GT Auto Customization: Let Kaz Hear You!

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It would be kinda cool to pay Cr. to upgrade a car that wasn't upgraded to a premium in a patch. But in order to do that the game would have to be patched with that, and the new preiums that are upgradeable, followed by the other "free" premiums. SO essentially the whole idea would just be a wasted effort.
 
What has racing on streets to do with wanting a few bodykits, more wheel options and perhaps a livery editor?
Aside from the fact there actually are streets to be raced in GT5 (SSR7 or a few of the course creator themes for example) wanting a car to look a certain way hasn't got anything to do with where it's being driven, be it on a road or track.

I also don't ask GT to become some playboy/footballer lifestyle or street racer type game but merely more options for the main focus of any GT-game, the cars (I'm not wishing for neon lights, extreme wings or anything ricer, just a few more options to personalize the cars), how that waters down the GT-experience escapes me frankly.
Well, for one, visually personalizing the vehicles has never been part of the GT experience so adding it dilutes it more than what's been done. We can paint the car, paint the rims, RM the car and get generic livery... and yet because of these additions people sit around and focus on them. If the focus is kept in the engine, on the car, at the track... the talk and therefore actions will follow suit.



That was actually a rhethorical question since it's rather obvious they don't rule each other out (or the be more specific, don't have to rule each other out).
Yeah, I got it - but if you don't want an answer, don't ask.

They might be of different importance depending on the priorities of each individual player but saying it's only about physics (which was the thing that originally attracted me to the GT-series in the first place) and that anything else is just irrelevant clearly illustrates your priorities are narrowsingle-mindedly *and focussed on one key aspect of the game which of course, is perfectly fine.

Holy cow... a clairvoyant in the house. Single minded, yes - I have but one mind...

From two posts you were able to (improperly) identify my narrowly scoped view of what a game should be and saw in the future, a manifesto written by myself. In the effort to thwart it, you jumped the gun and argue a non-point between two unrelated things. You're one of the story writers for Call of Duty aren't you... I knew it!

FACT: I never said anything else was irrelevant. I asserted (paraphrasing) that in a simulation, physics are the most relevant, everything else is second. But even you state that physics are a key factor. Unless physics are perfect, why prioritize non-key points? That just seems like bad practice.


For others, a more comprehensive customization aspect (or aesthetics in general) will compliment (not sacrifice) the physics experienced or offer something besides only experiencing the cars when driven, creativity for example.
I've learned more than 2 things today actually, they weren't however, they weren't located in either of your posts.

Cool story, and I wouldn't otherwise mention it if I didn't feel you're response was an attempt to sound smarter, but spelling and punctuation directly correlate with intelligence within a post. I'm not outright saying I believe you're not smart, I'm saying that trying to say that it hurts the point when you make simple mistakes saying simple things. Yeah, it's the internet but if it's worth having someone read, it's worth taking 10 extra seconds and proving it.

That said, I still disagree. You say aesthetics will compliment physics experiences. On a basic level, you've just claimed that how something looks enhances the perception of how it behaves. I'll give you a minute to think about what you've just said.

HINT: The same applied logic could imply because someone looks like a thief, they are. A criminology theory (label theory) dictates this line of reasoning is a causality of crime. In essence, if you continuously told a person that he/she was a “worthless soul on the road to perdition,” that person may just end up in prison on their way to hell.

I'm sorry, but people telling me they think a car looks fast, doesn't make it actually fast.

You keep making the same assertion that aesthetics but make no argument or case as to how in support of your words.

To a degree (small one), sure... scratches and scrapes, or dented panels compliment the force feedback in a controller and allow a user to understand and visually identify mistakes or physical effects... but that's not physics and not in place to compliment the physics - they compliment events affected by physics - different.

You said more "comprehensive" customization aspect... I'll go further and say "intuitive" AND "comprehensive." I'd rather work under the hood and tweak fine details to get the most from an engine, maybe see better diagramming of the expected output under ideal conditions. I'd like to drop different engines in the same frame or engines from the same model / different year car. The nuts and bolts are the foundation of the franchise and calling for an abandonment of it by way of irrelevant (yes, that time I said "irrelevant") dress parts (because they have little to no effect on the ends nor are they a means) is silly at this point. In GT 6 or 7, if Polyphony wants to add 50,000 shapes and a color palette to allow people to draw their own designs, great. But if a simulator is to mimic real life, then it should. As a graphic designer, I'm the last person to touch a race car (and I've made vinyl wraps for street and track cars). The first person in line is the driver and the mechanic... I think they should perfect that end of things before diluting it with aftermarket dress parts. If you want to pop the hood, I'm cool with that... if you want to add aftermarket intake or special brand turbo kits... okay... but those effect the physics more than the aesthetics.

