GT5 Latest News & Discussion

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"As you may know, many players noticed that GT5’s face-tracking functionality only worked in Arcade mode. According to Yamauchi, it’s not available in GT mode due to memory issues with the PS3."


The PS EYE never supported in carrer mode?
 
If kaz can get the g 27 support in before xmas then he's the mpost awesome man on the planet.

(i get my g 27 and GT5 at xmas btw)

Support should have already been there.

"As you may know, many players noticed that GT5’s face-tracking functionality only worked in Arcade mode. According to Yamauchi, it’s not available in GT mode due to memory issues with the PS3."


The PS EYE never supported in carrer mode?

Why even incorporate it then?

I can count more things that are not complete than are complete. Kaz saying he wanted to ship a finished full game.... well it's not.

Saying that G25 and G27 support will come later is one of the many reasons this game is not complete. I feel sorry for the people that don't have internet.

Sorry for the rant but geez.
 
the races are getting too hard :( i use a DS3 and it was like this with GT3 and GT4 .. its a shame they dont realise the majority of people will play it with a controller.
 
According to IGN.com , Sony have said that damage occurs right from the start and isnt unlocked at level 40...
So the damage is rubbish?
 
I 've read something that made me angry a german testing site really said that the cars of forza 3 look as good as the premium cars of GT5 that is nonesense!

You really got angry?

Chill son.
 
Don't waste it, you can use it only once.
I wouldn't use it on a VW Lupo like someone here did :lol:.

Mine is going on my Samba Bus...

I hate chrome paint (or anything anodized :yuck:), so I plan to use it in an amusing way, instead.

Either the Samba Bus, or some old muscle car (again, muscle cars are not my thing)...

Looking forward to finding some flat black or flat grey, though.

Any idea what vehicles you can achieve the flat black paint chip from?




;)
 
Mine is going on my Samba Bus...

I hate chrome paint (or anything anodized :yuck:), so I plan to use it in an amusing way, instead.

Either the Samba Bus, or some old muscle car (again, muscle cars are not my thing)...

Looking forward to finding some flat black or flat grey, though.

Any idea what vehicles you can achieve the flat black paint chip from?

;)

I have Ferrari paint on my Honda S2000 OH baby does it look good. I actually like the way GT makes people paint their car. Gives paint a value now. 👍
 
Question: If we paint a chromeline car, do the decals and stripes stay? Or does the whole thing get resprayed. I'd like a mint green SL300 but I want to make sure I'm not going to ruin it.

Or can you even paint the chromeline cars?
 
•Yamauchi wanted to implement a “free roam” gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot.

That is so epic win
 
•Yamauchi wanted to implement a “free roam” gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot.

That is so epic win

Epic win ... or just a big mess, where you would see people being run over, and legs flying LOL :lol:
 
•Yamauchi wanted to implement a “free roam” gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot.

That is so epic win

sounds like a complete waste of development time to me....
 
To unlock the Red Bull X1, you’ll need to complete the “Sebastian Vettel Challenge”, which appears at Level 30.
 
Just saw a GT5 advert on Im a celebrity get me out of here ( United Kingdom )
Finally some marketing!! Nice trailer too :)
 
•Yamauchi wanted to implement a “free roam” gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot.

That is so epic win


What's epic about that. It's a totally waste of time. They should concentrate on racing and get there thing sorted, not such casual stuff!
 
Epic win ... or just a big mess, where you would see people being run over, and legs flying LOL :lol:

Thats a good idea though, if its a REAL DRIVING simulator, it should teach you how to Drive for Real, in real life settings.

It could be just worked into another license say a Drivers Permit type thing (where the challenges are based on street\highway driving) like observing speed limits, traffic, lane changes, parallel parking stuff like that.

The "open world" thing could be a network of the SSRs with an extra SSR for a more "street" feel as opposed to highway...

And please everyone knows fools that literally go against the grain and crash up everyone will happen NO MATTER WHAT online...dosnt matter if its open world or a closed circuit, fools are fools.

my only objection is that it takes PD too long to do ANYTHING and especially city circuits, which they have said would take one person 2 years to create, thats just a few blocks in a closed environment, imagine something even 1\4 the size of TDU....forget it, they would need to design a "fantasy" City just so they could make it look good without having to painstakingly replicate every mailbox and piece of dog crap.
 
•Yamauchi wanted to implement a “free roam” gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot.

