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You know what isn't fun? Simulating real world driving with real world speed limits and real world traffic laws. If I want to do that, I'll step out of my front door. In a game I want to let loose, drive cars to the limits that I could only dream of owning. I don't want to take a Ferrari 599 and drive along a country road at 60mph, neither clearly do the majority of people that buy car games.
It is daft to be talking about so-called "hardcore players" in such absolutes, but I do think it's important to remember that no one person has the definitive notion of what constitutes "fun".
If you don't think it'd be fun to obey the traffic laws (and honestly, it's something I struggle to do in games, given the lack of feeling of "locality" largely) then I guess you don't have to involve yourself with that. Personally, I'd like those same areas to be deserted of traffic, so I can just amble about without worrying about other idiots getting in my way.
So long as there's a possibility for the rules of the road not to be enforced or punished, I can't see the harm. I'm also not sold on the social side, or the MMO-like aspects that some people are referring to, but I'm not the one making the game.
I just want a massive, sprawling, unending network of interconnected driving roads to keep me entertained, with some sense of distance covered and actually going somewhere (i.e. changes in scenery.)