GT5 Car Database

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I don't know what the game said before 1.05, but I am up-to-date with 1.05, and my game says the '97 MGF is made by MG. I don't know how to do a screenshot, but that's what it says.

Never mind, i've just found the exact same discussion with someone else in my emails, this is just the fourth time i'm making a change on this car manufacturer... MGF is MG since 1.05.

Thank you for correction.
 
No problem, and I apologise for not using the email you give on mygranturismo.net, I did not see it until after I posted here. I will use that email in the future.
 
I can't seem to add or remove any cars. I've tried using 2 different browsers (IE and FF) and clearing cache, checked javascript is enabled but it's just not working.
 
I've also lost the ability to add cars. I have been using Firefox because Internet Explorer never would let me add cars. Just now I noticed Firefox stopped working.
 
I can't seem to add or remove any cars. I've tried using 2 different browsers (IE and FF) and clearing cache, checked javascript is enabled but it's just not working.

Due to recent buggy update, the site's javascript had stop working on Firefox and IE browser during around 1 hour, but it has been fixed since, and it should work again now.

Among a few internal optimisations, the update changed the way the site controls if the user is connected when tagging a car owned, so that you'll get error message when you think you're connected (because you're on a page open since several days) but are actually not. In this rare case, a user could have believed the site was saving his changes while it didn't.
 
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Hi,

I don't know if I discovered a new special Veyron car. I won one after completing Gran Turismo World Championship. With 0 miles and totally stock, it has 970CV.

But I bought another Veyron in UCD, with 0 miles, all black mate, totally stock, 2,000,000 Cr. and it has 1000CV.

In your list I only see one Veyron.
 
Hi,

I don't know if I discovered a new special Veyron car. I won one after completing Gran Turismo World Championship. With 0 miles and totally stock, it has 970CV.

But I bought another Veyron in UCD, with 0 miles, all black mate, totally stock, 2,000,000 Cr. and it has 1000CV.

In your list I only see one Veyron.

This is the same car in different condition. The 1001 CV you saw should be in UCD, once in your garage it is unlikely that it has 1001 CV. When you bought a car, unless it had an engine restriction (this is usually the case with the 280 CV japanese cars and some race cars), its power and torque lose 3% from Car Dealership to your garage (which is exactly 970 Cv you have). This, before any oil change.
 
Thank you a lot for adding that number of cars!

Is there a way to add somewhere in that text on top of "My Page", where the value is - the value of all cars in garage, not just the different models someone owns.

Because the value of my garage does not change, when I add more cars.

PS: is there a person signed up, that actually owns them all? I have three missing, but I will get one (that 370z GT Academy version) with trading ... but there is no way for me to get that Fantasy Nascar and Jaguar XJ13 Chrome Line... :)
 
This is the same car in different condition. The 1001 CV you saw should be in UCD, once in your garage it is unlikely that it has 1001 CV. When you bought a car, unless it had an engine restriction (this is usually the case with the 280 CV japanese cars and some race cars), its power and torque lose 3% from Car Dealership to your garage (which is exactly 970 Cv you have). This, before any oil change.

That's not true at all.

Let's take the first few Premiums on the list:
Acura NSX '91; Dealer power - 270hp; Garage power - 258hp; Loss of 4.6%
AEM S2000; Dealer power - 429hp; Garage power - 437hp; GAIN of 1.8%
Alfa Romeo 147 TI 2.0 '06; Dealer power - 147hp; Garage power - 142hp; Loss of 3.5%
Alfa Romeo Giulia TZ2; Dealer power - 169hp; Garage power - 163hp; Loss of 3.7%
Amuse Nismo 380RS Super Leggera; Dealer power - 380hp; Garage power - 368hp; Loss of 3.2%

My current UCD list:
Alfa Romeo GT 3.2 '04; Dealer power - 236hp; Garage power - 214hp; Loss of 10.3%
Alfa Romeo Spider V6 '01; Dealer power - 214hp; Garage power - 205hp; Loss of 4.4%
Alpine A310 '73; Dealer power - 123hp; Garage power - 115hp; Loss of 7.0%
Chevrolet Corvette ZR-1 '90; Dealer power - 374hp; Garage power - 350hp; Loss of 6.9%
HKS Hyper Genki Silvia RS2 '04; Dealer power - 453hp; Garage power - 475hp; GAIN of 4.9%

All before any oil change. Dealer power is what appears on the car's screen in either UCD or dealership, Garage power is what appears on the garage overview screen as soon as the car first arrives in your garage.

