GT5 AI rocks !!

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vianney29

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vianney29
Some people (exclusively forza players) say that the AI in GT5 sucks. But I saw some videos that were comparing the two and seriously, GT5 is the best. So I will ask, you, fellow bloggers, what is your opinion on the subject
 
FM4, competitive AI, but not professional (they make mistakes often even in short races and don't consistently take the best lines like professionals do) nor are they human-like.

GT5, not competitive AI, but they're smarter.

I don't prefer one over the other, but I would like the computer to be realistic. So I prefer GT5's AI. :D
 
The AI in this game is great. They swerve to avoid collision of you drive backwards at them and they are pretty good at staying on the track.

However, if you knock them off course, they do weird things. I once put an Impreza into the chicane at Monza with my X2010 and put the camera on his car in replay. After he hit the barrier, he immediately put the car in reverse to get back onto the track, but then he just sat there, rapidly going from reverse to first gear (with his car jerking back and forth) while the field passed him. It was... bizarre. Also, sometimes if they collide with a wall (like if you shove them off the road and they hit the guard-rail), they floor it in 1st gear (trying to drive forward even though they should be reversing) and THEN they reverse. So, they're good drivers, but they don't know what to do should they go off course.
 
Pausing gameplay online when you crash, your (AI) car sometimes drives into the barrier for a while before reversing. AI will only become perfect in a few centuries.
 
Some people (exclusively forza players) say that the AI in GT5 sucks. But I saw some videos that were comparing the two and seriously, GT5 is the best. So I will ask, you, fellow bloggers, what is your opinion on the subject

1) This is not a blog, and people here are not blogging, therefore not bloggers.

2) I don't know what AI in various games are like, better or worse. But I think when people say the AI in GT5 sucks, they generally mean compared to real people in multiplayer online racing. Which is understandable. They're AIs after all. It's amazing they can drive at all really, for those of us who didn't grow up with computers being a part of everything.
But I really think that's why people say they suck. Once you race online with other real people a lot, the AIs seem pretty dull, predictable, and stupid.
 
1) This is not a blog, and people here are not blogging, therefore not bloggers.

2) I don't know what AI in various games are like, better or worse. But I think when people say the AI in GT5 sucks, they generally mean compared to real people in multiplayer online racing. Which is understandable. They're AIs after all. It's amazing they can drive at all really, for those of us who didn't grow up with computers being a part of everything.
But I really think that's why people say they suck. Once you race online with other real people a lot, the AIs seem pretty dull, predictable, and stupid.

Nope, nobody expects AI to be like human players. It's in comparison to other racing games, and just their general quality. The AI has never been that good in GT games. It's got better, but not by much.
 
But they can't drive around tracks quickly, which is the most important thing in AI.

I believe they're programmed not to drive that fast so casual drivers can win without too much trouble. Otherwise people would get frustrated with the AI.
 
The GT5 AI is awful compared to Forza. For starters, Forza has a standing start where the AI actually races with you and keeps up. On the other hand (seasonals at least) you get a rolling start where you're basically chasing down the first place car and all the rest are for drafting off of or just plainly getting in the way of your line like idiots. It might as well be you and first place and first starts 20 seconds ahead. And I'm not even talking about the straight idiocy that comes from the GT5 AI. At lest in Forza the AI seem to react to what the driver(me) is doing instead of just going in the same programed line like GT5.
 
The AI has never been that good in GT games.

The first three were alright. GT1's AI actually kept you on your toes because they would screw you over when you made a mistake. GT2's AI all competed with each other very well and kept close, and GT3's AI was pretty good too. GT4 was where it started falling off the radar because there, they were really off. GT5's AI is still too slow.
 
or just plainly getting in the way of your line like idiots

Hmmm. Maybe that's why a lot of people get online in multiplayer with real people and get frustrated they have to drive differently than a hot lap alone. :lol:
I often feel like many people treat other real drivers in online play like they're just other AIs. lol
SOOOOO many people complain that other drivers are "in the way of their line"...
:confused:
That's racing. Sometimes you have to take a less than ideal line when there's traffic on track. :boggled:
The AIs often do act like moving obstacles... with one ridiculous AI in a ringer car, and that's the only one you are meant to try and beat. :rolleyes:
I have no idea what other games are like, I haven't played Forza for instance.

