GT5 Latest News & Discussion

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It's a FM3 pic, but I have seen similar in other titles too. Just happened to already have that one handy.

There is GT5 ad in background "coming soon" :)
 
Question: There's a shorter version of the Nurburgring GP track which is the one, If I'm recalling it correctly, that it is used combined with the Nordschleife in the 24hrs race. Is there indications that it'll be featured also in the game?
 
As much as I have doubted PD and the crew the past few months, I am really awestruck by the screens. The cars and campers in the crowd are horrible, but the overall look of the scenery and the cars make it so worth the wait. I am starting to believe Kaz when he mentioned the sheer size of the game
 
Let me show you what cartoony looks like:

rng1.jpg


and not so cartoony:

gp001.jpg

Never forget all games use very high values for default colur saturation in order to make picture optimal for all kind of screens outthere.

I play all racing games in minimum color saturation which results in much better overall experience. Even GT4 and Prologue have extremly high values of saturation which needs to be tonned-down for more lifelike experience.

Adjust both pictures and lower the saturation - as you CAN DO ON YOUT SCREEN/TV/WHATEVER - and there will be no cartoon.

Simple yet effective, yes?
 
These new screens do look absolutely stunning. Does anyone know how much difference there wil be between photomode shots like these and actually game play. I remember being blown away by some of the pre release shots in FM3 and the reality didn't quite match. Don't want to get my hopes up too much.
 
Ah, more to polygonal modeling than that.

A round thing is a lot harder to make, and uses more polys, than a boxy, fairly simple, clean, design. Even worse if it has lots of intersecting lines and creases on the body.

Think of it this way, polygons are 3 straight lines. The important bit is the straight line part.

Now, if you want to make something curved, like say, an Audi TT or Copen or Lamborghini Kanto, you need enough of those straight lines, and you need them to be small and compact to fool your eye into thinking it's a smooth line, not faceted at all.
What this does to poly count:
OM NOM NOM NOM

My other point is how clean the body is. Think of a Koenigsegg CCX.

Now, imagine if it was made of butter, you could run some wire down it, from front to rear. Like, a series of wires in this pattern:
||||||||||||
and it's make clean cuts.
then you make some cuts horizontally, from front to back:
__________________
__________________
__________________
__________________

then in the side view:
|||||||||||

As you're now imaging, this car gets cut up quite nicely into little squares/cubes. all of the creases on the body sit nicely on an axis, from the creases just inside of the headlights to the gentle curve of the doors.


Nor, imaging the Lamborghini Kanto, or some messed up BMW FLAME SURFACING OMG ROFL car. Lines everywhere, they don't sit nicely on an axis, they cross over each other, there's bits sticking out, etc.

PAIN IN THE REAR TO MODEL.

Also, poly count OM NOM NOM NOM NOM NOM.

One thing that is interesting, which I just realised from your post, is that the headlights in cars so far have been so highly detailed. But Stock Cars don't have headlights, they just have stickers. So that will be a good ~5k poly less surely.
 
Nice pics.....How about the website? Got any translations?

This is the only relevant piece of information:

さらに今年のニュルブルクリンク24時間レースでは、『グランツーリスモ5』のスペシャルバージョンを発表します。このバージョンでは、まったく新しいニュルブルクリンク北コースと同グランプリコース、さらには両コースを接続した25kmに及ぶ24時間レース専用レイアウトを初公開。ニュルブルクリンクを訪れた観客の皆様に、現実の24時間レースに負けない興奮とリアリティをお楽しみいただく予定です。

[...] Furthermore, in this year's Nurburgring 24 Hour race we announce a special version of Gran Turismo 5. In this version, in addition to a completely new Nurburgring Nordschleife [North Course] and the GP Course, we present for the first time the 25 Km layout dedicated for the 24 Hour race made from both courses joined together.

We expect to bring the reality and the excitement close to that the real 24 hour race to every spectator of the Nurburgring.
 
So those pics you posted, Amar, are yet to be found in high definition? As in, they'll get bigger and made to look even more amazing soon?:eek:
 
Question: There's a shorter version of the Nurburgring GP track which is the one, If I'm recalling it correctly, that it is used combined with the Nordschleife in the 24hrs race. Is there indications that it'll be featured also in the game?

The 24hr race, and other VLN races that take place on the Nordschleife, run the full GP track too as far as i'm aware. The only changes to the GP track are that the final corner is missed off due to the circuit diverting left just before the final corner and joining the Nordschleife, then after an almost full lap, re-joining at the exit of the final corner. The third picture that amar posted (with the dark silver Ford GT leading the red Z06) shows this section of track. Might be that they sometimes use the shortened GP track that misses out the run down to and back up from the (Dunlop?) hairpin sometimes too. I know this version of the GP track gets used occasionally for club racing.
 
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The only reason they use both the GP circuit and the Northern Loop for the 24hr race and what-have-you is because of the pit lane isn't it? They need the GP circuit's much longer and better equipped pit lane.
 
ZUHAAAAA FORZA 3

IN GAME
2114.jpg


PHOTO MODE
2136.jpg


IN GAME
2142.jpg


PHOTO MODE
2155.jpg


Forza 3 dead

Anmayın şu ezik oyunu şu başlık altında..
 