There's no foundation for a blanket statement that cars lose 3% of power and torque from dealer to garage. Most of them change in some way - some gain, some lose and some just plain don't change. Remember, some of the cars don't even have a listed power rating to lose 3% from...


For your reference, the Bugatti Veyron you buy from the UCD has 986hp (1000CV) in your garage and the Bugatti Veyron you win from the GTWC has 956hp (970CV) in your garage. They are, yes, the same car in different conditions. I suspect that if you were to change the oil in them, they would both then be identical.
 

There's no foundation for a blanket statement that cars lose 3% of power and torque from dealer to garage. Most of them change in some way - some gain, some lose and some just plain don't change. Remember, some of the cars don't even have a listed power rating to lose 3% from...


For your reference, the Bugatti Veyron you buy from the UCD has 986hp (1000CV) in your garage and the Bugatti Veyron you win from the GTWC has 956hp (970CV) in your garage. They are, yes, the same car in different conditions. I suspect that if you were to change the oil in them, they would both then be identical.

Thanks!! I will change oil both of them to see if the 30CV difference is still there ;)
 
I should also add that the Bugatti you win from a Ticket (Level 21 or, if it's possible, 1000 Ticket) will be the same as the one you win from GTWC and not the one you buy from UCD.
 
That's not true at all.
(followed by lots of datas)
If we can't make approximative statement at 3am anymore... :)
Starting to knowing you, I guess that "that's not true at all" meant "that's not always true".
I did talk about Car Dealership not mentionning this is not UCD. Veyron is from UCD? Yes, but it's more of a standard car put there with 0 km just because it is standard model quality and not premium.

Still, there is lot of case where this 3% doesn't apply. On a side note, remember there are rounding plus conversion between units that means you can't consider .2 variations as significant on many cars.


Dealer power is what appears on the car's screen in either UCD or dealership, Garage power is what appears on the garage overview screen as soon as the car first arrives in your garage.
We're agree on one statement, I think: the only reliable data can be read in garage. This is where formula between different states of the cars aren't distorted (once we take mileage into account).


There's no foundation for a blanket statement that cars lose 3% of power and torque from dealer to garage.
Lots of data and you know i've gathered a lot is not "blanket". 97% appears to be the "magic (rounded) number" for New Cars (and prized cars). But too much exceptions, I agree. And here, exceptions could mean wide variations. Still, i'm using the 97% "rule" for checking some state (i wasn't surprised to calculate 970 CV exactly for Veyron), but it is just an indication.
 
Due to recent buggy update, the site's javascript had stop working on Firefox and IE browser during around 1 hour, but it has been fixed since, and it should work again now.

Among a few internal optimisations, the update changed the way the site controls if the user is connected when tagging a car owned, so that you'll get error message when you think you're connected (because you're on a page open since several days) but are actually not. In this rare case, a user could have believed the site was saving his changes while it didn't.

Thank you for your hard work with the site. You have made this game more enjoyable for everybody.

I have been having the same problem with Chrome. Chrome has been working fine ever since I started using the site. But since yesterday the add buttons have not worked. Do you know of any settings or tricks that may work. I will continue to use Internet Explorer in the meantime but I figured I would ask because I really like Chrome and Chrome was working fine for a couple months. Thanks in advance.
 
If we can't make approximative statement at 3am anymore... :)
Starting to knowing you, I guess that "that's not true at all" meant "that's not always true".
I did talk about Car Dealership not mentionning this is not UCD. Veyron is from UCD? Yes, but it's more of a standard car put there with 0 km just because it is standard model quality and not premium.

