The video of NASCAR damage is on youtube, didn't see anyone else post it, other than the .flv file of it.
http://www.youtube.com/watch?v=92mDRnjgwmc
http://www.youtube.com/watch?v=92mDRnjgwmc
I'm not entirely convinced by this argument.
I guess I'll have to try someday to record quality sound footage of real cars from high-end TV speakers and see if engines sound like on these GT videos.
The problem I have is that even videos with direct-feed audio like this one are disappointing sound-wise, although you might (rightfully) say that they do not represent the quality of the final game.
i wish you will stop complaining about the sound when your source is compressed YouTube videos on computer speakers, just wait till the game comes out on the Blu-Ray Disc with uncompressed audio with a 5.1 Surround sound then come back and compare then.
regnarThe visual damage seems to be coming together nicely, was the physical damage turned off?. The car appeared to be indestructible.
I'm not entirely convinced by this argument.
I guess I'll have to try someday to record quality sound footage of real cars from high-end TV speakers and see if engines sound like on these GT videos.
The problem I have is that even videos with direct-feed audio like this one are disappointing sound-wise, although you might (rightfully) say that they do not represent the quality of the final game.
Play the game on your own tv before you make a judgement. The engine sound is never going to sound that good because your listening to it on a video which has poor sound quality. Even on the video the engine sounds are a lot more improved compared to GT4. I don't see how so many people can judge GT5's sounds before even hearing it first person themselves.
There I meant the overall sound itself, not general sound quality/clarity which on this video is very good.Is it the quality or the overall sound itself?
Have you heard the sound in the youtube video link I posted? If you select "HD" quality, it's pretty damn clear sounding.
By the way, I'm using AKG K240s headphones.
It changes inaccurate engine sounds to proper ones?
![]()
It changes inaccurate engine sounds to proper ones?
![]()
Have you heard the sound in the youtube video link I posted? If you select "HD" quality, it's pretty damn clear sounding.
By the way, I'm using AKG K240s headphones.
Of course the engine sounds are not spot on in every car, but I can't really imagine that PD is making the mistake there after so many years and so much experience.
I would rather like to know how they are recording the sound and how is that different from lets say Turn10? Maybe they are recording from different spots or with different technology? Maybe they are doing everything right and other developers are just overexaggerating the sounds to sound more aggressive?
Or do you guys really believe that there are just a bunch of ********s sitting in the sound department of Polyphony Digital?
Because I really think that they think that the sound in their games is ok ...otherwise I'm sure they would want to fix it, after being such perfectionists.
Loud sounds such as collisions were clipped, but the Ferrari engine sound, being of lower volume, despite being a bit mushy sounded clear. Not perfectly clear of course, given the recording method, but no matter how you spin it - it's the sound samples used that lack vividness, liveliness. The engine doesn't "growl", feels synthetic and excessively smooth. No amount of post processing/remixing is going to correct this. Of course, this was just a demo, the final game will be different, etc. We'll see at GamesCom. I personally would prefer perfect sounds over perfect graphics by the way.It's heavily compressed and the Zoom H2 isn't well-loved for it's line-in recording (clearly evident in the video).
By the way, I'm using Sony MDR 7506 headphones - not the best, but certainly "good enough" (Prologue sounds great!)
Now, did you hear the horrible distortion / clipping on the collision sounds, and the wooly fuzziness elsewhere? Bad recording - blame the mic input on the H2 for being too "hot", and Youtube for then overly compressing the resulting mess.
No, sorry, I don't buy that explanation. You can for example immediately tell that even the pathethic sounding 200 hp 4.0L V6 of the previous Ford Mustang in this very poor recording (in both video and audio aspects) has what lacks to the majority of Gran Turismo engine sounds: http://www.youtube.com/watch?v=5P7fghMYXDwAny recording of "real life" on a poor-quality device (e.g. most mobile phones) is actually going to sound terrible - the thing is, your brain knows what you are hearing, so it fills in the gaps. In a game, all the extra cues (reflections and delays are the biggest; not just environmental, but from your ears themselves and other parts of your body) are missing or are artificial, and your brain doesn't like it much.
Loud sounds such as collisions were clipped, but the Ferrari engine sound, being of lower volume, despite being a bit mushy sounded clear. Not perfectly clear of course, given the recording method, but no matter how you spin it - it's the sound samples used that lack vividness, liveliness. The engine doesn't "growl", feels synthetic and excessively smooth. No amount of post processing/remixing is going to correct this. Of course, this was just a demo, the final game will be different, etc. We'll see at GamesCom. I personally would prefer perfect sounds over perfect graphics by the way.
No, sorry, I don't buy that explanation. You can for example immediately tell that even the pathethic sounding 200 hp 4.0L V6 of the previous Ford Mustang in this very poor recording (in both video and audio aspects) has what lacks to the majority of Gran Turismo engine sounds: http://www.youtube.com/watch?v=5P7fghMYXDw
That is a terrible video. And the only thing that GT is lacking from that video is noise and a poor spectral range. Maybe you'll just have to take my word about the affects of the brain on what we hear (psychoacoustics) - I will tell you it's far more profound than on any of our other senses.
If that 'Stang makes it into GT5, we'll be sure to make the comparison.![]()
Yes, it's a bad video. Very bad audio quality. But you can feel even without looking at it the "growl", the irregularities, that the engine sound feels "thick", naturally pulsating (even gear changes and how the engine sound changes feel natural, despite the car there having an automatic gearbox). I don't know how to explain better, sorry. Maybe it's the chance for you to arrange some blind tests (sound only) in the GT5 Sound thread in order to prove your psychoacoustics explanation for that.