GT4 Engine sounds: downloadable samples

  • Thread starter Thread starter shirakawaa
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Quattro
Indeed, that's a good thing... but then... why don't the CL600 or E55 have it?? Or the RS6?
IMO this is a huge error in the game!

Agreed.

And the DB9 i think, sounded a bit like an NSX.....?

Yeah yeah--just place sport mufflers on, and they all will sound great.....i hope...
:dopey:
 
I guess turbo's delay is back!!!!!!!! Thanks for Lancer sounds!


Could you make one clip for backfires, try to drive making so much backfires as possible, please. :rolleyes: It doesn't have to be long...


I don't know is NFSU's "gear change click" realistic, meaning do you hear it in real life??? Remember that's only my opinion. Gear sound is cool in NFSU but...

I think Aston sounds finaly good. Can you get Aston Martin DB7 so I could compare it to Johnny English' Aston ;)
 
I would like to hear how the Clio V6 sounds. It was extremely dissapointing in GT3, I hope the sound improved.
 
All I can comment on is the Monaro, thanks for recording the sound by the way : ). Well it doesn't sound anything like the real car, The V8 Commdodores/Monaros have a distinctive noise made from the air induction and the resonance in the large airbox they run, it's quite a loud whine and you can hear it over the engine (that also doesn't sound right) the sound in GT4 is so different in fact I doubt they even came to Australia to record the engine at all and just made up a sound. But anway I'm sure the game is better than GT3 and that's all you can ask for really, is an improvement each time. I don't know if any of you ever owned or can remeber Yamaha's IT series eduro motorbikes (the blue air cooled ones from the 80's) well they made a wicked noise from the airbox at certain rpm's that sounded like you had 10 superchargers hanging of the two stroke engine. The Holdens sound like that but less loud : )
 
I've never been in a Commodore SS or Monaro CV8 but I have heard several Gen3 powered Holdens gunning off at traffic lights and just from that I can tell the sounds are fairly in-accurate.

(I dare say that in Midtown Madness 3 on Xbox, I think it was a Pontiac GTO or some aussie made car with a Gen 3. The sounds were better in that game then this !)

And now you're saying that they're completely wrong?

What on earth is happening? What happened to the precise engine recordings? :crazy:
 
Cars in GT4 were recorded from still, with the hood opened and a filtered microphone over the engine. In real life what you hear most is the exaust note and the rumble in the air from loud bass tones: human ears hear sound in a different way than microphones, and in a subjective manner. Also, some cars sound totally different when they're running instead of accelerating from still.

To add more confusion to this, in GT4 various filters are applied to the original sounds to make them sound differently with different exaust systems, and more "lifelike": in GT4 the sound in shorter gears is slightly different than what you hear in taller ones. I doubt, tought, that PD recorded sounds from cars in movement.

So, the recordings may be precise, but PD either captured different frequencies than what heard by human hears or did not place the microphones where the "meat of the sound" comes out.

I'll upload new car sounds in 6-7 hours, let me play the game first :)
 
SHIRAKAWA Akira
Cars in GT4 were recorded from still, with the hood opened and a filtered microphone over the engine. In real life what you hear most is the exaust note and the rumble in the air from loud bass tones: human ears hear sound in a different way than microphones, and in a subjective manner. Also, some cars sound totally different when they're running instead of accelerating from still.

That would make sense because the sounds are much different under load accelerating than standing still doing nothing, also not being recorded from inside the car would make it sound totaly different, but still when you are driving a car you are inside and the engine is under load so that's how it should be recorded, microphone in the drivers seat : )
 
PD has defintely screwed this up...

May I ask a technical question?

How come in these M3 recordings it sounds completely different to what PD has recorded?

I'm geussing that the frequencies are completely different.

Maybe the cars may sound a lot better if they recorded the engine with the bonnet up and the mike over the engine AND at the same time recorded near the rear of the car so you get the metallic-like sound and the sexy exhaust note? :)
 
Or they could record it at speed from another car to get both sounds on a runway so you dont have to worry about corners.

Just incase someone wants to know what the E46 M3 really sounds

Wow, I didnt realise it sounded so high pitched and 'tinny'.
 
Yeah its quite a high reving straight 6.

For this reason, the M54 3.0 BMW Straight 6 actually sounds more grunty.

(seen in E46 330i, E39 530i, early E60 530i, Z3 3.0 and Z4 3.0)
 
Leo_Straight6
I've never been in a Commodore SS or Monaro CV8 but I have heard several Gen3 powered Holdens gunning off at traffic lights and just from that I can tell the sounds are fairly in-accurate.

(I dare say that in Midtown Madness 3 on Xbox, I think it was a Pontiac GTO or some aussie made car with a Gen 3. The sounds were better in that game then this !)

And now you're saying that they're completely wrong?

