Grid Autosport (General Discussion)

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Am I the only one who has noticed that the AI occasionally takes a bizarre racing line? Racing at Abu Dhabi International, I'm consistently a second quicker through the second sector because I can take the chicanes in a near straight line at 190km/h, while the AI is busy taking an exaggerated weaving line at about 170.
 
^I know. I've done spirited driving on backroads at speeds less than half of racing speeds and it had my heart hammering like hell. The thing is I don't like it if the excitement is artificially exaggerated. In GT if you're pushing for top times in GT Academy the intensity is pretty similar to real life as well, even without the bells and whistles like motion blur or camera shake. Just my taste i guess.
It seems like they exaggerate the effects to replace the feelings that we don't get by sitting on the couch instead of being in a race car, the fear/tension/excitement etc
 
Anyone else love the kitty litter physics? Go fast sideways in the gravel and you start to roll. Haven't seen that before in a racing game if i'm not mistaken.

Am I the only one who has noticed that the AI occasionally takes a bizarre racing line? Racing at Abu Dhabi International, I'm consistently a second quicker through the second sector because I can take the chicanes in a near straight line at 190km/h, while the AI is busy taking an exaggerated weaving line at about 170.
That's on Hard or very Hard?
 
That's on Hard or very Hard?
Hard. I'm toying with turning the difficulty up on certain circuits - San Francisco Short is another - but for the most part, I'm fighting for points and podiums on a regular basis, and the AI pushes me to the end of the race, even in circuits that I'm extremely comfortable on, like Brands and Algarve.
 
Anyone else love the kitty litter physics? Go fast sideways in the gravel and you start to roll. Haven't seen that before in a racing game if i'm not mistaken.

They are pretty awesome, Turn 1 at Hockenheim (but as the final turn on the reverse layout) is unforgiving if you dip a wheel wide, turns you around into oncoming cars.
 
^I know. I've done spirited driving on backroads at speeds less than half of racing speeds and it had my heart hammering like hell. The thing is I don't like it if the excitement is artificially exaggerated. In GT if you're pushing for top times in GT Academy the intensity is pretty similar to real life as well, even without the bells and whistles like motion blur or camera shake. Just my taste i guess.

I hope to see less devs in future relying on camera shake and motion blur to add in a sense of excitement.

I know what you speak of.. that excitement died for me by the time I played GT5. I might find it back with GT7. :D
 
So, I'm racing at Mont-Tremblant just now, giving it some jandal through the corner I call Scherbatsky (after Canada's greatest export) when my gearbox, which has been clunking for a few laps now, sticks in sixth. I go into Celine, the long right-hander at the bottom of the circuit (it goes on and on), and it sounds terrible. Now, I've go no mechanical sympathy to speak of, and a sick gearbox is nothing new to me, but this is the first time I've been stuck in gear before. I lost about four seconds up the straight, up through Loonie and Toonie, before I finally slowed down enough for Dudley (the left under the bridge; you have to do it right) that I found third.
 
Well, it happened again. I was flying through The Dark (the first corner; it's scary) in sixth, got down to Britney (the tight right-hander; you've got to work, bitch), and took it in fourth instead of second, even though I was doing second-gear speeds.

I suspect I might have dropped a gear, and the gearbox - I use automatic - is taking so long getting into fourth that I would normally have slowed to second by then. I would explain why I was so slow getting back on the power.
 
I'm loving these names, BTW.
I know they've got real names, but I had to learn the circuit myself, so this is what I came up with, in the order that you take them:
- The Dark, because it's scary
- Britney, because you've got to work, bitch
- Phony Tony, because if you get it wrong, you look like an idiot (our Prime Minister recently called Canada "Canadia")
- About, because you've got to put your foot down (say it with a thick Canadian accent)
- Scherbatsky, after Canada's greatest export
- Celine, because it goes on and on
- Loonie, for the one-dollar coin
- Toonie, for the two-dollar coin
- Dudley, because you've got to do it right
- Eh?, because it's not really a corner
- Jacques, because if you get it wrong, you'll finish pointless (as Jacques Villeneuve did with BAR)
- Maple, because if I've come this far, I might as well go all the way and finish with a stereotype
 
Am I the only one who has noticed that the AI occasionally takes a bizarre racing line? Racing at Abu Dhabi International, I'm consistently a second quicker through the second sector because I can take the chicanes in a near straight line at 190km/h, while the AI is busy taking an exaggerated weaving line at about 170.

