GT5 Latest News & Discussion

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This right here... ^ Forget that crap! Give me more tracks and cars... not some over developed BS world to explore

Really have to disagree with all the people saying this... for me it would be a LOT of fun and would get a ton of gameplay time. about 30% or so of the time I spend in GT is just "sunday drives," but it would be great if I could actually do it.
 
This right here... ^ Forget that crap! Give me more tracks and cars... not some over developed BS world to explore

I want my hood cam!!! How hard can it be to introduce a hood cam?? god damn...
Ow and fix the car sounds, especially some V8 V10 V12 that sounds like crap!
 
•Yamauchi wanted to implement a “free roam” gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot.

That is so epic win

That would be GTA all over again :ouch:
 
"Gran Theft Turismo" DOES have a certain ring to it...

Beat some hookers, steal a GTR, mod it up and then run over some people on R246
 

Yeah, that sums up getting to level 17, if you want to dwell on the menu system (which is, granted, a form of cruel and unusual punishment, although load times have always been fine for me).

But level 17 is just beginning on this game. I'm on level 11 and just starting the amatuer series.

I don't know if you or these guys are new to the series, but the racing gets a lot harder as you get deeper into the game. I'm not talking about unlocking damage or anything like that, I mean the fields are more competitive. Beginer and Amatuer levels have always been pretty breezy, and aimed at newcomers.

There is a certain way you spend time in GT5, and choosing the right car for a race, taking a break from A-Spec to try a special event or play with the photo mode, is all part of it. Its a game to get lost in for a few hours, and it is quite unique.

I get that people who are comparing it to nuts and bolts PC sims or the more US market friendly Forza might find GT's approach a little cheesy, but I find it very genuine and heartfelt. GT has a soul.

There are some reasonable observations in the review, but really they hardly scratched the surface, particularly of the high level racing, and given that they then gave it a measley 3/5 because the racing was so poor, I'd say it was a little harsh. But I can see why you'd like it! :D
 
•Yamauchi wanted to implement a “free roam” gameplay mode in GT5, where players could drive around, respecting speed limits and obeying traffic laws, and even exit the car to walk around and explore the environment on foot.

That is so epic win

Would be cool if we could do it online and have some nice virtual car shows!
 
careful man, I had a thread locked and threatened with bans for talking such things.

I do not see the point in NOT having a separate complaint sub forum, the forum is getting overrun with duplicate complaints and few are legitimate.

Or maybe a single thread where the complaints are funneled into the first page where it is categorized as major, minor and silly.

It's like the whiners festival out there. :yuck:
 
I agree with Tinram, please keep the wine and cheese in a different section,
let the General GT5 section be a clean and of quality (is that even possible) ;)
 
@robulus

Have been with GT since the first one and I do get the whole GT experience thing.
Main point of the review though was that it felt unfinished and rushed in parts even though they had an 6 year dev period to get it all cleaned and polished.
 
Is there a way to transfer cars from Prologue to GT5? I thought I saw something about transfering cars but only being able to use them in arcade mode.

bruce
 
Is there a way to transfer cars from Prologue to GT5? I thought I saw something about transfering cars but only being able to use them in arcade mode.

bruce

Unfortunately no.

I haven't seen any trace of it anywhere in the game, and I also had somebody (On these forums) confirm it wasn't in before the game was even released.
 
I have to disagree there mate on a few points.
Firstly, I think it's a good review and hits on all the major points.

Ok, i don't thnk he is an arcade racer cause he mentions iRacing,netKar and rfactor for a physics comparison , saying that GT is good but not that good, so he obviously knows what he's talking about cause that's spot on.
To know that he must also be familiar with them, which are the only proper racing sims out there if you want actual realism, so therefore it is fair to say he is an actual simracer, if he plays those sims.

The whole thing about damage, and whenever anyone mentions it they get accused of just wanting to play bumper cars is not very fair.
Damage is an integral part of any game which wants to call itself a realistic driving simulator.
If you damage a car it should effect handling, and damage it enough and it should stop working. This is realistic.
Also when there is no proper damage model it facilitates bumper car drivers in online races.
If there was a proper damage system this would not happen, due to the fact that if they hit you , they would also damage themselves.
Couple that with a safety rating and you get very clean, proper racing.
A system like this is why iRacing in particular has the best online racing available.

The point he makes about skining cars and adding decals is also fair enough if people want to race online in leagues, they need a skin to represent their team.

He comes to the same conclusion as me regarding GT, there are lots of things to like, and some not.
Hopefully these issues will be ironed out in future patches/updates/dlc promised by Kaz.
The main point I think is that after 6 years and with such hype, it should be more polished than it is.
It's still really good fun and I'm really enjoying it, but there is definate room for improvement.

I look forward to seeing what's gonna be changed/added in future updates.
(Suppose the Isle of Man TT track is too much to hope for :D )

👍


👍

Taking into account the six years of "development", you must agree this game is a mess and a let down. Let's hope PD keeps its "latest promises" of updating and polishing GT5, personally I've stopped believing anything Kaz says. Thankfully, this game is good enough to play for a while, especially if they rework the online racing.

SIX years?! Seriously PD, wth?
 
@robulus

Have been with GT since the first one and I do get the whole GT experience thing.
Main point of the review though was that it felt unfinished and rushed in parts even though they had an 6 year dev period to get it all cleaned and polished.

Yeah well I don't think anyone can argue with that, and it's puzzling. I've formed the view that this game didn't spend 6 years in development being finally honed by loving craftsmen, but more like 6 years on the shelf being argued about by Sony marketing suits and automotive trademark lawyers.

