Grid Autosport (General Discussion)

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Just picked this up and loving it so far after the first 4 max-length weekends in touring cars. Glad they finally decided to make a sequel to GRID.

Got to get the complaints off my chest first I guess.

First minor annoyance I noticed is that CM is still sticking with their god-awful controller selection locked to whichever one pushes start at the beginning of the game. I expected that, but that doesn't mean I still want to be pressing awkward buttons on my wheel when I'm just browsing menus for ten minutes. I want to sit back and relax with a comfy gamepad. The wheel is for driving.

Second problem was related to the first. I see the game will let you map buttons to both the wheel and the controller(but only for driving of course) but it appears that this can cause the game to crash, although it only happened twice. Once while driving when my DS3 shut itself off after idling for 30 minutes, and then again when I tried switching the DS3 to controller #1 during a replay to see if the controls worked better on it(I was looking for a fast way to skip forward/backward in a replay which I never found). Both times the game became completely unresponsive no matter how I set the controllers. I think you could switch the DS3 to replace the wheel in the older games(but I never had controls mapped to both before) although I think it screwed up your button mappings when you did so.

And my third issue was that at least in the early touring car races the bots seem to be rather oblivious to your presence when alongside each other. They constantly attempt to force me off-track or smash into me mid-corner when I am hugging the line and we've been side-by-side for several seconds. Other than that they aren't too bad. Contact happens but it doesn't usually seem "dirty." I also noticed that the arrows indicating the other cars' presence around you don't extend quite far enough forward before disappearing so I sometimes didn't know they were still alongside me to act accordingly.


OK, annoyances aside... still loving the game. So nice to have a racing game that's actually about racing, not dodging traffic or crashing your rivals or passing grids full of slowpokes to chase down one competitor. Also nice to not feel quite so forced to win every single race(although somebody should tell the radio guy... since when is 4th "mid-pack?"). I imagine there is at least some rubber-banding going on but it doesn't feel ridiculous like so many games.

Debated a few minutes between using blurry view vs tunnel-vision view, went with blurry view for now as at least it's in the right spot. Mirrors like the first GRID would be nice but I knew they wouldn't be there so not a big deal I suppose. So far getting a good challenge out of Hard AI, I can run up front and even be fastest but an outright win eludes me as yet. Spending several laps running a car down and then twice as many trying to find a way past, all while trying to stay ahead of one chasing you is just so much fun.
 
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Anyone know the what highest level for online disciplines is? I'm currently lvl 12 in touring cars been playing a few hours a day but seems like it could take forever to max it out. Also sick of those idiots that spin you out for no reason. I'm holding my line then a guy will come up and tap my car giving me damage and making me lose my 3rd place. We managed to kick someone in the lobby who kept on ramming into everyone. Looks like ill on this for a while. Got nothing else to play anyway.
 
I'm sick of staying clean, no damage until some idiot comes and rams you. AI are pretty bad at street tracks for this as well.
 
Which version of Hockenheim are you racing on? All of the hairpins are followed by left-handers.

Turn 7 right-hander, like the map says.

He probably means turn 7 on the image below. Always been a feel-it-with-your-pants corner.

hockenheim-1.jpg


I'm tempted by this, been following what people have been saying and a game with good racing AI always intrigues me. Probably PC it, what with the price differential.

You describe the corner well. Immensely satisfying when done right.

You should get GA, the AI's excellent and the racing is top notch.
 
What do you all think of Grid Autosport's Career Mode, i have started off with touring raced for only one team so far, Razer
 
I've just reached level 10 online for Touring but the trophy doesn't pop up. Wonder if someone else has the same problem? I got all my XP through Racenet Challenges though, do you have to earn it in a race to count?
 
I believe I've already come across what could be a hacker. Same stuff in the first game. Immune to any damage and unreasonably faster then they should be. Great.
 
It's just kind of weird, because I almost never get pole and all of a sudden I get pole by a full second. Maybe it has to do with the track, or maybe it has to do with the discipline and AI is just slow in Endurance.

It is, endurance seems to be the most plagued discipline with slow AI even on the hardest difficulty. :(

And btw, is it just me, or there's very few lobbies online? I only find like 15 lobbies at most...
 
Alright, I much enjoy games like Gt and forza. I hear this is only in between arcade and sim, would the handling be more or less realistic compared to horizon?
 
Alright, I much enjoy games like Gt and forza. I hear this is only in between arcade and sim, would the handling be more or less realistic compared to horizon?
I tried horizon once and find it was more arcadey than GAS. Actually although everyone knows GAS as a simcade you'll be surprised how nicely the physics are done; Tire grip, over and understeer, weight shifting and traction are all quite well simulated IMO.
 
And my third issue was that at least in the early touring car races the bots seem to be rather oblivious to your presence when alongside each other. They constantly attempt to force me off-track or smash into me mid-corner when I am hugging the line and we've been side-by-side for several seconds.
Each of the AI drivers has s fairly distinct personality. The drivers you describe are the tail-enders, who have little in the way of spatial awareness. Once you start to make your way up the grid, you'll find the front-runners to be a lot cleaner.

