I'm just glad to hear the racing modification is finally making a return after 10 years. I'm no longer bummed out about having
no livery editor.
NOOOOOOOO@OOOO!111!!
But I'm already getting over it.

Race Mod was a feature in the first two games I enjoyed greatly, and I'm really looking forward to the improvements PD added. Surely there will be a few. I'm hoping there will also be a Tuner Mod, making lightly to heavily upgraded complete packages such as we got with the GT Concept cars in Prologue. Every tuner maker such as Amuse and Mopar should have a Tuner car package for numerous cars, and I'm hoping for Tuner races as well. Oh well, Livery Editor for GT6...?
I'm puzzled as to why so many are doing the happy dance over Monza. It's like Midfield with a couple of kinks. I'm sure that's why it's the starter track for GTR Evo and Ferrari Challenge. But I understand that there's quite the racing heritage with that track, and I am glad to see it in. I'd much rather see Mugello, Hockenheim, Spa, Brands Hatch and Batthurst, personally, among numerous others.
Frankly, I'm amazed at what has been revealed. And to think there's more to come! I expect that even more will be unveiled at TGS. A full featured Course Creator?! This is what I've been lobbying for, and I'm glad that even a basic version is in. The physics and especially the particle effects are looking amazing! I don't know how many can understand how badly this can bog down a computer. PD must have worked some magic to have such extravagant effects in these demos.
Still looking forward to the Standard cars. I have little doubt that most of my favorite rides are going to be Standards. And honestly, I can see why there are "so few" Premiums with all the work Kazunori sensei and his amazing team have put into this masterpiece. It's almost like what Toca 4 or 5 could have been, but much better! But there is this:
EESH that hurts, they should polish that up because its really ugly! Game looks amazing in every sense, but seeing those shadows , theyre so out of place.
Those tree shadows are a bit grating, very pixellated, sharp, and even strobing with the way they flicker over the cars. I'm hoping PD has a blur routine which can smooth that out without much of a performance hit, but I'm sure they have something in the works. Most likely, they haven't even reached the polishing stage, or are just starting on it.
I still can't get over the fact that there is more to come! If this isn't Game of the Year, then there is no intelligent life in the gaming media.
Oh, one more note. With so many of my ideas already in GT5, I think Kaz should seriously consider having the driver views adjustable and able to be placed where we want in Front, Roof, Cockpit and Chase. This will make everyone super happy.