That is so epic win

I agree man...if Kaz puts up the whole network or Autobahn or the Shuto Expressway with all the signs and lights...Obviously this would take a few games to fully implement, but wow...:drool: :drool:

http://en.wikipedia.org/wiki/Shuto_Expressway

Haha, what if we don't respect the speed laws...would cops chase us? I wouldn't mind a cop chase as long as the physics is realistic...AI is already good enough.

Imagine this...GT7: The Real Driving Sandbox Simulator
 
they could simply use course maker for roads and add some buildings in the background with some random traffic signs by the road, doesn't have to be anything too complex
 
This short review is spot on.

That's far from 'Spot on'. He's pretty much an arcade racer looking at the pretty cars saying they can't be totaled and is complaining about it. The reviewer is plain wrong. He's expecting the wrong things from a GT game. GT has never been Forza and I don't know why you think his review is anything remotely close to 'spot on'. That's a laugh. It's like saying you think GT is more about painting your cars and adding stickers and vinyls and cool wheels and body kits. GT is called the real driving simulator for a reason. They gave you more than any other GT game has offered. He doesn't go into detail about how damage is available but is toned down so noobs like him that crash every 5 seconds don't ruin their car. He doesn't talk about how you can create tracks. He doesn't say anything about being able to change the wheels and paint them. He even thinks the tuning of the cars is weak? That's obvious Forza fanboyism right there. You should look at the game for what it is and what it offers and not what it's not offering compared to something like Forza or NFS. GT has NEVER been those types of games, why would they start to be?
 
Somebody know how you turn off the sound of others chatting with eachother in online mode?
 
The forum is chuck full of complaint threads. Could the moderators just create a complaint sub-forum, so folks that are browsing for good info can actually find some?
 
The forum is chuck full of complaint threads. Could the moderators just create a complaint sub-forum, so folks that are browsing for good info can actually find some?

careful man, I had a thread locked and threatened with bans for talking such things.
 
That's far from 'Spot on'. He's pretty much an arcade racer looking at the pretty cars saying they can't be totaled and is complaining about it. The reviewer is plain wrong. He's expecting the wrong things from a GT game. GT has never been Forza and I don't know why you think his review is anything remotely close to 'spot on'. That's a laugh. It's like saying you think GT is more about painting your cars and adding stickers and vinyls and cool wheels and body kits. GT is called the real driving simulator for a reason. They gave you more than any other GT game has offered. He doesn't go into detail about how damage is available but is toned down so noobs like him that crash every 5 seconds don't ruin their car. He doesn't talk about how you can create tracks. He doesn't say anything about being able to change the wheels and paint them. He even thinks the tuning of the cars is weak? That's obvious Forza fanboyism right there. You should look at the game for what it is and what it offers and not what it's not offering compared to something like Forza or NFS. GT has NEVER been those types of games, why would they start to be?

I have to disagree there mate on a few points.
Firstly, I think it's a good review and hits on all the major points.

Ok, i don't thnk he is an arcade racer cause he mentions iRacing,netKar and rfactor for a physics comparison , saying that GT is good but not that good, so he obviously knows what he's talking about cause that's spot on.
To know that he must also be familiar with them, which are the only proper racing sims out there if you want actual realism, so therefore it is fair to say he is an actual simracer, if he plays those sims.

The whole thing about damage, and whenever anyone mentions it they get accused of just wanting to play bumper cars is not very fair.
Damage is an integral part of any game which wants to call itself a realistic driving simulator.
If you damage a car it should effect handling, and damage it enough and it should stop working. This is realistic.
Also when there is no proper damage model it facilitates bumper car drivers in online races.
If there was a proper damage system this would not happen, due to the fact that if they hit you , they would also damage themselves.
Couple that with a safety rating and you get very clean, proper racing.
A system like this is why iRacing in particular has the best online racing available.

The point he makes about skining cars and adding decals is also fair enough if people want to race online in leagues, they need a skin to represent their team.

He comes to the same conclusion as me regarding GT, there are lots of things to like, and some not.
Hopefully these issues will be ironed out in future patches/updates/dlc promised by Kaz.
The main point I think is that after 6 years and with such hype, it should be more polished than it is.
It's still really good fun and I'm really enjoying it, but there is definate room for improvement.

I look forward to seeing what's gonna be changed/added in future updates.
(Suppose the Isle of Man TT track is too much to hope for :D )
 
sounds like a complete waste of development time to me....

This right here... ^ Forget that crap! Give me more tracks and cars... not some over developed BS world to explore
 
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