GT5 Latest News & Discussion

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That does look alot better that prologue's Fuji, but there's still no rubber on the ripple strips. It's a whole bunch of little things like that that give the circuit life.

^This.

Not every circuit should look spick-and-span like the F1 circus is about to roll up in town. I wouldn't expect every circuit to have huge crowds there every time you took to the track (although a dynamic level of supporters equal to the type of event you are running would be nice) but it's the little details that make a huge difference in atmosphere, IMO. Even in a 3 lap manufacturers race, there should be a compliment of track marshals stood around at the various marshals posts. Even if they're only sipping tea from a thermos flask. As a club racer i'm used to performing to a largely non-existent crowd, but even then there's the aforementioned marshals and a few dozen folks stood on the pit wall. Curbs are marked with tyre rubber and rubber marbles and gravel does usually occupy the outside 'off line' of corners. Some armco barriers do have a degree of surface rust and grime on them and trackside signage isn't always pristine.

Games like MW2 prove that you can produce a highly detailed gaming environment even over a relatively large playing field.
 
With regards to the whole premium cars issue, has Kaz any history of telling porky pies or is it just my wishful thinking?

I presume the 3/6 months (whatever) is man hours and not actual time, so if just 10 PD employees are working on this they could be knocking out 1 or 2 a week. Depending on how procedural their build process is and how many people they have working on this they might be able to produce 1 every day or 2. It might explain why we haven't seen much of standard cars. Anyway just musings.

Any thoughts on light upgrades for rally cars? Isn't running with stock lights woefully unrealistic? It'd be nice.

Does anyone think we might see a new logitech wheel? It's been a year(ish) since the G27 was released and we're seeing discounts as mentioned on the front page.
 
Not every circuit should look spick-and-span like the F1 circus is about to roll up in town. I wouldn't expect every circuit to have huge crowds there every time you took to the track (although a dynamic level of supporters equal to the type of event you are running would be nice) but it's the little details that make a huge difference in atmosphere, IMO. Even in a 3 lap manufacturers race, there should be a compliment of track marshals stood around at the various marshals posts. Even if they're only sipping tea from a thermos flask. As a club racer I'm used to performing to a largely non-existent crowd, but even then there's the aforementioned marshals and a few dozen folks stood on the pit wall. Curbs are marked with tyre rubber and rubber marbles and gravel does usually occupy the outside 'off line' of corners. Some armco barriers do have a degree of surface rust and grime on them and trackside signage isn't always pristine.

Games like MW2 prove that you can produce a highly detailed gaming environment even over a relatively large playing field.

Maybe when Polyphony Digital is about to turn up to a real life circuit to record it for the game the owners get the mops out :lol:

We know that the tracks are going to be more populated with spectators, camp sites etc for endurance events so hopefully they will apply the same thing to a varying degree for higher level non-endurance events. As you say they should also include marshals and pit personnel for all events even if the spectators are few.

A bit of wear and tear across the tracks and trackside furniture would be welcome so hopefully PD will have added this.
 
If you look that new rainy video with GTR you can clearly see how well the monitor is working now, just like in reality.
 
If you look that new rainy video with GTR you can clearly see how well the monitor is working now, just like in reality.

I hadn't spotted that 👍 Hopefully they'll have made a proper job of it and let you select which screen you want ;)
 
We know that the tracks are going to be more populated with spectators, camp sites etc for endurance events so hopefully they will apply the same thing to a varying degree for higher level non-endurance events. As you say they should also include marshals and pit personnel for all events even if the spectators are few.

Personally I love the ridiculousness of a packed grandstand watching six Yarises pedal around an F1 venue for two laps.
 
From a spanish site:
http://www.todojuegos.com/noticia-13203/Quieres-conocer-en-persona-al-creador-de-Gran-Turismo-5

[google translation]

Want to meet in person to the creator of Gran Turismo 5?
Competition on Facebook to meet in Madrid to Kazunori Yamauchi

Years ago we were invited to the presentation of Gran Turismo 4, where we met more than curious character who is Kazunori Yamauchi, creator of the series of drive and real geek car racing. For this time Sony will invite fans to the dam as well as specialized, and you can be one of them.

Press Release:

Sony Computer Entertainment Europe (SCEE) today announced it will celebrate the launch of the highly anticipated racing game Gran Turismo ® 5, the 26th of October in Madrid. The event will make real models of cars that virtually recreate GT5 are displayed in the streets of the Spanish capital. Those not fortunate enough to attend in person to this great event will have the opportunity to try an amazing virtual circuit from the center of Madrid, recreated with great detail, including the game will go on sale Nov. 3 .

Among the millions of fans of the Gran Turismo series worldwide are desperate to be the first to try the return of the real driving simulator, five lucky winners of a competition to Facebook will have the opportunity to travel to Madrid and join the series creator, Kazunori Yamauchi, when it of the outcome of his latest work. Each of the five lucky viewers will be chosen from participants in the UK, France, Spain, Germany and Portugal.