What on earth is happening? What happened to the precise engine recordings? :crazy:

Leo do you remeber that add on tv where Peter Brock is driving a Monaro down the track trying to unstick that rendered Gecko that is in the Bridgestone adds? well in that add you can hear the proper sound : ), I just listen to the gt4 monaro sound again, it's just not right, it should make the hair on the back on your neck stand up as soon as you hear it : )

Here's a stock GTO from behind the car, it's louder than a Monaro exhaust but same car/engine

http://68.9.44.85:8080/cars/gto/cruises/11-20-04/GHQmans stock exhaust.wmv

I'll find some incar video links tomorrow, now I'm going to sleep
 
nicefrog
Here's a stock GTO from behind the car, it's louder than a Monaro exhaust but same car/engine

http://68.9.44.85:8080/cars/gto/cruises/11-20-04/GHQmans stock exhaust.wmv

I'll find some incar video links tomorrow, now I'm going to sleep

Sorry to correct you however I must point out that the Pontiac GTO is in a higher state of tune.

Its rated at 350hp and the Monaro CV8 Series 2 is 235kw which is roughly 320hp.

Is the exhaust responsible for the 30hp hike or are there any other differences?
 
Quattro
Yes and the RS4, best sounding V6 in GT concept 2002, would be great to hear again! :D

Hehe I raced the RS4 around Autumn Ring in GTC yesterday, was quite chuckable! :D Still didn't manage to beat my Impreza time with it though :grumpy:
 
Well I can safely say that the technique PD use to record the samples is very good. For the most part, sporty cars come out the best, since they sound alot louder at small throttle openings.

Anyone who managed to read Evo magazine when they took their Fireblade to the test area for PD to record and photograph, they'll notice how PD record sounds.

One mic at the exhaust, the other at the engine. Rev at 1000rpm intervals for 4 seconds at each upto the redline.
A few hard blips too, so they can get an idea of the engine inertia and things like that, and also how the tone changes when under blipping.


Now, the biggest flaw with this is, that some cars, VERY notably the M3 and DB9, and probably lots of other cars, have a very dynamic exhaust note, especially the two noted above as they have dynamic exhaust porting along the length to allow for alterations in note (make it sound better) and also to tweak back pressure.

Anyway, if anyone goes out in their car, and sits and revs the car at say 3000rpm, it sounds very mechanical, and you don't hear much of the exhaust. Your using a small throttle opening.
Now, get out on the road, and hit a hill at 3000rpm, full throttle opening and keeping at 3000rpm, the engine sounds under strain, and the note of the exhaust usually hardens.

I'm quite sure PD know this, but I'm quite sure that they cannot guarantee they get it right for every car. I assume they alter the sound to get the "note" out more, but an M3 simply doesn't do that. The car has a tight zinging noise at 5000rpm+, but is only noticeable under full throttle, not a high 6000rpm while stood still!

The DB9 is the same. In normal driving, at say 6000rpm, it sounds about right, but when it really opens up at full acceleration, and the throttle is buried, it sounds massively different to PD's.
Now more than ever this is evident! I assume with 700 ish cars to record, they share some samples and they even probably put cars in generic types to how the sound is effected at different rpm.
A few, like the RS4, Vanquish, Ruf RGT, Zonda C12S and SL55 AMG sounded great in GT Concept, and sound good again here in GT4. I believe these cars, naturally being very loud, give a good "note" even when on a small throttle opening.
The M3 on the other hand, is quite refined on a small opening, and only gets it's distinctive note on full throttle, which has been missed hugely in GT4 by the sounds of it ;)

What is really needed is some kind of lab environment, enclosed sound proof room, dyno, but with some kind of silent rollers, and then get the car on the rollers, and rev it to the desired rpm at full throttle, and then up the resistance to keep same rpm, but wide open throttle.

Without wide open throttle, the exhaust note is different, the throttle butterfly is not fully open, so you get different induction noise (big effect on M3 CSL), and lots of other differences I'm sure.

I hope PD take the time to do a good job next time, and really go to town on this issue. Half the cars in GT3 shared the same sound, even major cars with very distinct sounds!

I for one have had the trouble of trying to simulate the M3's sounds in a seperate car sim/game for the last year or so. I've been building an M3 and want it to sound spot on, and currently I'm still a mile off, and was hoping that some GT4 recording of theirs would be worth while. But right now mine actually sounds better :D

A pic if anyones interested...

Seya

Dave
 

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Hehe :D

Anyway -> SHIRAKAWA Akira: great sounds. Just reminding if you see Audi S1 in game please do record it's sound.
 
MrWhippy, I enjoyed reading your post very much, thanks for clearing that all up :D 👍

And I agree with Yahh as well, I'm glad they got the GT2 turbo swoosh back :)
 
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