GT5 Latest News & Discussion

  • Thread starter Thread starter gamelle71
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GTPSP had a worlwide release so I'm sure it will be the same with our precious. Besides, there's too much hype around GT5...no excuses, this time they can't dare to set a 2-3 months gap between regions. :crazy:
 
Maybe you should use critics that aren't dead and pretty much dead.

That's both wrong, and hilarious all at the same time. :lol:
 
Maybe you should use critics that aren't dead and pretty much dead.

Wow, dude... So, wrong.:lol:

Kinda, feel like the creators of South Park right now. You know, is it too early? :)
 
Is it penalty or Realism?
It s a good decision to remove Time limit penalties.They were so annoying in GT5 prologue..No more Unacceptable penalties!

Is it a penalty or realism? Thats the beautiful thing, it's both.

So now theres the same sort of deterrant to going off the track as there is in real life. That and damage mean more than ever before, people are forced to race clean.

Now one thing I would like to know, does it effect the individual tires? If I clip the grass with say my right left do I get really poor grip on that corner of the car, or does it only effect you if you put all 4 tires off the track?
 
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Pic from Mototrend article

The good - sky is no longer burnt out

bad - still way too dark :(
It's like you need to drive with the lights on all the time....

gran-turismo-5-nurburgring.jpg
 
Pic from Mototrend article

The good - sky is no longer burnt out

bad - still way too dark :(
It's like you need to drive with the lights on all the time....

gran-turismo-5-nurburgring.jpg
You forgot one major improvement over the prologue: field of view ;) (maybe adjustable?).
 
Is it a penalty or realism? Thats the beautiful thing, it's both.

So now theres the same sort of deterrant to going off the track as there is in real life. That and damage mean more than ever before, people are forced to race clean.

Now one thing I would like to know, does it effect the individual tires? If I clip the grass with say my right left do I get really poor grip on that corner of the car, or does it only effect you if you put all 4 tires off the track?

IT must be individual tire..Its good to see that The surface affects tire grip and nothing new here but this is the first time to see in GT.It looks like PD worked hard in Rally stages.We can choose tires in different variety in Rally mode now.
 
ahh, yeah you see less of the steering wheel, but horizontal FOV is the same, maybe you can move your seat up and down :)

You can see more of the bonnet, so head position is higher

edit - maybe camera is closer to the windscreen.....
 
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IT was already in GT5 prologue optipons menu.
 
No its screen adjustment zoom in or zoom out.It helps field of view,,
 
Pic from Mototrend article

The good - sky is no longer burnt out

bad - still way too dark :(
It's like you need to drive with the lights on all the time...
I'm not quite sure what is too dark. Inside the car? Or do you mean the second monitor? If so, keep in mind that LCD monitors like HDTVs often have a wonky image from the side. My former Bravia had a wide field of view, like nearly 180! But my new LG has a much narrower viewfield, so to get the best image, you pretty much need to be sitting in front of the screen.

Considering the pic is from a camera off to the side, I'd say it looks dandy.

Cant wait for E3... like REALLY CANT WAIT! I just hope there is some GT news that makes us all stare in awe! But what I'm really looking forward to is the opening of one Top Gear episode in the near future when Jeremy Clarkson will say "On tonights Top Gear, I take on the Stig on our track in the new Ferrari 458 while staying at home in my PJs" :drool:
Definitely! 👍 This is exactly what I'm looking forward to, a game so realistic, you can do a car review with it. Then, take it to an online track and run round it with your friends.
 
ok it must be my imagination
 
You can't see underneath the gauges

gran-turismo-5-nurburgring.jpg



VS






right bravia is kdl40W2000, quite old :) And i have it :) but blaack reproduction is awasome on that model :)

and yes there is something with Head position/FOV in newest build. You can't see lexus logo on screen.

I wonder if we will get adjustable view in every posible way. And for th6ose with6 ps eye free head camera.
 
