Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I just checked on my PC and those links do indeed download .zip files... but they can't be opened; seems to be empty.

I'm no expert, but I suspect the links on the page you shared (Internet Archives) try to download the files directly from the original website where the original files were located, and since Velo removed them, the result is simply that they're unavailable... 😐

Same. Probably what Perico said above is correct. They are gone.
@Perico Lospa is probably right; there's no other explanation.
But the person who shared it on "reddit" says he uploaded the files to "internet archives" after downloading them from the blog before it disappeared...😓🤷‍♂️
 
@Perico Lospa is probably right; there's no other explanation.
But the person who shared it on "reddit" says he uploaded the files to "internet archives" after downloading them from the blog before it disappeared...😓🤷‍♂️
1786303387901.webp

They are there, However THE link you posted isn't the right one.


1786303500939.webp

These are the only options to download it all, It's not possible to download them all individually due to how the .rar file is setup.

Gimme a week or more and i'll have it all uploaded to GTP's download section at some point. It's an pain in the ass to go trough this entire thing.

There are a lot of duplicates of the same car and some are just data files with no cars.
 
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Thanks it’s working
Can you also give me a sample on how to remove from specific creator Youtube videos, like this from irritating mrBeast.
  • Sorry i can t really explain (not really the place ^^) because i use ublock origin and a raspberry as my own dns server with a block list for domains (more than 4 millions) but with Ublock Origin i've select all filter list possibily, i've nothing with Youtube videos.
  • Also, always for Youtube, on phone you can use Newpipe, and on tv (or android box) SmartTubeNext works very well. ;)
 
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They are there, However THE link you posted isn't the right one.


View attachment 1556679
These are the only options to download it all, It's not possible to download them all individually due to how the .rar file is setup.

Gimme a week or more and i'll have it all uploaded to GTP's download section at some point. It's an pain in the ass to go trough this entire thing.

There are a lot of duplicates of the same car and some are just data files with no cars.
I tried it now, and it actually downloads the entire pack without any problems. But it's a huge inconvenience; I don't need the entire pack, just individual cars. Whose brilliant idea was it to use "internet archive"?!
 
The cars from 2000 and 2006 were the 3.2 liter straight-6 engined version. They got hammered by the Dick Barbour Porsche 993's in 2000.
Further to this these were not GTRs and yes in 2000 the car was called a M3 GT with the 3.2L 6 cyl. In 2006 to help compete with the 996 RSR they used a 3.4L 6 cylinder with a sequential gearbox. Still known as M3 GT.
 
Hello, I've been ripping cars that look relevant or are missing from this beautiful game, and with Ninja Ripper I was able to get the perfect geometry, but the texture mapping is messed up.

1: The 3 versions of the Renault Spider (normal, GT, and Trophy) from the Xbox game Apex Racing Evoluzione.


2: The first version of the TVR 7/12 project from the game Road to Fame.

This one only has the body and needs some work on the lights and bodywork.and the cars needs new uv map

I'm making them available for you to improve and add to this beautiful game.

Credits to the authors

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Another update on BR Engineering BR1 mod for AC. The model is finally in the game, most of the animations are working such as doors, low and high downforce aero kits with dive planes, functional wiper, front and rear wing, and few other small things for visuals. I couldn't make brake duct tape working, so it's hidden for now. I'll be working on two BR1 digital displays and then AER engine sound. When displays will be done, I'll post it with cockpit shaders being finished as well. HD pictures link https://flic.kr/s/aHBqjCVq13
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Another update on BR Engineering BR1 mod for AC. The model is finally in the game, most of the animations are working such as doors, low and high downforce aero kits with dive planes, functional wiper, front and rear wing, and few other small things for visuals. I couldn't make brake duct tape working, so it's hidden for now. I'll be working on two BR1 digital displays and then AER engine sound. When displays will be done, I'll post it with cockpit shaders being finished as well. HD pictures link https://flic.kr/s/aHBqjCVq13View attachment 1556815
Incredible work, Are you related to the SMP group? cause this is some incredible quality content just coming out of nowhere :D
 
New free lua app from Leghorn for calculating AI BOP that automatically creates presets for grids.

Could be a very useful and time-saving tool for anyone who has been looking to create BOP presets for their offline racing. Also has options to refine existing BOPs and for use in 'multiclass' sessions.

I've been looking for something like this for a while, so I'm pretty excited to try it out. I wonder if anyone else here has some experience using it?

 
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New free lua app from Leghorn for calculating AI BOP that automatically creates presets for grids.

Could be a very useful and time-saving tool for anyone who has been looking to create BOP presets for their offline racing. Also has options to refine existing BOPs and for use in 'multiclass' sessions.

I've been looking for something like this for a while, so I'm pretty excited to try it out. I wonder if anyone else here has some experience using it?

It seems well done, and pretty clever.

Calculates laptimes, accross multiple sessions and tracks, keeps records... And add ballasts/restrictors accordingly. The logging system between tracks, cars and sessions is pretty neat.

Didn't see it influencing the AI via another way, but if it works, it's pretty nice : the only flaw would be that it cannot make the cars faster, only slower, so if you're beating your AI by 2s it won't help (that you could probably do by ballasting/restricting your own car i believe).
But the pleasure of not bopping 6 car types manually and have it automated is a nice add.


For what it's advertised, it seems solid. The way they implemented the "self learning/saving stats" gave me dozen of ideas.. There's good stuffs to learn from it.
 
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