GT5 Latest News & Discussion

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IRL I can see my feet... I sure hope your FOV is more than the 75 degrees they give you in these games. In fact, the peripheral vision of a human is almost at 180 degrees... though of course a screen can't fill that whole view. I'd at least like to be able to see the whole rear view mirror...
o_O dude I mean it's all blurred when looking forward.
IRL you clearly see your mirror only if look at it, and when looking at your screen you obviously can't see it completely even if blurred. You could with a 24:9 screen, 3 tv set or whatever.....
IMO it's more realistic this way. Arrows and headtracking will do the rest.
 
Field of view and peripheral vision aside, the human eye can only accurately perceive what is within - and this will startle you - 3 degrees each side of central.

Since you're probably looking at the screen right now mouthing the word "bollocks", look down at the brand name of your monitor/laptop screen and tell me if, while looking at that, you can still read this indigo text on the screen. I have this text as low as I can get it on the screen - and it's optimised for your fovea (being indigo-on-white) - and I can't even tell how many words there are on this line. I have well over the minimum-standard-for-RAF-pilots 167 degree peripheral vision too. It's just a fundamental limitation of our biology, I'm afraid.

This is nothing new to me. Though I'm majoring in "3D interactive story-telling" I had to take some cinematography classes, which discussed this in-depth. The thing is, I want to be able to see the essential things in my cockpit with ease. Which includes the rear view mirror. Side mirrors, I don't mind looking left/right for. Though I don't want to have to look ALL the way right just to see the rest of the rear mirror.

o_O dude I mean it's all blurred when looking forward.
IRL you clearly see your mirror only if look at it, and when looking at your screen you obviously can't see it completely even if blurred. You could with a 24:9 screen, 3 tv set or whatever.....
IMO it's more realistic this way. Arrows and headtracking will do the rest.

I don't want to see the whole cockpit, don't get me wrong, but I think the FOV in Prologue was best. You can see partially the side mirror, and the MAJORITY of the rear view mirror. In real life, that's how it is. Quick glance at the mirrors and if you wanted to see the right (or left.. depending on car really) mirror, you actually LOOK that direction. Get what I'm saying? I don't need to turn my head to see through the driver side mirror and the rear view, so that's how it should. Most others are the same.

Don't get me wrong. I have a PS Eye, so I will be able to look around (if that feature is 100% in) but sometimes I might take it to my friends house were I don't pack the Eye with me, and frankly I don't want to have it a hassle to view the sides. In Forza, looking through the mirrors weren't bad, since you can smoothly look left and right. GT5 not so much... not unless they change the controls a lot.
 
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This is nothing new to me. Though I'm majoring in "3D interactive story-telling" I had to take some cinematography classes, which discussed this in-depth. The thing is, I want to be able to see the essential things in my cockpit with ease. Which includes the rear view mirror. Side mirrors, I don't mind looking left/right for. Though I don't want to have to look ALL the way right just to see the rest of the rear mirror.

Reality is a harsh mistress. In most cars you have to move your head, not just your eyes, to see a side mirror or rear-view mirror - though most of us do it without realising and it's barely even perceptible.

Incidentally, if you look ALL the way right and down, you'll see a "multiquote" button. Please use that next time, so I don't have to look ALL the way right and down to the "Merge Posts" box.
 
Reality is a harsh mistress. In most cars you have to move your head, not just your eyes, to see a side mirror or rear-view mirror - though most of us do it without realising and it's barely even perceptible.

Incidentally, if you look ALL the way right and down, you'll see a "multiquote" button. Please use that next time, so I don't have to look ALL the way right and down to the "Merge Posts" box.

If you do move your head to look in the mirrors, it's hardly much.

Anyway, thanks for telling me where that button (multiquote) was. I've never realized that was a button.
 
Guys, pretty sure the difference between those two shots, has to do with Aspect Ratio and nothing else. The youtube video is 4:3 and the image on the hdtv is 16:9.

However, surely the view will be adjustable in the final build; and if we have head tracking, then none of it will matter. 👍
 
In most cars you have to move your head, not just your eyes, to see a side mirror or rear-view mirror - though most of us do it without realising and it's barely even perceptible.

Indeed, very noticable when you're behind someone in traffic and you see them move their heads towards at the mirror to get a look at you.
 
race starts, Mr. Yamauchi starts number 72

# 72 (Yamaughi / Matsuda / Lyon / Middenhall) Toyota Lexus IS-F

Nachtrag vom 2. Zeittraining

http://adac.24h-rennen.de/Ticker.3791.0.html



webcam2.jpg


live at
http://194088.homepagemodules.de/t190f40-H-Nordschleife.html
 
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Guys, pretty sure the difference between those two shots, has to do with Aspect Ratio and nothing else. The youtube video is 4:3 and the image on the hdtv is 16:9.
I'm sure everyone who has a 16:9 HD tv + Prologue (me included) can tell you that it doesnt make a difference: you can still see the center of the wheel and part of the brand's emblem.
 
I'm sure everyone who has a 16:9 HD tv + Prologue (me included) can tell you that it doesnt make a difference: you can still see the center of the wheel and part of the brand's emblem.