They do, the AI seems to have a bit of inconsistency on some tracks. Not as bad as Grid 1 but still.
 
I was really hoping that drifting was going to be similar to the first GRID but that isn't the case. It's really unenjoyable unless you're on the more high speed courses. :indiff: Also really miss those free run drift matches!
 
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@anim8r_uk fairly random question but what was the deal with the Laverstoke-liveried Ford Sierra in Grid 2?

I live roughly a quarter of an hour away from there, so seeing it in the game was quite a surprise... haha :lol:
 
Anyone else love the kitty litter physics? Go fast sideways in the gravel and you start to roll. Haven't seen that before in a racing game if i'm not mistaken.

It's very good. One, it makes getting into the gravel quite scary. Two, it means if you want to get out you have to slow in a straight line and THEN turn back onto the track, no flooring it and powersliding through the gravel like you're Colin McRae. Costs you a lot of time, and that's exactly what a gravel trap should do.
 
For some reason in an endurance race on Hockenheim Short, I qualified a full second ahead of second place Nathan McKane. I've never taken pole by such a margin before.
 
That would mean they all made mistakes. Other than me being a second faster, the rest of the time spreads seem pretty typical.
 
Maybe you just found some time across the entire lap. A quarter of a second here, a quarter of a second there; it all adds up, and the margins are so slight that you don't really notice it. It's not like Abu Dhabi International, where there is one sector that the AI is obviously slow through.
 
It's just kind of weird, because I almost never get pole and all of a sudden I get pole by a full second. Maybe it has to do with the track, or maybe it has to do with the discipline and AI is just slow in Endurance.
 
For some reason in an endurance race on Hockenheim Short, I qualified a full second ahead of second place Nathan McKane. I've never taken pole by such a margin before.

Some tracks it just happens. The AI in Grid is pretty consistent between tracks, but there are some where they're just not as strong against the lines that a human takes.

Hockenheim is one where I'd imagine it'd be easy for them to miss a few laps in a row though. There are sections that are very "threading the needle at 120mph".

Sorry guys, I am very abscent in GRID AS for the moment because me and my guitar are on fire :D

Would you like some cream for that? :D
 
Some tracks it just happens. The AI in Grid is pretty consistent between tracks, but there are some where they're just not as strong against the lines that a human takes.

Hockenheim is one where I'd imagine it'd be easy for them to miss a few laps in a row though. There are sections that are very "threading the needle at 120mph".



Would you like some cream for that? :D

Like the right-hander after the hairpin? Absolutely love it.
 
He probably means turn 7 on the image below. Always been a feel-it-with-your-pants corner.

hockenheim-1.jpg


I'm tempted by this, been following what people have been saying and a game with good racing AI always intrigues me. Probably PC it, what with the price differential.
 
He probably means turn 7 on the image below. Always been a feel-it-with-your-pants corner.
If you say so. Personally, I have always found it to be fairly boring because you're just accelerating through it. If you want a real thriller of a corner, try the first sector of Mont-Tremblant. It's a long multi-apex right taken over a blind crest at 200km/h, and it's much sharper than you think. You have to suppress your urge to brake early for the tight right that follows, or you'll understeer straight off the circuit, then hit the final apex and somehow stop of car in the space of fifty metres to navigate the next corner.

I'm tempted by this, been following what people have been saying and a game with good racing AI always intrigues me.
The AI do not let up. They will fight you for every apex, and they will take every opportunity you offer. There's the odd circuit where they're not too bright (there's one in San Francisco where I'm consistently four seconds a lap quicker, even on hard), but 95% of the time, finishing in the top six feels like an achievement.
 
The very first race is in a DTM car. They're not the most powerful touring cars, but they're still very quick. And the corner is still fairly ordinary.
 
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