The exciting competition will take place on the Facebook page of Gran Turismo. The winners will fly to Madrid to attend this exclusive event, and the prize includes travel and accommodation in the capital. They have the unique opportunity to take part in one of the most important releases of the year and discover the secrets of Gran Turismo 5 in a very special celebration will take place after the presentation.

The streets of Madrid will be the scene where the winners of this contest and the people of Madrid will enjoy the first fruits of GT5. There will be an exhibition of the most spectacular fireball in the pure and central Puerta del Sol, open to the public, attendees can also try Gran Turismo 5 for PlayStation ® 3 by the demos ready for the occasion.

The public will also have chance to race head to head with the winners of the first two editions of the competition of virtual and real driving, GT Academy: Lucas Ordóñez and Jordan Tresson. Both boys started playing Gran Turismo and have become real professional drivers racing for Nissan in GT4 Cup.

Gran Turismo those stalwarts who want to have the opportunity to apply for this fantastic prize, simply visit the page of Gran Turismo on Facebook and send a photo, pouring all the creativity that can, in a car in the unlikely scenario that to mind. The competition is only a mirror in real life as "Photo Travel" Gran Turismo 5, which allows players to make your own photo album ingame cars displayed in the title, in a number of places exotic where they can make their virtual photo. Contest judges are looking for an idea 'really' creative!

For more information, visit Gran Turismo 5 on Facebook
http://www.facebook.com/ # / pages/Gran-Turismo/16562850047
 
Games like MW2 prove that you can produce a highly detailed gaming environment even over a relatively large playing field.


lol.. thanks for making me laugh
 
If you look that new rainy video with GTR you can clearly see how well the monitor is working now, just like in reality.

Ah so they have, nice spotting. 👍
 
Games like MW2 prove that you can produce a highly detailed gaming environment even over a relatively large playing field.
I think MAG would be a better example. Technically MW2 looks OK, not great but dated...MW outshines it artistically too.
 
I struggle to picture your description of the setup but do you mean that the supports for the table don't rest on the floor but on the sofa seat?

And I didn't try to portray you. :lol:

To put it plainly, it's basically a small table (desk) up against a sofa. I sit on the sofa, and my legs go under the table. The wheel is mounted to the table.

I don't know, that guy had some pretty similar attributes.
 
I think MAG would be a better example. Technically MW2 looks OK, not great but dated...MW outshines it artistically too.

Not seen MAG so can't comment, but you get what i mean.

i'd also add that the only need to look at MW2's versions of the MW maps to see that detail-wise MW2 is far superior.
 
Personally I love the ridiculousness of a packed grandstand watching six Yarises pedal around an F1 venue for two laps.

That's because in your mind they're all waving these ;)

25fhxnd.jpg
 
Personally I love the ridiculousness of a packed grandstand watching six Yarises pedal around an F1 venue for two laps.
Considering that I have been part of a 150,000+ crowd watching Jetta TDIs race I don't find this too ridiculous. You just have to tell yourself it is a support race for something much larger that starts later that day.

Now that I think about it, if you finish something like the Sunday Cup and then in the background of the results screen you saw something like Super GT, Le Mans, or some other premiere league warming up on the track that would be very fitting. Basically the only time you should see cars similar to yours is if you were racing in a headlining series or if the audience is empty like a track day.
 
Now that I think about it, if you finish something like the Sunday Cup and then in the background of the results screen you saw something like Super GT, Le Mans, or some other premiere league warming up on the track that would be very fitting. Basically the only time you should see cars similar to yours is if you were racing in a headlining series or if the audience is empty like a track day.

Or lining up at exit to the pit lane 👍
 
Hey guys, im new here just signed up earlier 2day been waiting for gt5 for ages n lookin for some hardcore enthusiasts to play with on the PS, most my friends are street fighter or mw2.. looking forward to meeting some of you guys :)
 
If you look that new rainy video with GTR you can clearly see how well the monitor is working now, just like in reality.

Just noticed this as well. Even the Gforce meter is smooth. Pretty sweet.


Games like MW2 prove that you can produce a highly detailed gaming environment even over a relatively large playing field.

If only things were that simple... If they could make the tracks more detailed you don't think they would? They're obviously limited by the hardware. MW2 doesn't run at 60fps (despite them saying it does) unless you're looking at walls or in small rooms :P. Despite the "bland" tracks GT5 is most likely still puling more polys then MW2 due to the details in the cars. Sacrifices have to be made somewhere.
 
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If only things were that simple... If they could make the tracks more detailed you don't think they would? They're obviously limited by the hardware. MW2 doesn't run at 60fps (despite them saying it does) unless you're looking at walls or in small rooms :P. Despite the "bland" tracks GT5 is most likely still puling more polys then MW2 due to the details in the cars. Sacrifices have to be made somewhere.

