GT5 Latest News & Discussion

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Lol, i was using the Capp as an example of a "non-premium" car that has Interior view. :lol:

As in dont worry, if the Capp is modeled, why not the rest?

Ahhh i cant wait to grip my virtual Sparcos around that tiny wire thin 500 wheel!

I know what you meant, that's why I said use the Cervo, because the Cappuccino has enough history to be a "premium car". ;)
 
Lol, i was using the Capp as an example of a "non-premium" car that has Interior view. :lol:

This was discussed some time ago and people almost completely disproved that PREMIUM = cockpit view. That came up simply due to mistranslation and the panic that followed.
 
This interior I can wait to see!!!!!!!!!!!!!!!
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I can't wait to see this!!

Audi%20R15%20TDI%20-%20studio%20images%204.jpg

Do you think that the new R15 plus TDI will be presente in gt5??
 
Do you think that the new R15 plus TDI will be presente in gt5??

That would depend on if Audi even let them near it. Obviously the R10 is in no doubt about it, but it might abit of a stretch given how recent it is and how Audi have kind of been secret about it prior to its public tests. I'd love to be wrong though.
 
What % are they on now? The game sounds great the Enzo sounds great "i know pc sims blow GT away in the sound department but also they look complete ****" , the Vette ZR1 i couldn't really tell how it sounds. the graphics? Top of the line class A chip. GT5 is coming strong finally some hope for a true release date.
 
What % are they on now? The game sounds great the Enzo sounds great "i know pc sims blow GT away in the sound department but also they look complete ****" , the Vette ZR1 i couldn't really tell how it sounds. the graphics? Top of the line class A chip. GT5 is coming strong finally some hope for a true release date.

I think most people will beg to differ about how the enzo sounds.
 
I think most people agree this is a DEMO, so the finished product in terms of at least sound will be different. I think most people agree the method of audio recording isn't of the best quality.

Next?
 
I think most people agree this is a DEMO, so the finished product in terms of at least sound will be different. I think most people agree the method of audio recording isn't of the best quality.

Next?

The demo is based on the latest build of the game. At some point you have to stop using the "this is just a demo and not the finished product" as an excuse. Do you think they have 2 year old builds of the game around just to use them for demos that make the product look worse than it is in the current stages of development?
 
The demo is based on the latest build of the game. At some point you have to stop using the "this is just a demo and not the finished product" as an excuse. Do you think they have 2 year old builds of the game around just to use them for demos that make the product look worse than it is in the current stages of development?

And at some point, the community at GTP needs to quit placing GT5 under a microscope.

And while the aformentioned individuals are at it, they can apply some common sense and realize that the demo is NOT the final product.
 
And at some point, the community at GTP needs to quit placing GT5 under a microscope.

And while the aformentioned individuals are at it, they can apply some common sense and realize that the demo is NOT the final product.




100% agree with post!! Nothing is ever going to be perfect with this game. If you expect it to be you need to find another game! Down with nitpickers!!!!
 
Some great news on the front page. Even more reason for me to enjoy the game.
 
The demo is based on the latest build of the game. At some point you have to stop using the "this is just a demo and not the finished product" as an excuse. Do you think they have 2 year old builds of the game around just to use them for demos that make the product look worse than it is in the current stages of development?

Herp derp

Sorry if I sound offensive, but please don't say things like that unless you've prototyped and built games yourself.

But here are some rules in case you ever consider doing so:

1/ NEVER show the latest build in any demonstration. 200% of the time, the latest build is BUGGY AS ALL HELL. Even in simple games, you need to give the thing a bit of time to fix it. Run over the UVs, make sure everything lines up and plays well, no falling through the world, no buggered normals.

2/ run 2 builds - one that's been tested with a lot of the content, and another with the most up-to-date content that hasn't been fully tested. Content goes across, and it tested, then displayed. Therefore, the build they show you with MONTHS left in development is missing content, IS MISSING CONTENT. IT IS NOT THE FINAL ONE.

3/ the final one should be in pure testing at least a month (for something like GT5) before sale. No more content, commit programmers and artists to hunting down bugs and glitches (and there will be gazillions). When they release a demo a few weeks before the game ships, THEN your argument will hold water. Not now, not last year, not next month, WHEN THE DEMO HITS JUST BEFORE LAUNCH.

Again, sorry if my post offended you, but I've had people say the same things you're saying to me, implying I'm sitting on my hands when I'm making sure what some ungrateful tools see is polished and working properly.
 
Some great news on the front page. Even more reason for me to enjoy the game.

Yes, truly remarkable news. It will be interesting to find out how the hours change. If, as the article states, "GT5 recreates the 24hr race", I'm not sure how else it could be shown. But dynamic. 💡
 
Dynamic weather would arguably be the next best feature to be revealed.

Combine that with dynamic day-night cycles, and you have yourself a true challenge.

My head hurts from the possibilities.
 
Herp derp

Sorry if I sound offensive, but please don't say things like that unless you've prototyped and built games yourself.

But here are some rules in case you ever consider doing so:

1/ NEVER show the latest build in any demonstration. 200% of the time, the latest build is BUGGY AS ALL HELL. Even in simple games, you need to give the thing a bit of time to fix it. Run over the UVs, make sure everything lines up and plays well, no falling through the world, no buggered normals.