The 24hr race, and other VLN races that take place on the Nordschleife, run the full GP track too as far as i'm aware. The only changes to the GP track are that the final corner is missed off due to the circuit diverting left just before the final corner and joining the Nordschleife, then after an almost full lap, re-joining at the exit of the final corner. The third picture that amar posted (with the dark silver Ford GT leading the red Z06) shows this section of track. Might be that they sometimes use the shortened GP track that misses out the run down to and back up from the (Dunlop?) hairpin sometimes too. I know this version of the GP track gets used occasionally for club racing.

Nice edit :)

They did use the short version during the 2009 24 hour race:

nurburgring-short-circuit-oxcgn.jpg


This is also the circuit that Kazunori Yamauchi drove on during that very race;

 
The only reason they use both the GP circuit and the Northern Loop for the 24hr race and what-have-you is because of the pit lane isn't it? They need the GP circuit's much longer and better equipped pit lane.

I guess so. Before they started running GP's there again, they still ran WEC sportscar races there. They would require some decent sized pit and paddock area too so they used a simple loop which basically consisted of a long straight, where the GP circuit straight is now, followed by long almost roundabout like 300 degree corner then another straight that ran parallel back up to the Northern Loop.

 
What a great news to wake up !
 
Never forget all games use very high values for default colur saturation in order to make picture optimal for all kind of screens outthere.

I play all racing games in minimum color saturation which results in much better overall experience. Even GT4 and Prologue have extremly high values of saturation which needs to be tonned-down for more lifelike experience.

Adjust both pictures and lower the saturation - as you CAN DO ON YOUT SCREEN/TV/WHATEVER - and there will be no cartoon.

Simple yet effective, yes?
I don't know why some people think less color equals more realistic. Real life happens to be full of color. Some might think the first pic Amar posted on the previous page with the Enzo and Viper are oversaturated, but the color is just about perfect.

The problem with Forza 3 isn't that it's too colorful, it's that the balance and lighting is off, and that the Turn 10 graphic artists just aren't as good as the team of Polyphony.
 
Damn great pics thx amar and GTjazzabrandy... It´s time to get excited a bit :) look at the shadows on picture 1. awesome!
 
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I don't know why some people think less color equals more realistic. Real life happens to be full of color. Some might think the first pic Amar posted on the previous page with the Enzo and Viper are oversaturated, but the color is just about perfect.

The problem with Forza 3 isn't that it's too colorful, it's that the balance and lighting is off, and that the Turn 10 graphic artists just aren't as good as the team of Polyphony.

You see what you want to see.
 
The problem with Forza 3 isn't that it's too colorful, it's that the balance and lighting is off, and that the Turn 10 graphic artists just aren't as good as the team of Polyphony.

Polyphony went with the best lighting tech money can buy. www.illuminatelabs.com makes GT5:P and GT5 look awesome. Forza just doesn't cut it when it comes to visual graphics.

I went looking for the tech company that did Forza's lighting and couldn't find it, but stumbled across this article:

Visual comparison article.

599 GTB in GT5:P vs 599 GTB in Forza 3. Even the track and grass look better in GT5:P. I can't say that

Excellent screenie comparison that someone posted ages ago if you haven't already seen it, between the two.
 
If somebody wan´t to watch and can watch the channel, the german TV channel Sport1 (DSF) sends the 24H race live now. Maybe you can find the channel on an livestream or something...

I watch it, maybe they show some stuff before the race starts...
 
Nice edit :)

They did use the short version during the 2009 24 hour race:

nurburgring-short-circuit-oxcgn.jpg


This is also the circuit that Kazunori Yamauchi drove on during that very race;

Thats not right. The picture shows the VLN-Layout.
For the 24h-Race they use the Castrol-S and the Dunlop-Kehre.
The Video of Kaz ishows him racing during an VLN-Race.
For 24h and VLN they use different Layouts. ;)
 
Adjust both pictures and lower the saturation - as you CAN DO ON YOUT SCREEN/TV/WHATEVER - and there will be no cartoon.

Simple yet effective, yes?

Have to try this in GT4, then. Anything that makes the game look better for free is definitely a must have for me. :D

The only reason they use both the GP circuit and the Northern Loop for the 24hr race and what-have-you is because of the pit lane isn't it? They need the GP circuit's much longer and better equipped pit lane.

I believe you are right.

I don't know why some people think less color equals more realistic. Real life happens to be full of color. Some might think the first pic Amar posted on the previous page with the Enzo and Viper are oversaturated, but the color is just about perfect.

The problem with Forza 3-

The problem with Forza 3 is that it runs on the Xbox 360. Until it is released on the PS3, which I'm sure will never happen, we won't know how different (for the better) would the game be.

It doesn't make sense to compare one game with the other. Two very different systems, that alone is the reason.
 
Gran Turismo Logo on the Porsches at 24H race :) Means nothing but anyway good to see :)
 
Thats not right. The picture shows the VLN-Layout.
For the 24h-Race they use the Castrol-S and the Dunlop-Kehre.
The Video of Kaz ishows him racing during an VLN-Race.
For 24h and VLN they use different Layouts. ;)

Really? I was under the impression that video was from the 24 hour race. Meh, you're probably right :)
 
Search in youtube for 24h 2009 start and you can see it. ;)

 
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Over 1,000,000 views of this thread. That's pretty significant.
 
Over 1,000,000 views of this thread. That's pretty significant.

Yes, I wonder if anyone saw a "you are the 1,000,000th visitor" banner ;), although I do hope GT5 is released before reaching 2,000,000......
 
Its Schumacher and Hatzenbach btw, not Shuhmaker and Hatzenbecs
 
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