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- GTP_BlacqueJack
Any guesses on what the price for GT5 will be?
My guess is $89.00 Cdn.
My guess is $89.00 Cdn.
At no point did anyone say they were announcing the release date at E3.
It's highly likely, but it's not certain. They might just wait until TGS you know...
If that's true, the game is coming out in December...sadly.
Here is a quote though..
"We know that the fans are waiting for it and we want to release it too. I think that it's more painful for us than for the fans that we couldn't hold the last date. The next time we announce a release date we'll be one-hundred per cent sure that we can hold it and won't make the mistake we did with the March date. You just have to wait a little longer until we announce a new date, only some days...or weeks"
Listened to the whole interview, and I'm getting the feeling that this guy is not only not allowed to tell anyone anything new, but that he also does not know the tiniest bit more than any of us. The things he said (i.e. ALL of them) have been announced in almost exactly the same wording by Sony/PD sources before.
As a matter of fact, I could have given the same interview.
Any guesses on what the price for GT5 will be?
My guess is $89.00 Cdn.
Why? What would make it more expensive than any other release. A special edition version maybe, but I'm 100% positive you can get the game for $60.
Well, i'm very hopeful of an E3 release date
But PD and Sony have been unpredictable in the past. Everyone was expecting a big announcement at E3 last year, and all we got was GTPSP. That is a handheld game and therefore little, not big![]()
Why? What would make it more expensive than any other release. A special edition version maybe, but I'm 100% positive you can get the game for $60.
That was from a video, I'm pretty sure most people came to the conclusion that it was a game and two books of some kind (manual, art).
It's not entirely pointless- like the article in news page said, so that GT5 players can "get an idea of what the pros go through during one of the world’s toughest races." While the whole experience would be better but if that doesn't happen, it will still be pretty amazing. Sooner or later you have to realise that the PS3 has its limit.
There have been hints that it is a 3 disc game, so I am guessing a little more expensive.
I meant pointless in a sense that no race was held at 3am on the 'ring, or on any other racetrack for that mater, ever. And they did talk about recreating the 'ring 24h experience(not just racing around the 24h track layout), and you obviously can't do that without day-night cycles. On the other hand, if you can just choose the hour and there's no passage of time, I'd take that too if they are unable to do it properly.
Regarding PS3, the machine definitely has its limits, but people should stop talking about how these various features are only going to be possible on PS4/PS5 and GT6/GT7 as an excuse for PD!
It's a conscious choice, PD always went for abnormally detailed cars and nice lighting at the expense(regarding the power needed to run them, or the time needed to make them) of other features, be it more complex physics/AI, better sound, skidmarks, damage, higher quality track objects("aliveness" of the environments), day-night cycle, real-time weather or any of the other aspects not on par with car graphics...and blaming all of that on capabilities/limits of PS3 is just ignorant.
Lots of games feature many of those features as standard for years(some for a decade) and off the top of my head, a game that's not even that much focused on cars, has all of those features in it. GTA4. And runs just fine on PS3...and 360...and PC. Just sayin'...
Anyways, I love GT series, otherwise I wouldn't even be here arguing about it, but I'm not blind and I'm trying to be objective. I've seen what kind of graphics are possible on PS3 so far(no doubt it will get even better with time), but also what other developers can program in if they choose so/know how...
So, lay off the PS3 as a scapegoat and admit to yourself that the biggest chunk of responsibility goes to PD and their willingness, aptitude and choice making for the way GT series looked like, looks like and will look like in the future.
/rant over![]()
I meant pointless in a sense that no race was held at 3am on the 'ring, or on any other racetrack for that mater, ever. And they did talk about recreating the 'ring 24h experience(not just racing around the 24h track layout), and you obviously can't do that without day-night cycles. On the other hand, if you can just choose the hour and there's no passage of time, I'd take that too if they are unable to do it properly.
