That's far from 'Spot on'. He's pretty much an arcade racer looking at the pretty cars saying they can't be totaled and is complaining about it. The reviewer is plain wrong. He's expecting the wrong things from a GT game. GT has never been Forza and I don't know why you think his review is anything remotely close to 'spot on'. That's a laugh. It's like saying you think GT is more about painting your cars and adding stickers and vinyls and cool wheels and body kits. GT is called the real driving simulator for a reason. They gave you more than any other GT game has offered. He doesn't go into detail about how damage is available but is toned down so noobs like him that crash every 5 seconds don't ruin their car. He doesn't talk about how you can create tracks. He doesn't say anything about being able to change the wheels and paint them. He even thinks the tuning of the cars is weak? That's obvious Forza fanboyism right there. You should look at the game for what it is and what it offers and not what it's not offering compared to something like Forza or NFS. GT has NEVER been those types of games, why would they start to be?
I have to disagree there mate on a few points.
Firstly, I think it's a good review and hits on all the major points.
Ok, i don't thnk he is an arcade racer cause he mentions iRacing,netKar and rfactor for a physics comparison , saying that GT is good but not that good, so he obviously knows what he's talking about cause that's spot on.
To know that he must also be familiar with them, which are the only proper racing sims out there if you want actual realism, so therefore it is fair to say he is an actual simracer, if he plays those sims.
The whole thing about damage, and whenever anyone mentions it they get accused of just wanting to play bumper cars is not very fair.
Damage is an integral part of any game which wants to call itself a realistic driving simulator.
If you damage a car it should effect handling, and damage it enough and it should stop working. This is realistic.
Also when there is no proper damage model it facilitates bumper car drivers in online races.
If there was a proper damage system this would not happen, due to the fact that if they hit you , they would also damage themselves.
Couple that with a safety rating and you get very clean, proper racing.
A system like this is why iRacing in particular has the best online racing available.
The point he makes about skining cars and adding decals is also fair enough if people want to race online in leagues, they need a skin to represent their team.
He comes to the same conclusion as me regarding GT, there are lots of things to like, and some not.
Hopefully these issues will be ironed out in future patches/updates/dlc promised by Kaz.
The main point I think is that after 6 years and with such hype, it should be more polished than it is.
It's still really good fun and I'm really enjoying it, but there is definate room for improvement.
I look forward to seeing what's gonna be changed/added in future updates.
(Suppose the Isle of Man TT track is too much to hope for

)