I don't think you can really add much to this back and forth... you've exhausted my patience. I appreciate you input and but I have a hard time accepting your opinion as anything I'd espouse personally. To each their own.
 
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I'll admit it perhaps was too hastily written but pointing out a few typos and supposedly wrong grammar (single-mindedly is what I meant to say though, it has a different meaning than being narrowminded which I didn't choose to use since it has a rather negative connotation and is used in a different context, and the other sentence you 'corrected' will remain unchanged too in the post you quoted as I can't see anyhing wrong with it) seemingly to question my reasoning (or intelligence) is something I wouldn't choose to do unless it's completely unreadable or lazily written without an attempt to use proper English but to each their own indeed.

Funny how things like simply trying to mention aesthetics and physics combined can enhance the total experience of a driving game and can compliment each other instead of ruling each other out can be (mis)interpreted to imply things I didn't even intend to say.
 
I added dyno testing to the OP, just wondering if anyone would be interested in that since they took the test track out.
 
1. Ability to customize STANDARD vehicles.
6. More aerodynamic kits.
7. Ability to purchase side skirts.
8. Ability to purchase visual graphics for vehicles.
10. Extra vehicle lights. (Such as bumper lights, lights for truck bedbars) This would be good to add '24 hour lighting' to a GT race car.
12. Paint Preview (Vehicles and Wheels).
16. More wheel options (Like GT4).
22. More race modification on more cars.
34. Ability to purchase paint.
37. Ability to purchase more well known wheels from companies.
39. Ability to preform custom paint jobs and schemes on vehicles.
43. Generic roll cage.
44. Generic interior.
45. Car body kit with front downforce on cars currently unable to be equipped with front kits.
46. Ability to change seats in vehicles interior.
47. Ability to change height of rear wing.
50. Ability to view and purchase all wheels for selected cars regardless of wheel size (Ex Thrusts not available on some cars).
51. Ability to add racing stripes to cars currently unable to have them.
52. Ability to keep racing stripes when painting a car (sometimes you can, others you can't).
53. More aerodynamic range.
58. Ability to change diameter of front and rear wheels.
61. Ability to carbonize entire vehicle.
65. Ability to paint factory stock wheels.
66. Ability to paint premium cars while retaining original livery (such as as the Peugeot 908 or Formula Gran Turismo).
68. Ability to paint vehicles in 2 tone.
69. Ability to paint wings.
71. Livery Editor.
72. Wheel Spacers.
73. Wide Body Kits.
74. Ability to use stock wheels on other cars.
77. Ability to repaint a car with multiple interior colors.
78. Ability to change interior colors.
79. Ability to purchase hardtops for convertibles.
80. Ability to purchase engine swaps.
83. Ability to change car numbers.
84. Ability to purchase and install after-market brakes.
85. Repaint-able calipers.
86. Ability to dyno test a car to make up for lack of test track.

Removed the crap from the list, this is really what should be added. I should say however I'm only really happy with more RM's, a livery editor and more rims available, that's it.
 
4 Simple things I want;

. Colour Palette, so WE can decide the exact colour we want our car, not what's available or what's left in our items.

. Livery Editor.

. Paintable Wheels on all Standard and Premium Cars.

. Engine Swaps and Drivetrain Swaps, it is a racing game after all.

This should be the base IMO and maybe after this they can release patches involving the other small but very detailed modifications requested.
Converting Standards to premiums will take far too long IMO I think we'll have to wait till GT6.
 
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Need for speed: underground came out long ago op

We've already been over this. If you can't contribute to the thread, please leave. Thanks.


I'll consider editing the OP with said changes. Drivechain Swaps added.
 
Converting Standards to premiums will take far too long IMO I think we'll have to wait till GT6.