Still, there is lot of case where this 3% doesn't apply. On a side note, remember there are rounding plus conversion between units that means you can't consider .2 variations as significant on many cars.

I haven't found a single case where 3% would apply. If you want to say 3% +/- 0.3% (that's 3% with a 10% confidence), I've found two cases - out of 506 cars. And, lest we forget, some cars actually gain power.

You cannot say that cars lose 3% of power and torque between the dealer (either UCD or Premium) and the garage because that simply never occurs (on any occasion I have found so far). As an average it's not particularly close either, even if you want to exclude "Gentleman's Agreement" cars.


Lots of data and you know i've gathered a lot is not "blanket". 97% appears to be the "magic (rounded) number" for New Cars (and prized cars). But too much exceptions, I agree. And here, exceptions could mean wide variations. Still, i'm using the 97% "rule" for checking some state (i wasn't surprised to calculate 970 CV exactly for Veyron), but it is just an indication.

It's a rule of GT games - if it can be made more complex, it will be made more complex. There's no single multiplier that can be invoked to generate expected garage stats from observed dealer stats. For an extreme example, check the Amuse S2000 GT1 '04...

Incidentally, check your weights. Some cars change weight from dealer (UCD or Premium) to garage and, at present, they are not reflected on your site.
 
Thank you for your hard work with the site. You have made this game more enjoyable for everybody.

I have been having the same problem with Chrome. Chrome has been working fine ever since I started using the site. But since yesterday the add buttons have not worked. Do you know of any settings or tricks that may work. I will continue to use Internet Explorer in the meantime but I figured I would ask because I really like Chrome and Chrome was working fine for a couple months. Thanks in advance.

The first thing to try in such cases is to reload the page (F5 key).
It works fine with my version (9.0.597.84) of Chrome. If refresh doesn't help, could you details how the problems occurs? (what happens on screen / or not where it should).
 
The first thing to try in such cases is to reload the page (F5 key).
It works fine with my version (9.0.597.84) of Chrome. If refresh doesn't help, could you details how the problems occurs? (what happens on screen / or not where it should).

F5 worked for me thank you so much! Keep up the great work with the site. PD really owes you for the hard work you've done for everyone to enjoy their game.

Edit: I didn't check which version of Chrome I was running but I re-installed from the Google site and it seems to work fine now. I suspect I had been running an outdated version of Chrome.
 
Edit: I didn't check which version of Chrome I was running but I re-installed from the Google site and it seems to work fine now. I suspect I had been running an outdated version of Chrome.

Chrome is updating itself. You can check its state in the "About Google Chrome" menu ;-)
 
I haven't found a single case where 3% would apply. If you want to say 3% +/- 0.3% (that's 3% with a 10% confidence), I've found two cases - out of 506 cars. And, lest we forget, some cars actually gain power.

You cannot say that cars lose 3% of power and torque between the dealer (either UCD or Premium) and the garage because that simply never occurs (on any occasion I have found so far). As an average it's not particularly close either, even if you want to exclude "Gentleman's Agreement" cars.

Let's have ten seconds of meditation while considering how ironic it is to see a value found by empirical analysis challenged by someone looking at the very same datas the value is born from.

The way you consider errors margin as a % has no meaning here.
You have to apply the 97% "rule", then round the value, then consider an error margin of +/- 1 unit. It would lead to high percent error on 50 HP low end car. Then you'll find plenty of Premium cars that match this, and then you'll find exceptions, as i mention in my very first post about that matter (exposing one or more of them won't help here, neither atlking about cars from UCD).

In addition, we must keep in mind that the 97% is likely to be itself an approximative value resulting of two different calculations :
- Car Dealership stat = ROUND(Base stat / constant A)
- Car Just Delivered in garage stat = ROUND(Base stat / constant B)
Base stat would be OC car, and maybe after run-in (i didn't dig much the run-in factor yet), or maybe a never shown value (as the game use for used car's internal price value)

If you "work" with HP, not even mentionning KW, instead of PS/CV/CH , approximation that results of rounding are even higher.