But you're going to hate Street racing. There are a few AI drivers - namely the Intel Motorsports team - whose idea of a pass it to pitch you into a spin. Which usually results in contact with the wall. Which usually results in damage.
 
Thanks to GRASP I learned Red Bull Ring in reverse.

First I hated it. Now I love it.

But that race. THAT RACE. Man.

What an amazing game.
 
Codies needs to pay more attention when modeling their cars, the intake and exhaust are on the wrong sides for the Dallara F312
 
Codies needs to pay more attention when modeling their cars, the intake and exhaust are on the wrong sides for the Dallara F312

If I type "Dallara F312" into Google Images, many of the cars have the intake on the left (that big lump?), but there are some with it on the right.

Are they a different model, or is it variable which side it's on?
 
Alright, I much enjoy games like Gt and forza. I hear this is only in between arcade and sim, would the handling be more or less realistic compared to horizon?
I think Horizon has more realistic handling but I would classify both as the same type of racing game.
 
If I type "Dallara F312" into Google Images, many of the cars have the intake on the left (that big lump?), but there are some with it on the right.

Are they a different model, or is it variable which side it's on?
Atleast for British F3 and F3 Europe they are all on the left.
 
I tried horizon once and find it was more arcadey than GAS. Actually although everyone knows GAS as a simcade you'll be surprised how nicely the physics are done; Tire grip, over and understeer, weight shifting and traction are all quite well simulated IMO.

Agreed. And better than Horizon too.
 
I'm sorry if this was answered in the first 72 pages; but how does the new grid compare to gt6? Is it worth the $50 or so?
 
I can't find enough online races, seems like the sales are kind of low or not many play online yet...
 
I'm sorry if this was answered in the first 72 pages; but how does the new grid compare to gt6? Is it worth the $50 or so?

If you want hundreds of cars, Grid will not satisfy.
If you want pure simulation physics, Grid will not satisfy, although many of the aspects of driving are indeed very well simulated.
If you want an interesting selection of tracks, it's pretty good.

If you want the very best single player racing experience available on console, Grid is worth every penny.

For me, I've put about twice as many hours into Grid:AS so far as I have into GT6. I'm still playing Grid, I no longer play GT6 except for an hour or so when each new patch comes out.

The $50 I spent on Grid has been far better value for me than the $40 I put into GT6. That may not be the case for everyone. I have other games that I go to for the things that GT6 does well, games that do those things even better than GT6 does.

Nothing else really comes close to the racing experience of Grid:AS. There's a few things you can do on PC to get close, but nothing with the same overall level of polish and ease of use. Nothing on console.
 
So, after a couple of hours grinding away in Tuner (it seemed like an anti-climax to do everything else first and then unlock content by grinding away in a discipline I dislike, so I got myself to level 9 in Tuner first), I think I can qualify exactly why I don't like drift.

When we got about learning something new, we employ what are called thinking skills. They are ranked as low-order or high-order skills depending on the actual processes being used. For example, the ability to recall information is a low-order skill; it doesn't require a whole lot of effort. On the other hand, synthesis - taking information from multiple sources to create something new - is a high-order skill.

When I first started playing GAS, I moved from Touring to Open-Wheel early on. This was significant, because the last Touring race and the first Open-Wheel event were both held at Sepang South Reverse. Having done close to sixty laps in Touring (two twenty-lap races, three laps in qualifying and about twelve in practice), I knew the circuit well. However, the Formula C car was completely different to the Cat-C Touring car I had just driven, and so I had to learn how to drive the new car. In order to succeed, I had to use synthesis - taking my knowledge of the circuit and my knowledge of the car, and bringing them together to form something new: a competitive lap time.

However, there is none of this in drift. I realised very quickly this evening that the score is calculated based on your throttle and steering inputs and your position relative to the cones. The exact equation eludes me, but I only needed to know the basics before I could consistently score a million points per run, regardless of the circuit or the car or the difficulty setting. This does not engage any of the higher-order thinking skills that I use elsewhere. It is simple comprehension of the game mechanics, and nothing more. I can weave around like a drunken idiot, timing my throttle and handbrake inputs to score the most points in any zone I am in, and win with ease.
 
If you want hundreds of cars, Grid will not satisfy.
If you want pure simulation physics, Grid will not satisfy, although many of the aspects of driving are indeed very well simulated.
If you want an interesting selection of tracks, it's pretty good.

If you want the very best single player racing experience available on console, Grid is worth every penny.

For me, I've put about twice as many hours into Grid:AS so far as I have into GT6. I'm still playing Grid, I no longer play GT6 except for an hour or so when each new patch comes out.

The $50 I spent on Grid has been far better value for me than the $40 I put into GT6. That may not be the case for everyone. I have other games that I go to for the things that GT6 does well, games that do those things even better than GT6 does.