Regarding PS3, the machine definitely has its limits, but people should stop talking about how these various features are only going to be possible on PS4/PS5 and GT6/GT7 as an excuse for PD!
It's a conscious choice, PD always went for abnormally detailed cars and nice lighting at the expense(regarding the power needed to run them, or the time needed to make them) of other features, be it more complex physics/AI, better sound, skidmarks, damage, higher quality track objects("aliveness" of the environments), day-night cycle, real-time weather or any of the other aspects not on par with car graphics...and blaming all of that on capabilities/limits of PS3 is just ignorant.
Lots of games feature many of those features as standard for years(some for a decade) and off the top of my head, a game that's not even that much focused on cars, has all of those features in it. GTA4. And runs just fine on PS3...and 360...and PC. Just sayin'...
/rant over![]()
You might as well could've wrote nothing instead of patronizing without a point...All I have to say that you should read what you've just wrote. It's from the same "objective" perspective I've read countless of times since I've began participating in this forum. My advise is to look up the word "ignorant" and slowly step out of the shoes you're in right now and spend a few minutes trying to understand what that word actually means.
What PD have done is model the cars, and create the lighting and texture quality on the cars to such a high standard that they don't even need to touch them for the next game, which means they can focus on everything else.
It's saved them time in the next development cycle, because they don't have to re-do all 1000 cars again like they had to do this time.
You speak of ignorance, but you don't know how ignorant we all are. PD have a lot of people working for them and they know what they are doing. They will have discussed all this and worked out the best way of doing things years ago, probably before the PS3s release. Then they just had to get on with it, which they did.
They've optimised the game to squeeze as much power out of the cell processor as possible. They will have experimented a lot with different numbers of cars, different level of model detail, different lighting effects, anti-aliasing etc. They were aiming for 60 fps to give seemless visual feedback, and they aimed for 1080p native resolution presumably to give the best visuals and to be a step ahead of the competition (The competition referring to most other developers who still mainly use 720p native resolution).
You're going to end up with your own words being flung back in your face on this becausePD always went for abnormally detailed cars and nice lighting at the expense(regarding the power needed to run them, or the time needed to make them) of other features, be it more complex physics/AI, better sound, skidmarks, damage, higher quality track objects("aliveness" of the environments), day-night cycle, real-time weather or any of the other aspects not on par with car graphics...and blaming all of that on capabilities/limits of PS3 is just ignorant.
And they look like what? Just askin'.Lots of games feature many of those features as standard for years(some for a decade) and off the top of my head, a game that's not even that much focused on cars, has all of those features in it. GTA4. And runs just fine on PS3...and 360...and PC. Just sayin'...
I don't have to know what's the freakin' cell usage budget when I see a game(GTA4 for example) which has all of those features working at the same time with no problems now, do I?You're going to end up with your own words being flung back in your face on this because
If it's doable, and doable within a reasonable time frame, it will be done. What you typed is a bunch of flatulence.
- You have no idea whatsoever what the Cell usage budget is for all the aspects of the demos we've seen so far.
- Considering what we've seen of the demos so far, Kaz and his team have done near impossible feats with the PS3, to the point that people are tricked into thinking Prologue replays are real life film footage. Including background details. And Prologue is old.
We're going in circles. I admit I'm amazed each time when I see new GT5 pics, but a large part of that amazement is attributed to the cars themselves and the lighting. If you were to remove the cars and the lighting from the formula of this game and objectively analyzed other parts and features of the game, they wouldn't be exactly stellar I think...Refer to my paragraphs above referring to photo-realism, if my point isn't clear. Metal Gear Solid 4, both Uncharteds and Killzone 2 are graphical masterpieces, and games with a load of content and gameplay features. But no one is going to be fooled into thinking they're watching a war movie.
You obviously think that something like GT5 is no big deal to pull off now. Perhaps you can mention the other games coming out on the same level.
