GT5 Latest News & Discussion

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Organic - is probably what you mean
Yes - that.

Well it being a real life chaotic event, that's why. Hard to replicate that with samples, unless you have gigabytes of memory to play with, even then it can still feel static, see Piano sample instruments. You need to go the synth/modelling route
I agree, although realistic and believable car engine sound modelling is very hard to achieve, there's simply much more involved than with pianos.

I found the Time Trial engine sounds more in line with that, having a few more layers of tones to work with helps

I agree that Time Trial engine sounds were a step forward from even just GT5p. However they still lack the "growl", the "vibration" of the real thing. There's no low-end "purr". It's as if the engine sound sharp peaks in the game have been smoothened. To be fair, the tone is there, but I guess it's not enough.

It's a short video, but have a look at 00:15

 
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I agree that Time Trial engine sounds were a step forward from even just GT5p. However they still lack the "growl", the "vibration" of the real thing. There's no low-end "purr". It's as if the engine sound sharp peaks in the game have been smoothened. To be fair, the tone is there, but I guess it's not enough.

It's a short video, but have a look at 00:15




The time trial had plenty of vibration and low end purr. Infact, listening to that video, I could say the sound in the game (When I played, not the TT video that was posted above) was better than that.
 
I thought there was a thread that was created exclusively to discuss the sounds of GT5.
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Looks great 👍

That is pretty. Thanks for the gif.
 
2u5xq9l.gif



Looks great 👍

Like others, I think the damage modeling is great, but it worries how much of a beating you have to give the car to get it tore up pretty good.

One high speed crash and it should like the heavy damage you see towards the end of the gif, if not worst. Run a stock car head on into a wall at 150mph and the engine would probably separate from the car, see Elliot Sadler's crash at Pocono this past week.

However I think the damage level is turned way down for the public who are playing because of their poor driving, so Im not too concerned about the final product. It just needs to be adjustable.
 
Okay I heard rain and snow which is good, but then he said February 2nd!
 
Man i hope this game starts looking a little more promising........ damn the damage sucks, it doesn't affect your driving... WTF is up with that? Though we haven't seen the full game the previews could look a little better then this.. I was hyped for this game about a month ago but now.... if it turns out a bust, PC sims such as Rfactor,GTlegends, GTR EVo Rfactor2 GTR2, LFS should keep me going for life :sly: One more thing is the third person view looks so arcade.. hell even Forza 3 looks more realistic...and that's not saying much.
 
Man i hope this game starts looking a little more promising........ damn the damage sucks, it doesn't affect your driving... WTF is up with that? Though we haven't seen the full game the previews could look a little better then this.. I was hyped for this game about a month ago but now.... if it turns out a bust, PC sims such as Rfactor,GTlegends, GTR EVo Rfactor2 GTR2, LFS should keep me going for life :sly: One more thing is the third person view looks so arcade.. hell even Forza 3 looks more realistic...and that's not saying much.

:rolleyes: It was cosmetic damage only. Obviously mechanical damage was turned off, as well as rollover damage. And we don't even know what level of damage this is or even if this is the final damage model. Not sure what you mean about chase cam looking so arcade? I don't know how a chase cam can look "more realistic"?
 
damn the damage sucks, it doesn't affect your driving... WTF is up with that?

Huh? We have seen in previous demos it does effect the driving, remember all demos are in arcade mode and they have.... gulp "options".
 
:rolleyes: It was cosmetic damage only. Obviously mechanical damage was turned off, as well as rollover damage. And we don't even know what level of damage this is or even if this is the final damage model. Not sure what you mean about chase cam looking so arcade? I don't know how a chase cam can look "more realistic"?

Forget about what i said about chase cam looking arcade which it does but doesn't matter because no one serious about sim racing uses it. And lets get something straight man, the damage you see now isn't going to change in the full game. It's going to be Forza Level damage give or take, thinking it's going to be more is just setting yourself up for disappointment. It's a console with no ram and a 60fps limit. The PS3 is not some super computer like everyone once thought it was. AKA Teh power of Teh Cell :lol:
 
Forget about what i said about chase cam looking arcade which it does but doesn't matter because no one serious about sim racing uses it.
How does the chase cam look arcade? Explain, because chase cam isn't even realisitic at all, unless somehow you can float in midair behind your car while being able to drive it at the same time.

And lets get something straight man, the damage you see now isn't going to change in the full game.
As far as damage, how do you know how current the damage model they showed was. It could be months old, it could be new, nobody knows except for PD. So don't say it couldn't change for the full game. We don't even know if this is full damage or restricted damage, as there can be different levels.
It's going to be Forza Level damage give or take, thinking it's going to be more is just setting yourself up for disappointment. It's a console with no ram and a 60fps limit. The PS3 is not some super computer like everyone once thought it was. AKA Teh power of Teh Cell :lol:

As far as me setting myself up for disapointment, as I said before, I am very satisified as it looks currently. The real time dynamic damage is far more impressive to me than overdone generic, canned damage. The mechanical damage is what I'm most interested in.
 
