GT5 First Impressions

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I agree with what most people have said on here and won't go on about those details.

What i did notice. nurburgring is quite different than gt4. I almost didn't realise i was driving on it while doing the mercedes special events.

everybody seems to love the phisics, i'm really not to sure yet. i think i need to play it more and get used to them.

One thing i noticed that was a nice touch is that the 1997 Civic type R starter motor sounds like a real honda when starting. i think most cars sound like the real thing when you get in them and they start, But not so much on the track.
 
so far the biggest problem ive had is the in cockpit view shakes WAY to much its hard to focouse on stuff. I mean i think it should move around but that high speed shaking is very odd and distracting. No idea why they did that?
 
Okay, played it 8 hours yesterday, twiddled with some things after work today, and will play it 10-12 hours tomorrow.

My last exposure to GT was 3 (had to power up my PS2 and eject the disc to find that out, so that both gives you an indication of when I last played it, and how devoted I was when I was playing it).

I bought a PS3 in September solely because of 5.

So I'm pretty much a n00b.

I do love the game, for all its flaws. Lots to occupy and consume me.

And, a confession. I also bought a DFGT just for 5. And I'm manually gear shifting for the first time in a video game. And loving it.

Now the Canadians have spoken.
 
please Cobra101 can you drop it, how many times have you posted the same remark. If it does not need discussing then shhh yourself.

I for one, and the rest of the people I game with, all 28-42, are ** loving ** GT.

Epic and deep.

Go take the Calsonic GT-R out on the Nord will you.
 
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GT5:tup: - Because I paid less than it does to fill my car up with fuel, to experience some of the greatest cars ever made. Like I give a **** about some shadows being a bit dogey...

I think there's a lot of people here that need to go trade in GT5 for the new Need for Speed, sounds more like your kind of game tbh.:)
 
Halfway through golding the licenses.

Overall my first impression is more game than simulator. Being an old guy I'm only interested in the driving, tuning and online competition, the rest of it is a mild irritation.

I note the off track graphic issues, 2D trees and crowd, lol, but the on track graphics, that is, how well one can see the road and use its characteristics, curvature, gradients, edges to enhance cornering is absolutely first class.
 
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It is not perfect but it is great game. It looks as if people like arcade racers more here as well :confused: So many cars,tracks and great physics. I will playing this game for a long time, more than 5 times to any other game I did :)

For some reason GT5P graphics look way better, any hep??

Not really tracks look great from prologue. Cars have more detail too. Although some places the shadows looks really bad and gfx glitches :(
 
Spent a few hours yesterday, and have yet to see the value in the length of time taken to get the game to the shelves.

Cons: Can't find where to turn off the in game music, this really ***** me.
For me, menu navigation seems somewhat 'crowded'.
Time taken to develop...can't see it yet.
No Bathurst
Very same'ish
Levelling up...doesn't really need it, previous ways of moving up were sufficient.

Pros: It's GT5
Still a nice game.
Extras in Collection Edition
Dealer gave me code sheet for the Stealth Cars :D

I may get differing ideas as I go, but am bearing in mind that it still now only day 2. Am still feeling a little underwhelmed, I found that all but two of the first license tests were very tough considering it's your first level License. But that seems to be a pattern of PD's anyways.
 
Not around here. The pissing, whining and moaning is truly epic. Never quite seen a place with so many snot nosed piss ants.

Sorry, but it had to be said.

Kaz Yamauchi truly has to be disheartened by it all. :(

I think they have delievered what they wanted. If anyone like going round and round in circles :lol: this game is all you need with cars, tracks and variety it has to offer.

He refered GT5 as a pet and said it will evolve and they will add updates:
Kaz said:
We also received a lot of demands for having more regulations placed on the online play. We're going to perform an update on the 27th that will include things like max power restrictions and weight restrictions. It's like a living creature, dynamically growing as we speak.
http://www.eurogamer.net/articles/2010-11-25-kazunori-yamauchi-interview-interview?page=1

But it is little sad if a GT fan is not impressed with this game then what can you expect from average gamer or casual racing fan :scared:
 
I seriously don't see what people are complaining about. Only spas' fret about weird shadows, the damage isn't really good but I don't think the game even needs damage, weather is sick, graphics are awesome (I have just a 13" 480i tv and it looks really good), and I've encountered a total of ZERO bugs. Haven't played online though so, we will see. Can't quite figure out how but, haven't really tried. Chrome line vehicles are awesome (Sunday cup haha), and NASCAR is better than I anticipated but I want to see more tracks/cars. Maybe a later add-0n (I would pay $20+ for all tracks/sprint cup cars) then again activision probably holds all licensing rights. Only complaint is the track creator but maybe it will get better in an update.
 
the moaning comments are not needed, I never complained about 1 to 4, they were great games, this game is as someone said a little underwhelming. I wonder if there will be a manufacturer races DLC. Oh let the gouging begin.
 