I'm not quite sure what is too dark. Inside the car? Or do you mean the second monitor? If so, keep in mind that LCD monitors like HDTVs often have a wonky image from the side. My former Bravia had a wide field of view, like nearly 180! But my new LG has a much narrower viewfield, so to get the best image, you pretty much need to be sitting in front of the screen.


dark, as it looks like it's night time inside, with the dash all lit up and the ceiling all black!

it isn't that dark in real life

lexus_is-f_interior.jpg

http://images.newcars.com/images/ca...edan-Base-4dr-Rear-wheel-Drive-Interior-1.png
 
You forgot one major improvement over the prologue: field of view ;) (maybe adjustable?).

So long as I can see the same or more of the rear view mirror (in half of the Prologue cars you can only see half of the rear view mirror) I don't car either way. I do wish they'd lighten up the interior though, it really is far too dark for day time.
 
@coolcolJ: I think they have to make it that dark to compensate for the limited contrast available through television and other digital media. You'll notice on that photo, what's visible on the outside is essentially white as it's adjusted to the darker interior, despite it isn't really a blinding white on the outside. I suppose it's similar to blinding yourself with a light at night; you can't see much that is bright, until your eye adjusts, after which you can't see anything that's dark, like the interior. If a tv could replicate the actual luminosity of the sun we'd all go blind:p, so with less luminosity to play with they have to compensate with contrast.

The link is obviously a promo shot; they'd probably have light boxes and such evening out the source of light. Also, there's less contrast and more diffused light (it's cloudy) which usually reduces contrast even more. Also, perhaps it's just too difficult to incorporate too much ambient light in the cockpit that's reflected from the surrounds.
 
dark, as it looks like it's night time inside, with the dash all lit up and the ceiling all black!

it isn't that dark in real life

lexus_is-f_interior.jpg

http://images.newcars.com/images/ca...edan-Base-4dr-Rear-wheel-Drive-Interior-1.png

It's bit dark in GT5P and even the TT demo's cockpits but they're mostly due to shadows and lighting. In real life our eyes adjust to compensate for the contrast between light and darkness- what you see inside and outside the windscreen. To me the choice to go with darker dashboard is a good one because it creates a better sense of dimension (without the 3D) ie. object closer to you always appear darker.

I also find that if you find that your TV is projecting too much contrast, you might want to check if you've turned the Full RGB option ON on your PS3. Your TV might not support Full RGB and it's probably best to turn it OFF and you might get lighter contrast.

Here's a good study of how lighting work inside the car. The first one is from a head-mounted camera (on Tommy Milner's head) inside a BMW M3 GT2. The second is obviously from GT5P.

 
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You forgot one major improvement over the prologue: field of view ;) (maybe adjustable?).

I don't like the new field of view =/. It's too much like Forza's granny seat.
 
well there is something called Reinhard tone mapping in photography and 3d rendering which compresses the dynamic range, so you can have both light and dark detail together

Turn up the brightness until the lighter areas burn out, and then compress the light areas back down, while keeping the dark areas where they are now adjusted to. So the dark areas are now lighter, without burning out the lighter areas

Non-linear dynamic range it's not hard to implement
 
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I don't like the new field of view =/. It's too much like Forza's granny seat.
IRL do you see the center of the wheel when looking forward?:dunce:
The gauges on the dash are at the limit of your visual field.
 
IRL do you see the center of the wheel when looking forward?:dunce:
The gauges on the dash are at the limit of your visual field.

IRL I can see my feet... I sure hope your FOV is more than the 75 degrees they give you in these games. In fact, the peripheral vision of a human is almost at 180 degrees... though of course a screen can't fill that whole view. I'd at least like to be able to see the whole rear view mirror...
 
IRL I can see my feet... I sure hope your FOV is more than the 75 degrees they give you in these games. In fact, the peripheral vision of a human is almost at 180 degrees... though of course a screen can't fill that whole view. I'd at least like to be able to see the whole rear view mirror...

Field of view and peripheral vision aside, the human eye can only accurately perceive what is within - and this will startle you - 3 degrees each side of central.

Since you're probably looking at the screen right now mouthing the word "bollocks", look down at the brand name of your monitor/laptop screen and tell me if, while looking at that, you can still read this indigo text on the screen. I have this text as low as I can get it on the screen - and it's optimised for your fovea (being indigo-on-white) - and I can't even tell how many words there are on this line. I have well over the minimum-standard-for-RAF-pilots 167 degree peripheral vision too. It's just a fundamental limitation of our biology, I'm afraid.
 
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