I remember getting to try a fresh profile of GT5 v1.0 during my first vacation to California, and I got that Motul Civic touring car pretty early.
Back in that version there was an oversight in the tire model where heat would build up and not dissipate quick enough, slowly cooking to maximum red as you drove. Theyād still retain most of their grip, allowing you to drive until smoke started pouring out of the car, and it was accelerated more aggressively with that Civic tourer due to its increased grip. In a very early campaign race by the final two laps it looked like I was blasting past opponents with a blown engine, and I discovered all this on Autumn Ring of all places.

I donāt think Iāll quite be able to recreate
all of that nostalgia, but itās a pretty good set of cars and tracks so far.
I hope shuffle is as dynamic and customizable as it was in GT5, that was such a great community builder back in 2010-2012. Super easy way to hop into fairly balanced races with strangers on mics and play GT like old Halo matchmaking.
Given thereās enough consideration for āfamily modeā, I hope a bit more feature sets are put into split screen mode, given right now you can basically only pick tracks and lap counts right now. Fuel/tire wear, weather, race timer, penalty removal, ai opponents (if you can do 4 players, you can do 2 players with 2 ai minimum), more ways to organize cars (currently you can only access your garage cars via your favorites list, and it puts them in the reverse order you added them), rolling vs standing starts, and maybe a simple championship mode where you can set 3-5 races with a points system (this is available in Mario Kart, old hotwheels games, and an old motorcycle racer called Speed Kings). The upgrades to splitscreen in Spec III were very good, but thereās still some limitations and oversights.