I think that GT6 will have far less cars than GT5. Since Kaz knows that everyone is not happy with the two different versions of cars he will probably convert as many as possible that are more popular and leave out all the rest that aren't. I mean really there is no way he could convert 800 cars in the time frame between now and then.


If it takes 6 months of programming to make one premium car and there are 800 cars that is 4800 months of programming. Divided by 12 that is 400 years!
 
Um...drivechain swaps?

Doesn't matter how retarded it is it's still a feature someone would like added so I have to respect that and add it to the list.


I think that GT6 will have far less cars than GT5. Since Kaz knows that everyone is not happy with the two different versions of cars he will probably convert as many as possible that are more popular and leave out all the rest that aren't.


Considering that GT6 is most likely going to be built off GT5 as Kaz said, there is a LOT less to do and he could very well surprise us with 1500 premium cars. You never know what that man has up is sleeve.


However it could be exactly the opposite of that. We'll have to wait and see.
 
If it takes 6 months of programming to make one premium car and there are 800 cars that is 4800 months of programming. Divided by 12 that is 400 years!

Please verify where your getting your figures from. I find that hard to believe 1 car takes six months with as many people PD has employed in each department.



@Mitch

Check the last post in Page 5.
 
. Engine Swaps and Drivetrain Swaps, it is a racing game after all.

Who suggested it? Where? And what is a 'drivechain' swap?

Right above you. Drivetrain He mispelled :)

Please verify where your getting your figures from. I find that hard to believe 1 car takes six months with as many people PD has employed in each department.

It's been said before.
I too would like some new permiums but did you know that it took Polyphony Digital 6 MONTHS just to create one premium car.
You can make up your own time in your head but there is an article on google but i'm not gonna be your search puppet where Kazunori or his translator says something about 4-6 months for a Premium model. Not your fantasy 1-2.


I'm not saying it would take that long. If one person were doing it would or 100 it equals the same amount of prgramming time.
 
slashfan7964
I'll consider editing the OP with said changes. Drivechain Swaps added.

I think you misread, it's Drivetrain swaps not drivechain.

MitchZ06
So drivetrain not drivechain. Geez....

Yes it was a slight error and misjudgement of the word, all cleared now.
 
Hahahaha. My bad lol. I knew what you were going for there I just misread the word lol.


I'll fix that ASAP.
 
I honestly had NFI what you meant, drivechains in a car can be anything from timing chains to pulley systems....
 
I honestly had NFI what you meant, drivechains in a car can be anything from timing chains to pulley systems....


Exactly that's why I changed it so quick so it wouldn't confuse anyone lol.
 
I was under the impression that GT5 was a "real driving simulator." Most of what people seem to be calling for is visual changes or the ability to do so. It may not be wrong to ask for the ability to change cotter pins, look at your engine, or add diamond plate to a car (?!?!?) but it would be wrong to get it because as stated, GT5 is a driving simulator, not some auto-centric testosterone filled gathering where we use our rides as paper dolls and play dress-up. I know Polyphony has left some of the features off for years and probably with several reasons for it, like giving focus to the experience of driving (or some disgraceful LEDs on side skirts) and not the event of showing off pretty colors and textures. None of that **** makes a car go faster, handle better, or sound authentic. If you want an event where you can prettify your car and not worry about the tech aspects of driving... Microsoft and EA have NFS and Forza.

As for "standard" cars vs. "premium" I'm guessing not many of you have really sat and tried to model a vehicle interior. That takes a lot of time, not to mention I suspect Poly phony would have to get the accurate details and measurements licensed by the car manufacturer. It's the first title in the series with authentic interior... and auto manufacturers arent different than any other business... they're going to ask for more money to reproduce their car. I mean, how long did it take for auto manufacturers to allow their vehicles to show damage? A long time. Does it suck that there were a lot of PS2 model ports? yeah... but does that make the car less fun to drive? no.

Well put
 
HELLAFLUSH240SX
Real body kits(kind of like forza) Vertex, TOP SECRET, Veilside, etc.
More wheel choices

This.

Bodykits like the mentioned kits or aftermarket/manufactuer companies like Nismo, Mugen, Mazdaspeed, Saleen, TRD, Hennessy, Techart and more with styling options.

And they should put more assessories like several types of hardtops for convertibles/roadsters for the S2000, Miata/MX-5 etc. and targa/t-tops conversions for Supra, 3000GT/GTO, NSX etc..