2/ run 2 builds - one that's been tested with a lot of the content, and another with the most up-to-date content that hasn't been fully tested. Content goes across, and it tested, then displayed. Therefore, the build they show you with MONTHS left in development is missing content, IS MISSING CONTENT. IT IS NOT THE FINAL ONE.

3/ the final one should be in pure testing at least a month (for something like GT5) before sale. No more content, commit programmers and artists to hunting down bugs and glitches (and there will be gazillions). When they release a demo a few weeks before the game ships, THEN your argument will hold water. Not now, not last year, not next month, WHEN THE DEMO HITS JUST BEFORE LAUNCH.

Again, sorry if my post offended you, but I've had people say the same things you're saying to me, implying I'm sitting on my hands when I'm making sure what some ungrateful tools see is polished and working properly.

I completely agree that it's speculation on my part.
Woah, when did I say PD was doing nothing and just sitting on their hands?
I just find it hard to believe that this whole time they've been giving us sounds that are years behind their current state. If that is what they're doing, great. If they aren't focusing on sound and instead on something else, then I'll be disappointed but it won't keep me from enjoying the other aspects of the game.

And at some point, the community at GTP needs to quit placing GT5 under a microscope.

And while the aformentioned individuals are at it, they can apply some common sense and realize that the demo is NOT the final product.

I'm not putting anything under a microscope. I'm not complaining about weird shadows on bumpers, or wrong fonts, or anything that minute.

Obviously something you lack since I never said it was. I was pointing out that disregarding any negatives about the game simply because "it's just a demo" is rather dumb.
 
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I hate to do this and really shouldn't, but I will point out the article does state that there are over 20 "tracks" including the top gear track. Now because 20 doesn't seem like a lot to me and every time an example is given for these 20 its always a real location. So I am starting to believe Famine's theory where the 20 tracks are real locations plus the Polyphony made tracks.
 
IMO while nothing is obviously confirmed this means that PD at the very least has a night system in place. Technically if it can be done on The Ring it can be done on any track. Doing it one off would be highly inefficient. I do not think we will see night racing on every track though. KY is a stickler for details and since every track has unique lighting I think it would be quite difficult. I think we will see tracks like Le Sarthe that hold endurance races have this night option. However considering this rally circuits usually do not have lighting so given this logic rally at night is a strong possibility. Having this all be dynamic is really up in the air. But honestly if PD has gotten this far and implemented a night feature I see no reason, other than time, why they wouldn't be able to make it dynamic
 
I actually think thats a great idea becuz the driver can go obstacles that make the racer the have a better understanding how racing truely is and its difficulties. But come on we have think like what are possibilities that a track in Madrid is gonna have a thunderstorm is it is very unlikely. Other than that i think the ability to change weather and everything is awesome !!! :]
 
Holy Grüne Hölle!

Color me even less able to stay on the 'Ring, during the night!
What if your headlights are smashable? :^O
 
The demo is based on the latest build of the game. At some point you have to stop using the "this is just a demo and not the finished product" as an excuse. Do you think they have 2 year old builds of the game around just to use them for demos that make the product look worse than it is in the current stages of development?

Even the official God of War 3 demo is completely different to the retail game!
Not as smooth, not as nice, and lower framerate. They completely revamped the antialiasing technique etc
http://www.eurogamer.net/articles/digitalfoundry-godofwariii-demo-vs-retail-blog-entry
 
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Even the official God of War 3 demo is completely different to the retail game!
Not as smooth, not as nice, and lower framerate. They completely revamped the antialiasing technique etc
http://www.eurogamer.net/articles/digitalfoundry-godofwariii-demo-vs-retail-blog-entry

Yeah and it comes 9 month later!
But this is not in case with GT5.They have a lot of work besides game engine.Cars,tracks,more features,3D optimization,PSMove.That's why i want GT6 even when GT5 isn't released.But hell yeah - GOW3 is a perfect example what CAN be made in 9 month!
 
Yeah and it comes 9 month later!
But this is not in case with GT5.They have a lot of work besides game engine.Cars,tracks,more features,3D optimization,PSMove.That's why i want GT6 even when GT5 isn't released.But hell yeah - GOW3 is a perfect example what CAN be made in 9 month!

The point being, PD will not be updating all these various demos with the latest content. There is still a lot of Prologue left in recent demos. The cockpits of the IS-F for example, is exactly the same as in Prologue.

It takes precious resources and time to revamp demos, that's why most demos you find for games are usually beta code. From console to PC games. They usually will not bother putting out another gold code demo. There is usually a disclaimer in various demos, saying this code does not represent the final product.

Now if you recall, the sound had changed from Prologue to recent builds in the IS-F....you can hear it in some PD videos, and some 3rd party videos. So, if the IS-F sound changed, why should we expect the Enzo to use the same Prologue sound from the 599 in the final game code?
Even I could tell the Time Trial was using a different sound engine than what was in Prologue, and I don't expect the Time Trial sounds to be representative of the final game either.

Prologue IS-F sound, jump to 1:50 onwards


New IS-F sound, which actually sounds like the real thing
 
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