But a lot of the problem I think comes in with there being, yes, a difficulty level issue. While you can CHOOSE to not over-tune a car for an aspec race, or use a ridiculously overpowered car or on better tires... You have to choose to give yourself more of a challenge, by rolling out the ringer AI, and choosing a car that's an underdog choice in comparison to the AI cars. Pretty much all of Aspec can be won easily just by choosing better tires and an overpowered car.
 
The first three were alright. GT1's AI actually kept you on your toes because they would screw you over when you made a mistake. GT2's AI all competed with each other very well and kept close, and GT3's AI was pretty good too. GT4 was where it started falling off the radar because there, they were really off. GT5's AI is still too slow.

*sigh* GT1 and 2 and 3 had rubber band physics.. yet you guys dont want that in gt5.. Thats what makes racing game AI competitive..
 
*sigh* GT1 and 2 and 3 had rubber band physics.. yet you guys dont want that in gt5.. Thats what makes racing game AI competitive..
I assume that by "rubber-band" you mean the AI slowing down when they're ahead of the human racer, and then driving like hell when they're not. There should be no need for this if the AI was more competitive.

In GT5, it's nothing more than a drive to the finish line. You pass a few cars without hitting them, and then cruise to the finish. It's pretty boring.

If the AI was competitive, though, then they would actually try and fight for the lead, and by that I mean proper fights for the lead, and not just ramming you off like they currently do.
 
...At lest in Forza the AI seem to react to what the driver(me) is doing instead of just going in the same programed line like GT5.

Honestly, the AI in GT5 doesn't just react to what you are doing, but massively over reacts to what your doing. If you're any where near them, they will "politely" slow down and allow you to pass.

If the question is "Which AI is smarter?" I'd say GT5's, the video (which the OP forgot to link too...) shows that pretty well. If the question was "Which AI would you prefer to race against?" I'd definitely say Forza's. Without a doubt, I'd rather have competition that wants to win then opposition drivers who simply want to race each other and avoid me like kryptonite. If the statement is "GT5 AI Rocks !!" I'd simply say no, it doesn't. It may be more intelligent in some instances than other games, but honestly I would be perfectly happy if GT6 featured a well moderated online only career mode.... It obviously won't, seeing as many people don't have access to high speed internet but I wouldn't miss the AI at all.
 
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PureHeavyMetal
I believe they're programmed not to drive that fast so casual drivers can win without too much trouble. Otherwise people would get frustrated with the AI.

There's this thing called "adjustable difficulty level" that some games have. Apparently PD haven't heard of it though so the best solution is to appeal to the slow people 👍
 
HighSeasHoMastr
There's this thing called "adjustable difficulty level" that some games have. Apparently PD haven't heard of it though so the best solution is to appeal to the slow people 👍

There's also "small sized condoms", though market research has shown nobody bought them.

I can vividly remember the "expert" seasonal and people bitching it was unfair because, in their mind, they were bad bottom drivers so, surely, they would have no problem golding it.

You catch my drift?
 
why cant PD get rid of AI, and instead make all GT6 career online, imagine, you select race you want to participate, you see how many players around the world are playing those, and how many are waiting, then you select and connect and race with others, I would be very happy, and no need for the AI... :)
 
Went back to retry my old GT3 arcade mode on hard difficulty... All i can say is, GT3's AI feels a lot better than gt5's AI.

While GT3's hard AI actually does racing with you, GT5's so called hard arcade AI seem to act more like moving obstacles that are obstructing your way to first place :grumpy:
 
It's only good at avoiding collisions in some parts (when someone spins for example), as they still drive into your side half the time when you are alongside one turning into a corner.