Then performance, I would love to do some drivetrain swaps and engine swaps to any car that applies to. Now I want that to be in this game. What right minded enthuiast would want a Interga Type R converted into a RWD drift car with a C-West bodykit. Or a SRT8 challenger converted with a Viper's V10 with a deadly looking bodykit form Hennessey. Who wouldn't want that.
 
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ejronin
I was under the impression that GT5 was a "real driving simulator." Most of what people seem to be calling for is visual changes or the ability to do so. It may not be wrong to ask for the ability to change cotter pins, look at your engine, or add diamond plate to a car (?!?!?) but it would be wrong to get it because as stated, GT5 is a driving simulator, not some auto-centric testosterone filled gathering where we use our rides as paper dolls and play dress-up. I know Polyphony has left some of the features off for years and probably with several reasons for it, like giving focus to the experience of driving (or some disgraceful LEDs on side skirts) and not the event of showing off pretty colors and textures. None of that **** makes a car go faster, handle better, or sound authentic. If you want an event where you can prettify your car and not worry about the tech aspects of driving... Microsoft and EA have NFS and Forza.

As for "standard" cars vs. "premium" I'm guessing not many of you have really sat and tried to model a vehicle interior. That takes a lot of time, not to mention I suspect Poly phony would have to get the accurate details and measurements licensed by the car manufacturer. It's the first title in the series with authentic interior... and auto manufacturers arent different than any other business... they're going to ask for more money to reproduce their car. I mean, how long did it take for auto manufacturers to allow their vehicles to show damage? A long time. Does it suck that there were a lot of PS2 model ports? yeah... but does that make the car less fun to drive? no.

I agree with you, but what about the endless modifications you can actually do to your car that Polyphony limits?
I mean for starters you can get atleast 1000+BHP out of some of these cars yet the fail to exceed more than 800BHP, eg. Supras
Driving and racing are two different things, Kaz did say that he wanted to add a free roam mode if he had more time (I don't think it would happen but it makes me wonder about the blank white city when you start the game sometimes, that that could of been free mode.) but since this game involves "racing" and not just "driving" a car it's hardly a 'The Real Driving Simulator' it's just the closest we get to it on the PS3. If it was a 'real driving simulator' everyone would be stalling all the time as they cant control the clutch! I'm not saying its a bad game, nowhere near but i just want to make it clear that this thread is for things that we would like to have and hopefully it might be brought to Kaz's attention, as its hard to see why they've missed out on some of these key modifications which should also be implemented which weren't.
I understand that you object to the LEDs and whatever is just 'show and no go' but other things like engine swaps and drivetrain swaps, they happen in real life all the time in the world of Motorsports, so why shouldn't us gamers be allowed to enjoy the same thrills of building cars in the game without the real life problems? Anything should be possible in a game, it's virtual, it's not real life, if you don't like it, don't put it on your car, SIMPLE. That's what I do, I don't like matte paint but it's still there for others who do.
And the car is a lot less fun to drive if it doesn't have an interior. If you've ever been doing laps at the Nurburgring 24 Hour/ Change Time / Change Weather, turn off the HUD and drive in interior view. At night with no driving line, the rain, the darkness, its just sheer excitement and adrenaline! It's one of the best experiences in the game, and it's quite a shame I can't experience it in my favourite cars and it'd be a much more "real driving simulator" then.
 
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Yeh well it doesn't stop us from trying :P

BTW Slashfan, number 71: it's spelt 'Vinyl' not 'Vynl', I'm not having a go at you, just trying to help keep everything easy to understand for other like the previous misunderstanding about "drivechains" whatever that is and "drivetrains." :P

Also number 8 is basically just is number 71. Visual graphics and Livery/Vinyl is the exact same meaning correct me if I'm wrong? The adding stripes to cars would also come under this too as a vinyl editor would obviously have them, so I think some of the numbers are irrelevant and should just be classed as one thing; 'Vinyl and Livery Editor.'
 
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Come on guys 6 freakin' months for a freakin' single car = PD trolling with us.
Laserscan is the way to go. And DX11. SMS with S.C.A.R.S. showecased an old Lotus F1 with an insane level of details and poligons. PD stuff will get outdated rather quickly if they keep refuse to acknowledge new technologies.
 
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