GT5 Latest News & Discussion

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GT4 cars future proofed? Where did you hear that? If PD ever said that, it would be laughable. But I'd like to see a source.

Well, I see no-one else has corroborated my story, so maybe it was all just a drunken dream, I'll be damned if I can remember where I got the impression. Google may know, but I have no real interest in finding out.

Certainly, though, the cars modeled for GT4 were more detailed in the photomode locations and menus, so, somewhat amusingly, we're sort of in the same place today with the Premiums.
 
There would be near zero development time for cars if they were truly licensed with the manufactures as the design department of the manufacturer would just hand over the digital copy of the car model down the Nth millimetre for the whole car and interior, and all PD would have to do is import it with a compatible software. PD could just concentrate on tracks and graphical performance then, and handling physics. Although even car makers might also have digital physics information as to how their own model handles too, they should certainly have aero physics models perfectly recorded.
 
There would be near zero development time for cars if they were truly licensed with the manufactures as the design department of the manufacturer would just hand over the digital copy of the car model down the Nth millimetre for the whole car and interior, and all PD would have to do is import it with a compatible software. PD could just concentrate on tracks and graphical performance then, and handling physics. Although even car makers might also have digital physics information as to how their own model handles too, they should certainly have aero physics models perfectly recorded.

Converting a model made for manufacturing down to a model the PS3 can display would actually take some time to get it all right. Games use polygons, CAD models use NURBS and similar types of "surfaces" to make up 3D shapes.
And the data that manufactures have about "aero" wouldn't even fit on the PS3s RAM. I think we would have to wait for the PS6 before that could work perfectly.
 
Griffith500
Certainly, though, the cars modeled for GT4 were more detailed in the photomode locations and menus, so, somewhat amusingly, we're sort of in the same place today with the Premiums.

Well. The cars from GT4 photomode weren't detailed enough. Just start GT4 and look at the photomode cars.
Even the Standard cars from GT5 look just not good enough in photomode.

The Step from PS2 to PS3 was huge. I doubt that we'll see this again.
 
Well. The cars from GT4 photomode weren't detailed enough. Just start GT4 and look at the photomode cars.
Even the Standard cars from GT5 look just not good enough in photomode.

The Step from PS2 to PS3 was huge. I doubt that we'll see this again.

I don't need to start GT4 - the photomode cars are the Standards in GT5.
I'm not really sure why you're saying the same thing to me over and over again; have I missed something? :crazy:
 
Griffith500
I don't need to start GT4 - the photomode cars are the Standards in GT5.
No? Didn't PD made them HD ready? I didn't bought GT4 so i can't compare them.
 
No? Didn't PD made them HD ready? I didn't bought GT4 so i can't compare them.

I have GT4 and I pretty much can confirm that the Photomode cars are the standards.
 
No? Didn't PD made them HD ready? I didn't bought GT4 so i can't compare them.

Nope. standard cars are completely untouched GT4 and GT3 models. Same textures too. But I think they improved reflections on them. Either way, this was one of my biggest disappointments, since they said they would update them but they are obviously just copy-pasted.
 
We are going to see cloud gaming in the PS4. Be ready.
 
GT6 if on PS4 might go the micro transaction route also.
 
Foxiol
We are going to see cloud gaming in the PS4. Be ready.

Where did you get that info from
 
There are some rumours that some PS4 games could be played with PS3 with cloud technology.
 
Hmmmm interesting
 
A PS4 would be needed to provide 4k up-scaling from 1080p or 4k content to home users 4k displays.
So we can at least expect a PS4 minimum standard which makes PS3 out of date..
How soon will this happen though.
And streaming is not an option for 4k gaming or films, on any console. So expect PS4,PS5 onwards providing console created 4k images.
Households would need 500+mbps connections in order to get good quality compressed 4k content. Though highly compressed a 200mbps connection might be acceptable at reduced image quality, which might be ok for watching films, but for gamers they would rather a high quality option of the same game rather than a compressed image. It would also be a competitive difference for shooters and racing sims etc.
 
Way too early for a total closing-off of games platforms to remote locations. I hope I'm not the only one apprehensive about this clamour for the cloud.
 
If you spend 380 million in a company that it is based in Cloud gaming you don´t need to be Einstein to see it (possibly) included in the next-gen console.

