GT5 Car Database

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Yes. I don't believe viewing the museum triggers an autosave. No, there is no fix I'm aware of.

For your safety, I recommend backing up your game save (USB drive) before viewing the Museum. Particularly when you've just received cards.
 
Yes. I don't believe viewing the museum triggers an autosave. No, there is no fix I'm aware of.

For your safety, I recommend backing up your game save (USB drive) before viewing the Museum. Particularly when you've just received cards.

Thanks, my save is already at 1954 :nervous::nervous::nervous:
So what do you mean the game can no longer read it?
The game stops working?
 
I believe you get a message that the gamesave is invalid and it is overwritten for a new, blank one.
 
Apply massive amounts of caution logging this.

GTRP.de have known about this issue for a few weeks - and we've been checking it too. It seems that if you receive Museum Cards as a daily log-in bonus, there's no problem. If you receive them as gifts, your game save increases by about 1kb per 5 cards. But if you actually go and view them - as you will need to in order to log them for this feature - your game save will increase by about 130kb per view.

Not a massive issue until you note that once the gamesave exceeds 4.1Mb, the game can no longer read it...

Indeed, I'm currently (and actively) investigating this to put right warning on page itself. I did not find evidence to the museum card being the only factor of save file "crash". I've backed up and tried to grow my savefile, but despite viewing all my 400 cards today (then saving, because the game won't save i you just look at your cards), it did not grow much (it is currently 1,1 MB).
Among comparison point, once i've opened 83 images of a maker I didn't browse before (but may have display as thumbails) and the save files grow 1 KB only from 1079 to 1080 KB. Looking to all cards (some already opened grows the save file from 1082 to 1136 KB)
Based on forum post over the web, it appears there's a kind of leak in the save file system, but circumstance are still to be found. So i think the best mesure is backing up (but not always on same media until it is copied on computer) and watch as the file saved.

BTW, I bought 10 (used) cars and see that savefile goes 12 KB bigger. This should not be a huge issue (uless you own LOTS of cars, but i still wonder why 1 slot needs around 1 000 Bytes, that a lot of data considering what it should store (on kick think : 2 Bytes for ids, 6 Bytes for mileage+mods+victory, a bit for each part, a few Bytes for each cosmetic, same for oil/engine states, 60 Bytes for tunning... for a mere total of 80 Bytes... did I miss 900 Bytes somewhere ?)

Edit: More complete info here (among other threads) : https://www.gtplanet.net/forum/showthread.php?t=178287
 
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What's the big deal with museum cards? Really, I couldn't care less about them so hopefully that's the only cause of the memory leak...
 
What's the big deal with museum cards? Really, I couldn't care less about them so hopefully that's the only cause of the memory leak...

Collectible appeal... Gather, exchange and complete: it always works.
 
Better stick to collecting cars :D

The game file save problems seems to occur under very specific conditions, so the right thing to do is to use the game normally while watching its game save, and really ask question if and when it start growing (there is a good margin between 3000 and 4000 KB).
 
The game file save problems seems to occur under very specific conditions, so the right thing to do is to use the game normally while watching its game save, and really ask question if and when it start growing (there is a good margin between 3000 and 4000 KB).

I'd rather play it safe, I don't want to lose all my hard work.
Until it's fixed, I'll play it safe :)
 
Milouse - I've noticed that some variations of UCD cars can gain or lose power depending on the mileage on them (I think the PFGT is a notable example).

I've decided that, for my database, I'm going to bin all the power/torque ratings for used cars as they muddy the waters somewhat and, since all cars in the game can be acquired through tickets at 0.0 miles, I'm going to only use 0.0 mile ratings as a baseline. What do you reckon (you're of course, welcome to borrow my data for your site)?
 
I'm at 2MB savegame size. I have looked at some museum cards in first week, but never since then (it just doesn't attract me). But I own 1045 different model cars and with some doubles (or more) I have 1189 cars in my garage. This possibility of loosing savegame is really scaring me, since I'm at lvl 40 and everything gold ...

Has anybody thought about mentioning that problem to PD for them to check it out?
 
Milouse - I've noticed that some variations of UCD cars can gain or lose power depending on the mileage on them (I think the PFGT is a notable example).

I've decided that, for my database, I'm going to bin all the power/torque ratings for used cars as they muddy the waters somewhat and, since all cars in the game can be acquired through tickets at 0.0 miles, I'm going to only use 0.0 mile ratings as a baseline. What do you reckon (you're of course, welcome to borrow my data for your site)?

I had gathered data about this too and found that...
If we consider:
1. "OH", the car Power/Torque after Engine Overhaul.
2. "RC", the car values as it arrived in garage first time.
RC = OH * 0.95 * (1 - (mileage_impact / 100) ).
The mileage_impact value grew from 0 to 5, and seems to be calculated from UCD mileage with a quite strange "rule" : it stay at 0 under 5 000 KM, then grew from 1 to 5 until around 15 000 KM.
This means that a car that has 18 000 KM on UCD lose as much (5%) power and torque than a car with 300 000 KM).
This also means that although you can do it, you wouldn't win Power after Engine Overhaul on a car bought with less than 5000 KM.

