on suspension, has anyone noticed this with the racing suspension where the car jolts and shakes a bit through corners on the side that's receiving the weight? I've noticed this happening with older cars like the Volvo wagon, Plymouth concept, and the old Shelby Mustang in my case, and it really destabilizes and makes them hard to drive. I don't even have extreme settings on any kind on the cars this is happening to.
 
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While we're (still) on suspension, has anyone noticed this with the racing suspension where the car jolts and shakes a bit through corners on the side that's receiving the weight? I've noticed this happening with older cars like the Volvo wagon, Plymouth concept, and the old Shelby Mustang in my case, and it really destabilizes and makes them hard to drive. I don't even have extreme settings of any kind on the cars this is happening to.
I've noticed this behavior on plenty of cars. It's funny watching them in replays bounce around like a stripper's breasts. But as you're driving, it is rather annoying.
 
Cars are in no way "undriveable" and there are work arounds (adding race suspension, and fixing the issue oneself).

Cars are in no way "undriveable" and there are work arounds (adding race suspension, and fixing the issue oneself).
Yes, exactly my point. I fixed the issue myself and VOILA! Now, go find my thread where I whined about the CSL for nearly two years that it had issue.

btw, go ask anyone in the daily race thread if they noticed your game breaking bug.
 
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