Oh yeah, GTAIV, in sub HD with not even constant 30 frames, not so complex lighting and less polygons at once on the screen, yeah makes sense.I don't have to know what's the freakin' cell usage budget when I see a game(GTA4 for example) which has all of those features working at the same time with no problems now, do I?
We're going in circles. I admit I'm amazed each time when I see new GT5 pics, but a large part of that amazement is attributed to the cars themselves and the lighting. If you were to remove the cars and the lighting from the formula of this game and objectively analyzed other parts and features of the game, they wouldn't be exactly stellar I think...
Hi speedfreak69, nice to see you outside the Jalopnik commentariat.
If PD don't focus on the graphics then they wouldn't have the edge in one of the three major defining factors that make GT games standout, the graphics, physics and the car count.
I'm in favour of future-proofing GT, meaning PD can then focus on the peripherals, to round out the game features in the next version. Great graphics, physics and a huge roster of cars is a strong foundation and if those basic attributes measure as mediocre, it brings the quality of any other features down to that level. There are games out there that fill that formula, yet they've still been outsold, on the PS3, by Prologue.
Just because something has been done in a different game, doesn't mean it can be done, to level of quality that fits in the game, so far. That, and the time it takes to implement these things, are the two biggest hurdles, with computing power also playing a prominent roll.
We are all unaware of all the factors involved, so to preach 'they should' does carry an air of ignorance. Ignoring the time, effort, resources, and most importantly, the limitations, required to do work of this quality.
I mean, is that new model of the Nürbrugring not just about the most amazing thing ever seen in a racing game? If not, I'd love to see what is. Lets not throw the baby out with the bathwater.
We're going in circles. I admit I'm amazed each time when I see new GT5 pics, but a large part of that amazement is attributed to the cars themselves and the lighting. If you were to remove the cars and the lighting from the formula of this game and objectively analyzed other parts and features of the game, they wouldn't be exactly stellar I think...
Oh? Very solid physics and over 900 cars isn't stellar?
Let's not ridicule Speedfreak69 by throwing his own argument in his face. He spoke of ignorance; Seismica elaborated - we are all ignorant.
Hence, it is no more acceptable to be saying PD can't / shouldn't do certain things with the game because of X, Y and Z, than it is to say they have no reason not to be able to.
Put simply, it's PD's game. They've done what they want with it - granted, with some indirect consultation of market expectations, but they've made the choices, they've taken the game in the direction they have, and made the necessary compromises. What's wrong with recognising that? If PD had made different choices, we'd have a different game - we'd have "3D" trees everywhere, skidmarks, reversing lights, races only run at current local time, your own racing team, your own racing chassis? etc. etc. etc.
The point is, accept that GT has its flaws, and this is the fault of PD.
At the same time, it's a technical, artistic and logistical masterpiece - this is also PD's fault.![]()
The point is, accept that GT has its flaws, and this is the fault of PD.
At the same time, it's a technical, artistic and logistical masterpiece - this is also PD's fault.![]()
By the way, from another board I read that some people in Japan have played the GT5 3D demo at Roppongi and there are mixed feelings about it. Some liked it, some found it overall as a step backwards, by taking the 3d out of context. To be honest I'm not sure who is trolling and who is not.
- It seems it was the latest build
- Graphics in 3D looked worse, jaggier than normal, might have been running at 720p or less
- Slowdowns at race start and with certain cars in front of the player's own, especially the FT-86
- Frame rate stabilized at around 30 fps, it seems
- Physics similar to the Time Trial version
- It appears that even with normal physics cars were very hard to drive. Most people wouldn't be able to drive them properly
- Nuerburbring track graphic quality has been reported to be disappointing. Trees were still cross-shaped
- Some of the cars available were [I'm copypasting here]: GT-R SpecV, ARTA NSX, SC430, FT-86, Impreza WRC, SLS AMG, HKS, 458 Italia, Motul Autech GT-R, etc. It seems only the Impreza WRC had damage enabled.