Forget about what i said about chase cam looking arcade which it does but doesn't matter because no one serious about sim racing uses it. And lets get something straight man, the damage you see now isn't going to change in the full game. It's going to be Forza Level damage give or take, thinking it's going to be more is just setting yourself up for disappointment. It's a console with no ram and a 60fps limit. The PS3 is not some super computer like everyone once thought it was. AKA Teh power of Teh Cell :lol:

same thing i said earlier, there is just not enough ram for all these effects, hope the PS4 has 4GB of ram.
 
How does the chase cam look arcade? Explain, because chase cam isn't even realisitic at all, unless somehow you can float in midair behind your car while being able to drive it at the same time.

As far as damage, how do you know how current the damage model they showed was. It could be months old, it could be new, nobody knows except for PD. So don't say it couldn't change for the full game. We don't even know if this is full damage or restricted damage, as there can be different levels.

As far as me setting myself up for disapointment, as I said before, I am very satisified as it looks currently. The real time dynamic damage is far more impressive to me than overdone generic, canned damage. The mechanical damage is what I'm most interested in.

In chase cam the car does not cut through the corner, it looks like it floats along not even attached to the road.

I'm not saying Damage is not going to change for the full game, I'm just saying the damage is not going to be any better then Forza Motorsports (bumpers flying off scratches ect. which i haven't even seen a bumper fly off in GT other than a door fly open for some reason?
 
I'm just saying the damage is not going to be any better then Forza Motorsports (bumpers flying off scratches ect. which i haven't even seen a bumper fly off in GT other than a door fly open for some reason?

Forza has pre-canned damage while GT5 has real time dynamic damage there is a big difference. I frankly don't even care that much about cosmetic damage but if there is going to be any I don't like pre-canned and ever have.
 
Jay
Forza has pre-canned damage while GT5 has real time dynamic damage there is a big difference. I frankly don't even care that much about cosmetic damage but if there is going to be any I don't like pre-canned and ever have.

Real time dynamic damage? Where.
 
Forget about what i said about chase cam looking arcade which it does but doesn't matter because no one serious about sim racing uses it. And lets get something straight man, the damage you see now isn't going to change in the full game. It's going to be Forza Level damage give or take, thinking it's going to be more is just setting yourself up for disappointment. It's a console with no ram and a 60fps limit. The PS3 is not some super computer like everyone once thought it was. AKA Teh power of Teh Cell :lol:

Here we go. Let the games begin.
 
In chase cam the car does not cut through the corner, it looks like it floats along not even attached to the road.
Sorry I still don't know what that means, the car doesn't float along the road at all.
I'm not saying Damage is not going to change for the full game, I'm just saying the damage is not going to be any better then Forza Motorsports (bumpers flying off scratches ect. which i haven't even seen a bumper fly off in GT other than a door fly open for some reason?
But this is what you said:
And lets get something straight man, the damage you see now isn't going to change in the full game.

On a side note, I'm not expecting the street cars to be damaged much more than Forza at all, due to car licensing. But this still doesn't change the fact that the NASCAR video could be using an older damage model and could be different than what will be in the final game, therefor you saying the damage we saw won't change in the full game is just a guess and not a fact.

As far as you saying the damage won't be any better than Forza, GT5 will have dynamic damage as seen in the NASCAR video, and Forza uses pre-scripted canned damage. If you don't know what this means, look in the "Damage thread" and go back a couple pages.
 
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Sorry I still don't know what that means, the car doesn't float along the road at all.

But this is what you said:


On a side note, I'm not expecting the street cars to be damaged much more than Forza at all, due to car licensing. But this still doesn't change the fact that the NASCAR video could be using an older damage model and could be different than what will be in the final game, therefor you saying the damage we saw won't change in the full game is not accurate.
Yeah if your a NASCAR fan sure.
 
I would call NFS, GRID, and TDU casual racing games. Not so much GT.




:confused:

Yeah GT definitely isn't casual. The only way GT5 can be slightly casual would be if you chose the beginner physics.
 

Ok, just say Nascar has this superb damage in GT....well what about the street cars? You said yourself including I it will not be any better then Forza damage for licensing reasons. well ok, it's Nascar.. unless your from the south lol for me saying this it's not going to be the main attraction to GT. Imo it's boring and everyone over here where i live loves it. To some it's the best racing in the world. This is all IMO :dopey:
 
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