I think these reviewers caned the game without getting too far through it though. Which, admittedly, is what everyone is doing, because in six months when some dude comes up for air after really seeing it through, no one will give a toss about his opinion anymore...
 
Really have to disagree with all the people saying this... for me it would be a LOT of fun and would get a ton of gameplay time. about 30% or so of the time I spend in GT is just "sunday drives," but it would be great if I could actually do it.

Or you could... just go for a sunday drive... a real one. :)
 
SIX years?! Seriously PD, wth?

I'm pretty sure you can just come straight out and write "What the Hell?" without fear of infringing GTplanet terms of use.
 
Taking into account the six years of "development", you must agree this game is a mess and a let down.

Yeah, no. No I don't. I'm loving every minute of it. I can concede its faults but if you're sitting in front of this game tsking and tutting because its such a let down, you need CPR.
 
I think these reviewers caned the game without getting too far through it though. Which, admittedly, is what everyone is doing, because in six months when some dude comes up for air after really seeing it through, no one will give a toss about his opinion anymore...

It shouldn't take a six month playtest to properly evaluate something. You get a good general overview of the handling and way the game works from a weekend playtest.
The reviewer actually said that...

Whereas most other games can be reviewed after ten or so hours of play, GT5 demands much more wheel-time. It's an absolute behemoth of a title, and even after twenty hours of play there are still many areas that we've barely touched - the track editor and B-spec mode to name a few. It will take several months to get intimately familiar with every aspect of the game, but we're comfortable that we're now in a position to deliver our verdict on the core of this sprawling epic; the driving experience.

He was just reviewing the driving experience, handling, feel etc.
 
I wouldn't say it's a let down. The more I play the more I like, and the more it's growing on me. I would say there is still room for improvement though and am looking forward very much to seeing in which ways they will do this, also some new tracks and cars would be great.
It is great as is and I'm excited to see it get even better :)
 
It shouldn't take a six month playtest to properly evaluate something. You get a good general overview of the handling and way the game works from a weekend playtest.
The reviewer actually said that...



He was just reviewing the driving experience, handling, feel etc.

Yeah I know. That's what he said. He then went on to say the driving experience was great, but it was too hard to find a challenging race in GT mode, and primarily on that basis found the game lacking. Second to Forza, in fact.

I mean, the crappy menu design is a 'first impressions' thing, that I have completely forgotten about already, and the long load times were a launch issue in North America that I never encountered here.
 
Just got Jay's Tank car, I'm Level 23 and finished The Extreme Series: American Championship.
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That would be GTA all over again :ouch:

So thats it, everyone hates the idea of open world solely because of GTA? You realize open world doesn't necessarily mean a GTA-style game, right? I can name you many games that arn't at all like it.
 
That's far from 'Spot on'. He's pretty much an arcade racer looking at the pretty cars saying they can't be totaled and is complaining about it. The reviewer is plain wrong. He's expecting the wrong things from a GT game. GT has never been Forza and I don't know why you think his review is anything remotely close to 'spot on'. That's a laugh. It's like saying you think GT is more about painting your cars and adding stickers and vinyls and cool wheels and body kits. GT is called the real driving simulator for a reason. They gave you more than any other GT game has offered. He doesn't go into detail about how damage is available but is toned down so noobs like him that crash every 5 seconds don't ruin their car. He doesn't talk about how you can create tracks. He doesn't say anything about being able to change the wheels and paint them. He even thinks the tuning of the cars is weak? That's obvious Forza fanboyism right there. You should look at the game for what it is and what it offers and not what it's not offering compared to something like Forza or NFS. GT has NEVER been those types of games, why would they start to be?

Well said.
 
Yeah I know. That's what he said. He then went on to say the driving experience was great, but it was too hard to find a challenging race in GT mode, and primarily on that basis found the game lacking. Second to Forza, in fact.

I mean, the crappy menu design is a 'first impressions' thing, that I have completely forgotten about already, and the long load times were a launch issue in North America that I never encountered here.

I have never played Forza so can't comment. I only ever play pc racing sims and GT.
The race thing he was on about was a balance issue in some series, and i have found this myself. You are either outgunned or else do some small upgrades and leave them standing even when you are in similar cars.
I notice this in b-spec especially.

Yea I'm over the whole menu thing too but from a reviewers point of view, after 6 years it should be refined and polished in all aspects, which includes a streamlined and intuitive menu system.
 
Yeah, no. No I don't. I'm loving every minute of it. I can concede its faults but if you're sitting in front of this game tsking and tutting because its such a let down, you need CPR.

Like I said, it is good enough to play for a while and hopefully fixes/improvements are on the way. As in the reviews, I feel the game is a mixed bag of fun and frustration. Do I hate it? No. Am I disappointed? Hell yes.

Once again, you must wonder what they did for 6 years to produce such an unpolished title.
 
GT5 is still the best racer on a console IMO and is going to get better over time. The career mode is still better than FM3, and online is great however is still missing some basic features that can easily be updated. 16 of your buddies racing on the Ring while it goes from day to night is priceless.
 
Like I said, it is good enough to play for a while and hopefully fixes/improvements are on the way. As in the reviews, I feel the game is a mixed bag of fun and frustration. Do I hate it? No. Am I disappointed? Hell yes.

Once again, you must wonder what they did for 6 years to produce such an unpolished title.

Premium Cars were top priority and the game engine, oh and Kaz's extravagant world tours over the years. :), me myself i love this game and i can't complain, the only thing i want is the no hud feature.
 
Premium Cars were top priority and the game engine, oh and Kaz's extravagant world tours over the years. :)

👍 GT5 is like a promising true freshman. The game will only get better over time. Cant wait. 👍
 
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