So are these completely new models, or what? 'Cause I heard someone speculate they use the same meshes as the ones in GT6. A way to cut down the modeling time, someone also speculated.
Every model on GT Sport is new, all built from the ground up.
I also don't see why they'd throw away a perfectly good mesh that could just be touched up for fidelity and save a ton of time.I honestly doubt its 100% redone. They probably had to redo ALL the textures due to the PBR pipeline ( you can't reuse old style textures ) and probably added details / rounded out polys but its not a 100% new model .
Exactly, the mesh is probably reused or updated. Im pretty confident that the textures had to be redone simply due to the new rendering. PD might have also modified the existing meshes to work with Dynamic tessellation , this does take a couple dozen hours of work.I also don't see why they'd throw away a perfectly good mesh that could just be touched up for fidelity and save a ton of time.
It seems like a good idea but I don't know whether or not it would've been possible to take the data and put it on to a new console. "Touching up" would be the cost effective thing, but PD are all about graphics. So they created new models fit for PS4 use, because they can. It may seem counter intuitive, but then again the tracks have been remade also. There's also a marketing purpose, because "super premium" sounds better than "premium" cars from GT6, without PBR, with outdated shaders and without HDR colouring. Yet you do wonder if it was truly necessary to completely rebuild models if they were to "last for ten years"I also don't see why they'd throw away a perfectly good mesh that could just be touched up for fidelity and save a ton of time.
Yeah, that was a pretty jumpy statement from Kaz. He said that in 2010 before GT5's release, right? Pretty sure he didn't see PBR and HDR coming, then. Only just 4K, since you know, 4K monitors were actually around and in their infancy.Yet you do wonder if it was truly necessary to completely rebuild models if they were to "last for ten years"
They are near identical. Im not denying it was touched up, but starting from scratch seems like a waste of cash when you can just build upon the existing wireframe. I think alot of folks don't understand virtual models are made up of hundreds of different parts.The wireframe which is basically the raw polygons were most definitely reused as this is the most time-consuming aspect of a 3d model. MMost GT 5/6 cars consisted of separate bumpers/chassis/ interiors/steering wheels/seats and headlights among other small trinkets. Polyphony is using a new physical-based rendering system ( rocks look like rocks, metal looks like metal/ tile looks like tile) meaning that old legacy TEXTURES and SHADERS can no longer be used without looking like arse . This means PD has to update every cars textures and shader. And im assuming they just improve the wireframe while they are at it. Having a designer redo the same car back to back seems idiotic.What makes you doubt it?
GT Sport cars are scanned with the best tech in the world. Kaz has said these models are more superior then any other models in the world. They are all new. Ill take his word over yours. Forza 7 and Pcars2 run on superior hardware and yet GT Sport car models look best even though Forza 7 actually has 4K textures and is native 4K. Its so disrespectful to call Kaz a liar, you guys are being ridiculous.I dont believe that. Better shader modell, and better antialiasing...thats it...