Maybe there's another option now to satisfy the wheel-users who complained about the steering wheel being too prominant in interior view.
Hope the standard view ( from Prologue ) is still there, as I really liked it although you couldn't see all brand logo's fully on the wheel of every single car.
Some were only fully visible during those moments when you slammed the brakes.
Anyway any interior view is better IMO than none.:)
 
I wish people would stop saying head track is the answer to all our view issues, I sure as hell don't want it. In other words the game better not rely on the ability to track heads in order to have a decent view.
 
race starts, Mr. Yamauchi starts number 72

# 72 (Yamaughi / Matsuda / Lyon / Middenhall) Toyota Lexus IS-F

Yamauchi starts from position 174:
Position: 174 #72 Class: SP 8 Car: Lexus IS F
Laps: 8 Best time: 11:10.784 1st training: 11:10.784 2nd training: XXX
Gap to first: 2:46.031
Yamauchi Kazunori, Japan, J
Matsuda Hideshi, Japan, J
Lyon Peter, Japan, J
Mildenhall Owen, Großbritannien, GB
http://adac.24h-rennen.de/uploads/media/24h_1_2ZT_Ges.pdf

Race starts very soon.

Live stream: http://adac.24h-rennen.de/Live-Streaming-2010.4101.0.html

EDIT: Live Stream "Premium quality": http://adac.24h-rennen.de/Live-Streaming-Premium.4091.0.html
 
Damn, #1 Porsche GT3 ...sponsored by Gran Turismo...? Thats just stupid that they still cant get their license for the game D=
 
Damn, #1 Porsche GT3 ...sponsored by Gran Turismo...? Thats just stupid that they still cant get their license for the game D=

All of the cars have Gran Turismo sponsorship. The race is sponsored by GT, as it has been for years.

We have a Nurb24hr discussion thread in the appropriate forum. Keep it in there please.
 
C'mon someone has to have played the demo by now! Reports please! :)


also I just played some Prologue in the IS-F, and it looks the same as the Motortrend pics....
 
Okay, I'm going to get annoyed if people can't be bothered to read. I've deleted one post already and I'm going to skip straight to Infractions if it continues

We have a Nurb24hr discussion thread in the appropriate forum. Keep it in there please.
 
also I just played some Prologue in the IS-F, and it looks the same as the Motortrend pics....

The interior view of the IS-F in Prologue seems to be closer to the dashboard than most cars, not sure if this is actually the case or just how it also is IRL.
At least that's how it appeares to me.:)
 
Someone wake up on the wrong side of the bed this morning? :lol:
 
It's a great way to fail to endear yourself to moderators - ignore them in the very next post.
 
well there is something called Reinhard tone mapping in photography and 3d rendering which compresses the dynamic range, so you can have both light and dark detail together

Turn up the brightness until the lighter areas burn out, and then compress the light areas back down, while keeping the dark areas where they are now adjusted to. So the dark areas are now lighter, without burning out the lighter areas

Non-linear dynamic range it's not hard to implement
Correct me if I'm wrong because I don't know everything on this subject but if you compress the range like that and turn up the brightness so the darker colours become lighter doesn't that mean that you lose darks that really should be dark. It sounds to me like you're trading off one problem for another using that technique.
 

We have a Nurb24hr discussion thread in the appropriate forum. Keep it in there please.

I hope you're just talking about racing type of news from the 'ring, because I expect to see any new GT5 related stuff from the 'ring right here in this thread.
 
I hope you're just talking about racing type of news from the 'ring, because I expect to see any new GT5 related stuff from the 'ring right here in this thread.

And I'd hope that when I give a moderating instruction people don't ignore it in their very next post. I'd also hope that people were smart enough to self-filter and determine what is GT5-related and belongs in the GT5 forum and what is Nurb24hr related and belongs in the Motorsports forum. And I'd hope I wouldn't have to post again and again to give the same instruction because people just don't pay attention.

Still, we all have to have our hopes.
 
They're just trying to limit what the game has to process. They show you the gauges, the wheel, the mirrors. Do you really need to see the radio, the ash tray, and the headliner? Is it going to stop you from enjoying the game?

hmm i always thought that in GT5P there are those things you mentioned :) I mean ashtray , radio, etc. You can easly look at it by looking both ways left and right..
 
Maybe he just accelerating?GT always have a realistic and not dynamic FOV. (which is by far worsest ever thing in Forza!)

GT5 FOV should be adjustable but NOT dynamic. Dynamic FOV makes driving games look like unrealistic arcade games.
 
Maybe he just accelerating?GT always have a realistic and not dynamic FOV. (which is by far worsest ever thing in Forza!)

Well., consider the aspect ratio, the Demo shot was 16:9 you can see more of the side mirror(horizontal) than the other 4:3 where you see more of the wheel and less of the mirror(vertical)

Either way with the PSeye headtracking it will be to your likings.
 
From the ADAC site: http://adac.24h-rennen.de/Partner.238.0.html
Die Fakten sprechen für sich und werden jeden GT-Fan begeistern: Mehr als 950 Fahrzeuge, darunter die neuesten Hybrid- und Elektroautos in High-Definition-Grafik, über 20 verschiedene Renn-Orte und mehr als 70 Strecken-Layouts und viele weitere Features.
The facts speak for itself and will fascinate every GT-Fan: More than 950 cars, including the newest hybrid and electric cars in high def, over 20 different locations and more than 70 race tracks und a lot more.
 
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They're just trying to limit what the game has to process. They show you the gauges, the wheel, the mirrors. Do you really need to see the radio, the ash tray, and the headliner? Is it going to stop you from enjoying the game?

No, but I do want to see all the textures, materials and what not of the car.
And not have it feel so dark and claustrophobic.

Make it feel like real life, when I'm sitting inside, the roof and pillars ain't black!
Only open top cars get around this....
 
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