This is why i'm currently using this "rule" as a one way state check among others (that works very well, by the way).

It's a rule of GT games - if it can be made more complex, it will be made more complex. There's no single multiplier that can be invoked to generate expected garage stats from observed dealer stats. For an extreme example, check the Amuse S2000 GT1 '04...

Incidentally, check your weights. Some cars change weight from dealer (UCD or Premium) to garage and, at present, they are not reflected on your site.
And yet, dealership datas are usefull and matches garage data so often that they allow to build what i'll call a good "canvas".

The database has been built with the best data as possible at given time, some from dealers, some from garage, and is then now in "phase 2", opened to users contribution through a form on each car page. If a few weight are wrong (i never run into error on weight data myself yet, so i assume there are few), let's hope some helpfull users will share the correction with everyone.
 
Following the update of today, there's a new Seasonal Race Events page with, as main feature, (auto) advices for chosing cars in order to avoid blowing every opponent on track.
 
Let's have ten seconds of meditation while considering how ironic it is to see a value found by empirical analysis challenged by someone looking at the very same datas the value is born from.

The way you consider errors margin as a % has no meaning here.
You have to apply the 97% "rule", then round the value, then consider an error margin of +/- 1 unit. It would lead to high percent error on 50 HP low end car. Then you'll find plenty of Premium cars that match this, and then you'll find exceptions, as i mention in my very first post about that matter (exposing one or more of them won't help here, neither atlking about cars from UCD).

In addition, we must keep in mind that the 97% is likely to be itself an approximative value resulting of two different calculations :
- Car Dealership stat = ROUND(Base stat / constant A)
- Car Just Delivered in garage stat = ROUND(Base stat / constant B)
Base stat would be OC car, and maybe after run-in (i didn't dig much the run-in factor yet), or maybe a never shown value (as the game use for used car's internal price value)

If you "work" with HP, not even mentionning KW, instead of PS/CV/CH , approximation that results of rounding are even higher.

This is why i'm currently using this "rule" as a one way state check among others (that works very well, by the way).

None of this is particularly relevant to the fact that if you deduct 3% from any power rating found in any dealership - used or premium - the value you get won't be the garage power rating on 100% of known occasions (99.6% if you add a 10% confidence). That's not what I'd call a rule of thumb that works "very well". Or in fact "at all".

In fact you cannot derive any form of constant divisor/multiplier in this issue. Some cars gain, some cars lose, some cars even stay the same. You've even noted yourself that the Gentlemen's Agreement cars are an exception - in fact they aren't. Dealer stats are manufacturer stats, and Gentlemen's Agreement manufacturer stats are 280PS (276hp). Garage stats are, in most instances, real world dyno stats less a fresh oil multiplier. You can derive a factor to reach the fresh oil figure, but you need the garage figure to do this and there is no mathematical relationship with the deal figure to reach this.


And yet, dealership datas are usefull and matches garage data so often that they allow to build what i'll call a good "canvas".

The database has been built with the best data as possible at given time, some from dealers, some from garage, and is then now in "phase 2", opened to users contribution through a form on each car page. If a few weight are wrong (i never run into error on weight data myself yet, so i assume there are few), let's hope some helpfull users will share the correction with everyone.

My sheet is glued to the top of this forum. There is a useful key that tells you which data has been checked and accurate and which data has not been checked and is "dealership". It's available to all and has been since day 1.

The most notable weight error is on the Ferrari F40, and is the same error as carried over from GT5.
 
@Famine
I don't have enough patience to repeat same thing over and over, so if you want to give more importance to that "3% rule" that I do myself just to fight about it, i won't follow you anymore (previous argue about car numbers with you on the sticky thread you're talking about already lead us to a dead end). There is even no fundamental - not to say "no (at all)" - divergence about facts between us here.