The level of detail required for 'not having everything look like it was made earlier that day' has little do do with polygon count and everything to do with the textures given to those surfaces. I'd gladly take fewer polygons on the cars for better detailing at the circuits themselves, which at the end of the day is what you are spending your time looking at when you play the game.
 
The level of detail required for 'not having everything look like it was made earlier that day' has little do do with polygon count and everything to do with the textures given to those surfaces. I'd gladly take fewer polygons on the cars for better detailing at the circuits themselves, which at the end of the day is what you are spending your time looking at when you play the game.

I thought you were talking about adding more stuff to the track to make it look more life like/less blander. I don't see how textures can change that.

As for sacrificing the cars for other stuff... well to each his own, I for one would prefer the opposite in a GT game.
 
The reason why GT5 looks sterile? Because it doesn't smear on the bloom and sepia filters ala Grid, Shift and co :)

I never thought real race tracks (collectively speaking of course) were anything different.

I think GT captures the essence of that well.👍
 
People may get really mad at me for posting this in this thread, but I can't create a new thread. If this annoys you, please just ignore it and move along. I just wanted to ask people, now that we are in the final month after all these years of waiting, if you could go back to the day GT5 was announced and tell yourself one exciting piece of GT5 news that you know now, which you didnt know then, what would you tell yourself?
 
if you could go back to the day GT5 was announced and tell yourself one exciting piece of GT5 news that you know now, which you didnt know then, what would you tell yourself?
Good: day/night cycles and dynamic weather
Bad: standard/premium cars distinction
 
if you could go back to the day GT5 was announced and tell yourself one exciting piece of GT5 news that you know now, which you didnt know then, what would you tell yourself?

Inclusion of Ferrari's and Lambo's
Day/Night cycles
Weather effects
 
People may get really mad at me for posting this in this thread, but I can't create a new thread. If this annoys you, please just ignore it and move along. I just wanted to ask people, now that we are in the final month after all these years of waiting, if you could go back to the day GT5 was announced and tell yourself one exciting piece of GT5 news that you know now, which you didn't know then, what would you tell yourself?

All GT4 cars will be in and more, and then 200 highly detailed cars with interiors and extensive damage. (I might also add wipers and headlights in that list to add some more spoilers. ;))
 
I just wanted to ask people, now that we are in the final month after all these years of waiting, if you could go back to the day GT5 was announced and tell yourself one exciting piece of GT5 news that you know now, which you didnt know then, what would you tell yourself?

Reverse lights.
 
if you could go back to the day GT5 was announced and tell yourself one exciting piece of GT5 news that you know now, which you didnt know then, what would you tell yourself?

Good: Nascar
Bad: premium / standard models.
 
if you could go back to the day GT5 was announced and tell yourself one exciting piece of GT5 news that you know now, which you didnt know then, what would you tell yourself?

Weather and skidmarks.
 
You're point was taken. And you are right. You're not required or need to do anything.

I however, will keep using double cluth when proven needed, and advise anyone to doing so as well. I'd like to avoid any cluncks and save such a gearbox (we were talking about old classics here), not help murder it with "powashiftin" tricks.

I wish you and your gearbox a happy (though surelly short) life together :)

:cheers:

I usually drive it, however, by allowing the rpms to drop, and easing it into the next gear, and I do not get a clunk at all. On down shifts, I blip the throttle, and jam it into the lower gear (if I have to downshift, since I don't unless I have to), and all is well now.

I don't do "powershifting" tricks, but the transmission is designed to be shifted at high rpms. Whether I powershift or not, it doesn't matter at high rpms, there is no clunk at all, just the nice sound of a smooth shift into the next gear and no clunk. All that is the beauty of a face plated transmission. The face plated gears take place of the syncros, and allows a much bigger window to engage the next gear. It is tricky to get used to on the street, but once you do, it is easy.

My main point is, your statement was vague in the sense that it included ALL non-syncronized transmission. The older ones that you are referring to have straight cut engagement gears vs my face plated gears (similar, but not exactly the same), but both are non-syncronized.

On this double clutching stuff, I've got a crashbox truck licence and you can't do what yellowclone is saying. You HAVE to double clutch so there's obviously different setups like straight cut gears etc.

Yep. Face plated gears are similar to straight cut engagement gears, but different at the same time. Face plated gears are for shifting at high rpms, but under "normal" driving, you can make it work by either letting the rpms drop slightly with the clutch pressed in, or by just ripping it like a bandaid, but with a slight clunk. I usually just let the rpms drop. However, under full power at high rpms, just clutch it and rip it into the next gear, and it provides no noise at all.

I didn't drive it - but the Nuerburgring GP track section felt dull, especially compared to the Nordschleife section. You'd literally drive a limp, lifeless track and, suddenly, one corner later it's exciting and terrifying.[/color][/b]

The dull section is so that you have time to catch your breath, and to clean out your shorts after nearly plowing a wall at 180 mph :D
 
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