They are slow, they brake unnecessary hard, they drive in the way, they take exactly the same programmed lines each race, and they back off when you pass them (they step off the gas) which immediatly drops them 2 seconds behind you, as such they never fight back neither.

GT5 AI sucks.
 
I can't compare as I only play GT, but I think it's rather disappointing. The AI isn't competitive, and they rarely make (humane) mistakes. Granted, I prefer AI that rarely makes mistakes over AI that would "constantly" make mistakes.

What mainly bothers me though is the AI's awareness. I can imagine it's hard to code all of that, however, this didn't seem to bother me as much in earlier GT's, maybe because I wasn't as competitive then. I can't say for sure.
AI car(s) would have to consider things like my car's distance, speed, angle, etc. and it's pretty much impossible to predict the "next move of a player", although the track's layout should be a guidance (ex. I won't turn left at a corner going to the right).

It's just awful if you're overtaking an AI car, you're right next to them and the AI car keeps strict to their "ideal" driving line at times, resulting in collisions or even pushing you off the tarmac.


I won't even start about lapping AI cars, I've lost races in B-Spec because of this.
 
It's only good at avoiding collisions in some parts (when someone spins for example), as they still drive into your side half the time when you are alongside one turning into a corner.

They are slow, they brake unnecessary hard, they drive in the way, they take exactly the same programmed lines each race, and they back off when you pass them (they step off the gas) which immediatly drops them 2 seconds behind you, as such they never fight back neither.

GT5 AI sucks.

Yeah, I don't really like that, when they're passed, they act like "Oh well, he's out front, nothing I can do now. Might as well slowly cruise down the track 'til the race is over."

Although honestly, if it weren't programmed like that, I never would've beaten Monaco in the Historic Racing Car cup. Because the AI is like your B-spec bobs, you pulling up to them gets them all "hot", but once they're passed and you start pulling away, they cool down. Because that's how you win B-spec races. Keep your driver in the middle. I had a 30 second lead on the 2J behind me (my bob was using a 2D) because his driver slowed down once my bob overtook.
 
ItsHim
There's also "small sized condoms", though market research has shown nobody bought them.

I can vividly remember the "expert" seasonal and people bitching it was unfair because, in their mind, they were bad bottom drivers so, surely, they would have no problem golding it.

You catch my drift?

I see what you're getting at, but that's not really what I meant.
I was more meaning that with how horrendously slow the AI are now, having scalable difficulty would be a nice option for faster players. Right now its like a shooter that only has one difficulty: easy. Sure its still fun, and if you only use a pistol (under performing car) you can still kind of get a challenge out of it, but its not as fun as it would be if you could use your whole arsenal (similarly performing cars) and still get that same challenge.
See what im getting at here?

Honestly, its 2012. Not having adjustable difficulty is basically inexcusable in my opinion.
 
Finally got some time with FM4, and I absolutely hate how careless the AI is. Sure, they are more competitive, but they ram into you way too much. Had a few starts where the AI next to me would gain just enough of a lead to turn into me causing me to ram into the side of his car and go off the track. Super frustrating, especially with damage turned on.

I'll choose GT5 AI any day. They don't play bumper cars as you are racing, and I can just go online if I want a more realistic race. Which is what I do. I have yet to take FM4 online.
 
Never played Forza for any more than a single lap round a friend's place, so can't compare with that, but by comparison with Shift 2 and numerous other titles I've played GT has always had the weakest AI cars. They lack the "I" part of that equation, I see them more as moving obstacles.
If you think GT5's AI rocks, you'll **** your pants when you play Shift 2 and race against the AI in that, once you get over the wonky handling.

(EDIT: If you want to see how truly awful they are take out a car in practice mode at Route X. Despite it being completely driveable at full throttle at all times they will actually brake on the straights for no reason and for both the banked corners)
 
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