Even if they use it only for *solving* of the backward compatibility problem - as theory suggests it will be the main purpose in the first phase - they've still went with good price.

380 million$ is 10$ cost per-console once they've manage to sell 38 million PS4 consoles. From that point onwards they have paid-off the investment. And we can all agree how hardware-driven PS3 compatibility (we can presume the PS1 and PS2 games could be emulated by PS4 hardware, it still remains will they allow it, but that is not an issue now) would cost more than 10$ per console.

So it is a good investment, especially if it allows for instant PS4/Vita cross-play, streaming of demos, pay-per-play model for *Suite* titles, etc.

Also, I presume how streaming (pay-per-play) for PS4 titles will absolutely be an option. At this point Gaikai is investing gained funds into development of 1080p/60fps GEFORCE Grid infrastructure (they've currently reached 720p/60fps, with 1080p as final goal of the upgrade).

And PS4 (X720) games will render from 720-1080p@30-60fps. Despite new technology and stronger hardware I think how 1080p/60fps games will still be rare. Majority of the next-gen engines will be used by developers to target locked 30fps with resources being spent in area of real-time effects, particles and such. Focus groups and general audience does not prefer 60fps fidelity over attractiveness of effect-driven 30fps with strong emphasis on more *wow* factor. So 1080p/60fps will still not prevail on the next-gen.

4K resolutions will probably be possible with PS4, but I doubt how 4K games will become reality (with exceptions of few that *could* offer the option as some kind of demo or special mode, as GT probably will - Polyphony demonstrated 4K GT5:Prologue back in 2008). 4K resolution will be integral part of the Blu-Ray output, while 4K games will probably arrive in the next-next gen, around year 2020.
 
4k resolution is a waste. You would need a 55" + to see difference on normal playing distances. I would rather focus on 60fps on every title.
 
It will be great
It would be thoroughly awful, and the infrastructure isn't even remotely in place to support it (and in many ways the infrastructure has regressed since the idea was first proposed) in the first place.

A PS4 would be needed to provide 4k up-scaling from 1080p or 4k content to home users 4k displays.
Those home users need to actually exist on the marketplace in meaningful numbers for Sony to worry about that.
 
Toronado
It would be thoroughly awful, and the infrastructure isn't even remotely in place to support it (and in many ways the infrastructure has regressed since the idea was first proposed) for the near (read: PS4) future in the first place.

This. Cloudgaming is bad, against the gamer and not ready worldwide.

I can't believe that some people like Cloudgaming.
 
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Amar has a good point.
I believe John Carmack of id Software mentioned something along the lines that targeting 1080p@60fps in next-gen consoles would severely reduce advances in other areas of visual quality. It does seem even more so if the rumored X720(?) specs are accurate. (Which probably aren't?)

If almost all future console games can achieve a stable, v-synced 1080p@30FPS though, with some form of AA and the bells and whistles, that would be alright.

Maybe the GT for that generation can be constantly 60fps and full-HD, perhaps with MSAA, since PD is known for pushing the tech.

I feel 4K may become the full-HD of 6 years ago though. It might take a bit too much time for 'mainstream' graphical tech and the like to 'adapt' and the most common res of the next few years becomes 1080p instead, leaving 4K for (adequately funded) enthusiasts to watch movies.

On the topic of GT5:

Any whisper of news about the type or scale of whatever DLC is coming next?
 
"Cloud gaming" will be fine as a compliment to existing platforms.
The latency will always mean that games like GT just wouldn't work streamed from remote servers, though.
 
Amar has a good point.
I believe John Carmack of id Software mentioned something along the lines that targeting 1080p@60fps in next-gen consoles would severely reduce advances in other areas of visual quality. It does seem even more so if the rumored X720(?) specs are accurate. (Which probably aren't?)

If almost all future console games can achieve a stable, v-synced 1080p@30FPS though, with some form of AA and the bells and whistles, that would be alright.

Maybe the GT for that generation can be constantly 60fps and full-HD, perhaps with MSAA, since PD is known for pushing the tech.

I feel 4K may become the full-HD of 6 years ago though. It might take a bit too much time for 'mainstream' graphical tech and the like to 'adapt' and the most common res of the next few years becomes 1080p instead, leaving 4K for (adequately funded) enthusiasts to watch movies.

On the topic of GT5:

Any whisper of news about the type or scale of whatever DLC is coming next?