I am yet to find exception to that "rule". I don't think it works for the cars you actualy drive, however.

The data submission form on website ask for both garage car state and mileage in order to calculate the OH values, which are the target* ones with 1 unit error (the site run with mutliple units at once, so units).

(*) : this has been arbitrary choice (that i'm not sure to be the best one) ; a lot of datas does not reach that target yet.

Edit: Because I found this after building database, many cars from UCD didn't take this 0-5% impact into account, so "Ver. 3" cars and below are often lacking power (not mentionning that their data aren't from garage). I'm not satisfied with how power/torque value reliability is explained on website, and have its redesign on my todo list.

Edit2: Important: Two same model cars, one bought on UCD, and the other received as a prize car with 0 km can end to different Power/Torque even after engine overhaul. Which one is the "good" value is hard to say here. (on the two cars I saw this, one has more, other has less power)
 
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Following the 300 MB patch that is available since 4:20 AM (CET) now, I'll see what changes are needed to the database as soon as possible to use the PP system.

The PP system doesn't seem to be active in A-Spec nor B-Spec, though.

I may turn the site down a few minutes during updates in following hours.

Edit: I've just noticed an option to select miles instead of km, was it in the game before 1.06?
 
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Following the 300 MB patch that is available since 4:20 AM (CET) now, I'll see what changes are needed to the database as soon as possible to use the PP system.

The PP system doesn't seem to be active in A-Spec nor B-Spec, though.

I may turn the site down a few minutes during updates in following hours.

Edit: I've just noticed an option to select miles instead of km, was it in the game before 1.06?

I haven't installed update yet but this option was there in 1.05 in GT5 settings menu, maybe they changed location of it?
 
I haven't installed update yet but this option was there in 1.05 in GT5 settings menu, maybe they changed location of it?
I must have missed it before.


PP is for online races only. :grumpy:
 
gt5pr0 is right, it was.

Incidentally, it seems that v1.06 has changed the name of the CLK-GTR Race Car '98 to CLK-LM Race Car '98.
 
gt5pr0 is right, it was.

Incidentally, it seems that v1.06 has changed the name of the CLK-GTR Race Car '98 to CLK-LM Race Car '98.

I have a doubt on this one:
NISSAN Fairlady Z 300ZX Ver.S TT 2seater (Z32) '98
as it is written in long version (Version S TwinTurbo) in a seasonal event list. (same for the "R TT 2by2" version), but in short in my old screenshots archive.
 
They both on my lists as the long version. I've seen them written as the short version (hurr... short ver. and long version :lol: ), but I don't recall where.
 
gt5pr0 is right, it was.

Incidentally, it seems that v1.06 has changed the name of the CLK-GTR Race Car '98 to CLK-LM Race Car '98.

I've just check in my ingame garage and...
both names are still in use, the former in the car list, the later on the car specs page. :dunce:
 
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New addition to the database features :
if connected, you can now add a personal note (30 char. long) on each car page.

This text will be seen only by you on the given car page, but will be seen by everyone visiting your "my page" under each car name. Theses notes are also displayed on the garage compare page (both users notes at once under each car).

I'm considering adding a way to display these notes on the main car list (but there is a place issue as there is a lot of data on the page already)

This personal note area has been added as a one solution for many demands concerning, for most of them, a way to display car mileage, tuning or paints as useful information when it comes to trading.
 
Saving added multiple museum cards doesn`t seem to work anymore.

I remember that before the GT-5 update it worked because I checked my museum and that of a friend to look for multiple cards that we could exchange.

Otherwise many good improvements.

Good work! 👍
 
Saving added multiple museum cards doesn`t seem to work anymore.

I remember that before the GT-5 update it worked because I checked my museum and that of a friend to look for multiple cards that we could exchange.

Otherwise many good improvements.

Good work! 👍

+1 Online museum is a big feature!
But multiple cards are only displayed when added. Maybe, not saved to db?
 
Saving added multiple museum cards doesn`t seem to work anymore.

I remember that before the GT-5 update it worked because I checked my museum and that of a friend to look for multiple cards that we could exchange.

Otherwise many good improvements.

Good work! 👍

Thank you, i've added a bug note on the page, I'll track it asap.

Edit: It should works fine now. Please note also that I recommand using a real browser (i.e. not Internet Explorer < IE9) to use this page (Google Chrome being the browser of choice for best experience on the website).
 
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+1 Online museum is a big feature!
But multiple cards are only displayed when added. Maybe, not saved to db?

There were saved to db but the initialization of the page is build by javascript on user browser, and it failed to do the work at some point. It has been solved.
 
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