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That article was related to gt5 not gt5p so he is wrong and fanboy too:tdown:

And I said the tracks in GT5p were sterile so he -->could<-- be right. If you are unwilling to accept the possibility of it then I'd class you as the fanboy, not him.
 
And I said the tracks in GT5p were sterile so he -->could<-- be right. If you are unwilling to accept the possibility of it then I'd class you as the fanboy, not him.

See my last post its obvious the Eurogamer event had the E3 build.
Where you going with this?

Did TGS footage or tracks look sterile?
 
Sterile is how I would describe GT5p tracks (No rubber, atmosphere) so he might could be right.

It may be due to an unfinished build of the game, or due to a smaller demo file size because when I played the demo at Best Buy (it had no skidmarks, no day/night cycle or weather) it looked very average...and almost graphically worse than Prologue. I assume this was a different build than others that I've seen on YouTube because even those builds looked great. Of course the TV used didn't help, it was a tiny screen, looked like it was 480i and the contrast and sharpness settings were off, but like I said before Prologue looked visually better than the demo I played. I am betting the full build of the game in its final state will surpass Prologue visual quality.
 
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Where you going with this...

Nowhere really :-/

I'm just saying that the GT5p tracks (particularly Fuji) were a bit sterile so I can fully understand how someone could form that opinion IF the track accessories in GT5 haven't changed from prologue.

And I class fanboyism as someone who can't view a game logically. I can logically see how this bloke can describe the tracks as sterile because they were a bit sterile in prologue but if someone won't accept that the same thing might happen in GT5 well then, that's just fanboyism.


Also, I'm aware of journalists blogging full opinions about GT5 from demo experiences and I don't like it either.

It may be due to an unfinished build of the game, or due to a smaller demo file size because when I played the demo at Best Buy (it had no skidmarks, no day/night cycle or weather) it looked very average...and almost graphically worse than Prologue. I assume this was a different build than others that I've seen on YouTube because even those builds looked great. Of course the TV used didn't help, it was a tiny screen, looked like it was 480i and the contrast and sharpness settings were off, but like I said before Prologue looked visually better than the demo I played. I am betting the full build of the game in its final state will surpass Prologue visual quality.

I agree with and understand that.




Edit: I'll BBL is someone else wants a dig.
 
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I'd say that Gran Turismo circuits in general have always seemed quite sterile to me. I can't quite put my finger on why this is, maybe it's just a general lack of atmosphere or a willingness of the circuit artists to 'tidy' the circuits look a tad too much?
 
Tomorrow begins the Gamefest, GT5 will be there, i met people will be there. I think the will take pics and vids.
 

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I usually don't quote images, but this is all scope posted. ;)

This was my reaction to Enthusia too. The demo video excited me, but the game was nothing like it. The tires made no sound until you were already on your way off the track, which was sure helpful. What really made me mad is spending $20 to get the game because it had practically vanished from the face of the earth by that time.

Eutechnyx does try hard, but it seems essentially like Forza on PS3. Ferrari Challenge is stunningly similar to Forza.
 
Thank you guys for the info and advice on the wheels. "thumbs up to u both". Looks like daddy's going shoppin'. Lmao
 
I'd say that Gran Turismo circuits in general have always seemed quite sterile to me. I can't quite put my finger on why this is, maybe it's just a general lack of atmosphere or a willingness of the circuit artists to 'tidy' the circuits look a tad too much?

In the case of something like Deep Forest or Trial Mountain, I'd disagree. But in the case of most others I'd agree and add that most real-world tracks are also sterile. Many of the Tilkedromes on the F1 calendar are uniform strips of wide tarmac with geometrically perfect corners of the same number, severity and frequency of every other Tilkedrome. The traditional tracks - Monaco, Hungaroring, Spa, Monza, Montreal - are far more organic. Even the sanitised Silverstone is largely fine - though the sanitised Hockenheimring is a bit meh. You need to regress to club racing - Brands, Oulton, Croft in the UK, but other countries are also available - to get a majority of circuits with real feel. Perhaps the extra speed and vulnerability of F1 requires extra safety and this takes some of the life out of a track?

Don't get me wrong, I love driving Fuji in Gran Turismo, but just look at it. The track is five times wider than the actual circuit. Mistakes become irrelevant. There's no... passion in the track.
 
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I am from Russia. In our stores now sell "Set pre-order Gran Turismo 5."

Here are the photos:
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1b9b48637772.jpg
 
Still the F50GT seems nice in the Ferrari Challenge clip.
But always look at the game it self. Like Gran Turismo, a preview or a clip or teaser or intro is nice. But playing the game is the only way to form my opinion 👍
 
gtcomplect.jpg


Kit consists of:
- Activation code for 6 luxury cars
- Poster
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- Coupon for a discount of 200 r. when you buy a standard or Collector's Edition
 
In the case of something like Deep Forest or Trial Mountain, I'd disagree. But in the case of most others I'd agree and add that most real-world tracks are also sterile. Many of the Tilkedromes on the F1 calendar are uniform strips of wide tarmac with geometrically perfect corners of the same number, severity and frequency of every other Tilkedrome. The traditional tracks - Monaco, Hungaroring, Spa, Monza, Montreal - are far more organic. Even the sanitised Silverstone is largely fine - though the sanitised Hockenheimring is a bit meh. You need to regress to club racing - Brands, Oulton, Croft in the UK, but other countries are also available - to get a majority of circuits with real feel. Perhaps the extra speed and vulnerability of F1 requires extra safety and this takes some of the life out of a track?

