Originally posted by cobragt
I hate pc developers, they know nothing about the ps2's EE.
The reason why some say the xb is better is because it has everything the pc developer needs on the GPU like bump mapping. You have to do some good ole coding for the ps2 to get bump mapping but lazy pc developers don't have enough time or money to do so. The developers of killzone have been working to push the ps2 for 4 years! I doubt any pc developer will spend that much time.
Graphical effects are always faster if handled in hardware, rather than software, i.e. using the video hardware rather than 'faking' it with the CPU. It's not laziness, just intelligence.
PC games currently in development include HalfLife2 and Doom3, both of which have graphics that blow the snot out of anything that the PS2 can or will ever do.
Any game on the ps2 should not have slow downs, the ps2 is superb in game performance. The ps2 is old but it's hardware is no were dated.
the PS2 is
very dated, as we discussed in a previous thread, it runs at about the same speed as a P3 600. One of the major reason it still looks any good is the minimal resolution that it has to run at.
If PC games ran at resolutions like that you could do amazing things, but sadley modern gamers like 1280x1024 with 4x AA (sorry, my poor little video card can't handle anything better)
The ps2 has yet to be pushed, games with slowdowns are badly made.
GT2 had slowdowns on the PS1, was it badly made? GT3 has the occasional slowdown (specifically often on the wet stages), is it badley made?
Nope, PD employs a person specifically for code optimisation (most companies have to rely on the same people doing the rest of the code) so they're well optimised, so what is it then? the hardware. Sorry to burst your bubble, but the PS2 isn't god.
I'm sorry live but how the hell do you know it's ran on a pc seriously? Man are not making the game nor in the studio of PD seeing what they are doing. You don't trust gt4 will look like that. That's being ran on the ps2 and you will see when you get.
You really think that PD develop on the PS2?

They, like every other developer uses a PC of some type for cutting code and testing, which is why they can output screenshots in very high resolutions with anti-aliasing.
You don't know everything. No offense.
You don't seem to know anything about game production, no offense.