On more positive matter, I opened the xls once (a while ago) to check something about Nascar cars but ran into different data sources (after/before oil change). It is a very good thing that you add a field to rank or check data reliability then (there is a similar field value on website, that act like a "rank" for data).

I've corrected F40 weigth, thank you. 👍
 
I don't have enough patience to repeat same thing over and over, so if you want to give more importance to that "3% rule" that I do myself just to fight about it, i won't follow you anymore (previous argue about car numbers with you on the sticky thread you're talking about already lead us to a dead end). There is even no fundamental - not to say "no (at all)" - divergence about facts between us here.

I dislike it when things are stated as facts and they are not.

You told another member that when they buy a car its stats lose 3% from power and torque between the advertised, dealer rating and the actual, garage rating. This statement has no basis in reality - it is misleading at best and at worst it could sabotage someone's game, as they buy a car confident it'll lose 3% from power and find they've wasted money on a car which loses more than ten percent - or gains more than ten percent, making it ineligible for a power-limited series.

This is why dealer figures are irrelevant. The cars don't race in the dealership, they race from your garage. If you need a 300hp car and it's advertised at 309hp, your "3%" rule would lead them to think they'll have exactly 300hp and be able to compete in the 300hp series. Instead they get a 335hp car they can't use, and have spent their last credit on it (and, thanks to the way GT5 is made, they probably can't sell it for anything either).

"When you bought a car, unless it had an engine restriction (this is usually the case with the 280 CV japanese cars and some race cars), its power and torque lose 3% from Car Dealership to your garage"

Is fundamentally untrue and should not be presented as factual information from someone trying to help the community - because people will believe you.


On more positive matter, I opened the xls once (a while ago) to check something about Nascar cars but ran into different data sources (after/before oil change). It is a very good thing that you add a field to rank or check data reliability then (there is a similar field value on website, that act like a "rank" for data).

I've corrected F40 weigth, thank you. 👍

Interesting fact - before v1.05 the NASCARs were all Level 22. Afterwards they are all Level 21. I noticed a few cars changed from Level 0 to Level 1 too. Be worth you having a look over your stats to make sure the levels match too.

It's a bit of a pain when they can update stats by pushing out patches. You practically have to check over all the cars again.
 
@Famine
About the 3% first statement, i wrote in my following message, about myself "If we can't make approximative statement at 3am anymore... ", then I explained precisely the 3% things, both in its source and in its application range and limits. So I don't know where you want to go by quoting me again about something that i already said to be "approximative", as well as writing several times statement we're agree on.

Let's hope this matter can be closed.

About patch, indeed, until PD release complete exhaustive patch notes, we'll have to track down subtle changes. I found some in names, manufacturer, lv, price (on a Mazda).. Each patch makes me feel a bit... :nervous:
 
I've added a new page, Museum, last night.

It is a straighforward way to keep track of his entire museum cards and to share the whole collection like garage.
 
Apply massive amounts of caution logging this.

GTRP.de have known about this issue for a few weeks - and we've been checking it too. It seems that if you receive Museum Cards as a daily log-in bonus, there's no problem. If you receive them as gifts, your game save increases by about 1kb per 5 cards. But if you actually go and view them - as you will need to in order to log them for this feature - your game save will increase by about 130kb per view.

Not a massive issue until you note that once the gamesave exceeds 4.1Mb, the game can no longer read it...
 
Apply massive amounts of caution logging this.

GTRP.de have known about this issue for a few weeks - and we've been checking it too. It seems that if you receive Museum Cards as a daily log-in bonus, there's no problem. If you receive them as gifts, your game save increases by about 1kb per 5 cards. But if you actually go and view them - as you will need to in order to log them for this feature - your game save will increase by about 130kb per view.

Not a massive issue until you note that once the gamesave exceeds 4.1Mb, the game can no longer read it...

And I just started collecting Museum Cards...
Is there anything you can do to fix this?
Also, if I view Museum cards but DON'T save, will I be fine?
 
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