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I never liked the tests too much at Grand Valley, but the small square course was a lot of fun indeed. Why couldn't have PD made a race on that?
Well, for a start, it would be impossible to overtake on that course, two cars wouldn't be able to get side by side at all. Of course it's fun, but if the racing's going to be like a slow procession then what's the point? I think if the track is wider and a bit longer then it's possible to race.
Some of my funniest GT1 memories must be my friend accidentally doing like the longest drift I've ever seen in an old pee-yellow Silvia i had bought just for fun, the rear wheels lost grip in the middle point of the tunnel in Clubman Stage 5 (or SS5, not 100% sure) and the car went sideways like 400 metres until it stopped in the middle of the road.
We instantly bursted laughing
One other thing was our "GT Drinking Contest", we had some beers and were bored and came up with the idea that the winner takes a chug after every race,
2 laps with random cars from the memory cards on random tracks (we just tapped the d-pad without looking).
After a few rounds the "handicap" started effecting, I couldn't catch my friend driving a mint-green Honda CRX with my 800+hp Supra (which happened to be also mint-green? lol) on Autumn Mini.
We were quite even on the later events, about every other race won by my friend and then me again after he had the drink.
Finally we were just driving from a wall to another, and confused with the buttons so we had to quit. But that was fun!
I don't support drunk driving but this way it is safer to drive like a moron!
I'm reliving GT1 at present. Just completed the Japan vs. UK races by winning with my [Mitsubishi] GTO. While I loved this car so much, I'm thinking about how to stop this car from bogging down in some of the corners. I'm even more impressed with my race-tuned Dodge Viper GTS (not the GTS-R). It's set up just right out of the box. While future GTs have been more realistic in various aspects, it's always great just to have fun with the classic GT formula. You begin to notice a lot of how tracks are made if you play it on the PS2 and have the Texture Mapping as Smooth from the PlayStation 2 BIOS. You begin to notice the edges of textures used to fill up the tracks. Trees are hard to design correctly in games, so you often see flat sprites or even psuedo-3D sprites like in most classic first-person shooter games.
Now if you'll excuse me, I'm going to set some cars up here...
Well, for a start, it would be impossible to overtake on that course, two cars wouldn't be able to get side by side at all. Of course it's fun, but if the racing's going to be like a slow procession then what's the point? I think if the track is wider and a bit longer then it's possible to race.
Another fond memory for me is when I played split screen with my uncle (he's the one who introduced me to GT). I would use the FC and he would use the Evo IV, track is always Clubman R5, and laps set to 30, tire damage slow. We would race all night, drifting and passing each other in turns, straights, during pitstops, etc. A lot of fun 👍. When one of us feel the need to go to the loo we paused the game. Sometimes I decided to unpause it before he came back to gain a few seconds ahead of him, cheating, I know, but he was way better than me back then. We would take short snack breaks, then continue. After we finish one of us is not going to accept the defeat, and we would race again!
That was when I'm 6 years old, now I'm almost 16. Good times.......
I think you said "4" when you meant "1".
I'm sort of assuming they'd be talking costs before sponsorship. Obtaining sponsorship could be a whole new dimension in the series. (Or think of prize money as sponsorship).