I dunno. I worry about a game that is released, and then they turn around and say "Oh, you guys wanted restrictions for races online? We didn't know! Sorry!"

Have they not played ANY other racing games?
 
In my opinion, Gran Turismo 5 is a brilliant game. I've only been playing it for a day and thats just my impression so far. I'd have to play it for a couple of weeks and see if my opinions change, but I have a good feeling that it wont.

My only criticism is the way they have done the time trails. It's extremely disappointing. You should be able to pick any track, and then choose which variation of that track, and then the time of day, weather conditions and choose any car you've unlocked so far. You should also be able to see your friends best lap times, and it would be awesome if you got a message telling you when one of your friends has beaten your one of your lap times.
 
Ok before I start I want to first give you an idea of my background. I have played car games since forever. From NFS 1, GT1, 2,3,4, Forza 1,2,3, Toca Touring Cars, Grid, Shift, V8 Supercars, every Test Drive game, name a racing game i've played it. I have owned cars such as a 86 Celica GTR, 84 Exa Turbo, 03 Celica ZR (2zzge), and now have a 180sx Type X (sr20det) in real life so I know a fair bit about owning/modding tuning cars outside of gaming as well.

Ok, so I loved GT4 completely. Me and my mate would have time trials and compare times for every track with the same car and play for weeks on end with some very close battles.

I have also played FM3 and love love loved it. It has everything, and with a good strong handling engine as well. The sounds of this game blow the mind and are stunningly raw and realistic.

But GT5 is by FAR the BIGGEST let down of them all. I have never been so devastated or disappointed about a game in my life. This is my abbreviated rant about GT5 in a VERY shortened version of what I really feel about this game.

NOTE: I bought a PS3 JUST for this game. So it owes me a good $650AU bucks so far….and counting. Hence my level of disappointment.


Positives

- Intro is nice
- Handling is fairly good as always
- errr ummmm oh yeh it has the Top Gear track :)………………..wow.
- the photos taken in races look great ;)


Negatives

Graphics

- Jagged edges all over the place, car looks ilke it's got neons along the trimming when entering tunnels
- Shadows are laughable flickering boxes like a game of tetris happening on the hood
- Damage is pathetic, what a complete waste of development time
- Why does my s15 silvia looks like **** when all the other cars in the race replay look good?
- The in garage renders of my cars look no better than gt4 which is a 6 year old game on a dated console?

- As you would know there are many many more issues with the graphics of the game…. hopefully the update will fix some of this. Doubt it as they have only had ummmm………….6 YEARS to fix it.


Sound

- Absolutely terrible, dreadful, appalling car sounds, which unfortunately kills the game completely. Cars without proper sound effects are meaningless pixel boxes moving up a road.
- Why would i want to keep playing to save up for a nice car eg. Maserati (which has a very distinct gorgeous sound), when the Maserati is going to sound the same as ever other piece of ****.
- Tyre screeching is still completely ridiculous, as always, when will they learn.
- Music is dreadful, whoever thought organ music for a racing game would work should be shot in the face and/or fired.
- The sound of the crashes are the same sound every time and is nothing like a real accident, or even metal for that matter.
- Blow off valves sound like a fairy farting, don't go off when you shift, and are all the same lame sound.
- A lot of cars sound like they have had a hard life, loud tappets. For example listen to the mini cooper S idle in one of the the licence tests. w t f ?


Physics

- Still like playing bumper cars, just bounce and push your way to first place with no penalty.
- Hitting walls and other cars is a joke, not in the same league compared to any other game on the market.
- AI driving is like an ant army again all following a strict line.
- If you get in their way they slam the brakes and fall way behind.
- No sense of the rawness of a car, at all.


Gameplay

- No in car view for races? why have it at all if u can't use it for races.
- Can't take photos travel shots of standard cars???
- Can't modify the wheels on standard cars???

- These lists in the negative column will grow over the next week as I get into it i'm sure.
I hope i'm wrong. But it's not looking good for GT5


Verdict

People say GT is a real simulator. So bouncing off other cars, walls and ramming your way to the front is simulator is it? ok. I am so disappointed, I could even say a little depressed.

So much promise. So little delivered…………….

