GT5 Car Database

  • Thread starter Thread starter Falango
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I guess i was not the only one in that case, as PD raised the trading limit until march 3rd.

It would be a good idea to trade the "black colored" cars in trading pages before the 3rd, then :cool:

what are those "black colored"?

who knows how exactly work the painting in GT5:
1. if you use a chrome paint on a car does it decrease the number you have available of that painting? (simplier: the number of cars you can paint with a given color is unlimited?)
2. how does it works with trading, can you send chrome colors?
 
what are those "black colored"?

who knows how exactly work the painting in GT5:
1. if you use a chrome paint on a car does it decrease the number you have available of that painting? (simplier: the number of cars you can paint with a given color is unlimited?)
2. how does it works with trading, can you send chrome colors?

Due to the new 1.07 path, on March 3rd, you will no longer be able to send cars worth 1,000,000 Cr or more.

You can use Chrome paint but you will lose one. So if you had 5 Silver Chrome paints, and used one on the SLS AMG, you would have 4 left.

You can send any paint you want, but only 5 per day per PS3.
 
Due to the new 1.07 path, on March 3rd, you will no longer be able to send cars worth 1,000,000 Cr or more.

thanks dabest, i knew about the new policy,

ahah "black cars" is meant as edited and how they look in the new DB... as untradable...
 
Love the database, the way to track my Museum cards and what I need etc... Any future chance of adding Colors (ability to show all or separate by manufacturer/car), Horns etc... as people will want to see what they have (and don't) there as well.

Keep it up. Looking just great. 👍
 
how do you get cars in your garage to show on site? i joined but no cars inn garage?

They must be added manualy (a simple click on the Home image on website), ingame GT5 garage can't be shared in any way online (until PD alllows it).
 
Love the database, the way to track my Museum cards and what I need etc... Any future chance of adding Colors (ability to show all or separate by manufacturer/car), Horns etc... as people will want to see what they have (and don't) there as well.

Keep it up. Looking just great. 👍

Thanks. There is currently no plan to add full list for paints or horns.
 
Hello Milouse,
how does it work the w/kg value on the DB?
I've set the power unit to CV and i cannot find any ratio between power and weight.
eg: RedBull X2010, power 1531cv, weight 545kg, w/Kg 2066
TNX


FOUND: watts/KG tnx anyway
 
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First of all thanks for the great site. I almost use it every day!

My question is: will you add the special acadamy car, that is given when you particapate in this years GT Academy, to the carlist?
 
First of all thanks for the great site. I almost use it every day!

My question is: will you add the special acadamy car, that is given when you particapate in this years GT Academy, to the carlist?

Thanks.
I've just received the car after after a few laps on the GT Academy track, i'll add it to the database asap (today) :)

Edit: Car added (id 1048)
 
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I've just made an important update on online car database, with introduction of Performance Points (PP) and tuned car specs contribution.

Both the car list and the car's pages have been redesigned for this.

They are 6 different PP values possible.
- The first 3 (PP min, PP ini and PP max) are parts of the main car database. PP ini is initial PP of a car, PP min and PP max the minimum and maximum possible known values for this car. Most of the values for the min and max are still missing from the DB. It is possible to submit missing data for the PP min and PP ini values through the already existing form.

- my PP min and my PP max are freely and easily editable fields where you can keep track of the possible PP value range of your own current car (with tuned parts).

- Tuned PP Max is part of a data sharing form in the new Tuning section of the car page, and goes along with other data for cars tuned to the max, like Indinapolis Speedway Lap and other specs (Turbo, Weight...). This Tuned PP Max can be used to fill the main PP max value in database (this explain the lack of PP max value in correction form). This submitted Tuning data can be (re)edited at will.

Well, I pushed a car to the max, we have 1047 left :)
 
Hi Milouse, thanks for the upgrade.
It will be usefull for our online racing...



PS: when i choose CV as power unit in the list it still shows the ratio power/weight in watts, is there anything you can do to show the right ratio CV (unit that i've choosen) / Kg. Looking at the entry lists in GT races it will be easier to choose the right car compared with opponents
 
PS: when i choose CV as power unit in the list it still shows the ratio power/weight in watts, is there anything you can do to show the right ratio CV (unit that i've choosen) / Kg. Looking at the entry lists in GT races it will be easier to choose the right car compared with opponents

The ratio is only available in W/Kg. This is a comparative value not in the game, I don't think the unit is really important here ;-)
 
good job on the site updates milouse. i have entered data onto the site for several cars with missing initial pp
 
The ratio is only available in W/Kg. This is a comparative value not in the game, I don't think the unit is really important here ;-)

Ok no prob Milouse.

What I mean anyway is:
when you go into a race series of GT5, and watch at the opponents entry list, the other cars are listed by CV and Kg, looking at the average ratio CV/Kg, we could have looked at our garage, sort it by CV/Kg ratio, and choose the right performance car for the race.
 
I've just made an important update on online car database, with introduction of Performance Points (PP) and tuned car specs contribution.

....

- my PP min and my PP max are freely and easily editable fields where you can keep track of the possible PP value range of your own current car (with tuned parts).

I know you were working on PP... but I still can't believe it. I was hesitant to ask you personal PP recording.

Thank you very much. Another hit Milouse!
 
Ok no prob Milouse.

What I mean anyway is:
when you go into a race series of GT5, and watch at the opponents entry list, the other cars are listed by CV and Kg, looking at the average ratio CV/Kg, we could have looked at our garage, sort it by CV/Kg ratio, and choose the right performance car for the race.

