Pausing gameplay online when you crash, your (AI) car sometimes drives into the barrier for a while before reversing. AI will only become perfect in a few centuries.
The AI in this game is great. They swerve to avoid collision of you drive backwards at them and they are pretty good at staying on the track.
Some people (exclusively forza players) say that the AI in GT5 sucks. But I saw some videos that were comparing the two and seriously, GT5 is the best. So I will ask, you, fellow bloggers, what is your opinion on the subject
1) This is not a blog, and people here are not blogging, therefore not bloggers.
2) I don't know what AI in various games are like, better or worse. But I think when people say the AI in GT5 sucks, they generally mean compared to real people in multiplayer online racing. Which is understandable. They're AIs after all. It's amazing they can drive at all really, for those of us who didn't grow up with computers being a part of everything.
But I really think that's why people say they suck. Once you race online with other real people a lot, the AIs seem pretty dull, predictable, and stupid.
Nope, nobody expects AI to be like human players.
But they can't drive around tracks quickly, which is the most important thing in AI.
The AI has never been that good in GT games.
I believe they're programmed not to drive that fast so casual drivers can win without too much trouble. Otherwise people would get frustrated with the AI.
or just plainly getting in the way of your line like idiots
The first three were alright. GT1's AI actually kept you on your toes because they would screw you over when you made a mistake. GT2's AI all competed with each other very well and kept close, and GT3's AI was pretty good too. GT4 was where it started falling off the radar because there, they were really off. GT5's AI is still too slow.
I assume that by "rubber-band" you mean the AI slowing down when they're ahead of the human racer, and then driving like hell when they're not. There should be no need for this if the AI was more competitive.*sigh* GT1 and 2 and 3 had rubber band physics.. yet you guys dont want that in gt5.. Thats what makes racing game AI competitive..
...At lest in Forza the AI seem to react to what the driver(me) is doing instead of just going in the same programed line like GT5.
PureHeavyMetalI believe they're programmed not to drive that fast so casual drivers can win without too much trouble. Otherwise people would get frustrated with the AI.
maybe PD will make a new patch to enhance the AI abilities
HighSeasHoMastrThere's this thing called "adjustable difficulty level" that some games have. Apparently PD haven't heard of it though so the best solution is to appeal to the slow people 👍
It's only good at avoiding collisions in some parts (when someone spins for example), as they still drive into your side half the time when you are alongside one turning into a corner.
They are slow, they brake unnecessary hard, they drive in the way, they take exactly the same programmed lines each race, and they back off when you pass them (they step off the gas) which immediatly drops them 2 seconds behind you, as such they never fight back neither.
GT5 AI sucks.
ItsHimThere's also "small sized condoms", though market research has shown nobody bought them.
I can vividly remember the "expert" seasonal and people bitching it was unfair because, in their mind, they were bad bottom drivers so, surely, they would have no problem golding it.
You catch my drift?