Don't get me wrong, I love driving Fuji in Gran Turismo, but just look at it. The track is five times wider than the actual circuit. Mistakes become irrelevant. There's no... passion in the track.

Could not agree more 👍
 
The reason why GT5 looks sterile? Because it doesn't smear on the bloom and sepia filters ala Grid, Shift and co :)
 
...so basically to sum it up, the guy got it wrong not beacuse it does not feel steriel, but because it does. But it IS supposed to feel sterile. As in reality. On some tracks.
 
The reason why GT5 looks sterile? Because it doesn't smear on the bloom and sepia filters ala Grid, Shift and co :)

No it's in little details. Any new track is looking really flat with low res textures, inadequately vibrant color, no collected dust and debris or several rubber / metal scratches as we can see on every circuit even from TV.

Now I haven't seen even grass in the latest builds and that is doing circuits very flat for your brain watching the game just because you are starving at flat texture in the place where should be ton of detailed grass. Not mentioning there was ton of grass even in 2006 GT HD Concept.
 
If being sterile means it doesn't look or feel like a cheap, thrown together, sloppy mess then sign me up. It's not yearly shovel-ware like most other glitzy racing games.

Turn 10, need for speed guys and Codemasters seem obsessed with getting games out all the time with minimal content, never finished, never polished, but always with DLC. Yearly shovel-ware. It's just a whole different mentality with Polyphony.
 
Actually RedBaron, I just realised from your post that the grass is always perfectly cut and green in GT5p. It's unnatural for grass to be perfectly green with no uneven cuts anywhere. I can't believe I'm about to say this, but the grass in GT5 needs more character :lol:
 
...so basically to sum it up, the guy got it wrong not beacuse it does not feel steriel, but because it does. But it IS supposed to feel sterile. As in reality. On some tracks.

Without playing it, I don't know if he's right or not. But any modern-built, F1-approved track recreated in GT-o-matic perfect light is going to be sterile - without being in front of 100,000 fans cheering you/baying for your blood, the atmosphere of a race event isn't going to be simulated by any game. If they've managed to also bring that sterility to more interesting tracks too, he's right.

The Monza I drove at GamesCom didn't feel sterile at all - especially not when being harried by 11 FIAT 500s. Nor did the 2009 version of La Sarthe. These are tracks where there's no margin for error and there's always something happening, even on the straight bits. Piazza del Campo looked brilliant - I didn't drive it - but the Nuerburgring GP track section felt dull, especially compared to the Nordschleife section. You'd literally drive a limp, lifeless track and, suddenly, one corner later it's exciting and terrifying.
 
Actually RedBaron, I just realised from your post that the grass is always perfectly cut and green in GT5p. It's unnatural for grass to be perfectly green with no uneven cuts anywhere. I can't believe I'm about to say this, but the grass in GT5 needs more character :lol:

I am not any grass maniac but it just cuts a poor figure no matter how funny it sounds :)
 
No it's in little details. Any new track is looking really flat with low res textures, inadequately vibrant color, no collected dust and debris or several rubber / metal scratches as we can see on every circuit even from TV.

Now I haven't seen even grass in the latest builds and that is doing circuits very flat for your brain watching the game just because you are starving at flat texture in the place where should be ton of detailed grass. Not mentioning there was ton of grass even in 2006 GT HD Concept.

The new version of Fuji has plenty of grass, flowers and rutted up ground :)

[YOUTUBEHD]4PaFGf6mT3w[/YOUTUBEHD]

[YOUTUBEHD]4ec22608Lf0[/YOUTUBEHD]
 
That does look alot better that prologue's Fuji, but there's still no rubber on the ripple strips. It's a whole bunch of little things like that that give the circuit life.
 
That does look alot better that prologue's Fuji, but there's still no rubber on the ripple strips. It's a whole bunch of little things like that that give the circuit life.

Plenty of that on Tsukuba

[YOUTUBEHD]fzTsFO_MC_0[/YOUTUBEHD]

supergtt1.jpg


supergttcalsonicfar.jpg


supergttfront2.jpg


supergttrear.jpg


458tsukuba1.jpg
 
Excellent screens!!

Making me wonder if PD dress up Fuji like an F1 event now. Everything's newly painted and detailed while Tsukuba is treated like a club circuit.


Edit: Even the grass is clumpy :lol:
 
Maybe lets wait till we see the finished game before taking this too far.

If people comment about GT5 graphics/tracks being sterile then by all means show us other games were the tracks are improved, more accurate or looking better. GT5 will have moved on a great deal since Prologue.

I suggest people even compare footage from Monza in GT5 to F1 2010.
GT5 has increased detail even over Codies latest game.

See how Rfactor 2 looks here
 
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