Got OPSM2 today.
The monitor section for GT4:
We breath in, flat in sixth, trees and barriers, stream past like childhood tears. The wind noise is near deafening. Theres a corner round here somewhere:
The cars shaking so much we can hardly hold it straight, let alone see properly.
Cresting a sharp crease in the track, we take off and spot the corner at the same time.
Stab the brake, turn the wheel. Smacking back to tarmac the tyres shriek as they lock, grip evaporates, the cars spins like a dial....
Tarmac, Grass, Armco. Ouch. The impact blurs the vision.
its nearly six seconds before we come to a stop, idling in the middle of the track facing the wrong way. At nine seconds we breath out.
What the hell? Gran Turismo has changed.
Its gone hardcore.
We now know that GT4 Prologue was misdirection, sleight of hand.
Gran Turismo 4 has taken a step forward, and its a big one.
The handling has changed significantly, and although its still very recognisably GT, Its much harder to control.
Making a corner is no longer simply a case of stabbing the turn in point and nailing the throttle.
The cars are so precariously balanced, even hitting the rev limiter is enough to caause oversteer, even if your in a fast turn.
GT4 has upped its game.
Success requires far greater levels of finesse and subtlety than any other game on the market.
If you turn in a quick lap here youll genuinely desrve it.
This game has gone to a level previously only seen in PC simulations.
CAN YOU HANDLE IT.
The version we played-and we were the first outside Sony and Polyphony to do so, and does not include the Arcade mode.
Impressively Powered up are the indicators of speed.
Bumpy tracks shake you hard enough to make vision difficult, while shady sections are very hard to see.
Engine sounds are harsh and six cars together sound furious.
Sadly the Replay collisions look and sound familiarly Rubbish!
We Cross referenced the game with Prologue, driving the same car around the same track in each.
There Is NO comparison.
GT4 is a New game.