Trustfire :(
 
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Trustf1re - I've approved your post, with some minor editing, but in the future, keep in mind that this is a GT5 First Impressions thread, not a compare GT5 to Forza thread.
 
I dont understand why so many people hate GT's menu music? It seems to fit the menus fine, its not like its on when you are racing. :/ Guess my old school parents made more hip to that kinda stuff.
 
TB
Trustf1re - I've approved your post, with some minor editing, but in the future, keep in mind that this is a GT5 First Impressions thread, not a compare GT5 to Forza thread.

Thanks mate yeh I didn't want to compare with FM3 too much in my post as we will never hear the end of it, but Forza 3 is probably the main reason I am so disappointed with GT5. It highlights everything that's wrong/missing from GT5 :(
 
Trustfire, you need to play arcade racers where colliding with other cars and walls is fun not sim racer
Something like thishttp://www.youtube.com/watch?v=t0k7PE_sego :lol:

But forza3 is the direct competition of GT5 and helps put things completely in perspective for us.

Why compare to arcade game. Forza is fun for sure. I actually wanted 2 type of physics in GT5 but nevertheless they did not disappoint in physics and gfx. Although gfx glitches are bad they should have fixed that :(
 
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Ok my turn and so far I agree with just about everything everyone has mentioned. But I will post my list anyway.

Gripe
-Standard cars are TERRIBLE. Should be removed from the game.
-Standard car graphics are a step backward from GT4
-No inside view with standard cars
-Shadows in the game create a lot of graphic problems on both standard and premium cars. Really really bad on standard cars
-Cant take standard cars to the photo travel
-Cant zoom in on the standard cars with the on track photomode
-Audio is a bit strange and does not sound that good on the interior view. Sounds best on roof cam view (I hate that view)
-No spin around cinematic view after unlocking cars for completing events. Now you have the stupid Car Delivery. Which is terrible.
-Cant change wheels on standard cars
-No inside view on standard cars
-If you purchase wheels and change them, you have to re-purchase the wheels again.
-Some of the load screens are very long
-Online play is a bit rough right now with disconnect issues or freezing
-Piano pounding intro music is terrible. GT4 opening cinema was better
-Damage is just a complete joke even with premium.
-Used car dealership only carries standard cars
-New Car dealership does not specify premium cars. So unless you have the premium car list, you wont know what cars are or are not premium
-No mechanical damage. You can drop from 6th gear to 1st gear with no mechanical damage at all.

Praise
-AI is a huge improvement
-Graphics are incredible in the photo travel
-Tire audio is a huge improvement
-Physics are also a huge improvement
-16 cars on track can be a lot of fun
-Interior view is really enjoyable (only with premium cars)
-Weather effects even though they are only on a couple tracks
-Day/night racing even though its only on a couple tracks.
 
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I was under the impression that all of the cars in the new car dealership were premium. And personally I don't understand all the hate for the intro video's music. It's not half bad.

Lastly, standard cars should not be removed. I personally don't drive them, but they're barely noticeable when the AI use them (except in replays) and they add more variety. If you think they look worse than GT4, you clearly haven't played GT4 recently.

Pros:
Killer graphics
Improved AI
Improved physics
Improved audio. I've never been terribly picky when it comes to this, but some of the meaty sounds that came out of GT5 really surprised me.
The Special Events are awesome, really set GT5 apart from any other game.
Some amazing new tracks.

Cons:
Feels like it should've been a PS4 game. Screen tearing, frame rate drops, jagged shadows, pop-in (especially bad on randomly generated courses), etc.
Limited premium car selection.
Some favorite tracks missing.

Haven't had the pleasure of trying the online functionality of GT5.
 
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I dont understand why so many people hate GT's menu music? It seems to fit the menus fine, its not like its on when you are racing. :/ Guess my old school parents made more hip to that kinda stuff.

One thing you can pretty much guarantee... Smooth jazz lovers HATE death rock. And death rock fans HATE smooth jazz:idea:

Having BOTH types of music in a game guarantees that BOTH camps will be pi$$ed off. Better to only annoy ONE of them, IMO.:yuck:
 
Admins, feel free to censor this, but I feel that Shift and GT5 deserve a serious comparison, at least on these points. Posted it on the Shift GTPlanet forum, but thought it might have some discussion here....

Well, I've had about a day playing GT5 after a year or so on Shift, thought I might make a few comparisons...

In honesty, there's a REALLY good track racing game to be had combining the two, but each leaves much wanting.

Shift completely NAILS the visceral snarl of true racing. Everything bounces, shakes, roars, snarls, sounds like it wants to rip you a new one and take your momma home for the nasty...! But the handling is just plain WRONG...

