Gran Turismo Sport Could (Finally) Get More Wet Weather Tracks

Discussion in 'Gran Turismo Sport' started by GTPNewsWire, Jun 19, 2019.

  1. GTPNewsWire

    GTPNewsWire Contributing Writer

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  2. Boedefeld

    Boedefeld

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    I can't even remember how different the grip levels were for those mission challenges in the wet. Will the wet tracks simulate realistic racing?
     
    KepleroGT likes this.
  3. Ande3200

    Ande3200

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    Nice to hear. And i hope we get new cars this month as well
     
  4. Lazybike

    Lazybike

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    The main thing I noticed was the extra noise! Grip didn't feel any different, it did look good though, as for realistic racing, I expect the racing will be the same as it is now.
     
  5. RaceFuchs

    RaceFuchs

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    Thats pretty cool. I expected them to keep their promise, and here we are...
     
  6. die996

    die996

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    My years of riding motorbikes make me rather good with low-grip situations so I guess this is good news for me.
     
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  7. Dylan

    Dylan Premium

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    Correction: the wet tracks are at Northern Isle Speedway. Not Blue Moon Bay.
     
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  8. Kuraudo

    Kuraudo

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    Can't wait to see it :) . A rainy Circuit da la Sarthe in the dark :) ?
     
  9. SlipZtrEm

    SlipZtrEm Administrator

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    1AM me: "Don't write Blue Moon Bay, don't write Blue Moon Bay..."
    2AM me:

    [​IMG]

    (Thank you!)
     
  10. AleksandarSRB

    AleksandarSRB

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    This gonna be a good weekend. :D
     
  11. SestoScudo

    SestoScudo

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    People need stop thinking its dynamic we are getting static.

    Nothing wrong with that itself.

    If Gt Sport can handle static weather that is fine by me to be honest.
     
  12. Naveek Darkroom

    Naveek Darkroom

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    I know someone already brought this song up in another thread about this but I had to. Finally we'll have a use for the rain tires. The Northern Isle Infield wet challenge doesn't even let you use the rain tires I think.
     
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  13. QC YALUM

    QC YALUM

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    OMG Can't wait awesome news
     
  14. Rizla

    Rizla Premium

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    This will shake the weekly races up a bit then & bring much needed diversity to the mix.

    Will Suzuka & Fuji be wet or dry? :lol:
     
  15. timtheman610

    timtheman610

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    Although this is a nice extra addition I would prefer effort was expended with urgency on dealing with driver's whom are deliberately punting others off. I might have a pretty thick skin and can deal with it, but it's clear a lot are being put off lobby racing on account of this. I've played enough to think that the solution has to be to introduce 'engine stall' which is 'g' related. So should you hit the car in front harder enough you're engine stalls and you have to churn your starter motor with the X button for a time that is related to the force with which you hit the car in front. The machine at present recognises if an AI hits you and you don't lose your clean race bonus and it will also permits you light racing incident light touches, so I can't see engine stall being that hard to introduce, you get rid of the bashers at a stroke. It starts to make things more realistic with the potential of collision putting the fear of god into people, and get rid of that ghost thing too, some just drive straight through you because there's nothing to prevent you doing so.
     
  16. Muller_cj

    Muller_cj

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    It's a start and a welcome change, Dynamic weather will come on the next gen of playstation
     
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  17. Quakebass

    Quakebass

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    The track modelers and engine optimizers aren't the same people working on sport mode algorithms. Theres no reason for the rest of the game to be held up to improve a single aspect of the game.
     
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  18. oneloops

    oneloops

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    Dynamic weather is easy, like in GT6 among 0% and 100% rain ... using the cloudy sky or another exclusive cloudy sky that doesn't need to change.

    Rain is a layer that can be dynamic and the sky can be maintained static. We only would miss the sun after the rain, that's all.

    The hard thing is changing among skies because they are very heavy HDR maps and they contribute for lightning cars and tracks,
    but dynamic rain is very easy.
     
    Last edited: Jun 19, 2019
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  19. Nowax

    Nowax

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    That really caught me up by surprise, I have high expectations, so please PD don't disappoint me! :lol:
     
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  20. Downhill Dino

    Downhill Dino Premium

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    Wouldn't it be amazing if every track got rain? Or hopefully a majority. I don't see why not right? It's not dynamic.
     
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  21. 05XR8

    05XR8

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    Wet conditions doesn't mean cars will be severely handicapped. Depends how wet PD will make the surface.



     
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  22. PSN offapple

    PSN offapple

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    If this is true, then it's awesome news! However as we know the weather couldn't be dynamic due to the lighting engine on the circuit model. What interests me is that the circuit is labelled as "Rain Conditions", meaning I don't think it will be a time of day setting, but a seperate layout for the conditions (like how Special Stage Route 5 and Tsukuba had rain 'layouts' back on GT3 & 4 respectively).

    If that is the case, then they might've changed up the lighting engine specifically for 'rain condition' track models to allow the rain to be semi-dynamic, where the clouds and light levels don't change but the rain levels and surface water do, giving a purpose to the Intermediate compound.

    Now that is a MASSIVE stretch I know, but it's just me getting a bit hyped and speculative as I usually do with updates. Even if it's extremely basic, I'd just be happy to see rain finally return! :D
     
    Last edited: Jun 19, 2019
  23. ferreira

    ferreira

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    Indeed, it's a step in the right direction, although I would hope that one day [soon] we could actually see dynamic time and weather for the longer endurance races, but that might have to wait for the next-gen consoles.
     
  24. oneloops

    oneloops

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    That's very likely to be done :cheers: Not so difficult as people think as I explained before, by the way I work in the 3D industry, I know a "little" about these things... That doesn't mean that it's going to be done this way, but dynamic rain it's the smaller problem in this addition :)
     
  25. DK

    DK Premium

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    Nah, but Tokyo Central will. :dopey:
     
  26. PSN offapple

    PSN offapple

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    Plus I think one of the main reasons that people like rain in motorsport is because it mixes up the strategy, so Polyphony probably knowing that might've pushed the boat out (pun not intended) a bit regarding a semi-dynamic concept.

    I can't wait for the weekend now if these rumours are true. No doubt even if the weather is semi-dynamic that the Repachage Races will probably have fixed rain level settings for the sake of it being a competition, but still... :D
     
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  27. JoueurGT

    JoueurGT

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    I waited this moment for so long... :cheers:
     
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  28. oneloops

    oneloops

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    The easy addition of the dynamic rain is also justified because dynamic tyre grip is already done in GTS with tyre wear, so no problem neither in this "dynamic" way.
     
  29. timtheman610

    timtheman610

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    I honestly don't know how the game is worked on, but the number of people that I know in game with wonderful liveries simply aren't making appearances in the lobby with their great cars, that's why cleaning up race standards to me is the most pressing issue, get rid of 'place car back on track' which disrupts your mojo no end, get rid of the ghost thing, and let's have the unscrupulous sitting there trying to restart their engines, with of course minor touches that don't knock others off having no such penalty.
     
  30. GaLbaNoryes

    GaLbaNoryes

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    GTS already looks insane graphically as it is. Can't imagine with rain.