Oh, ok, I see your point. I've set up a simple "tool" that will do the job as good as it can, I think:
http://www.mygranturismo.net/tools.php

You enter the power, the weight, and it calculate the W/Kg. And, as a bonus, generate a link to a list of cars that are closed to that value (more or less 6%). This can be a good starting point to evaluate a car for an event : PP would be better, but we miss data for this. You can still compare PP manually, however.
 
Milouse... thanks a lot!
This will help to choose the right car for every event, keeping the competition even.

Works great!
 
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I've just added a new "items" section on online database, where connected users can tag as owned some items valuable for trading : tickets and chrome paints.
This page is similare to the museum one but owned items are then displayed on "my Page" under player garage statistics.

This had been asked many times and should ease trading.
 
Don't know if this is asked before, but I guess I can't be the first one. What do you think about adding the description to all the cars? Lots of work to do but would be nice to read this somewhere else than in front of the TV...
 
Another new small feature that has been asked a few times is now online: Favorite Players (or one-way Friend list).
It basicaly allow you to tag any user as "favorite" from his page to acces his cars list (and other stuff like tickets) in a click from your own page.
 
Milouse, much kudos for creating such a great and useful resource for keeping track of our GT5 garages and being able to share them with friends!

I suspect you already are well aware of this, but I noticed that the fixed price for standard cars are not based on their original value, instead they are based on a very wide range of mileage, which when sorting by price, can make some standard cars "appear" significantly less valuable than others, when in fact if the prices shown were based on cars with the exact same number of miles then they would be worth considerably more.

For instance, I have been making it a point to only buy standard cars with less than 5,000 km, and have found in many cases the price I paid was over 50% more than the price as shown in your database.

This is also why we can't trade many standard cars that are "priced" just below 1m Cr., because the trade restrictions are pretty clearly based on the value of a car with 0 mileage, and not by how much it may have sold for used.

I suspect for convenience, the prices in your database for standard cars where simply based on what you and perhaps others first saw when listed in the dealership, and didn't take in account for the amount of depreciation based on the mileage of the cars, which can be quite significant depending on the age and mileage of each car.

This also got me wondering what formula PD was using to calculate the depreciation of used cars as it appears to be more complex than in past GT games.

For the various cars that I have compared price differences based on mileage, in general, used cars depreciate in GT5 by .0005% per km or for a more rough estimate .5% per 1,000 km.

This also makes it fairly easy to calculate the original value of most used cars in the dealership by multiplying the mileage by .0005% then multiplying that number by the listed price, and that will show you the amount the car has depreciated. Add that to the listed price and you'll be able to figure out the value of every used car based on the same 0 mileage starting point.

If all the prices for the standard cars were based on that, sorting by price would in fact be an accurate ranking of the true value of each and every car.

Granted, this may take some time, but all that is really needed is to put in the listed price and the mileage and then you can simply use a spreadsheet to automatically calculate the value for 0 mileage.

Keep in mind there is more to the formula than just .0005% per km, and I am still working out the specifics, but even with something as simple as .5% per 1,000km I found it very easy to determine what the original value is for each car, and by comparing to different prices and mileages for the same model, you can easily identify any adjustments to the depreciation, and thus be absolutely certain of the original value.

Regardless, your web database is fantastic, and it is great how much you have expanded all of its features and options! Keep up the great work, I am really looking forward to seeing how this all develops.
 
@Digital-Nitrate

Thank you for your message.

I have seen, based on look at massive collected UCD datas (around 4000 entries) that mileage variation for a given car is either thin or exceptional between appearances. However i've seen occasional high variation between two patchs and between regular UCD and Online Dealership - and a few error on this field in database may still exist.

When I did the Price field in the database, i then decide to define it by its most usefull purpose: knowing what it would actualy cost to player. I even decided to not put any mileage data in database.

I found the .0005% formula when i had to deal with the 1,000,000 Cr trading limit on 1.7 patch. It has been usefull in this case because of the often low mileage on expensive cars in UCD : indeed, the formula has its own limit has it doesn't apply to very high mileage - and I didn't take time to try to find the "breaking point" in the formula because of the previous stated reasons, and despite that since the first database design choice i found that it would have been usefull to keep track of that internal value because it can be used to calculate the selling value of the cars.


If i'd have to design the database today, I would include the internal value of each car, but at this point the work/usefullness ratio is really to high to do it.
Still, if you ever find the "break point", don't hesitate to share info ;-)
 
Here is an example of what I was saying. I just now came from the Used Car Dealer and bought a Subaru IMPREZA Sedan WRX STi Version V '98 with 854km for Cr.29,065.

In the database it says that car is only worth Cr.21,739, or about 35% less than what I actually paid for it, which was still less than what it would sell for with 0 km.

Based on my formula the original price would be Cr.29,200, and based on the price Cr.21,739 as listed in the database, that car must have had over 50,000 km.

Obviously these differences become far more meaningful with higher value cars, but the point remains, that if sorting and comparing cars by price, the values shown really need to be based on the same starting point, which is 0 mileage. When prices are based on a wide variety of levels of depreciation, the sorting, ranking, and comparisons lose their value.

Maybe if several people started posting cars, prices and mileage as seen in the used dealership, we could fairly quickly replace the prices of all the standard cars with their original value?

I certainly wouldn't mind helping, but I definitely don't have the time to do it by myself.
 
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