GT5's handling is much more realistic, in some ways... I always thought that the wheel response in Shift had something WAY out of whack with the FFB, especially in the central position. I got to the point where I thought I had a dodgy DFGT, being completely unable to tame the wobbles in Pro Mode. Corners were fine, but driving under speed down a straight, and it's hang on for dear life! GT5 sorted that RIGHT out..! There's not a damn thing wrong with my wheel

Handling is predictable, but much more demanding (once you take the assists off) and the wheel feels solid and centered, MUCH closer to the real thing. I've never driven a car in real life that wandered aimlessly down a straight by as much as six or more feet, and no-one would allow something that did that on a race track with other drivers on it. But GT5, even on it's most difficult settings allows you, once the straight is set up, to not fight the wheel constantly. Watch any F1, or GT1-3. In car camera, once on the straight, they are NOT having to constantly fight the wheel (or if they are, its' force is minor, at least).

So, they got the steering input right (or FAR better than Shift, anyway)... BUT....

You can't FEEL the road. Most street and race tracks feel like billiards tables. There's a section in the Rome track (I think that's the right one) where you go from tarmac to cobblestones. You can HEAR the cobblestones, but you can't FEEL them. Shift's ability to join visual cues with wheel FFB has led to you really getting the impression that you CAN 'feel the road'. Every bump, change in surface, section change, you FEEL it in your hands and you SEE it on the screen.

GT5, I get the feeling I have been anesthetized. Neither the visuals, nor the wheel give me much feedback about the track. I feel like I'm driving Abu Dhabi all the time... PERFECTLY flat and even tracks. Not the bounce and jostle of Sebring

Add to that, there's little visually in GT5 to distinguish 200mph from 75mph. Graphically, it looks about the same. And yet Kaz has driven the 'Ring... Didn't he notice how the track affects your sight?

OK, next... collisions. Yes, I know that I am against them, as much as possible, but they ought to be a BIT on the realistic side. And I don't mean visually. Personally, I don't much care if your car looks showroom at the end of a demolition derby, as long as when two cars come together, they BOTH interact. If you played GT5P, I hate to say it, but things haven't improved that much. Shift, once again, trumps GT5 completely when cars come together. BOTH cars handling and balance get thrown off royally. Things unweight, steering input gets crazy, BOTH cars go crazy! GT5, they just sort of 'bump', and then go their way relatively undisturbed. On the GOOD side, bumps slow you down MUCH more than Shift does, so it's harder to use it to 'bully' your way to the front.

I'm going to focus on just these points on this post (more to come as I progress), but I honestly think there is a GREAT game to be made combining GT5's steering physics and FFB, car handling and sensitive throttle input (GT5 allows for FAR more delicate input... and you need it!) with the sheer SENSE of being in a car at high speed that Shift has in spades. You can HEAR the car, FEEL the car, FEEL the track... But you can mass round corners like you are on rails!

I'm looking forward to playing GT5 online once I get the steering and car physics dialed in, I know it has a HUGE and dedicated fanbase of serious racers (and the game easily allows them to organize clean racing clubs and groups), but there is a LOT from Shift I am going to miss...

Now that EA have finally split the NFS franchise off from the track racing division, perhaps they won't have to dumb down the steering and physics as much as a game with the NFS arcade heritage. There is SO much they got right, FAR more immersive than GT5. Let's hope that Shift2 takes the best things from GT5, and marries them to the best things from Shift....

And we will FINALLY have the game all track racing fans really want (I hope!)....
 
Trustfire, you need to play arcade racers where colliding with other cars and walls is fun not sim racer
Something like thishttp://www.youtube.com/watch?v=t0k7PE_sego :lol:



Why compare to arcade game. Forza is fun for sure. I actually wanted 2 type of physics in GT5 but nevertheless they did not disappoint in physics and gfx. Although gfx glitches are bad they should have fixed that :(

I don't know how you, nor anyone can call Forza 3 an arcade game? Play it how it's supposed to be played on hard with no assists and tell me it's arcade? PGR3, NFS HP, Burnout, these are arcade games. Forza 3 is not even close to an arcade. That wall thing is a glitch, there are many glitches in forza like this yes, but they only happen if u drive like a spastic and aren nothing to do with anything. If you are playing forza 3 and you crash into another car infront you are penalised, something will break like transmission, engine, steering etc and your out of the race. This is what i call a 'Simulation' of real racing. Everybody bouncing off each other is not. That being said, GT5 has great sim as far as handling, and I love the engine, just the interaction between cars and the track is terrible.
 
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