Mass market TVs are crucial there as marketing is of the essence. I tried more than 1080p last millennium (crt screens) and some people currently use 4K+ every day on their PCs (triple screens and such), but doesn't change the fact the industry will not focus on making console games with that in mind if even bigger resolutions don't attract customers, and that's when TVs play a part.

Remember that with consoles there are sacrifices to be made. A xbox360 can theoretically run games at 120fps if you want to, but that means lowering the resolution, filters and all that, so developers prefer 30fps games that look nicer and not running at 1080p though they are marketed like they do.
That issue will stay forever until they decide to make proper expandable consoles, which defeats the concept.

Carmack's point follows the same idea: It's not about current tech but rather about decisions, and game devs simply prefer quality over performance. He followed the other path on the early days but now he has to sell games like everyone else.
As it has been discussed several times, GT5 could run at 60fps, 1080p, more filters, etc. but in the end it'd look worse than it does now running at not perfectly stable 60fps and not 1080p.


And about cloud gaming, I don't know how they'll get rid of input lag and other current "unsolvable" problems.
 
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Couldn't the cloud processing power be used to something that doesn't need minimal latencies, like basic download times of maps and some more distant objects. You would download the track and stationaty objects from the cloud and it would take care it was optimized all the time, but the actual PS4 would take care of the cars and physics.
 
4k resolution is a waste. You would need a 55" + to see difference on normal playing distances. I would rather focus on 60fps on every title.

Industry says 40" and above to appreciate 4k over 1080p. Average living room TV maybe 50" anyway in the future. Back in the day of the average living room TV being 15" to 17" who would of imagined 30" to 40" being normal?
Also 4k tv displays currently available are far less pixel per inch than an Ipad3. And that ipad3 only 10" screen! And people say once they have used it a normal display looks blurry.
Anyway a PS4 4k display technology and power allows for the other big selling point, that is it can display 1080p in 3D for both eyes at full fps. So even if you have a smaller than 40" TV, 3D gaming and 3D films will be much more watch-able and not darker than intended.
Wouldn't that be a nice choice to have to make playing GT6, shall I have 1080p 3D 60fps. Or 4K 60fps..


Those home users need to actually exist on the marketplace in meaningful numbers for Sony to worry about that.
That is not how Sony worked for PS3, why did they put a blu-ray in the PS3 using that logic? No one had Blu-ray discs to play in a PS3, but Sony spent a fortune at a loss in order to provide this high tech facility. They get a return by controlling the HD retail film market media. They can do the same with next gen PS4 Blu-ray 4k ready. There is no way they would release a PS4 for a new lifecycle without 4k capability, even with no current userbase in existence.
But I expect by next year someone on gtplanet will own a 4k display and tell us about it. And then awhile after go on to tell us how good it is for GT6 on the PS4.
 
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Why did they put a blu-ray in the PS3 using that logic? No one had Blu-ray discs to play in a PS3, but Sony spent a fortune at a loss in order to provide this high tech facility. They get a return by controlling the HD retail film market media.

They did the same thing with the PS2, with DVDs. When they come out with the PS4, they will probably invent something else. Red-Ray, comes to mind. Green-Ray? CMYK-Ray? Who knows, but if the X720 uses Blue-Rays, the PS4 won't.
 
Question: We have the Bentley Speed 8 Race Car currently in game, is it possible to know if PD have licensing for other Bentley cars? I understand some manufacturers aren't licensed, but if Bentley is I figured they'd be exploited further.
 
That is not how Sony worked for PS3, why did they put a blu-ray in the PS3 using that logic?
Because:
  • Sony had a direct hand in making Blu Ray, and thus stood to profit heavily from its success in the format war (oh, and that too: There was a format war that Sony needed to win) making the extremely expensive gamble worthwhile. And, for the record, it didn't pay off nearly as well as they were hoping it would (Blu Ray was a success. Sony's premium electronics division, which was supposed to profit similarly, has not been.); which is partially the reason that Sony is in such a state today.
  • The early life of the PS3 was such a disaster that Sony basically fell over themselves to get away from the system's original design ethos after not even a year on sale. And perhaps most importantly:
  • Sony doesn't have the amount of clout that they did in 2005/2006. They aren't as financially sound. They don't have nearly as much weight to throw around in any of the markets they did when the PS3 came out. And nothing about their management in the past few years implies that they want to try again.
 
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