I think it was explained clearly why the same model of the same car repeated over and over on the screen isn't as hardware intensive as the same amount of different models. Nothing hardware defying. Nascar cars have very basic shapes. I don't see why they would make them the same number of polygons as more intricate vehicles. I don't believe every car in G5 is 400k polygons, I think that's the highest number they used on a car. I don't see how a daihatsu copen would require as many polygons as an Enzo or Murcielago.
Nürburgring GP course?
Nürburgring GP course?
Second news that make me happy, after NASCAR inclusion in GT.I would suggest that most of you people stop hoping for things, or taking some of them for granted.
You don't want to be saying "but I was sure this was included..." once you get to play the game, right?
Firstly, the game treats each car differently on track, and has to process and calculate differently for each one. Using many of the same models in a race only cuts down on the race loading time, it has no difference on the processing power used during a race.
They are high polygon and high detailed models, as with all cars in GT. A lesser poly count for a simpler model might make sense but it is probably not the case. Besides, Stock cars are rounded, the polygons need to be of a sufficient detail to show the rounded edges etc. The panels are not completely flat. They are also likely to be 'premium' models, which most likely means there is infact more detail in them than roadcars, having to account for the damage model, they have to model the parts underneath the panels etc. so that when parts fall off you are looking at accurate representation of the damage.
As for the size of the car, sure a Copen would use less polys than a big Murcielago, simply because it is smaller. So the same level of detail equals less polygons. But if i'm very much mistaken, Stock cars are quite large.
You're repeating what you said earlier.
I won't do the same as you're proving it to be pointless.
I'll add this though, when you have such large, flat panels, as nascar cars do, you can make the polygons much bigger, therefore requiring less of them, without sacrificing quality.
And I understand what you mean. But getting 43 cars on track would be a stupidly difficult task on the hardware, using the GT5 engine. 16 cars is already pushing it on the hardware, even with Prologue's cars which were supposedly lower poly than the GT5 ones. They 'could' have pushed it to 18 or maybe 20 if they lowered the poly models to the 100-150k region, but in my opinion, it's not going to happen.
This is all speculation. But so far, we have had no information or indication that there will be more than 16 cars on the track for any events. NASCAR fans want a full grid. Well I want my Formula 1 (Albeit unofficial) races to be 20-26 cars, I want my Le Mans 24 hours to have full sized grids with class divisions. But it's doubtful, on all of those.
And I'm not disagreeing with you!
I knowYou're just putting reasons forward why they might be able to get more than 16.
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No, not doing that either. I'm just pointing out the cow poo in your posts.
I actually think that most races will be 6-8 cars with 16 reserved for the bigger tracks or just nascar.
Wow how did this discussion even get started. The fact is that even if you use the best, most sound logic, you are still pully crap out of thin air since nothing of the sort is confirmed. GT5 will have 16 or less cars at once. That is what we know . end of story.
I think it was explained clearly why the same model of the same car repeated over and over on the screen isn't as hardware intensive as the same amount of different models. Nothing hardware defying. Nascar cars have very basic shapes. I don't see why they would make them the same number of polygons as more intricate vehicles. I don't believe every car in G5 is 400k polygons, I think that's the highest number they used on a car. I don't see how a daihatsu copen would require as many polygons as an Enzo or Murcielago.
I think it was explained clearly why the same model of the same car repeated over and over on the screen isn't as hardware intensive as the same amount of different models.
As you were told in another thread, it is the GT LM Spec 2. The HSV will be in GT5 though.
Wow! These look even better than the first batch.images
Really!? Can you show me the proof that states the HSV is in GT5 please...
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Wow! These look even better than the first batch. How did you get these?
Wow! These look even better than the first batch. How did you get these?
Images