GT Auto Customization: Let Kaz Hear You!

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LOL @ all the decorations. You people like to play dolly dress up with your cars.

You probably frown upon real life customization as well, if not I can't see why it's strange to want to do it in a videogame as well especially without the concern of real costs, practicallity, or the fact you wouldn't be seen driving it in real life, etc.

I was under the impression that GT5 was a "real driving simulator." Most of what people seem to be calling for is visual changes or the ability to do so. If you want to look pretty but drive like balls... Microsoft and EA have NFS and Forza... enjoy

Oh the age old "play NFS/Forza/whatever" argument, guess what, how about 'looking pretty' and being a 'real driving simulator'?
Or aren't people able to appreciate both simultaneously or at different moments in your world?
Didn't know aesthetics and physics rule each other out, you learn something new everyday I guess.

Just to be clear, I wouldn't like to see neon lights, etc. appear but more, ahem, tasteful additions would be welcome.
 
It's a racing game, right? How many racecars competing in races do you see with under body neons, spinners and purple HID's?
So...because of that, those options shouldn't be included? What a utterly ridiculous argument. The availability of such options is better than no availability at all.

If some people don't want such customisation, then fine, don't use those tools. There will always be the boring and limited GT customisation there to make you happy.

But make no mistake about it, a section of the community would like such customisation (I'm one), and it's better to cater to those people than arbitrarily shut them out.

It would give the online community such a shot of adrenaline.
 
Ok... how about this. You can add all those decorations. Feel free... but it should also add weight!
 
So if I want to add a livery to my car it should add the weight of the paint used? It's like saying we should pay for fuel used...
 
Ok... how about this. You can add all those decorations. Feel free... but it should also add weight!

Or deduct it when fitting alloys for example, agree that it perhaps ideally should add some weight although if they make each bodykit from a substance called "hypothetical carbonfibre" it doesn't add much.
 
What a fresh, open-minded attitude...

:banghead:

.....
I'm all for dressing up your rides, but it should be pretty obvious, even for you, that was not the focus of the Gran Turismo series. It never has been.

sure, more options would be cool, but are not necessary.
 
Well not paint, but accessories.

And if wheels are lighter, then cool. But going from 15 inch stockers to 19 inch 'bling' wheels should take a toll on weight and rotational mass and... stuff.
 
Ok... how about this. You can add all those decorations. Feel free... but it should also add weight!


Personally I could car less if it added weight.


It would be really awesome to build my ride in game like it's sitting outside my door right now.
 
You probably frown upon real life customization as well, if not I can't see why it's strange to want to do it in a videogame as well especially without the concern of real costs, practicallity, or the fact you wouldn't be seen driving it in real life, etc.


Oh the age old "play NFS/Forza/whatever" argument, guess what, how about 'looking pretty' and being a 'real driving simulator'?

How about it... a simulator physics and the affects of environmental conditions upon the models. Last I checked, we weren't racing through the streets of LA; that was Midnight Club. We're not charging through the streets of some fictitious beach-side surf city; that was TDU2 and Burnout...

Last I checked, the races we run in GT5 are sanctioned races in places where races are actually held... even the Nurburgring has the graffiti on the road (most of it).

And, if you want to have both, there are plenty of games that offer you both. This isn't one of them and many people are perfectly happy with that. You, and several others seem to be bent on watering down the game to appeal to aesthetic tastes, and you're within rights to ask. Frankly, I don't see the point in attempting to make GT5 like other games when clearly GT% has been a mainstream racing sim leader since inception (well there was that year TOCA did really well).

Or aren't people able to appreciate both simultaneously or at different moments in your world?
Didn't know aesthetics and physics rule each other out, you learn something new everyday I guess.


When on the topic of simulators, yes... physics rule out aesthetics... it's sort of the point. Fortunately, Polyphony did a bangup job with the graphics, but here's another lesson.

When reading reviews and whatnot about software titles, pay attention to context clues. When GT comes out, nearly every release is said to be "one of the best looking driving simulators around."

You know what isn't said? "One of the best looking driving games around."

Why? Because NFS is a game, GT5 is a simulator. Simulators mimic real-world as closely as possible to convey an experience. Games... they're just games.

That's TWO things you learned today. Lucky you
 
Well not paint, but accessories.

And if wheels are lighter, then cool. But going from 15 inch stockers to 19 inch 'bling' wheels should take a toll on weight and rotational mass and... stuff.

I agree, but then there's the problem of these tiems becoming wasted space on the game. If there were detrimental effects to the ride by adding these things, a majority of people won't use them once they started losing race after race - their stats would get hosed up... so now everyone who owns the game will have space taken on the disc or HDD by useless bling... it's a wash.
 