Nothing else really comes close to the racing experience of Grid:AS. There's a few things you can do on PC to get close, but nothing with the same overall level of polish and ease of use. Nothing on console.
This helps. I mainly play online with a pretty regular group with some stragglers that come and go.

But if and when I feel the need for flying more solo, I may pick it up.

Choices are nice, but lets face it with gt6, there are only a few decent cars per bracket, the rest are trash.

Big ?, how are the sounds?
 
I'm sorry if this was answered in the first 72 pages; but how does the new grid compare to gt6? Is it worth the $50 or so?

It is absolutely worth it. GA is easily among the best driving games released on last-gen consoles and PC.

I'm a pure Forza lover, and even I love GA. I think once you immerse yourself in the racing, GT6 might become a distant memory. This level of thrill and excitement, I've simply not experienced in Forza or GT. Codies really got it goin' here!

Can't say enough good things about this game, pick it up. Though we hope to see more hardcore physics in future, GA is a very good start, and things can only get better now that GRID II is history, and they *may be* looking into development on current-gen consoles. *Just speculation*

You asked about the sounds; they are top notch my friend! The only thing I wasn't very impressed with is the lack of adequate wind noise, and that menacing bark coming from the engine on throttle lift off. Everything else is there from accurate engine whine to the exhaust notes. Race and atmospheric effects are brilliant, so are the tire screech effects (some of the best I've heard in any game).

In short, everyone needs to experience this game, whether you're a pure simmer or a casual racing kinda gamer.

If you want hundreds of cars, Grid will not satisfy.
If you want pure simulation physics, Grid will not satisfy, although many of the aspects of driving are indeed very well simulated.
If you want an interesting selection of tracks, it's pretty good.

If you want the very best single player racing experience available on console, Grid is worth every penny.

For me, I've put about twice as many hours into Grid:AS so far as I have into GT6. I'm still playing Grid, I no longer play GT6 except for an hour or so when each new patch comes out.

The $50 I spent on Grid has been far better value for me than the $40 I put into GT6. That may not be the case for everyone. I have other games that I go to for the things that GT6 does well, games that do those things even better than GT6 does.

Nothing else really comes close to the racing experience of Grid:AS. There's a few things you can do on PC to get close, but nothing with the same overall level of polish and ease of use. Nothing on console.

Exactly, you sum it up very well. There are several things I find GA doing better than FM and GT.
 
It is absolutely worth it. GA is easily among the best driving games released on last-gen consoles and PC.

I'm a pure Forza lover, and even I love GA. I think once you immerse yourself in the racing, GT6 might become a distant memory. This level of thrill and excitement, I've simply not experienced in Forza or GT. Codies really got it goin' here!

Can't say enough good things about this game, pick it up. Though we hope to see more hardcore physics in future, GA is a very good start, and things can only get better now that GRID II is history, and they *may be* looking into development on current-gen consoles. *Just speculation*

You asked about the sounds; they are top notch my friend! The only thing I wasn't very impressed with is the lack of adequate wind noise, and that menacing bark coming from the engine on throttle lift off. Everything else is there from accurate engine whine to the exhaust notes. Race and atmospheric effects are brilliant, so are the tire screech effects (some of the best I've heard in any game).

In short, everyone needs to experience this game, whether you're a pure simmer or a casual racing kinda gamer.



Exactly, you sum it up very well. There are several things I find GA doing better than FM and GT.
Thank you for your feedback, it is greatly appreciated.
 
Each of the AI drivers has s fairly distinct personality. The drivers you describe are the tail-enders, who have little in the way of spatial awareness. Once you start to make your way up the grid, you'll find the front-runners to be a lot cleaner.

But you're going to hate Street racing. There are a few AI drivers - namely the Intel Motorsports team - whose idea of a pass it to pitch you into a spin. Which usually results in contact with the wall. Which usually results in damage.

Well after a bit more observation it does seem that the backmarkers do seem to have a bit more difficulty seeing what is around them than the usual front runners. They're more likely to hit you through something that looks careless, whereas the faster cars seem less likely to do it by accident yet often more likely to straight up punt you(or the other bots) out of the way or spin you out. The fast guys are a bit more reliable to go side-by-side with as long as you don't leave yourself looking vulnerable(but they'll still hog the whole track occasionally).

Ravenwest are the worst by far(so far), showing absolutely no respect to anyone else on track. I guess it's necessary since we have to have a team that always wins, this is a video game after all. Still, I almost feel sorry for the other AI cars trying to have their own mostly-respectable race when Ravenwest come plowing through by any and all means necessary. I did do a couple street races and the Intel guys were pretty pushy for sure.

So Grid-land is a bit of a rough world(not seeing many "no-contact" awards in my future), but it's still great fun. I might consider bringing along a Flashback or two in case of something just plain ridiculous happening in the future.
 
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