So just because it's a driving simulator customisation isn't allowed? Funny that, last time I checked we're driving cars and do you know what people do to cars? They personalise them as they see fit. Did your mind just explode? Mine did :dopey:
 
Do you race your car as it sits outside your door right now?


Truck. Used to be at the track a long time ago, probably going on 15 to 20 years ago. It's a work truck now.
 
How about it... a simulator physics and the affects of environmental conditions upon the models. Last I checked, we weren't racing through the streets of LA; that was Midnight Club. We're not charging through the streets of some fictitious beach-side surf city; that was TDU2 and Burnout...

What has racing on streets to do with wanting a few bodykits, more wheel options and perhaps a livery editor?
Aside from the fact there actually are streets to be raced in GT5 (SSR7 or a few of the course creator themes for example) wanting a car to look a certain way hasn't got anything to do with where it's being driven, be it on a road or track.
I also don't ask GT to become some playboy/footballer lifestyle or street racer type game but merely more options for the main focus of any GT-game, the cars (I'm not wishing for neon lights, extreme wings or anything ricer, just a few more options to personalize the cars), how that waters down the GT-experience escapes me frankly.


When on the topic of simulators, yes... physics rule out aesthetics... it's sort of the point. Fortunately, Polyphony did a bangup job with the graphics, but here's another lesson.

That's TWO things you learned today. Lucky you

That was actually a rethorical question since it's rather obvious they don't rule each other out (or to be more specific, don't have to rule each other out).
They might be of different importance depending on the priorities of each individual player but saying it's only about physics (which was the thing that originally attracted me to the GT-series in the first place) and that anything else is just irrelevant clearly illustrates your priorities are singlemindedly focussed on one key aspect of the game which ofcourse is perfectly fine.
For others a more comprehensive customization aspect (or aesthetics in general) will compliment (not sacrifice) the physics experienced or offer something besides only experiencing the cars when driven, creativity for example.
I've learned more than 2 things today actually, they weren't however located in either of your posts.
 
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And, if you want to have both, there are plenty of games that offer you both. This isn't one of them and many people are perfectly happy with that.
If people were happy, there would be no thread.



When on the topic of simulators, yes... physics rule out aesthetics... it's sort of the point.
Untrue. Forza, and whole bunch of other sims disagree.

You know what isn't said? "One of the best looking driving games around."

Why? Because NFS is a game, GT5 is a simulator. Simulators mimic real-world as closely as possible to convey an experience. Games... they're just games.
I'm fairly certain GT has been called a game. It wouldn't be inaccurate. If you want a real sim, the PC is where it's at. GT is a sim, but it's not really at the top of its class. And so long as PD focus on making players run around getting credits and unlocking things, instead of having decent aerodynamics and non static tire grip levels, that's not going to change.
 
A lot of those options are dumb lol
"38. Ability to pay CR.to upgrade standard vehicles to premiums."
... really ?
and alot are repeats too

What about after market Brakes or recolor-able calipers
 
A lot of those options are dumb lol
"38. Ability to pay CR.to upgrade standard vehicles to premiums."
... really ?
and alot are repeats too

What about after market Brakes or recolor-able calipers

As dumb as some may be, it's what people want...
 
But why pay to upgrade standards to premiums? Hows that going to work anyway? PD can just put out a patch with premium versions of standard cars at some point....
 
But why pay to upgrade standards to premiums? Hows that going to work anyway? PD can just put out a patch with premium versions of standard cars at some point....

If Premium versions of certain Standard cars will appear they'll have to be bought again in the dealership since they're basically new cars (in the game) just like some cars already are available both as Standard and Premium so I guess you have to pay for them anyway (and still have the Standard versions in the game as well).
 
Well knowing PD you never know what we could end up with. Could be just something until they release the upgrades in a patch.
 
But how would it work? They'd have to release them in a patch before you could actually do that...unless you're suggesting the game does it itself? (don't think technology is that far advanced...)
 
Patch probably but that would just be retarded.
 
If Premium versions of certain Standard cars will appear they'll have to be bought again in the dealership since they're basically new cars (in the game) just like some cars already are available both as Standard and Premium so I guess you have to pay for them anyway (and still have the Standard versions in the game as well).
Please no, GT5 was ruined by those freakin standard cars only to PR marketing that freakin "1000 cars" thing. I remember I had good times with GT5prologue with only 60 premium cars, if someone wonna use the old stuff at least give us the option to turn them OFF, I don't like mixed standard/premium races.
About customization I just need the templates like pc simulators. Or a new pc for rFactor 2 when it will be ready (hopefully before the end of the World).
 
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